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Showing results for tags 'zones'.
Found 39 results
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Game crashes upon clicking the "zones" view layer
TheMurderousCricket posted a topic in SC4 Bugs & Technical Issues
Hi Everyone, I am looking for some help, due to an unusual crash which happens in only one of my cities (so far) upon entering the view menu and choosing the "zones" view layer. I launched a city which I haven't opened in a while and failed to do so, twice. I went for the standard procedure of taking out some of the plugins folder, believing there might be a conflict with a building that already exists in the city. I recently added some plugins so I thought that it might be the root of the problem. However, it eventually turned out that the city can be loaded with all plugin folders and run normally which almost certainly means that there is no conflict. However, after opening the view layers menu and clicking the "zones" option, the game instantly crashed. I've been able to reproduce this behavior several times and I'm fairly sure that this causes the crash. I don't understand what might be causing this though. In two other cities which I tested, clicking the "zones" view did not cause the crash. In the one discussed - every single time. Do you Guys have any ideas what might be causing this bizzare trouble? I attach the latest logfile from the crash if it helps at all. SimCity Exception Report 2025.12.11 00.24.52.txt -
Road access requirement as the main limiting factor in city design
TheMurderousCricket posted a topic in NAM & Transit Networks
When building residential zones, I always find it annoying and extremely limiting to be forced by strict road-access requirements for all of the residential lots. A lot without a road access will, unsurprisingly, fail. This is truly disappointing. If I'm not mistaken, a large residential building connected to just a single road tile will always fail or won't be developing at all. This means that we are unable to build a 3x3 or even a 2x3 residential blocks next to curvy roads, FAR pieces and other non-orthogonal networks. Something which is perfectly possible in real life... This is not the case with industry or commercial. Industry will develop perfectly well in an irregular quarter which is, for instance, delineated by irregular roads. As far as commercial goes, one can build large 3x3 businesses along, say, FAR networks, as long as empty gaps between a lot and road are supplemented by ped walkways. I don't quite understand why residential areas can't work in the same fashion and, like I said, I find it very limiting. What is wrong with extending residential access with ped walkways? After all these are just pieces of asphalt and tiles that one can easily drive their cars through, right? Are there any technical limitations due to which this has not been implemented yet?- 8 Replies
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- road
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Hi! I have a problem with the tram: residential or commercial areas do not connect with the tram on avenue. Can anybody help me? Thanks!
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I have installed @CorinaMarie's zone data view mod and when I open my zone view, I still have all the trees and props and everything. I have disabled the NAM's data view option and there isn't a file in there. Any idea what might the problem be?
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Standard zoning gives you certain plot sizes based in the demand at that point in time. So you might get a 1*3, 2*3 or 3*3 plot by default. Using the CTRL key you can override that and zone any sized plot, say 3*4. But that doesn't automatically mean something will grow of that particular size. This depends on demand and that makes sense. So far so good. However, I have noticed that whereas the game may build bigger buildings that the size you originally zoned for but haven't seen the opposite happen. Can the game build smaller than the plot you originally zoned? It seems this is not the case, or at least I don't remember seeing it happen (I am not a veteran with this game). I zoned this plot next to the school, for example, but nothing develops here. I can understand there may not be demand for a 4*5 building like that. Maybe it doesn't even exist, I don't know. But I know a 3*4 building exist so could that develop there? And if there is no demand for that now either, could just some 1*3 or 1*2 buildings develop like the W2W apartments in the bottom left corner of this block? I have had this zone for a while now and nothing happens. Whereas if I would zone smaller plots of land here I'm pretty sure they would develop. So my question boils down to: if you zone a certain sized plot, will the game only be able to build in that particular size (or larger) but never smaller?
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I remember there being a mod which would add zone colors to the transport region map. I can't find it anywhere in the STEX though. Anyone know where it is?
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What is this, where did it come from? When I zoned the area, it wasn't there. I destroyed the building to reconfigure the area, and the brown/texture area appeared. It looks like cobblestone sidewalk texture from the pedestrian mall. Now I can't get rid of it. How do I get rid of it...should I get rid of it? If I dezone the area and rezone it as residential (or vice versa, as this has happened in other places), will anything grow on top of it? Thanks.
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Update: Rearrangement of Zones
MakoMaki posted a City Journal entry in United Republics of Coussauana
Update 1 - Rearrangement of Zones [Founder's Statement 1 : March 28, 19X20] During my reign, I order the Ministry of Urban Zoning to rearrange the zones based on their physical spaces. Both Industrial Zones A, B, and C are near Seaports respectively. Also I prioritize the higher demands for HT industrial factories and manufacturers. Meanwhile, the Ministry of Transportation started a project - High Speed Rail Project. However due to limited budget on our first settlement, we start building highway interchanges, setting up in both corners of the future republic. I was fascinated on how the ministry of transportation came up with a new highway interchange, the Heart Interchange. But soon it will replaced with smaller, compact diamond divergent interchange as we progress alone. For now, we experience shortage of job vacancy due to influx of refugees coming from different parts of the world as other countries are declaring war with each other. United Republics of Coussauana remains hidden from the world. Soon, the United Republics will grow into technocratic state, where people and technology lives together as one, utopian republics. ~For the people of URC, this is your founder speaking broadcasted on March 28, 19X20, Maniland Coussauana Calvin Bautista -
This "building" (if we can call it that) cropped up in one of my SimCity4 cities today, but I don't know what it is. It appears to be invisible except for a 1-story facade store front, but from the stats, it must be a huge office tower, but transparent. Anyone have any idea where this came from?
