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Found 12 results

  1. The Mountain Range

    Welcome back to Province! Today, however, will be something different. While I was headed to Province from Chav'villa a group of tourists wanted to take me on a circle tour through the mountains instead of going via Highway Of The Mountains (designated Moneyland Highway-100 or ML-100 for short). I initially refused, but seeing that I could get my hands on some great pictures I decided to go with them in the end. (All captions are BELOW the pictures) The group that I was to meet told me to meet them at the corner of Saint Andreas and Stadium Avenues in Abalazone Park. Not exactly the best-looking place in the world, so I was a bit paranoid. However, it turns out they were nice folk after all. After all, if it turned into a kidnapping wouldn't I have just put "JOURNALIST KIDNAPPED!" as the title instead? Huh? While we drove southbound Saint Andreas Avenue, above our heads we saw the Red Line Province Metro making its journey. The Metro trains were initially built by the National Rail Co., headquartered in Abalazone Park back in the 1960s. NRC later went bankrupt along with almost every other company HQed in Province in the 1990s. To the right of the train is a freight train inbound to the Brotherhood Ave. Freight-house. Driving forward on Saint Andreas past the Brotherhood Ave. intersection, we find ourselves at "Tunnel Junction" as the locals say it. To the right is the Wotton High district, full of british-style streets and terraced housing. However, we go left, into the tunnel underneath ML-100. The ML-100 is known as Highway of the Mountains in Province and carries more than 100,000 cars daily from the suburbs to the CBD and Province Strip. Unfortunately, it is due for an upgrade as it only has 4 lanes and is frequently congested. A closer look at the tunnel. The Ste. Andreas Tunnel was constructed in 1989 as a way for traffic to get across ML-100 without an overpass, which would've been stupidly high (around 35 meters). Before 1989, the freeway didn't exist, as ML-100 was actually designated through Sainte Andreas Avenue and Morgan Street. However, the Bill of1988 passed by the federal government required the hold of Jiff to construct ML-100 as a freeway through their state. Today, ML-100 spans from the East-to-West coast as a completely divided freeway from Greenland to Chav'villa Holds. As we emerged from the other side of the tunnel, I leaned out of the side to take this photo of the city. Welcome to the countryside of Jiff Hold! Sure looks different from the city. We are at the foot of Mount Province. A few moments later the paved road turns into a dirt one. Now we're talking. v This section of land is going to eventually be transformed into farmland by 2041. However for now it's just a gently rolling plain. The building on the top right is the Overlook Hotel, which is where we'll eventually come to. Looking back again. We eventually come to a crossroad.The tourists don't know which way to go, so we decide just to go right and see what's there. Welcome to Audrey! Population: 0! Hmm... not what we were expecting. Audrey was a small village constructed in 1765 after travelers from the U.S. settled in the area. However, extreme coldness, lack of food, along with the unforgiving wildlife soon killed off all 25 settlers. Fast forward to 1895- Province had been established for around 35 years. The city voted to pass the Law of Trash, or legally called Bill XIV. The Law of Trash basically turned Audrey into purely a landfill/incineration site. There were 2 incinerators and 6 landfills to start off with, however as the population exploded in 1950 the landfills were converted into incinerators. In 1960 and 1963 two Nuclear Power Plants were added to the site. After realizing our mistake we did a U-turn and turned onto the other road, Mountain Rim Rd.. This hill pictured is called Grabbage Hill- named after James C. Grabbage, the original founder of Audrey in 1756. Ironically, Grabbage is only a letter swap and a letter removal away from Garbage. Jokes aside, Grabbage Hill has a gradient of 45%- so naturally even our 4x4 Ford Raptor struggled to get up this monstrous hill. People normally do not take Saint Andreas up due to these extreme gradients. Continuing on, we see our first glimpses of an actual forest. While Jiff in general has a generally taiga climate, forests are not too common. In fact, more than 65% of the hold is unforested. Trees brush up against our truck as we continue to struggle up this road... And we have our first glimpse of the city from a height! Province is already at an elevation of 5,600 feet, so the air is getting thin around here. We hand around chapstick because we've never been so high. Here, the GPS approximates around 6,300 feet in elevation. The Atlantic Ocean only about 40 miles north of Province, so as expected there is a massive, 3,000 foot cliff drop-off into the sea. These gargantuan cliffs are extremely secluded, as no roads go near them and the only known settlement there was Jaquesville back in the 1700s. The people there vanished without a trace 20 years later and it is still a mystery today. It wouldn't be a road in Jiff without a steep incline