Jump to content

Search the Community

Showing results for tags 'zone'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events




City-building game(s)

Found 12 results

  1. Hello everyone. I'm playing simcity4 with NAM installed. I was able to make 6x6 lot sized HDR zone until i removed an unaffiliated plugin. Now game just puts a street every 4 tiles making my hdr zones made of 4x4 lots. How can i change this to automatically divide every 6 tiles instead of 4, making 6x6 zones as i drag mouse? Here in the picture you can see before (right) and after (left) zones. They are both high wealth residential and they are both drawn with a single mouse drag. Plugin was demand ordinance btw, putting it back didn't solve the issue. Thanks in advance
  2. Version 1.0.0


    %appdata% > Local > Colossal Order > Cities_Skylines > Addons > Assets
  3. Greetings So I just started building in my second map, being this Trinity point, and it happened that when I zoned for residential in the boundaries of a high-wealth zone effect(provided by the aquarium plaza on the left) some kind of lake originated instead of a building. At first I thought.. Ok..maybe it is some kind of high-wealth pool.But honestly I think it must be a bug. I can't bulldoze it and can't query on it. It's indeed a lake and not a visual glitch because If I try to build a road on it a pop-up message notifies me of wrong bridge placement. I am not using any mod, just the vanilla simcity with the official DLCS. So, has it happened to you before? Regards. EDIT: Oh wait after inspecting the lake I found the building using my x-ray vision(Happiness MAP). It is in the bottom of the lake.. COOL PD2: Lakebug2 is a gif(so the low quality) EDIT 2: Bulldozing the now clickable mansion beneath levels back again the terrain
  4. Hi all, Just a little stupid question I usually put all commercial venues in the few central block of the city, surrounded with residential area, but I'm thinking about changing it. Could you give me some suggestions on where to realisticly place commercial zones? Thanks!
  5. I have a very dense city with many high rises, and a lot of road top transit lots. It is often incredibly difficult for me to demolish roads outside of Zone view without destroying anything else, because not only do the buildings block the way, my mouse also sometimes doubleclicks when I click once (probably due to some hardware error). Even when it does go successfully, I waste a lot of time because it takes a very a long time to reload the city when I switch away from Zone mode. Is there any ways I can enable demolishing transit enabled lots and stuff in Zone view?
  6. I want to make a modification of circle brush tool for zoning to 4x4 cell size. I am new at this, can anyone give me general directions? Thanks!
  7. Is there a Mod to Increase Zone Size, I feel a bit to limited when it comes to zoning.
  8. I may have missed something, but is there a simple way to control where the farmhouse of a farm appears in a zone? For example, I have a 9x9 farm zone with a 5-tile street placed directly into the centre of the field, and I wanted the farmhouse to appear at the centre of the field. But sometimes the farmhouse appears near the boundary (the first street tile touching the farm zone) and makes the rest of the street seem useless. As you are here... how far can I zone a farm away from a road/street, without the no road access icon appears?
  9. Hi everyone, This has been bothering me for awhile since I usually zone industrial area at the edge, which means that to ensure the zone continuity in the adjacent city I'll have to zone industrial zone at the edge too or else it would look very unrealistic (yes I know it sounds a bit OCD) So what do you usually zone at the border of your city? Thanks for your answers!
  10. Hello there everyone. I've recently gotten back into playing SimCity after a 6 month+ hiatus as I've developed a renewed interest now modding is a possibility. I was wondering, well, more like hoping, that there is a possibility that we could have a mod where we can plop any building. I know this is possible in SimCity 4 with a cheat and it's ideal, but I can appreciate that SimCity 2013 is a little more complicated. The main reason I want this is because for the majority of the time, I do not like the randomness of the buildings that grow in the zones. A lot of the time it looks mis-matched, add to that I'd like to plop the city set growables on their own as I'd like to have a little bit of London and Paris in my city, almost in a similar vein to 'Chinatown'. Also, with this you can avoid having towering residential skyscrapers wedged in the middle of teeny tiny houses. Perhaps this could also allow for more than three landmarks in one city, as I'd love to be able to have however many I'd like. Does anybody have any knowledge of whether this would be possible, would it be something that you would like? Fundamentally it would give you the option of having complete control of how your city looks and it's cohesiveness. Thank you in advance. I hope there is a talented individual out there who could make this dream a reality. - Tony
  11. Secret zone type in SimCity 3000!

    Still play this classic! One thing I stumbled upon during a scenario; I was playing the pre-made city Seoul, Korea. In the left uppermost corner of the city is an empty zone. The color resembles the industry zone, but much darker. When I use the query tool and click on the zone, in the description it states: “Planets not aligned.” Could this be a special zone? Or could it an Easter egg? Would it develop? Does anyone know what this is?
  12. Hi guys, just updated the network addon modd to version 30 from an earlier version yesterday night and I came up with a weird glitch. When I click the zone button to have a view of zones without the buildings (helps me build the city), some elements of the game won't disapear. Things like parks, peoples' pools. playgrounds, swings, trees, some commercial buildings just lay on top of the zones, without the actual buildings or graphic element of the tile. I tried installing the latest fix found on the STEX (released April 13th if I'm not mistaken), to no avail. Does anyone has the same problem ? I'll try to post a screenshot sometime soon (BTW, would "print screen" let me copy and paste an in-game picture ??) Thanks !

Help Keep Simtropolis Online, Open & Free!


Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections