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Found 60 results

  1. I run the Asset Editor in -noWorkshop mode. I've copied the NexT 2 folder (812125426) into my local mods directory and enabled it ingame, yet I still don't see any of the roads. Is there a trick that I'm missing? Another question: I'm unable to move pink pedestrian paths when I'm in offline mode, even though move-it works for everything else (move-it is installed locally). Somehow I can move them when I'm using steam. Any idea why this would be the case? I want to be able to move them in -noWorkshop mode.
  2. Hello there, I was wondering if there is a way to force the game checking agents numbers to get rid of "phantom" criminals and "phantom" trash/recycle cans showed in the respective panel when the data map is totally clear. Or at least if there is a save editor or a way to fix those bugged number with an hex editor or something. I know it's not game/breaking to have fake counters but it still bugs me and I'd like to solve it if that's possible. Cheers and thank you in advance. Edit: I have 2 things I gotta add, I tried the RealPopulation mod and it doesn't seem to solve the issue in any way, also I am experiencing this bug with incoming workers too, I went from a situation where I needed mostly high and mid wealth workers cause my population was mostly low wealth to the opposite, cause after building the arcology I "upgraded" my city population to mid and high wealth, now the game shows me thousands of incoming workers a day in the Pop Detail windows when I have none. It would be cool to somehow force the game to "count again" the actual agents or at least to have a save editor to manually fix those empty numbers, someone could point in the right direction of how to do it if a "Premade" tool doesn't exist?
  3. In my various Shoppes threads I've recommended for peeps to save a copy so they'd have them available if Photobucket ever borks my free account and the pictures go missing. I'd done that myself a few days ago. You know, File --> Save Page As ... --> (Type) Web Page, complete. I had this silly idea that saving the complete web page would be, well, COMPLETE. Like all the text and pictures. Turns out in Firefox that's not true unless one has this Add-On. And then one also reads this documentation. And then one adds a missing variable: Once I did that (and restarted Firefox) I then did complete saves of my map making and shoppes threads, copied the files to a flash drive, loaded them onto one of my SC4 game comps (which is not connected to anything else), and then I could view the threads completely offline with all the pictures. So, this is just a heads-up post for peeps who might believe they've made a complete copy using Firefox and really didn't get the whole thread saved in a useful way. And, it would be nice if the gurus with other browsers test if theirs can make a true, complete offline copy and let us know here. Edit: I'm adding CB's quote here since it's extremely relevant to my premise:
  4. Please, I begin in the mods world and I'm lost : can you give me a link witch I can download this mod ? Thank you !
  5. Greetings So I just started building in my second map, being this Trinity point, and it happened that when I zoned for residential in the boundaries of a high-wealth zone effect(provided by the aquarium plaza on the left) some kind of lake originated instead of a building. At first I thought.. Ok..maybe it is some kind of high-wealth pool.But honestly I think it must be a bug. I can't bulldoze it and can't query on it. It's indeed a lake and not a visual glitch because If I try to build a road on it a pop-up message notifies me of wrong bridge placement. I am not using any mod, just the vanilla simcity with the official DLCS. So, has it happened to you before? Regards. EDIT: Oh wait after inspecting the lake I found the building using my x-ray vision(Happiness MAP). It is in the bottom of the lake.. COOL PD2: Lakebug2 is a gif(so the low quality) EDIT 2: Bulldozing the now clickable mansion beneath levels back again the terrain
  6. Can anyone recommend a mod pack that is offline only mods??
  7. I did... a little bit offline. Don't worry 'bout it.
  8. I can't launch SimCity when I'm in offline mode on Origin or when I'm not connected to the internet. I open Simcity and I get the normal Error message. I click Single-Player, it closes for a bit, then it comes back up with the same exact thing. No matter how many times I click single-player it won't open in single-player. I tried starting the game with internet, switching to single-player mode, then exiting the game and trying to relaunch without internet and it won't work. I haven't been able to do this on my previous computer either. I even have a video of the issue attached to this. If anybody could help me with my issue it would be great! SimCity Bug Video:
  9. Hi This is my first time on here so hopefully I'm doing this right. I have modded my simcity and recently installed it on a new machine. However when in offline mode either normal or sandbox the cheats do not work. I have tried ALT+W and CTRL+ALT+W but nothing works. I also tried removing the mods and testing to see if it was them but I had the same issue. I tried the cheats online and they work, so the problem is offline. Is there away to fix this? Any advice would be appreciated. Thanks Mat
  10. RCI-Mod

