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Showing results for tags 'offshore'.
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LAST UPDATED: 16/07/2023 Hiya all together, As some of you may be aware of, I have been into creating BATs for a while now and am currently invested in a major project with @Dreadnought creating historic naval content. Most of my published content is linked to the wind and offshore industry, but I am really impressed by all sorts of vessels and always keen to improve the variety of our offshore content and bring unique additions to the game. I know we have a few people who are interested in this topic as well, and there are some great ships out there by @Barroco Hispano. I decided to start this topic to display some of my work in intermediate creation stages and in angles that would normally not be seen in the ship (and I want to avoid spamming all of you in "Show us what you're working on" with endless pictures of ships ) I would encourage anyone else who is interested in this topic to post suggestions/inquiries/ideas or their own creations on here as well! The range of ships goes from offshore construction vessels over sailboats, submarines to historic battle cruisers. So really everything is welcome here. Also, for myself I will start a register listing all my ships under here CONTENT LIST Historic ships Armoured Cruisers SMS Victoria Louise (1897) SMS Hertha (1897) SMS Freya (1897) SMS Vineta (1897) SMS Hansa (1898) SMS Fürst Bismarck (1897) SMS Prinz Heinrich (1900) SMS Prinz Adalbert (1901) SMS Friedrich Carl (1902) SMS Roon (1903) SMS Yorck (1904) SMS Scharnhorst (1906) SMS Gneisenau (1906) SMS Blücher (1908) Battlecruisers SMS Moltke (1910) SMS Göben (1911) SMS Seydlitz (1912) SMS Hindenburg (1915) Submarines M-class Submarines Type U23 sub U 139 Class Fleet Colliers Prometheus-class Collier (1908) Jupiter-class Collier (1912) USS Vestal (1908) Tug boats Harbour Tugs (Midgard, Asgard, Thor, Odin) Power Tugs (Nordwind, Passat) Deep-sea Salvage Tugs (Langeoog, Spiekeroog) Wheel Tugs (Sophia, Esmeralda, Helena) Sail boats Schooners Sloops Barque (Maria) Brig Clipper (Cutty Sark) Modern era ships SAR cruiser (Ernst-Meier-Hedde) Pilot boat Cable Laying Vessel - CLV Wind Turbine Installation Vessel - WIV (and many more that need to be listed...) I will not post any more than these thumbnail front/side-views of the battleships, since I want their full beauty and detail to be showcased in @Dreadnought CJ! (so you will need to wait for his magnificent work!)
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Version 1.0.0
407 Downloads
Description This is a near shore construction barge used for piling and dredging works in shallow coastal regions and port basins. It is a hull that is not self-propelled but equipped with 4 jack-up legs that allow to lift the barge out of the water and create a stable working platform for any equipment on deck. Piling tools or excavators can be brought on to dredge harbor basins or mount piles for quay structures. Content This File contains 2 models and 2 lots with different barges: A_1P_JackUp-Barge · Barge lifted above water line with piling machine and workers on deck A_1P_JackUp-Barge_stand-by · Floating barge with legs jacked-up and empty deck, fenders overboard Dependencies · none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 1 Comment
- 5 Reviews
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- 22
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- offshore
- construction
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(and 3 more)
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Version 1.0.0
606 Downloads
Description This is a cable laying vessel (CLV) used to install subsea cables to build power or telecommunication connections crossing the sea. Additionally it is used to lay the inter array cables between wind turbines in offshore windfarms or to lay export cables from offshore substations to the landfall. On deck is a giant cable carousel mounted that can store kilometres of cable. The cable is then veered out through the cable guides on the stern and slowly lowered to the seabed while its tension and direction is constantly monitored. Afterwards it usually gets buried with a jetting tool or protected by rocks placed around that cable. Content This File contains 3 models of the CLV and 3 lots, install which ever you like (all of them are also possible): A_1P_CLV_in