and a pickup going down it on the other side... Another look at Province from here, elevation around 6,600 feet. You can clearly see the suburbs on the left, the CBD and Revolution District in the center, Abalazone Park on the right with the stadium, and the Province Strip with all the hotels and skyscrapers on the far right. On the far left you can see Christchurch, a small farming town and a suburb of Province. After driving a few miles or so, we finally come to the Stocking Bridge, a wooden bridge built on the side of Mt. Province. After concluding that an at-ground design for the road was impossible, engineers designed one of the most iconic bridges in Province. After driving for some time on the bridge we can have the best look at Province we have seen yet. After driving the 500 feet long Stocking Bridge we encounter Stocking Cut, one of the most challenging climbs for our trusty truck. Another view of the Stocking Cut to show the 500 feet long 40% gradient hill. After climbing the huge cut and driving for several more miles, we encounter a scenery change. Gone are the pine trees that we saw earlier. Instead, we are greeted by a barren tundra. Temperatures at this altitude, 7,900 feet above sea level, are shockingly cold this far north. In the summer, temperatures are normally around 48 degrees fahrenheit (8 degrees celsius), while temperatures in the winter usually reach a bone-crackling -5 degrees fahrenheit (-20.5 degrees celsius). This constant frigid weather along with unique composition of the soil stops all vegetation from growing. The summit of Mt.Province is around 8,100 feet high, just a few miles down the road. Welcome to Summit Camp Village! The "village" only has two buildings- a Shell gas station and the Overlook Hotel. The Overlook Hotel is a 5-star rated hotel that offers breathtaking views -- for a price... Conveniently there is a parking lot next to the breathtaking viewpoint- and a guardrail! Whew, wish there were at least some on Mountain Rim Road... Looking over the south side of Mt. Province. As you can see, the land is largely untouched. This is actually one of the few places you can catch a glimpse of "Hidden Valley", a completely uninhabited area between Mt. Province and Mt. Monroe, the biggest mountain in the Monroe Mountain Range. Another look at the Overlook Hotel. Although we didn't necessarily want to spend a night there, we decided to ask the staff there to look at the view, who were kind enough to lead us to a suite with a giant window. Needless to say, it would be fantastic to come here at night and watch the city light up. Leaving the hotel, we decide to continue up the road to the summit. Strangely enough, there is no sign or even flag to signal the top of Mt. Province. The road is extremely desolate here between Summit Village and Base Camp Village, our next destination. The only building we see on the 5 mile trek is this giant incinerator. This building is the Skagate Incinerator, built in 1913 by the town of Skagate. Skagate later changed name to Base Camp Village, due to it being a base camp for trekkers hiking to the summit. In 1793 the first person ever to ascend Mt. Province was James G. Skagate, for whom the town was named after. The Skagate Incinerator is still operational today, although safety concerns have been raised. After driving for around 15 minutes (seemed like an eternity when all you see is desolate plain and a dirt road with very little traffic) we finally arrive at Base Camp Village, Population 2,235! Downtown Base Camp Village on Mountain Rim Rd. Despite being at the top of the world, literally, Base Camp Village is no utopia. Most people who live here are undereducated and the real estate business here is not great. In fact, the average salary here is only around 32,000MD (or around $16,000). James Skagate Elementary, the only school within 10 miles from here. We come up to the only traffic light for about 10 miles- the intersection between Mountain Rim Rd. and the Skagate Hwy. We will turn left onto the Skagate Highway in order to get back to Province. However, first we check out some of the residential housing in Base Camp Village. We turned right at the light to get to the residential housing. Another picture of the housing, And yet another one. We loop back around to the light again, this time on Mountain Rim Rd. First, we make a pit-stop though. This is the Skagate Church, the highest church in all of Jiff. By the way, Base Camp Village (at 8,000 feet above sea level) is also the 4th highest community and 2nd highest incorporated community in Jiff. Looking back at Base Camp Village while we escape via the Skagate Hwy. this road is much more traveled by since it has less steep gradients. Travelin' through more desolate treeless land. We are finally descending back to Province-level (which is what the locals here call 5,600 feet, or the elevation the CBD of Province). ...And more Hmm...A postal truck.... interesting. The MLPS (Moneyland Postal Service) only started to serve Base Camp Village in 2007. *It's getting late here, so I'm going to have to cut this off. I've been working on this post an hour at a time today whenever I wasn't playing C:S so I'm ready to take a break* To be continued tomorrow...
  2. Version 1

