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Found 3 results

  1. Version v1.0.3

    1,872 Downloads

    Happy New Year everyone! This is a set of pre-programmed land and water-based (barge) lots, allowing you to create your own custom firework displays. It works by adding over 30 different fireworks triggers, which have all been set to launch at specified times, and for varied durations. There are 4 types of lots, with a combined total of 84 fireworks launch points. What makes this different than the numerous fireworks lots already on the STEX? The main difference is the logic behind the effects. The Automated Fireworks Display Mod creates new instances of the default fireworks effect, which are then programmed according to the launch plan (see the "Logic" diagram above, please don’t show this to Dr Vu). One issue of existing fireworks lots is the duration and variety of the launch sequence. With the default effect lasting just 3 simulation days, it only allows the equivalent to launching the grand finale at the beginning! This mod hopes to correct this problem. In total the display lasts for 244 simulation days, equating to just over 7min 30sec in real time. How is this useful? This mod may come in handy for a City Journal, to help your Sims bring in the New Year, or just for plain old festive entertainment. Who doesn’t like a few fireworks once in a while? After all, your Sims are getting tired of the lacklustre display at the Mayor’s house! USAGE There are 4 “stages” of lots, with each one containing a greater number of fireworks (both visually and based on the number of triggers). For an optimised display, the lots are designed to be placed in a diamond formation, as the below image demonstrates: However, this is just a suggestion, and the lots are flexible to being placed in any custom formation, or just randomly scattered throughout your city. Feel free to experiment with using a combination of both the land lots and barges. The land-based lots can be placed on any terrain, and will auto-level on slopes. And of course, the barges must be placed on water. For a more diverse display, place more of each stage type (1-4). The display is synchronised based on the game’s simulation date. It’s programmed to start each year on Jan 1, and runs through to Jul 30. This means it’s a good idea to pause the game just before New Year’s Day, setup the lots how you’d like, and un-pause once ready. All lots can be placed and bulldozed free of charge, and have a zero monthly cost. They can be found in order at the bottom of the Civic > Fire menu. I thought this’d be a better idea than further cluttering your parks menu. BARGE LOTS DEPTH VERSIONS One limitation with using effects on water is the issue of depth. A building on water (in this instance the barge model) will appear to float normally on the water surface, but the effects will still conform to the sea bed. This means they’d appear to launch from the surrounding water, rather than the actual barge. To get around this, 5 depth versions have been created, from very deep (5) to shallow (1): All versions have the fireworks effects raised (as props), with this being exaggerated for the deeper ones. For example in a shallow harbour area, you may find the Depth 1 version is best suited, as deeper areas may work better with the higher-numbered depths. Each version is equivalent to one press of the game’s “Raise/Lower Terrain Level” tool. If you’re unsure over which depth(s) are suitable, I’d suggest to first experiment with all 5 versions. They don’t conflict with each other, and will appear in order in the Civic > Fire menu. PERFORMANCE NOTE The mod is compatible in both hardware & software rendering, and is designed with performance in mind. For example, using the suggested diamond formation, only at the finale will more than 5 fireworks launch at once. For smoother transitions, it works best with visual effects set to “High”. Depending on your computer, and the city size, using more than 5 lots at once may cause the game to lag. N.B. The fireworks will not show with visual effects set to “Low”. DEPENDENCIES The only external dependency is for the barge model of the water lots: PEG CSK Barges Prop Pack If you only intend to use the land-based lots, this model isn’t required. INSTALLATION Copy / move fireworks_logic.dat to your "Documents\SimCity 4\Plugins" folder. Land Lots Copy / move AFDM_Land.dat to your "Documents\SimCity 4\Plugins" folder. All 1-4 stages are contained within the DAT file. Water Lots AFDM_Water_DepthX.dat Select the version(s) you’d like and copy to your "Documents\SimCity 4\Plugins" folder. All 1-4 stages are contained within each DAT file. Copy / move PEG_Channel-Barges_205a.dat to your "Documents\SimCity 4\Plugins" folder. Have fun! -Cyclone
  2. Version 1

    7,635 Downloads

    This addition to the CDK3-SP Row Warehouses is, essentially, almost identical to the 2x Warehouse lot... except that it features a barge to add some variety and activity to your seaports. Barges remain in active use in many harbors.... especially those near off-shore islands and navigatable rivers. Barges are an inexpensive method of transporting freight in relatively calmer waters. The barge is one of 3 random, slightly different models and has break-bulk freight that loads/unloads through the day. All properties, jobs & other features are similar to the 2x Row Warehouse lot. Note - The barge is slightly longer than the 2x wide lot... so allow extra room on either side. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version 1

    8,508 Downloads

    Almost 40 years ago, while bluffing with a pair of threes... Bubba won an old rusting crane in a poker game. The following week, he walked away with an old derelict barge... oddly enough with the same pair of threes. Shortly thereafter, Bubba was sitting around the harbor & wondered what he was going to do with his newly acquired crane & barge. As he pondered, he watched the slow, laborious, back breaking manual loading of a nearby cargo barge... and suddenly had a revelation. Bulk!... Barge!... Cargo!... Crane! All the pieces swam together in vivid clarity and Bubba... being Bubba... never put it together. All that pondering and revelationing just made him thirsty... and he went off to have a beer. Several months later, Bubba was almost broke from having to pay the storage fees for both the crane and the barge. So Bubba cleverly decided to consolidate his expenses and store his crane on his barge. And I'm sure you all can figure out the rest. Yes, Bubba was run over by a bus 2 years later... never having put the pieces together. His heir, a 3rd cousin on his ex-wife's 2nd lover's sister's side, inherited the crane & barge and immediately put them to work... buying up waterfront warehouse space, making a respectable fortune and naming the enterprise in honor of his dim-witted remote relative. Bubba's Bulk & Barge is an add-on to theCDK3-SP Row Warehouses. It is essentially, the 3x Warehouse lot... with real barge-like particles added. The barge models are timed props that change during the day as related cargo props also come and go. * Floating cranes can be a common sight in many harbors. They can be moved and anchored almost anywhere a crane is needed. Commonly, they are used at dock facilities to load ships that have no cargo lifting capability... or to supplement existing cranes to speed up the loading/unloading process. All properties, jobs & other features are similar to the 3x Row Warehouse lot. Note - The crane barge is slightly longer than the 3x wide lot... so allow extra room on either side. ** This lot requires the following CDK3 dependency files: PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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