port Yokohama fenders on both sides Cable carousel empty and under maintenance A_1P_CLV_under way Cable carousel loaded Model slightly rotated A_1P_CLV_laying subsea cable · Cable being laid out through center hawse · Crew working on deck Dependencies · none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins Details and Comments This section is addressed to people with nautical and technical interest and holds no important information about the usage or functionality of the pack. Lighting and Signals The working light on the deck is on for all of the versions while it is dimmed for the under-way model. The underway model additionally has the top port- and starboard navigation lights on while the laying model has these light turned off and instead red-white-red light up in the mast top and the day signal ball-rhombus-ball at-hoist, indicating limited manoeuvrability. -
Version 1.0.0
695 Downloads
This is the model of a 14 MW offshore wind turbine based on a General Electric (GE) Haliade-X©. It has a rotor diameter of 220 m and at a hub height of 153m (for these specific models I made). It is built on a monopile foundation for shallow coastal regions. The difference of this turbine compared to my other models is that it is a direct drive system. This means there is no gearbox transmitting the rotation to common generator rpms (1500rpm). Instead, there is a large diameter, multi pole, variable rpm generator that is driven directly by the rotor (7-15rpm). The converters and transformers are located in the nacelle. More info can be found here. Content This File contains four wind power plant lots with the same turbine type at different rotor positions. The production is set to 14,000 and the O&M costs are 500$ per month. One turbine is undergoing maintenance and has no power output and zero budget impact. A_1P_GE_HaliadeX_r1 · Offshore Wind Turbine GE Haliade-X - rotation 1 A_1P_GE_HaliadeX_r2 · Offshore Wind Turbine GE Haliade-X - rotation 2 A_1P_GE_HaliadeX_r3 · Offshore Wind Turbine GE Haliade-X - rotation 3 A_1P_GE_HaliadeX_m · Offshore Wind Turbine GE Haliade-X - at maintenance (Rotor locked in y-position, personnel working on TP platform and nacelle roof) Dependencies · none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins -
Version 1.0.0
367 Downloads
This prop pack contains content for the land-based logistics of on- and offshore wind turbines. It focusses on tip repair of the leading edge of damaged blades. Even though modern wind turbines rotate at lower revolutions (12~15 rpm) the blade tips reach quite fast velocities due to the massive rotor diameters. Any small particle in the air like dust, fog or rain drops causes erosion to the blade tips. This constant fatigue or a more severe incident like a lightning strike can lead to damages that need repair. I modeled some repair scenes of blades that have been taken down and are sanded down for repair on the ground. Content This File contains the following 6 props: A_1P_Blade_repair A_1P_Blade_repair_worker A_1P_Blade_scaffolding A_1P_Blade_storage A_1P_Blade_store_clamp A_1P_Blade_store_clamp_2 Dependencies none Instructions This is a prop file! The content must be placed on your lot using a lot-editor! Unzip and place in (work-) plugin folder, place in plugin folder once used in a lot file, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 4 Reviews
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- wind turbine
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(and 2 more)
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Version 1.0.0
323 Downloads
This is a manufacturing yard for large offshore structures for substations, rigs and wind turbines. I have displayed the production cycle of a monopile foundation for offshore wind turbines in this lot with timed props. Building the structures and applying corrosion protection and shipping them away. I recommend using it in combination with my Wind Industry Port Pack and Heavy Lift Terminal as well as Offshore Turbines. Content This pack contains a LOT-file and a DAT-file with lots of timed props that can also be used on other lots if you want. A_1P_OffshoreManufacturingYard.SC4Lot A_1P_TowerFactory.dat Dependencies · A_1P_120_SimWorkers_1.1.dat · A_1P_WindIndustryPort Pack 1.1_Props.dat · A_1P_WindIndustry_ComponentLogistics.dat · Grfe_Carpack_vol. 1 & 2.dat · BSC - VIP girafe bushes (v1.0) · PEG-CDK3-SP_SEAPORT_SUPER-PAK.dat · PEG_ChainLinkFence_RESOURCE.dat · SM2 Mega Prop Pack Vol1.dat Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 1 Comment
