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Found 63 results

  1. Hey folks! When playing (GOG version) my internet connection keeps going (without plugins as well). This never happens when playing any other game and I can't get to the root of it. The only way to reset it is to turn my router on and off again (simply quitting the game doesn't solve it), so it's a pretty big dampener on playing for now. Has anyone else run into this problem and found a solution?
  2. Download your GOG games offline as standalone installer files, without GOG Galaxy. This can be useful to ensure one has a source copy, as opposed to relying on the GOG Galaxy client or other download managers. For those who are interested in purchasing SC4 from GOG (or might've done so already), it's an important consideration. It makes certain the game is downloaded in its purest form as Maxis intended, without any other superficial software layers to otherwise complicate matters. I've made a video which shows the exact process for how to do this from your GOG games library: (In future I might make some more SC4 and site related tutorials too.) This explains the steps to obtain the offline installer for SC4 and also other GOG games you may have. Most games should allow this (including SC3000 and SC2000), although there might be some which are an exception. Once you've obtained the installer file for any given game, it'd be a wise move to make a backup copy on your local storage media in more than one place. An example would be on flash drives, or ideally a more robust method of storage such as an external HDD separate from your computer. Hopefully this helps to clarify and might come in useful.
  3. Offline-Online Tower Fix 1.4

    Version 1.4 Tower Fix

    11,993 Downloads

    Once cities have large workforces or open jobs, megatower apartments will fail. This mod removes the happiness loss from low job count only to megatowers, making them balanceable. This works online too! To whom it may concern, I understand that this mod may mess with the leader score boards, leading to possible distortion , but I have weighed that the personal, consumer benefit of this mod exceeds that of the worth of having an accurate leader scoreboard. Individuals whom do not use the mod as intended, were likely not going to use any mod as intended anyway. Thank you. How To Play Mod; How you play the mod is you have a few extra jobs, like 500 to 50% extra of your total worker base. The Megatowers will not complain of no work... if mod is working as intended they will mostly only complain from too many jobs (overworked) if over the 50% mark. Aside from the usual like low land value. Extra jobs makes streets less crowded taking workers in quickly, and ensures sims have money after work to spends at shops. Otherwise your shop levels will run out of customers. You can reduce normal zone tax to make work on their end if towers are too competitive, occurring mainly between the megatower shops and the freelancer shops. Megatowers now operate with few hiccups so long as the city financing is in good order. This mod works that good ! Its for players wishing to delve deeper into the fun of building and managing (balancing) late game city cores. Mods that modify SimCityDLCEP1-Scripts_287520926 and SimCity-Scripts_287520926 will conflict. Mods that change Megatowers without changing these two files will likely work together. Mod File Content SimCityDLCEP1-Scripts_287520926 SimCity-Scripts_287520926 These two files are slightly mutated off base game, 99.999+% is not mine. 0.001% is the logic I applied. Installation 1. Create backup files of the package files named "SimCityDLCEP1-Scripts_287520926", and "SimCity-Scripts_287520926" from the Program Files (x86)\Origin Games\SimCity\SimCityUserData\EcoGame. Use these backup files to replace the modded ones if you do not want mod anymore. [Edit 9/22/2023] Origin appears to have changed the install path, the EcoGame folder may also be in the C:\User\[insert your user name here]\Appdata\Roaming\SimCity folder. To reach this simply right click on your windows icon bottom left, select run or search, then type in %appdata%. You will then have access to your scripts to replace. 2. Copy and replace both files in the directory stated in step one, with the files given in download. *Note, if you want to clean this mod out, you will need the backup files, hence why you do step one. My Disclaimers/Notes; 1. Both files are needed as they are dependent on each other to make this mod work, simulating normal game operation. 2. This mod was created utilizing the "SimCityPak_0_4_0_0" program, and SimCity files, anyone is free to modify or improve my work so long as it is not a direct copy on the same website. 3. Mods that need to alter the base scripts will not work, as they are replacing the same file. Mod merging can be done but other mod needs to also be a work online mod, I want to keep this mod online compatible. 4. This mod should not cause city rollbacks on a clean SimCity directory. It is either the other mod you have or the interaction of mods. 5. I will not claim responsibility to file corruption, or difficulty getting normal SimCity back, if you do not follow the installation steps. 6. Please do not download versions 1 through 1.3 of this mod if you want the towers fixed. I uploaded highly experimental versions in the first trials. 7. [Update] I tried to use this mod multiplayer with my friend and found that it causes roll back. This mod will work multiplayer with just you but with multiple people it won't work. I'd have to dig into the code farther and my time isn't like it was before. 8. [Update] This mod was designed for SimCity 2013 bought on Origin, playing on a Windows 10 system. Other setups may work but not supported as I don't have the means of adapting the mod for, given my setup. 9. [Plans] Both a note for my future self and downloaders to read. 1.4 is likely the last version of the script variant of mod. Since players will want either an online or offline variant of mod what would be 1.5 will be 1.00 instead of a new mod, 'the offline megatower fix mod'. Which would be more compatible with other script mods but not be able to do online due to the game knowing and doing roll back of city. Recommended Mods 1." Megatower Limit Increase", by "Brenflakes", offers a way to compact more of your city for build space, up to a theoretical 64 offline. Can be used online but causes rollback if you build more than the normal limit of 8. 2."No Agent Clumping", by "Buggi", helps remove tourists and students off the roads faster, improving traffic. Most notably the students. Works online. Get your friends to download so they too can see your city with less traffic clog.