    254 Downloads

    Short description: You can find them in any village in my native country: Small public sites called ”Wertstoffsammelstelle“ (small recycling site), where people can dispose of the garbage they produce at home by sorting it according to material and putting it into the respective containers. I’ve lotted such a public recycling site for SimCity 4 (since I couldn’t find a believable English translation, I’ve just kept its German name), especially to provide a small garbage disposal facility for village-like settings. In-game, it works like an incineration plant – it basically just removes trash from your city – just with lower values and without producing power. Unfortunately, the stench makes sure that this building has a negative park effect, thus, it shouldn’t be placed near high-wealth estates. Yet pollution values are kept low and it does its job. The public recycling site provides 4 low-wealth civil jobs, therefore, it requires road access. It can be found in the sanitation menu. Please refer to the Readme for further information. Available languages: English, German (both Readme and files). The name of the plugin is in German, however, both readme and description are available entirely in English. Dependencies: SFBT Essentials: required for the trash containers. http://www.simcityplaza.de/index.php/props-und-texturen/essentials?download=162:sfbt-essentials-dezember-2015-(windows) (Windows) http://www.simcityplaza.de/index.php/props-und-texturen/essentials?download=161:sfbt-essentials-dezember-2015-(mac) (Mac) Installation: Move or copy the file Wertstoffsammelstelle.SC4Lot that comes with this download into your Plugins folder. To uninstall, bulldoze all recycling sites (all instances from this plugin) and remove said file.
  3. Hi guys, apparently I've been searching for this on the internet, I'm a total newbie at Simcity 4 and this "no dough to stem trash flows" red text at the news appeared. I really need help, I'm confused, what should I do to get rid of it?
  4. 2.0 Grit

    From the album Southside

    Small streets, big streets, whatever. The grit and grime around here always has character - and sometimes it even has two legs.

    © Bipin

  5. PEG Garbage Chute

    Version 2.05

    116,545 Downloads

    For hundreds of years, Sim-kind labored under the belief that the world was round. But then, as any schoolchild will tell you, Simlumbus set off to sail around the world in his three ships; the Simna, the Simta & the Santa Simria. He sailed off the edge, into the Abyss and was never heard from again. And that's why nothing is named after him today. With the modern invention of aviation and orthographic gaming views, we can now clearly see the edge of our world. Today, we never attempt to navigate beyond it without the protection of The Yellow Arrow. Some scientists... and far too many philosophers, have pondered as to what lies at the bottom of The Abyss. But even today, no one really knows and most of us just don't care. Capitalizing on this general uncaring spirit, Pegadyne Industries has developed the new Garbage Chute... a small & affordable refuse disposal system that simply tosses our trash over the side. Why allow it to pile up when we can just as easily chuck it into the Abyss? Oh sure, the environmentalists are all in a huff... claiming that the Abyss will be ruined for future generations. And of course, a few attorneys have filed lawsuits claiming to represent the 'Denizens of The Abyss'. But the primary concern has been focused on what actually happens to the trash. One popular theory is that it simply burns up in the fires of Hell. But federally subsidized research, supported by historic maps that clearly state that "Here There Be Dragons...", indicates that these dragons consider garbage to be a 'delicacy' and delightfully gobble it up with no complaint. One single dependency: PEG CDKREC Sewall Kit Vol01 **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  6. Garbageville