- 2 Reviews
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- 9
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- offshore
- manufacturing
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(and 1 more)
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Version 1.0.0
388 Downloads
This is the model of a standard pilot boat as operated in wide regions around the world. Pilot boats are used to transfer pilots out to larger vessels when entering or leaving any port or close quarter manoeuvring area (Revierfahrt) like river estuaries, locks and canals. The pilot takes over (or assists) the captain in manoeuvring the ship while in such areas. The local pilot has knowledge about the currents, tides obstacles and other pitfalls that the crew may face while docking or departing. Content There are 3 lot files in this pack, install whichever you like (it is possible to use all 4 files at the same time). · A_1P_Pilot_boat1 Pilot boat - underway (working and bridge lights dim, navigation lights on, personnel on bow) · A_1P_Pilot_boat2 Pilot boat - docked (working lights on, bridge lights on, navigation lights off, personnel on deck, fenders overboard) · A_1P_Pilot_boat3 Pilot boat - hard-to-port (working and bridge lights dim, navigation lights on) · Dependencies · none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins -
Version 1.0.0
492 Downloads
This is the model of a SAR Cruiser of the 28m class as operated by the German rescue organization DGzRS. It is a remarkably seaworthy vessel with a full aluminium hull designed in a net structure. It is powered by two MTU diesel engines with a combined power of 2.880kW, which allow speeds up to 24kts. It is designed and equipped to provide help in the most extreme weather conditions. It even has the capability of self-rightening in case of capsizing. Their Motto: “Rausfahren, wenn andere reinkommen.”. (We go out, when others come in) Content There are 4 lot files in this pack, install whichever you like (it is possible to use all 4 files at the same time). The lots should show up relatively at the end of your port menu. A_1P_SAR_cruiser1 · docked (working lights on, bridge lights on, navigation lights off, personnel on deck, fenders overboard). A_1P_SAR_cruiser2 · underway (working and bridge lights dim, navigation lights on, personnel on bow) A_1P_SAR_cruiser3 · hard to stbd A_1P_SAR_cruiser4 · hard to port Dependencies · none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins Dedication This model is dedicated to the brave crews serving on DGzRS vessels to save others. -
Version 1.0.0
543 Downloads
This is the model of a 6 MW offshore wind turbine based on a Siemens SWT-6.0-154©. It has a rotor diameter of 154m and at a hub height of 120m (for these specific models I made). It is built on a 3 legged jacket for shallow coastal regions. The difference of this turbine compared to my other models is that it is a direct drive system. This means there is no gearbox transmitting the rotation to common generator rpms (1500rpm). Instead, there is a large diameter, multi pole, variable rpm generator that is driven directly by the rotor (7-15rpm). The converters and transformers are located in the nacelle. More info can be found here. Content This File contains four wind power plant lots with the same turbine type at different rotor positions. The production is set to 6000 and the O&M costs are 200$ per month. One turbine is undergoing maintenance and has no power output and zero budget impact. A_1P_SWT-6.0_r1 Offshore Wind Turbine SWT-6.0 - rotation 1 A_1P_SWT-6.0_r2 Offshore Wind Turbine SWT-6.0 - rotation 2 A_1P_SWT-6.0_r3 Offshore Wind Turbine SWT-6.0 - rotation 3 A_1P_SWT-6.0_m Offshore Wind Turbine SWT-6.0 - at maintenance (Rotor locked in y-position, personnel working on TP platform) Dependencies none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 2 Comments
- 5 Reviews
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- 11
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- wind
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(and 3 more)
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Version 1.0.0
557 Downloads