  4. I run the Asset Editor in -noWorkshop mode. I've copied the NexT 2 folder (812125426) into my local mods directory and enabled it ingame, yet I still don't see any of the roads. Is there a trick that I'm missing? Another question: I'm unable to move pink pedestrian paths when I'm in offline mode, even though move-it works for everything else (move-it is installed locally). Somehow I can move them when I'm using steam. Any idea why this would be the case? I want to be able to move them in -noWorkshop mode.
  5. Hello there, I was wondering if there is a way to force the game checking agents numbers to get rid of "phantom" criminals and "phantom" trash/recycle cans showed in the respective panel when the data map is totally clear. Or at least if there is a save editor or a way to fix those bugged number with an hex editor or something. I know it's not game/breaking to have fake counters but it still bugs me and I'd like to solve it if that's possible. Cheers and thank you in advance. Edit: I have 2 things I gotta add, I tried the RealPopulation mod and it doesn't seem to solve the issue in any way, also I am experiencing this bug with incoming workers too, I went from a situation where I needed mostly high and mid wealth workers cause my population was mostly low wealth to the opposite, cause after building the arcology I "upgraded" my city population to mid and high wealth, now the game shows me thousands of incoming workers a day in the Pop Detail windows when I have none. It would be cool to somehow force the game to "count again" the actual agents or at least to have a save editor to manually fix those empty numbers, someone could point in the right direction of how to do it if a "Premade" tool doesn't exist?
  6. In my various Shoppes threads I've recommended for peeps to save a copy so they'd have them available if Photobucket ever borks my free account and the pictures go missing. I'd done that myself a few days ago. You know, File --> Save Page As ... --> (Type) Web Page, complete. I had this silly idea that saving the complete web page would be, well, COMPLETE. Like all the text and pictures. Turns out in Firefox that's not true unless one has this Add-On. And then one also reads this documentation. And then one adds a missing variable: Once I did that (and restarted Firefox) I then did complete saves of my map making and shoppes threads, copied the files to a flash drive, loaded them onto one of my SC4 game comps (which is not connected to anything else), and then I could view the threads completely offline with all the pictures. So, this is just a heads-up post for peeps who might believe they've made a complete copy using Firefox and really didn't get the whole thread saved in a useful way. And, it would be nice if the gurus with other browsers test if theirs can make a true, complete offline copy and let us know here. Edit: I'm adding CB's quote here since it's extremely relevant to my premise:
  7. Please, I begin in the mods world and I'm lost : can you give me a link witch I can download this mod ? Thank you !
  8. Greetings So I just started building in my second map, being this Trinity point, and it happened that when I zoned for residential in the boundaries of a high-wealth zone effect(provided by the aquarium plaza on the left) some kind of lake originated instead of a building. At first I thought.. Ok..maybe it is some kind of high-wealth pool.But honestly I think it must be a bug. I can't bulldoze it and can't query on it. It's indeed a lake and not a visual glitch because If I try to build a road on it a pop-up message notifies me of wrong bridge placement. I am not using any mod, just the vanilla simcity with the official DLCS. So, has it happened to you before? Regards. EDIT: Oh wait after inspecting the lake I found the building using my x-ray vision(Happiness MAP). It is in the bottom of the lake.. COOL PD2: Lakebug2 is a gif(so the low quality) EDIT 2: Bulldozing the now clickable mansion beneath levels back again the terrain
  9. Can anyone recommend a mod pack that is offline only mods??
  10. I did... a little bit offline. Don't worry 'bout it.
  11. I can't launch SimCity when I'm in offline mode on Origin or when I'm not connected to the internet. I open Simcity and I get the normal Error message. I click Single-Player, it closes for a bit, then it comes back up with the same exact thing. No matter how many times I click single-player it won't open in single-player. I tried starting the game with internet, switching to single-player mode, then exiting the game and trying to relaunch without internet and it won't work. I haven't been able to do this on my previous computer either. I even have a video of the issue attached to this. If anybody could help me with my issue it would be great! SimCity Bug Video:
  12. Hi This is my first time on here so hopefully I'm doing this right. I have modded my simcity and recently installed it on a new machine. However when in offline mode either normal or sandbox the cheats do not work. I have tried ALT+W and CTRL+ALT+W but nothing works. I also tried removing the mods and testing to see if it was them but I had the same issue. I tried the cheats online and they work, so the problem is offline. Is there away to fix this? Any advice would be appreciated. Thanks Mat
  13. RCI-Mod