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There is a problem that I've been fighting since my very first day in SimCity some 11 years ago. This problem is game's bad habit of breaking my zones into smaller ones, with the result of an ugly chaos of small buildings. What I want to built is a beautiful and well organized building block, but in many cases I end up with a chaotic mess. Here is what I mean. In this example, I want 3X3 medium density residential buildings. So I use the Control button to lay 3X3 zones in order to get some pretty apartment buildings. This is what I want. Fewer buildings that houses plenty of Sims in a well organized pattern. Something pretty, elegant and neat. And then the game decides to troll me by breaking a 3X3 zone into three 1X3 zones. By itself! And before asking, I have plenty of lots to cover a 3X3 zone, no matter the building stage and it's wealth status. Now try to imagine an entire building block with a messy clutter of smaller buildings and you can feel my fury of billions of supernovae I feel anytime I see... this! Stupid game, this is not what I wanted. If I wanted plenty of 1X3 lots, of course I would had lay 1X3 zones. But now I zoned for 3X3, so I demand 3X3. Stop breaking my zones into smaller ones, stop wasting my time fighting this situation every single time, and stop forcing me to mark every building as historical! I want a 4X4 skyscraper, not two 2X4 smaller buildings. And stop breaking my 2X2 industrial zones into 1X2 ones! Keep! The size! As it is! I hope that now you can understand what I want. A mod that prevents the zones to break into smaller ones or fuse into bigger ones. A mod that allows you to zone whatever you want, no matter the size, and keep this size no matter what. Something like @CorinaMarie's No Kickout Lower Wealth but for the size of the lots. No more automatic cutting a zone into smaller ones, no more automatic merging smaller zones into a bigger one. Is that possible at all?
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Underground / Zones View when building subway stations
kim026 posted a topic in SimCity 4 General Discussion
Hi, I have a question: is it possible to disable the change in dataview when you select a subway station? Either when using the default subway station or any subway station mod like in NAM or Road Top Mass Transit, the view changes to zones to show you any existing subway route, the road, but not the zoned buildings. Is there a way to avoid this change in view? I want to build subway stations in normal view, because I dont need to see underground, I 99% of the times know already where everything is and i go at the precise tile to build what I need, and having to switch these views when in a 200,000 people worth of city takes quite some time, like If I had to stop at every traffic light in a busy city...- 27 Replies
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Why do residential zones just stop growing at all?
jacko2110 posted a topic in SimCity 4 General Discussion
Probably been asked a million times, but it's doing my head in so i'll ask myself as definitive answers have been thin when searching... Large tile... is there a limit on how many residential buildings can grow within a large tile?... My residential demand is high across all wealth, jobs are high, residential drives are high, residential caps are low, all watered and powered.. Health system at 5*, crime very low, pollution low and yet they fail to build... It also has a neighbour of 100k+ with numerous transport connections... I've done the tree trick, plenty of trees laid around the residential zones as per normal and then the trick of plopping on the actual zone itself to force build.. sometimes it's taking 10+ game years just to build a small residential patch. It's really starting to put me off the game and totally regret building my region with any large tiles, because any time you go to a new tile the residents flood in,. It's as if it gets to a certain point and the game just decides it has too many residential buildings on a tile? Any tips to help me from feeling dejected would be appreciated.. I've put a lot of time and effort into this game for this to put me off thanks....- 4 Replies
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- residential
- buiding
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And it would be difficult? 1- Adding new types of zoning and density 2- Adding new building rewards that are mutually exclusive (not only in pairs, but in trios and more...). I know that some kind of exclusivity can be done with them, i.e the major statues, but IRC they was some kind of bug that allowed you to bypass the restriction and place both male and female gender. If this is possible, opens up to a lot of possibilities (just thinking about it, it's not that actually will do it or ask for somebody to...). Basically I'm thinking with a "city specialization mod", tying the building rewards, to some kind of zones and/or densities. There's some mod in this direction, if this is possible (also if it is only the 2 option, with the normal zones)?
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- zones
- reward building
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Zones stopped working? Also, policies? HELP!
Somnolence posted a topic in Cities: Skylines Technical Help Q&A
Okay, so recently I was playing C:S, everything was fine, I started a new suburb, and I've noticed that, regardless of RCI demand, nothing that I've zoned would build. Also, I've noticed that when I enter the Policies menu, it doesn't show. It just exits from any other menu I've selected before, but it doesn't show the menu. I understand that this is very likely caused by a mod, but I'm not sure what exactly happened, because I haven't installed any new mods when it happened. Is there anything known to cause this? I don't know what to do, because this makes the game essentially useless. EDIT: I unsubscribed from Building Themes and the zones started working. Not sure about policies, though. -
Hi, I am new to modding in SimCity 4, have just started it with NAM, and installation went without problems. But in Data Views, Zones, the visual appearience have changed: it shows not just the zone blocks but some tiny elements (cars, bushes etc) that placed on that zones, this view removes only the buildings. Is it possible to turn it back as it was in the vanilla version? Show only the zone types, without any elements on it.