This prop pack contains content for the land-based logistics of on- and offshore wind turbines. Content This File contains the following props: A_1P_Transport_Blade1 Rotor blade transport: rotor blade (in the style of LM 58.7 P*1) on Mercedes heavy transport convoy (straight) A_1P_Transport_Blade2 Rotor blade transport: rotor blade (in the style of LM 58.7 P*2) on Mercedes heavy transport convoy (in curve) A_1P_Transport_Nacelle1 WTG*3 nacelle transport: Nacelle for wind turbine (in the style of SWT-3.6-120*4) on Mercedes heavy transport convoy (straight) A_1P_Transport_Nacelle2 WTG nacelle transport: Nacelle for wind turbine (in the style of SWT-3.6-120*5) on Mercedes heavy transport convoy (in curve) A_1P_Transport_Tower Tower segment transport: steel tower segment for common wind turbines with two flanges (20m, 4mØ) (straight) A_1P_Transport_Tower2 Tower segment transport: steel tower segment for common wind turbines with two flanges (20m, 4mØ) (in curve) *1 Type of rotor blade from LM Wind Power A/S© *2 see above *3 Wind Turbine Generator *4 Turbine type from SIEMENS© *5 see above A_1P_MainShaft_Assembly_Seafasten Main shaft - bearing assembly of a wind turbine: The polished shaft end is connected to the low-speed shaft of the gearbox with a shrink disc. The wide end with the halfmoon discs is going to be connected to the hub holding up the whole rotor star. The blue bearing housings carry the first and second main bearing. Their feet are mounted on the main frame. (sea fastened on transport frame) A_1P_GearBox_seafasten Gear Box for a wind turbine: 2 planetary stages and 1 spur gear stage. (Power class 2-4 MW). The side with the big lowspeed shaft is connected to the main shaft-assembly [above]. The high-speed shaft on the other side drives the generator. Manufacturers like winergy, Eickhoff and Lohman & Stolterfoht produce these (sea fastened on transport frame) A_1P_YawDrive_Store Yaw drives including a gearbox and a yaw engine. Modern turbines have usually at least 4 of these mounted vertically around the tower top carrying the yaw ring to rotate the whole turbine head into the wind (2 drives stored on pallet) A_1P_YawRing_Store Slide ring with gear teeth for top of the tower to allow the turbine head to rotate (stored on pallet) A_1P_Generator_Store Generator for wind turbines: typical generator with integrated cooling unit on top (3-4 MW, 2 pols, 1500rpm) (stored on pallet) running at 1500rpm on 2 poles, driven by the high-speed shaft from the gearbox produces AC at the typical grid frequency of 50Hz Here is some inspiration I used: (source: https://www.doll.eu/en/news/company-news/press-releases/detail/article/transport-in-a-new-dimension-rotor-blades-for-state-of-the-art-wind-turbines/) (source: https://www.p-adams.eu/news-en/643/ ) -
Version 1.1.1
1,588 Downloads
There are three files available for download now: A_1P_SimWorkers_1.zip (Scale 1:1, this is actually a little small for the Maxis world) A_1P_120_SimWorkers_1.1.zip (Scale 5:6, these are a little bit bigger and fit in better with other props on your lots) A_1P_120_SimWorkers_1.1.1_MMP.zip which allowes you to use the rescaled models as MMPs! (is dependent on file 2.) Description: These are some SimWorkers to bring a little bit of action to your lots. I decided to start with 3 different groups each consisting of 8 sims, for this first pack: • Factory/Harbor Personnel (neon reflective jacket, yellow helmet) • Construction Workers (orange jacket+pants, white helmet) • Offshore Workers (red life suit, neon life vest, black harness, white helmet) Content: This File contains one .dat-File with 24 different props: Harbor/Factory Workers ▪ A_1P_HarborWorker#1 ▪ A_1P_HarborWorker#2_lifting ▪ A_1P_HarborWorker#3_grinding ▪ A_1P_HarborWorker#4_sweeping ▪ A_1P_HarborWorker#5_readingPlan ▪ A_1P_HarborWorker#6_toolbox ▪ A_1P_HarborWorker#7_carrying ▪ A_1P_HarborWorker#8_welding Construction Workers ▪ A_1P_ConstructionWorker#1 ▪ A_1P_ConstructionWorker#2_hammering ▪ A_1P_ConstructionWorker#3_surveyor ▪ A_1P_ConstructionWorker#4_surveyor-assi ▪ A_1P_ConstructionWorker#5_wheelbarrow ▪ A_1P_ConstructionWorker#6_wackerplate ▪ A_1P_ConstructionWorker#7_shovel ▪ A_1P_ConstructionWorker#8_smoking Offshore Workers ▪ A_1P_OffshoreWorker#1 ▪ A_1P_OffshoreWorker#2_winching (has to be placed under helicopter or crane) ▪ A_1P_OffshoreWorker#3_cranebags (has to be placed under helicopter or crane) ▪ A_1P_OffshoreWorker#4_kneeling ▪ A_1P_OffshoreWorker#5_climbing ▪ A_1P_OffshoreWorker#6_impactwrench ▪ A_1P_OffshoreWorker#7_linehandeling ▪ A_1P_OffshoreWorker#8_pullinglever Dependencies: • none Instructions: This is a prop file! The content must be placed on your lot using a lot-editor! Unzip and place in (work-) plugin folder, place in plugin folder once used in a lot file, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins Note: I have set the height of the Sims to 1,8m + PPE (personal protective equipment) coming up to 1,9m. Therefor they are more realistic in size compared to other small props like cars etc. They seem to be smaller than other already existing people props though. -