    Version 1.2

    29,004 Downloads

    Firstly, here are the aspects of the game that I think need some tweaked. 1. Why tax income are very low, whereas country's revenue mostly come from tax. 2. Why goods are too few while shoppers are so many? 3. Why there are too many unfilled jobs? 4. Freight output seems can't fulfilled commercial needs. (Too many factory mean you need more workers/or zoning more residential, which mean zoning more commercial that need more freights, which mean zoning more industrial. This is a broken system.) So... guys, I made this mod, intended to make a balance to the game. I hope you like it. UPDATED TO : Version 1.2 Previous versions with some fix: 1. The population inside Medium Density Residential building has been slightly increased ( New Version : Default x1.5) . 2. Improved speed an acceleration of Industrial Freight Trucks / Heavy Trucks. HOW TO INSTALL : 1. Backup your previous saved games. 2. Delete your saved games located in "C:\Users\.........\Documents". 3. If you have any RCI mod or previous version of my mod inside your SimCityData folder, remove it. 4. Unzip / Extract v1.2-RCI-Mod.zip 5. Copy file "0FFL1NE-v1.2-[Papa_Bear]-SimCity2013-RCI-Mod.package" to "\Origin Games\SimCity\SimCityData" folder. 6. Copy file "SimCity-Scripts_287520926.package" to "\Origin Games\SimCity\SimCityUserData\Packages" folder. IN ORDER FOR THIS MOD TO WORK, YOU NEED TO : START ON A NEW REGION, CLAIM CITY/CITIES, PLAY (DON'T ZONING YOUR CITY YET) . SAVE, QUIT GAME, RELAUNCH YOUR GAME, LOAD YOUR SAVED GAME (YOU CAN START ZONING YOUR CITY) . THIS MOD ARE INTENDED FOR OFFLINE PLAY. PLAYING ONLINE MIGHT LEAD TO CITY ROLLBACKS! HOW TO REMOVE : 1. Delete "0FFL1NE-v1.2-[Papa_Bear]-SimCity2013-RCI-Mod.package" along with "SimCity-Scripts_287520926.package" from the installation directory. 2. Delete your saved game.
  14. Version 1.0