    Version 1.2

    16,448 Downloads

    Firstly, here are the aspects of the game that I think need some tweaked. 1. Why tax income are very low, whereas country's revenue mostly come from tax. 2. Why goods are too few while shoppers are so many? 3. Why there are too many unfilled jobs? 4. Freight output seems can't fulfilled commercial needs. (Too many factory mean you need more workers/or zoning more residential, which mean zoning more commercial that need more freights, which mean zoning more industrial. This is a broken system.) So... guys, I made this mod, intended to make a balance to the game. I hope you like it. UPDATED TO : Version 1.2 Previous versions with some fix: 1. The population inside Medium Density Residential building has been slightly increased ( New Version : Default x1.5) . 2. Improved speed an acceleration of Industrial Freight Trucks / Heavy Trucks. HOW TO INSTALL : 1. Backup your previous saved games. 2. Delete your saved games located in "C:\Users\.........\Documents". 3. If you have any RCI mod or previous version of my mod inside your SimCityData folder, remove it. 4. Unzip / Extract v1.2-RCI-Mod.zip 5. Copy file "0FFL1NE-v1.2-[Papa_Bear]-SimCity2013-RCI-Mod.package" to "\Origin Games\SimCity\SimCityData" folder. 6. Copy file "SimCity-Scripts_287520926.package" to "\Origin Games\SimCity\SimCityUserData\Packages" folder. IN ORDER FOR THIS MOD TO WORK, YOU NEED TO : START ON A NEW REGION, CLAIM CITY/CITIES, PLAY (DON'T ZONING YOUR CITY YET) . SAVE, QUIT GAME, RELAUNCH YOUR GAME, LOAD YOUR SAVED GAME (YOU CAN START ZONING YOUR CITY) . THIS MOD ARE INTENDED FOR OFFLINE PLAY. PLAYING ONLINE MIGHT LEAD TO CITY ROLLBACKS! HOW TO REMOVE : 1. Delete "0FFL1NE-v1.2-[Papa_Bear]-SimCity2013-RCI-Mod.package" along with "SimCity-Scripts_287520926.package" from the installation directory. 2. Delete your saved game.
  11. Version 1.0

    14,946 Downloads

    Hey guys . What this mod pack does: - Increases number of jobs - Reduces maintenance and construction costs - Reduces minimum workers needed for production - Reduces power consumption - Reduces garbage production - Increases water production - Increases module count (Water Treatment Plant only) The things listed above apply to the water tower, the hydro pumping station, and the water treatment plant and its modules. NOTE: You need the Cities of Tomorrow expansion pack in order to use this mod. How to install: Unzip the file. Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder. Enjoy the mod! More are coming!
  12. As of Update 10.3, you can move your cities full of blood, sweat, and tears into the realm of offline! Just click a big shiny "Transfer Cities" button on the region screen in multiplayer, wait the 30 minutes, then enjoy the benefits of solitude in your cities! If I'm late, I didn't know about the update until today because I haven't opened the awesome game in weeks. (I honestly think EA wants to reclaim the Maxis servers for SimCity.)
  13. Version 1.1