Version 1.0.0
227 Downloads
Cardinal buoys indicate an obstacle and the direction to use to safely pass it. They do indicate this by two cones, a colour coding and different flashing intervals at night. For those with nautical interest, more info can easily be found here. You can use them to decorate your shoreline and make sure your ships steer clear of any danger zones and shallows. Content This File contains 4 lots: A_1P_CardinalBuoy_N: Two cones pointing upward, black-yellow A_1P_CardinalBuoy_E: Two cones pointing away from each other, black-yellow-black A_1P_CardinalBuoy_S: Two cones pointing down, yellow-black A_1P_CardinalBuoy_W: Two cones pointing towards each other, yellow-black-yellow Dependencies none -
Version 1.3
591 Downloads
This is a wind turbine installation vessel (WIV) used for heavy lift offshore operations such as wind turbine constructions. It has six giant jack mechanics that can lower the jacks to the seabed and lift the vessel out of the water to conduct lifting operations without movement. Therefor these ships are also called jack-up vessel (JUV). The vessel is equipped with several auxiliary cranes and one big 1,200t crane. (source: https://renews.biz/54240/swire-lands-hollandse-kust-turbine-bounty/) Usage in SC4 Due to the size and complexity if this model I could not export it as one building. The bow is the main building and the deck, jacks and other details are props. CONS: This means the props adapt to the elevation of the area they are plopped on and therefor sink to the ocean seabed when plopped on water. I was not able to fix this issue so unfortunately you will have to create a little island 2x7 and plop the vessel on it, afterwards you can lower the edges a little, so the ship appears to be fully in water. Save the game before in case you demolish it or mess it up, you can easily reload. PROS: On the other hand this means you are free to reassemble the lot as you desire and put other components or tools on deck to conduct offshore operations 😉 Content This File contains several props and 3 lots: • A_1P_WindTurbineInstallationVessel • A_1P_TransitionPiece • A_1P_MonoPile Dependencies • A_1P WindIndustry Port Pack-1.1 • A_1P_120_SimWorkers_1.1 (New fot WIV update 1.3) • A_1P SimWorkers_3 (New fot WIV update 1.3) • Recommended: SM2 Mega Prop Pack Vol1 A water ploppable lot with an installed monopile and transition piece are also included in the package to bring a few more construction phases to your windfarm project. These two components make the foundation of a wind turbine (there are others as well like tripod-jacks, etc...) and are usually installed in a campaign run before the turbine installation phase. Details and Comments This section is addressed to people with nautical and technical interest and holds no important information about the usage or functionality of the pack. Work Lighting Since the main deck and all the structures are individual props the work lighting could not be rendered on deck and it does not look too good. Apologies for that… Navigation Lighting and Signals I lit up the navigation lighting (Stbd, Port and top lantern) which would normally be lit up while being under ways and switched off when being stationary (jacked up) or docked in port. At the same time, I displayed three balls at hoist in the signal mast, which means the vessel is aground and not moving (like digging work vessels or jack up vessels). Aviation lights on the helo-deck and warning beacons on the jacks and crane boom top are in place. (this is lighting scenario is a bit contrary) Finally, I tried to light up the deck with working lights as much as possible, which would also be turned off while under ways. So there is not too much realism here, I just wanted to play around a bit and add some details. (more info on that can be found here) The bridge however remains dark, as any proper bridge does at night 😉 Load-out On deck you can see two rotor blade sets, two towers (consisting of base, mid and top section), two preassembled wind turbine nacelles and two hubs. These components are assembled on preinstalled transition pieces in the wind farm. Once completed the WIV either proceeds back to port to load components for the next turbines or receives them at sea by a supply barge.- 14 Comments