    25,922 Downloads

    Hey guys . What this mod pack does: - Increases number of jobs - Reduces maintenance and construction costs - Reduces minimum workers needed for production - Reduces power consumption - Reduces garbage production - Increases water production - Increases module count (Water Treatment Plant only) The things listed above apply to the water tower, the hydro pumping station, and the water treatment plant and its modules. NOTE: You need the Cities of Tomorrow expansion pack in order to use this mod. How to install: Unzip the file. Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder. Enjoy the mod! More are coming!
  15. As of Update 10.3, you can move your cities full of blood, sweat, and tears into the realm of offline! Just click a big shiny "Transfer Cities" button on the region screen in multiplayer, wait the 30 minutes, then enjoy the benefits of solitude in your cities! If I'm late, I didn't know about the update until today because I haven't opened the awesome game in weeks. (I honestly think EA wants to reclaim the Maxis servers for SimCity.)
  16. Version 1.1

    22,352 Downloads

    Hey guys . What this mod pack does: - Reduces construction and maintenance costs - Increases number of jobs - Reduces minimum workers needed for production - Increases sewage outflow rate - Increases module count (for Sewage Treatment Plant and Sewage Sanitizer only) - Reduces water consumption - Reduces power consumption - Reduces garbage production - Reduces ground pollution production (for Sewage Outflow Pipe only) - Reduces ControlNet usage (for Sewage Sanitizer only) The things listed apply to the following (unless stated otherwise within parentheses): Sewage Treatment Plant, Sewage Treatment Tank, Sewage Outflow Pipe, Sewage Sanitizer, Sanitizer Tank NOTE: You must have the Cities of Tomorrow expansion pack in order for this mod to work. How to install: Unzip the file. Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder. Enjoy the mod! More are coming!
  17. Version 1.0

    22,211 Downloads

    Hey guys . What this mod pack does: For the fusion power plant and its modules: - Reduced construction and maintenance costs - Reduced ControlNet usage - Increased power production - Increased number of jobs - Reduced minimum workers needed for production - Reduced water consumption - Reduced garbage production For the wave power plant and its modules: - Reduced construction and maintenance costs - Reduced ControlNet usage - Increased power production - Increased module count (for power plant itself) - Increased number of jobs - Reduced minimum workers needed for production - Reduced water consumption - Reduced garbage production NOTE: The mod is not compatible with Danny's WTC Pack. Make sure that you have that mod uninstalled if you wish to use this mod. How to install: Unzip the file. Install the regular file into your SCData folder and install the scripts file into your SCUserData folder. Hope you enjoy the mod!
  18. I updated SimCity 2013 because there was an update, not because I needed it. I restarted the client after the update, continued playing, everything was fine. After a while, something weird happened where it looked like my keyboard was stuck or something. Windows all over the screen started opening and closing. I figured well I know how to stop that problem and hit Mr. Reset Button on the computer. When I rebooted, SimCity 2013 now only wants to play online, not offline, and I cannot find a way to make it play offline again. There's nothing under the settings options. Help? I had to go through the on-line tutorial until mid-way through the tutorial, the game decides to rollback my on-line city that the tutorial was making. It then went back to the main menu, where I was given a choice to go offline. It took nearly 3 minutes after clicking the Play Offline button for the menu to update. The only thing now is that I can't sent the game to borderless windows, it stuck in non-windowed mode (option is dark).
  19. Version 1.0

    3,418 Downloads

    Hey guys This mod creates a new submenu for the EL Train mod done by oppie. The EL Train items that were originally in the MagLev submenu are now in this new submenu. You need the following mods in order for this to work correctly: EL Train mod - https://community.simtropolis.com/files/file/29584-elevated-railway-offline-only-replaces-maglev/ Project Akar - https://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/ Here's a video for this mod: How to install: 1. Unzip the file. 2. Place into your SimCityData folder. Special thanks: To yayie: For assisting me with the naming of the menus. To HyugaHinata: For assisting me with the naming of the menus. Enjoy! More mods are coming!
  20. Version 1.0