    12,975 Downloads

    Hey guys . What this mod pack does: - Reduces construction and maintenance costs - Increases number of jobs - Reduces minimum workers needed for production - Increases sewage outflow rate - Increases module count (for Sewage Treatment Plant and Sewage Sanitizer only) - Reduces water consumption - Reduces power consumption - Reduces garbage production - Reduces ground pollution production (for Sewage Outflow Pipe only) - Reduces ControlNet usage (for Sewage Sanitizer only) The things listed apply to the following (unless stated otherwise within parentheses): Sewage Treatment Plant, Sewage Treatment Tank, Sewage Outflow Pipe, Sewage Sanitizer, Sanitizer Tank NOTE: You must have the Cities of Tomorrow expansion pack in order for this mod to work. How to install: Unzip the file. Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder. Enjoy the mod! More are coming!
  14. Version 1.0

    14,116 Downloads

    Hey guys . What this mod pack does: For the fusion power plant and its modules: - Reduced construction and maintenance costs - Reduced ControlNet usage - Increased power production - Increased number of jobs - Reduced minimum workers needed for production - Reduced water consumption - Reduced garbage production For the wave power plant and its modules: - Reduced construction and maintenance costs - Reduced ControlNet usage - Increased power production - Increased module count (for power plant itself) - Increased number of jobs - Reduced minimum workers needed for production - Reduced water consumption - Reduced garbage production NOTE: The mod is not compatible with Danny's WTC Pack. Make sure that you have that mod uninstalled if you wish to use this mod. How to install: Unzip the file. Install the regular file into your SCData folder and install the scripts file into your SCUserData folder. Hope you enjoy the mod!
  15. I updated SimCity 2013 because there was an update, not because I needed it. I restarted the client after the update, continued playing, everything was fine. After a while, something weird happened where it looked like my keyboard was stuck or something. Windows all over the screen started opening and closing. I figured well I know how to stop that problem and hit Mr. Reset Button on the computer. When I rebooted, SimCity 2013 now only wants to play online, not offline, and I cannot find a way to make it play offline again. There's nothing under the settings options. Help? I had to go through the on-line tutorial until mid-way through the tutorial, the game decides to rollback my on-line city that the tutorial was making. It then went back to the main menu, where I was given a choice to go offline. It took nearly 3 minutes after clicking the Play Offline button for the menu to update. The only thing now is that I can't sent the game to borderless windows, it stuck in non-windowed mode (option is dark).
  16. Version 1.0

    2,693 Downloads

    Hey guys This mod creates a new submenu for the EL Train mod done by oppie. The EL Train items that were originally in the MagLev submenu are now in this new submenu. You need the following mods in order for this to work correctly: EL Train mod - http://community.simtropolis.com/files/file/29584-elevated-railway-offline-only-replaces-maglev/ Project Akar - http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/ Here's a video for this mod: How to install: 1. Unzip the file. 2. Place into your SimCityData folder. Special thanks: To yayie: For assisting me with the naming of the menus. To HyugaHinata: For assisting me with the naming of the menus. Enjoy! More mods are coming!
  17. Version 1.0

    1,800 Downloads

    NOTE: THIS MOD IS COMPATIBLE WITH SKYESTORME'S DRONES GALORE MOD. Hey guys This mod allows you to plop drone hangars anywhere you want in your city. The module count for this has not been changed. It did not make as much sense to change it as it did for other things I have modded in these regards. NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of drone hangars in your cities for the ultimate drone coverage and transportation. A video may be created for this at some point. How to install: 1. Unzip the file. 2. Install the package file into your SimCityData folder. Enjoy! More mods are coming!
  18. Version 2.0