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When you lay down zones, it automatically put them into blocks. But I am confused about why the game lays them down in different block sizes. For example, a low density residential zone gets zoned in in 6x6 blocks, whereas a high density residential zone gets an automatic zone size of 5x5. Tall buildings are bigger but the game makes them a smaller block? It makes more sense to make the high density zone blocks 6x6. Like I have to lay low density zones them immediately overlap them with high density zones. And get this, sometimes the game lays low density residential zones in 5x5 blocks or 4x4 blocks as well as laying high density zones as 4x4.blocks. It seems that the game is very inconsistent on the block sizes when laying zones. Why does the game vary the sizes of the blocks? And what is the optimal block size for residential, commercial, industrial, and agricultural zones?
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Some progress on the the actual farming around the little town and a bit more residential development
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hello, guys, I've been concern about a bug I have in part of my cities I've maken. some of the zoned areas are looking as in the image below. They look horrible and I don't know what to do to delete that... the thing is that not in all zones this is happening but in some parts of the city. If it was a matter of dependencies or anything like that it would be for all zones in all areas in all my cities but is not, can somebody help me with this? please. The trees, flowers and all details in the houses tilesets are not showing up they look completely empty.
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I made another little experimental city with 4000 people (not yet about the number of jobs). The issue I'm trying to work out is that I have a whole strip of industry on top of the map, is it normal to have to rely heavily on industrial zones? I know that commercial won't come until there is a much bigger population (and by my standards, 10000+ is big). Without modding, is there anyway I don't have to rely on so much, crippling my water and air pollution ratings?
- 22 Replies
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Life in Urban Zones | Cities: Skylines #87
CapTon posted a City Journal entry in Let's Play Cities: Skylines
Seems like the perfect life to me! -
Emergency Service Zones | Cities: Skylines #84
CapTon posted a City Journal entry in Let's Play Cities: Skylines
How far can their ranges go? -
What are your real-life inspirations for starting up in Simcity? I think that if I don't use another layout I seen on Google Maps or elsewhere, I wouldn't be able to continue with the city. Now, I'm still getting a better hang of things and still learning, but I want to know if you have any cities or hometown that inspire you to start. I grew up near the city of Erie, PA, which is the 4th largest city in Pennsylvania and in the eternally distressed post-industrial rust belt. I don't know if people want to remake or are inspired by smaller cities like that though.
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Residential/Commercial/Industry Type Restriction
Lucas Fourmario posted a topic in SC4 Modding - Open Discussion
Hello everyone. I've been looking for a mod that allows you to restrict the wealth and types of buildings in the areas you zone in the game. For example: a high-density industry zone in which only High-Tech companies are allowed to build, or a commercial zone that only allows offices to be built in it. Could any of you direct me to a mod like this? Thank you! -
Version 2016.06.05.11.45
616 Downloads
Many of you are familiar with the New Zones View in TSCT: With the guidance of @rsc204 I was able to tweak the Zones Data View to my personal taste. I realize most of you could do this yourself, but I'm uploading mine in case anyone would like to use it. What this does is enable the game to also show the Traffic, the Water Connectors, the Retaining Walls and Tall Foundations on lots, and the Wildlife in addition to the Subway Tunnels of NAM's version. It hides the Trees which was my initial motivation for looking into (and learning) how to do this. There are two files attached: Cori's Tweaked NetworkAddonMod_Zone_Data_View No Props.dat Cori's Tweaked NetworkAddonMod_Zone_Data_View With Props.dat I personally don't care for showing the Props, but I believe that's an option in TSCT to show the neighbor connection arrows on roads and rails as well as the various Zots so I've included a With Props version too. Showing the props might also be useful for when there is a missing prop dependency and you want to see them without the buildings in the way. To install, just drop one or the other .dat file into your Plugins Folder. This will work with plain vanilla if you like. For the other 99.9% of the peeps, you'll want to delete NAM's NetworkAddonMod_Zone_Data_View.dat file located in the Network Addon Mod folder. You can do that manually or just run TSCT and uncheck the top box for Use new Zones View then Save and it'll delete the relevant file for you. For the curious, there are more specific details in my post here. Mostly this part for what hex value does what: There are No Dependencies for this. Edit: On the off chance peeps like this and want to host it on other sites, you may do so provided you give me credit. Include a link to this thread and a link to my profile here at Simtropolis. (Helps insure against loss if anything should happen to our beloved ST.) -
I did install Simcity 4 and the floor of my buildings is only showing (appears as zoning) as blue, green and yellow, as in zoned, but not anymore gress, garage, etc. :s (In fact I see the buildings but not flooring, each lot). Somebody can help me please! Thank you!