- 4 Reviews
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- 18
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- wind industry
- wind turbine
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(and 4 more)
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Version 1.0.0
584 Downloads
This is an offshore substation (OSS) as it is used in offshore windfarms to pool the energy from the wind turbine arrays and transform it to a higher voltage level to then transmit it ashore through the export cables. The hoses leading into the water on the Jacket are the so-called J-tubes that feed in the subsea cables. source: OWP Butendiek (17.01.2021) https://www.owp-butendiek.de/technology/substation/ Below is some inspiration how to use it: -
Version 2.0.0
1,190 Downloads
This is an offshore wind turbine generator (WTG) as it is widely distributed in European offshore windfarms. It is inspired by the SIEMENS wind turbine 3.6MW with a rotor diameter of 120m known as SWT-3.6-120. source: windfair.net (14.01.2021) https://w3.windfair.net/wind-energy/pr/31349-deutsche-windtechnik-siemens-riffgat-offshore-wind-farm-turbine-ewe-maintenance-service-provider This File contains one wind power plant on a 1x1 lot (located in the power plant menu) with a production of 3600 and O&M costs of 125$. Below is some inspiration how to use it. Thanks to the simtropolis and sc4devotion community especially Simmer2 for lots of support, patience and advice during the creation of this lot.- 3 Reviews
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- 24
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- wind
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Version 1.2.0
394 Downloads
DE: Dies ist eine Karte der Nordfriesischen Inseln ohne Sylt, Größe 33x33km, also eine Bigmap. SimCity kennt keine Gezeiten, daher gibt es auch keine Deiche, die müssen bei Bedarf nachträglich erzeugt werden. Obgleich einige Inseln durch einen schmalen Pfad verbunden sind, müssten diese ebenfalls nachträglich straßentauglich gemacht werden. Die Herausforderung dieser Map besteht demnach darin, die Inseln durch Fährverbindungen wirtschaftlich effizient zu verbinden. Die Region ist knapp besiedelt, die wichtigsten Wirtschaftszweige sind Tourismus und Landwirtschaft, es ist somit die zweite Herausforderung für den motivierten Spieler, etwas mehr rauszuholen. Dabei wünsche ich viel Spass. In eigener Sache betreibe ich eine kleine aber internationale facebook-Gruppe für Simulationsspiele aller Art, insbesondere natürlich SimCity 4, die SimCity4 AG, schau doch mal vorbei, oder mach gleich mit. Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern: 1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Nordfriesische Inseln 2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen 3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "nordfriesische.inseln.2049.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads) 4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken 5. Sobald die neue Region angezeigt wird kann es losgehen 6. Bei Problemen wende dich an die o.g. Gruppe oder an mich persönlich: Nick Bauer Ich freue mich über Kommentare und höchstmögliche Bewertungen. EN: This is a map of the North Frisian islands without Sylt, size 33x33km, so it's a bigmap. SimCity does not know tides, so there are no dikes, which have to be produced afterwards. Although some islands are connected by a narrow path, they would also have to be enlarged in the game. The challenge of this map is therefore to connect the islands economically efficiently by means of ferry connections. The region is sparsely populated, the main economic sectors are tourism and agriculture, making it the second challenge for the motivated player to get a little more. I wish you lots of fun. On my own behalf, I run a small but international facebook group for simulation games of all kinds, especially SimCity 4, the SimCity4 AG, have a look, or join in. Installation: SC4-Mapper is NOT recommended, but: 1. Start SimCity 4, create and name a new region, eg North Frisian Islands, choose water 2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one 3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "nordfriesische.inseln.2049.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads) 4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee 5. Once the new region is displayed, it can start 6. If you have any problems, please contact the group above or myself: Nick Bauer Please feel free to commend and rate high. -