    5,011 Downloads

    Hey guys . This is a pack that consists of all of my city wide distribution mods. It will be updated as new city wide distribution mods are created. Contains the following city wide distribution mods: City Wide Distribution Enhancement of Recycling Vehicles City Wide Distribution Enhancement of Drone Hangars City Wide Distribution Enhancement of Garbage Vehicles City Wide Distribution Enhancement of Bus Vehicles City Wide Distribution Enhancement of School Vehicles City Wide Distribution Enhancement of Fire Vehicles City Wide Distribution Enhancement of Police Vehicles The mods in this pack are all up-to-date. The screenshot used for this pack is the one for the recycling distribution mod, which was the latest one released. Here's the video for it: Installation Instructions: 1. Install any file in the zip file that begins with 00_OFFLINE_CAPTON into your SimCityData folder. 2. Install every other file in the zip file into your SimCityUserData folder. I apologize if installation is confusing. I tried to group the files into folders, but my zipping software wasn't working correctly. I hope you enjoy the mods inside this pack!
  19. Version 1.0

    1,580 Downloads

    Hey all What this distribution mod does: - Allows you to plop recycling truck garages anywhere in your city (still as modules) - Allows you to plop up to twenty of them NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of recycling vehicles in your cities for the ultimate recycling truck coverage and transportation. A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the package file into your SimCityData folder. Enjoy! More mods are coming!
  20. So I have access to use a PC occasionally and I already installed Simcity on it. My multiplayer cities load up fine, but Im more interested in continuing my single-player on my PC. But my offline cities dont appear on my PC while they do on my Mac. I just thought of copying the Simcity folder from my Mac to my PC, but when I opened up the Simcity folder on my PC it looks different than on Mac and Im not sure if it will cause some issues if I copy/[aste it. Is there some way to copy and paste a specific region or regions like in SC4?
  21. Version 1.0

    2,525 Downloads

    Hey guys This mod allows you to plop three signs for each amusement park and allows you to plop any of the three's amusement park signs for any of the amusement parks. So for example, you can now plop a Thrilland sign in a Funshine park. This allows for better customization of your amusement parks . Is a video necessary? Let me know . How to install: 1. Unzip the file. 2. Install into your SimCityData folder. Special thanks to: Johnathan_Tycoon: For assisting me with the mod . NOTE: If you have any problems regarding the mod, please PM me . I don't usually read the reviews. Enjoy! More mods are coming!
  22. Version 1.0

    4,826 Downloads

    Hey all This mod gives you more freight trading options by: - Allowing you to plop the cargo ship dock as a module for the ferry terminal - Allowing you to plop the cargo train terminal as a module for the passenger train station and oppie's Central Train Station - Allowing you to plop the freight shipping warehouse as a module for the ferry terminal and for the train stations listed above - Allowing you to plop freight truck garages as modules for the ferry terminal and for the train stations listed above - Increasing those module limits to ten each NOTE: After conducting testing, the freight shipping warehouses and whatnot will work! The trucks should as well along with Global Market and whatnot. A video will be put up soon for this mod. How to install: 1. Unzip the file. 2. Install into your SimCityData folder. Enjoy! More mods are coming!
  23. Version 1.0.0.0

    3,532 Downloads

    Hey all What this distribution mod does: - Allows you to plop school bus garages anywhere in your city (still as modules) - Allows you to plop up to twenty of them NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of school vehicles in your cities for the ultimate school bus coverage and transportation. Here's the video: How to install: - Install the 00_OFFLINE_CAPTON_10_citywideschoolvehiclesdistribution.package file into your SimCityData folder. - Install the other two files into your SimCityUserData/Packages folder. Enjoy the mod! More are coming!
  24. Version 1.0

    13,627 Downloads

    Hey guys This mod adds a brand new module to your wind power plant: wind storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself. The module can be bulldozed and can be found in the wind power plant's module menu. It will be the last icon. A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the .package file into your SimCityData folder. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
  25. Version 1.0

    15,993 Downloads

    Hey guys This mod adds a brand new building to the game called Public Works! This building produces both power and water and supports up to one hundred jobs. The building also costs $25,000 to plop and costs $250 to maintain. The building can be bulldozed and can be found in the Custom Content menu from Project Akar (can be downloaded here: http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/). A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the .package file into your SimCityData folder. Special thanks to: Danny50205 - For finding this building for me. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
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