    When the population was at 24-30,000 I had 6 recycling centers and 2 Waste Tech Plants, which kept my landfills bare. Garbage was not a problem. The population gets to around 37,000 and all of a sudden garbage shows up everywhere and the landfill is filling up like crazy. I wanted to see if plopping more garbage maintenance facilities would solve the problem, so I used a money cheat to get the funds to build a bunch of them, just to see what would happen. I even zoned for more landfill. Nothing changed, and the newly zoned landfill space filled with garbage quicker than the old. In total I have: 17 Garbage Disposal Shoots 10 Waste Tech Plants 4 Plasma Gasification Plants 16 Recycling Centers Here's what the Ministry of Garbage tells me. I queried some of my industrial buildings and if I’m reading the information correctly, the amount of garbage they are producing seems outrages. I wish I had taken a picture of the garbage graph to see when this started, but I don’t think that would even give me a clue, because I haven’t plopped anything special in this city that I haven’t plopped in another city. And the buildings with a query pictures have grown in other cities without producing this amount of garbage.
  7. The garbage overlay has a helpful bar showing your garbage generation vs incineration rate. I have observed that you can be in the red in terms of capacity, with no garbage problems. In short there was something funny going on with incinerators and they work better than they "should". This screenshot reveals plainly enough what is going on: This incinerator's stores are full, at 400000/400000, it has 19 trucks out, a truck is just about to enter with a 100% load, what happens to the 20,000 garbage on the truck? With no room to store it, the garbage simply disappears along with the truck. In fact during the course of capturing this screenshot I would estimate the incinerator was "disappearing" garbage at a much higher rate than it was burning it, probably about 15 whole truck loads were simply disappeared. In a large city incinerators go through a cycle. While below about 350,000 they send out trucks nearly non-stop, as long as they determine (somehow) that there is garbage to pick up and that they are the facility to pick up that garbage. Eventually the trucks start coming back and bringing in garbage at a far faster rate than it can be burned, at that point the facility will quickly fill its stores to 400,000 and cease sending out new trucks. The facility will be maintained at near 400,000 until nearly all the trucks have come back in, during this time the majority of garbage will be disposed of by "annihilation". Eventually all the trucks will have come home, and only 1 or 2 trucks will be in use. At this point, the incinerator will burn its stores down below about 350,000, and the cycle will repeat, with the trucks in use increasing to 27 again. Hence incinerators cycle between 1 and 27 trucks in use and between 300,000 and 400,000 stored garbage, primarily burning garbage while the truck in use count is increasing, and primarily annihilating garbage while the truck in use count is decreasing. The strategic ramifications of this is that incinerators are capable of eliminating significantly more than 48000 garbage per week (probably 25%-50% more) and incinerators eliminate garbage much more effectively when the city is slightly understocked with incinerators, motivating them to send out their full compliment of 27 trucks. Also in the the above screenshot, the two incinerators actually have synchronized cycles, when one incinerator is at minimum truck, the other one is at maximum trucks, it's probably not a coincidence, as both incinerators probably feel responsible for the same area of the city and when one incinerator is unable to collect garbage due to full stores, that extra motivates the other one to send out all its trucks. Note: Landfill trucks do not annihilate garbage. When a landfill is set to "empty", the trucks will drive to an incinerator, once there, they will unload as much as the incinerator can store and drive on to another incinerator if necessary. An incinerator can only disappear the garbage on it's own trucks. Landfills are nearly entirely incapable of exploiting this trick.
  8. Problems with trash and recycling Since "Patch" 7 (if you can call it that..) the trash AND recycling collecting is going south. TRASH First, citizens are teed of because they say the trash isn't collected, so I look at the Waste disposal menu and map, first it indicates that I collect MORE garbage than there is in "reality", 6,399 of 6,003 garbage cans collected!!! So I collect almost 400 MORE cans than there is !!!, and NO I don't volunteer trucks to other cities… Second looking at the map the amount of garbage is LOW (very light brown) NO high or overflowing anywhere on the map. And still they are complaining. RECYCLING Déja-Vu… Followed the recycling (waste) menu/map for an entire game day, NOT ONE of the 32 Recycling Collection Trucks went out!!! NOT ONE! Needless to say thay both of my Recycling plants have stopped production, and moreso they have in Storage Plastic, Alloy and Metal and won't deliver it!!! Anyone having those quirks? Thanks for any input you can give. P.S. I'm beginning to feel sick and tired of those supposed "patch" that create as much problems as they're trying to solve!
  9. Update 8 downloaded and installed. Reading the Update 8 notes, and I quote : "Recycling and Garbage: Trucks now operate 24 hours a day " end of QUOTE As in several of my cities, despite having 32 trucks (both for recycling and garbage collecting) I have a lot of problems with that part of the "simulation" (for lack of a more accurate term) I was delighted to learn that they were finally addressing the problem... That is until I tested the patch... Methodology : I've tried two things 1- Without any modifications, I loaded the problematic city, opened the garbage map, and let the game play 3 game days and watched. Well, trucks (garbage AND recycling) went out around 6am and came back to garages around 11am having collected only 980 or so garbage cans on a total of 4800 available, and recycling is worst with 7800 or so recycling bins on a total of 55000 or so available 2- Then I tried the old trick of deleting the trucks garages for both garbage and recycing, and let the game play another 3 game days just to be on the safe side.... SAME thing happenned the trucks come back to the garage at 11am and DO NOT GO BACK on the streets till the next morning.... So much for "operating 24 hours a day" ! ! ! Does anybody share a similar situation? Thanks for reading. -John P.S. The sim citizens are protesting at City Hall and at the Mayor mansion as we speak about the garbage situation ;-)
  10. Garbage Disposal Facilities