Version 2.3.0
889 Downloads
DE: Dies ist die Region rund um die Stadt Schleswig. Gelegen and der Schlei, 25.000 Einwohner, regional etwa 110.000. Eine Region mit Geschichte. Das nördlichste Bundesland von Deutschland, dennoch leben hier Dänen und Deutsche zusammen. Wie man sieht ist das Land flach, Die Schlei ist schiffbar bis zur Ostsee, jedoch keine Konkurrenz zu Kiel, Lübeck, Gedser oder Kopenhagen, heute nicht mehr. In dieser Region finden sich aber viele Spuren der legenderen Wikinger. Da SimCity 5 ja ein Totalausfall ist, habe ich diese neue Region für SimCity 4 gebastelt. Nicht New York, nicht Tokio und nicht Rio, sondern eine Region in Norddeutschland. Werbung: komm auf meine Seite, und wir spielen zusammen, https://www.facebook.com/groups/447720148583197/ Und jetzt viel Spass mit SimCity4 und Schleswig. GB: This is the region around the town of Schleswig. Located and the Schlei, 25,000 inhabitants, some 110,000 regionally. A region with a rich history. The northernmost state of Germany, still live here Danes and German together. As you can see the land is flat, the Schlei is navigable to the Baltic Sea, but no competition to the harbours of Kiel, Lübeck, Gedser or Copenhagen, no longer. In this region, however, will find many traces of the place whose Vikings. Since SimCity 5 is indeed a total failure, I made this new region for SimCity 4. Not New York, not Tokyo and not Rio, but a region in northern Germany. Advertising: Come over to my side, and we play together, https://www.facebook.com/groups/447720148583197/ And now a lot of fun with SimCity4 and Schleswig. DK: Dette er den region omkring byen Slesvig. Placeret og Slien, 25.000 indbyggere, nogle 110.000 regionalt. En region med en rig historie. Den nordligste stat Tyskland, stadig bor her danskere og tysk sammen. Som du kan se jorden er flad, Slien er sejlbar til Østersøen, men ingen konkurrence til Kiel, Lübeck, Gedser eller København, ikke længere. I denne region, men vil finde mange spor af det sted, hvis vikingerne. Da SimCity 5 er faktisk en total fiasko, jeg lavede denne nye region for SimCity 4. Ikke New York, ikke Tokyo og ikke Rio, men en region i det nordlige Tyskland. Reklame: Kom over til min side, og vi spiller sammen, https://www.facebook.com/groups/447720148583197/ Og nu er en masse sjov med SimCity4 og Slesvig. -
Version 4.3.0
3,339 Downloads
DE: Dies ist eine Karte von Travemünde, ein Stadtteil der Hansestadt Lübeck, sowie einem Teil der Lübecker Bucht, Größe 16x16km. Travemünde mit seinem großen Fährhafen verbindet Deutschland und ganz Mitteleuropa mit allen Ländern rund um die Ostsee. Von hier fuhr die legendäre Finnjet, ehedem größte Fähre der Welt, in 24 Stunden nach Helsinki. Travemündes Altstadt wurde aufwendig restauriert, und die gesamte Stadt entwickelt sich zu einem der wichtigsten Touristenmetropole Deutschlands. So finden sich in der Nähe weitere von Sonne, Strand und Meer geprägte Urlaubsorte, darüber hinaus jedoch auch raue Steilküsten und Natur, die zum Spazieren einladen. Daneben ist die Region eher landwirtschaftlich geprägt. Wer hier wohnt lebt und arbeitet wo andere Urlaub machen. Den Höhepunkt bildet die Travemünder Woche im Sommer mit Volksfestcharakter. So, genug geredet. Jetzt ist es an dir herauszufinden, was in dieser Region steckt. Dabei wünsche ich viel Erfolg. Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern: 1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Travemünde 2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen 3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "travemuende.4.0.