    3,144 Downloads

    NOTE: THIS MOD IS COMPATIBLE WITH SKYESTORME'S DRONES GALORE MOD. Hey guys This mod allows you to plop drone hangars anywhere you want in your city. The module count for this has not been changed. It did not make as much sense to change it as it did for other things I have modded in these regards. NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of drone hangars in your cities for the ultimate drone coverage and transportation. A video may be created for this at some point. How to install: 1. Unzip the file. 2. Install the package file into your SimCityData folder. Enjoy! More mods are coming!
  21. Version 2.0

    7,324 Downloads

    Hey guys . This is a pack that consists of all of my city wide distribution mods. It will be updated as new city wide distribution mods are created. Contains the following city wide distribution mods: City Wide Distribution Enhancement of Recycling Vehicles City Wide Distribution Enhancement of Drone Hangars City Wide Distribution Enhancement of Garbage Vehicles City Wide Distribution Enhancement of Bus Vehicles City Wide Distribution Enhancement of School Vehicles City Wide Distribution Enhancement of Fire Vehicles City Wide Distribution Enhancement of Police Vehicles The mods in this pack are all up-to-date. The screenshot used for this pack is the one for the recycling distribution mod, which was the latest one released. Here's the video for it: Installation Instructions: 1. Install any file in the zip file that begins with 00_OFFLINE_CAPTON into your SimCityData folder. 2. Install every other file in the zip file into your SimCityUserData folder. I apologize if installation is confusing. I tried to group the files into folders, but my zipping software wasn't working correctly. I hope you enjoy the mods inside this pack!
  22. Version 1.0

    2,917 Downloads

    Hey all What this distribution mod does: - Allows you to plop recycling truck garages anywhere in your city (still as modules) - Allows you to plop up to twenty of them NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of recycling vehicles in your cities for the ultimate recycling truck coverage and transportation. A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the package file into your SimCityData folder. Enjoy! More mods are coming!
  23. So I have access to use a PC occasionally and I already installed Simcity on it. My multiplayer cities load up fine, but Im more interested in continuing my single-player on my PC. But my offline cities dont appear on my PC while they do on my Mac. I just thought of copying the Simcity folder from my Mac to my PC, but when I opened up the Simcity folder on my PC it looks different than on Mac and Im not sure if it will cause some issues if I copy/[aste it. Is there some way to copy and paste a specific region or regions like in SC4?
  24. Version 1.0

    4,088 Downloads

    Hey guys This mod allows you to plop three signs for each amusement park and allows you to plop any of the three's amusement park signs for any of the amusement parks. So for example, you can now plop a Thrilland sign in a Funshine park. This allows for better customization of your amusement parks . Is a video necessary? Let me know . How to install: 1. Unzip the file. 2. Install into your SimCityData folder. Special thanks to: Johnathan_Tycoon: For assisting me with the mod . NOTE: If you have any problems regarding the mod, please PM me . I don't usually read the reviews. Enjoy! More mods are coming!
  25. Version 1.0

    7,396 Downloads

    Hey all This mod gives you more freight trading options by: - Allowing you to plop the cargo ship dock as a module for the ferry terminal - Allowing you to plop the cargo train terminal as a module for the passenger train station and oppie's Central Train Station - Allowing you to plop the freight shipping warehouse as a module for the ferry terminal and for the train stations listed above - Allowing you to plop freight truck garages as modules for the ferry terminal and for the train stations listed above - Increasing those module limits to ten each NOTE: After conducting testing, the freight shipping warehouses and whatnot will work! The trucks should as well along with Global Market and whatnot. A video will be put up soon for this mod. How to install: 1. Unzip the file. 2. Install into your SimCityData folder. Enjoy! More mods are coming!
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