    Version

    11,106 Downloads

    The file contains four garbage disposal facilities. Large Recycling Center (Capacity 50000, Monthly coast 400) Small Garbage Disposal Yard (Capacity 5000, Monthly coast 50) Garbage Disposal Facility. (Capacity 50000, Monthly coast 400, Rail access) Garbage Disposal Facility. (Capacity 45000, Monthly coast 350, Single track rail access) You can use the props in this file for your own custom lots. Dependencies: PEG Refuse Relocation Kit Single Track Rail (only for the garbage disposal with single track rail access) Maxis Buildings as Props
  11. Version 1.4

    6,930 Downloads

    This lot is a recycle center, made first by Caem and re-edited by me. Comparating Caem's file, this one looks more industrial. All credits must be given for Caem, for having made the Tetrapack Recycling Center's model. The original Tetrapack recycling center is on the following link: http://community.simtropolis.com/files/file/13638-caem-tetrapack-recycling-center/ Moreover, the game's default undrivable recycle truck will be available on the UDI mod. As Caem's one, this lot can take 35% of the trash generated by 1.000.000 sims. It cost 1.000$ and produce money depending of your waste. Dependencies: For recycle trucks: http://community.simtropolis.com/files/file/11129-peg-refuse-relocation-kit/ All credits for that dependency must be given for pegasus (PEG team) for having made the new recycle trucks. Really great job! Enjoy!
  12. Version

    26,454 Downloads

    The PEG Refuse Relocation Kit contains 2 new garbage truck BAT models for use on your lots. These are not static props. They are designed to simulate normal trash pick-up activity by randomly appearing for a short period only. Although our trash is normally picked up only once or twice a week, these trucks will show up every day. They will also remain visible for 4 hours. This may not be totally realistic but it works better visually in the game. Also... This kit contains 4 new 'Skin' DATs that players can use to change the color of the garbage truck automata in the game. The install will put all four in your Plugins folder but only one can be used at a time. You will want to manually remove the 3 Skin DAT files you do not wish to use. The game's default Recycling Truck automata has been updated to use the new green garbage truck. The automata skins have all been updated to include the recycling logo as a standard Sanitation Dept. logo. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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