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads) 4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken 5. Sobald die neue Region angezeigt wird kann es losgehen Ich freue mich über Kommentare und höchstmögliche Bewertungen. EN: This is a map of Travemünde, a district of the hanseatic city Lübeck, as well a part of the bay of Lübeck, size 16x16km. Travemünde with its large ferry port connects Germany and all central Europe with all countries around the Baltic Sea. From here, the legendary Finnjet, formerly the world's largest ferry, drove to Helsinki in 24 hours. Travemünde's old town was extensively restored, and the entire city is developing into one of the most important tourist metropolis in Germany. There are also other holiday resorts nereby, which are characterized by sunny beach and sea, but also rough cliffs and nature, which invites you to take a walk. In addition, the region is rather agricultural. Who lives here lives and works where other people go on holidays. The highlight is the Travemünder Woche in the summer with folk festival character. So, enough talk. Now it's up to you to figure out what's in this region. I wish you every success. Installation: SC4-Mapper is NOT recommended, but: 1. Start SimCity 4, create and name a new region, eg Travemünde 2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one 3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "travemuende.4.0.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads) 4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee 5. Once the new region is displayed, it can start Please feel free to commend and rate high. -
Version 2.9
809 Downloads
EN: It was time for SimCity, so I was looking for an interesting region. Since I have not found one that excites me, I have created a new one. This time: Island of Sylt, Northern Germany. This island is one of the North Frisian Islands in the Wadden Sea. It is characterized by the fact that they can only be reached by boat or train. In Sylt live many celebrities, and the island is a scenic beauty. Since the island from north to south is about 38km, I have created a 32x32px region, and the scale adjusted slightly. Have fun with the resettlement of the region, I am pleased with friendly comments. Please look to my group on facebook: https://www.facebook.com/groups/447720148583197/ DE: Es wurde wieder Zeit für SimCity, also suchte ich nach einer interessanten Region. Da ich keine gefunden habe, die mich begeistert, habe ich also eine neue erstellt. Dieses Mal: Insel Sylt, Nord-Deutschland. Diese Insel gehört zu den nordfriesischen Inseln im Wattenmeer. Sie zeichnet sich dadurch aus, dass sie nur per Schiff oder Eisenbahn zu erreichen ist. Auf Sylt leben viele Prominente, und die Insel ist eine landschaftliche Schönheit. Da die Insel von nord nach süd etwa 38km beträgt, habe ich eine 32x32px Region erstellt, und den Maßstab etwas angepasst. Viel Spass bei der Neubesiedlung der Region, ich freue mich über freundliche Kommentare. Bitte beachte auch meine Gruppe auf facebook: https://www.facebook.com/groups/447720148583197/ -
Version 1.0
2,194 Downloads
Kelong is an offshore structure made mostly out of wood, primarily use for fishing purposes. This set contains 4 ploppable lots (2 different textures (1x2) and their respective 'diagonal' version(2x2)). These kelongs can be found at the bottom of Park menu. Available in MaxisNite [RB Kelong - Set B.zip] and DarkNite [RB Kelong - Set B (DarkNite).zip] nightlight versions. Download/use either one of them at a time. DarkNite version requires SimFox Day and Nite Modd. Here is Set A. Also a power plant for this set.- 7 Comments
- 14 Reviews
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- 3
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- wood platform
- fishing
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Version 1.0
1,945 Downloads
Kelong is an offshore structure made mostly out of wood, primarily use for fishing purposes. This set contains 4 ploppable 1x1 lots (2 different textures and their respective 'diagonal' version). These kelongs can be found at the bottom of Park menu. Available in MaxisNite [RB Kelong - Set A.zip] and DarkNite [RB Kelong - Set A (DarkNite).zip] nightlight versions.Download/use either one of them at a time. DarkNite version requires SimFox Day and Nite Modd. Here is Set B. Also a power plant for this set.- 10 Comments
- 17 Reviews
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- 2
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- fishing
- wood platform
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(and 2 more)
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- 54 Comments
- 101 Reviews
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- 4
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- oil rig
- oil platform
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(and 1 more)
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