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Showing results for tags 'cruiser'.
Found 4 results
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Version 1.0.0
309 Downloads
History: Wikipedia Specs: The file contains an 2x12 lot. You can plop in the water or on the ground (You can also use MMP under or around the model). Lot editor: AGC_Cruisers_UKN_ Ubication: Water transportation Icon: No nightlights Dependencies: No Scale of the models: 100% on all axes (Real World Scale). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me. -
Version 1.0.0
386 Downloads
I always was fan of retro emergency theme, did many mods like that for GTA V (my nickname there Lozano71), but last days i get back to SimCity 4 ( After all this time? Always.) and remember about Driver 1 models, which probably will fit for SimCity 4 too. After couple of days of experiments i created this mod. Features: Fixed mapping of model, doors looking accurate now. Fixed emergency lighting (lights not in 1-2 meters above of car anymore) - need your feedback here, how do you like this edition. Fixed night lights - position now accurate. Police and Sheriff liveries - Police will fit for cities, Sheriff for rural areas, for example MTP themed cities. Credits: nerdly_dood , i used his "Cop Cars Through the Ages" 80's police car as .dat file base and inspiration. Ubisoft Reflections: 3D Model from Driver: You are Wheelman PC version gamersin, SOAP and Someone972 from Drivermadness.net for RIP of model. Waiting for your feedback, i have more ideas of similar mods, more feedbacks - more chance i will pause my GTA V works and do some mods for SC4, just show your interest. Feel free to share this mod to any themed site with proper credits. Note about requests: Someone can be interested in %cityname% liveries, but so far it's not priority for me, i have interest to do Driver 2 police car as addon to have it toghether with driver 1 car, using same set of generic liveries. And if all be good i can go further and do more models convert. I will start to do additional liveries packs only when deal with models. -
TMW#18 - Israfil System | "Alliance & EHE"
Huston posted a City Journal entry in Mass Effect: Beyond
Overview ~ Along the far edges of the Milky Way galaxy, in the Valhallan Threshold lies a dwarf world filled with eezo. Human's exploiting the planet in the past were quarantined on Israfil's various mining facilities in fear of infection by a organism responsible for the deaths of those located at Jump Zero or Gagarin Station during a terrorist attack by the group 'Totenkopf'. Now closely monitored by the patroling Alliance cruiser, the SSV Manila is currently passing by one of the Eezo Recovery/Mining outposts, known as the MEMF/MEMO (Mecca Eezo Mining Facility/Mecca Eezo Mining Outpost) Hellken Lol,thanks IL. Lol yeah I could've, but the update was focused on the underwater station though And I'll be sure to show you some of the Alien Homeworlds and colonies but I did show you a Turian Colony in the last update on Saterix Spaceport; They're an aggressive, highly militarized Species I'm thinking of re-creating a covert research zone on Sur'Kesh, the Salarian Homeworld. Keep a sharp eye for it! dubaidude303 Thanks a lot! terring Thanks a lot Terring! supercity354262 Thanks for voting, Israfil's actually not like Mars. It's a long way from being anywhere near similar. It's radius is significantly smaller and it's located in an Asteroid belt It also has a mass altering element on the planet that's mined by occupying Human miners. MilitantRadical Thank you so much Linoa06 Thanks and I agree, which is why I created my own, and would just assume it as one of those umentioned star clusters in the ME Universe KonstantinII Lol, I just made it abovegraound on SimCity 4 and gave it some intense Photoshopping to create the illusion of being underwater. Can't build underwater and it probabl wouldn't look like that if you could ggamgus Thanks a lot ggamgus and about the storms and hurricanes, I couldn't be bothered to research about it cause I'm pretty lazy most of the time so I just noobed the explanation The storms on the planet in general would be much stronger and intense. It could possibly re-define Hypercanes and Hurricanes in general considering that there's almost no land on the planet and that 96 % of water coverage coupled with a global tropical climate would feed monster superstorms that would make Earth's own Hurricanes and Hypercanes look scrawny (Salacia is generally about 1.5x bigger than Earth) and could even last longer than theorized. It could be possibly like that, but it's nice to see a more justified explanation Thanks for the lecture Forthwall Exactly Thanks btw TayMay27 Well the balmy tropical temperatures can be a nice perk along with the lifestyles tropical islands and platforms cities provide its citizens, 1.8 Million people wouldn't mind dealing with a 'little' wind and rain for some sort of tropical lifestyle with some great recreational facilities and sublime oceanic views Not to mention the awesomeness during a day there's no rain or hurricane Thanks btw! Porter Thanks a lot! Oh and the writing in the last pic isn't supposed to be really readable, most of the infomation if you read it is below the pic anyway, I just added that text to fill space. Some of it is relatively readable though I guess alfanmuqafi23 Thanks a lot vinlabsc3k Thanks a lot, but considering it's 3.5 km deep in the ocean, It's pretty bright Schulmanator Thanks a lot Schulmanator! RepublicMaster Thanks Will Fox Nice to see you reading again And thanks a lot, love the meme expression __________________________________________________________________________ Note: Well not much to say, except that I'm kinda tired cause it's 1:30 in the morning but for some crazy reason, I won't let myself sleep...no wait, its because it's Monday tomorrow...arrrrrgh. Anyway, Israfil is an official Mass Effect dwarf planet or somewhat asteroid introduced into the game Mass Effect 2. This update is nothing more than pure speculation of what's on the surface, and gave the mining facility the name "Mecca" in terms of Israfil being an Islamic Angel and Mecca being the holy city of Islam. It seem to fit Anyway, enjoy the update, after this, we only have Virmire from the 5 preapred updates I did over the holidays. Hopefully after Virmrie, I can show you the Salarian Homeworld 'Sur'Kesh' as suggested by IL.. __________________________________________________________________________ Israfil. A human colony located in the outskirst of the Milky Way in the covert Valhallan Threshold cluster. It was solely settled for it's deposits of Element Zero which miners extract from the depths of the dwarf planet's crust layer. With about 1,000 setteled on the small world, they're scattered around a vast number of mining facilities. A major facility known as the Mecca Eezo Mining Facility or MEMF/MEMO is home to substantial number of miners who both live and work at the station. Currently being monitored by the SSV Manila; a dispatched patrolling Alliance Cruiser, the perimeters of Israfil Airspace is being closely watched in case of any suspicious activities and landings on the planet after an incident relating to the attacks on Gagarin station prompted a correlation with Israfil's microbial organisms. A chunky dwarf world located in an asteroid belt, it's currently not in direct contact with many asteroids; in between a break in the asteroid belt where there's a significant clearance with only a few asteroids floating around the area. The Mecca Mining Facility, home to several dozen to hundred miners extracting and recovering Element Zero from Israfil's mineral rocks. A transport ship is making a stop at the station to take in any recovered Element Zero minerals to transport off-world to refineries on larger Human Colonies. A little further south, the SSV Manila Alliance Cruiser is making a run by the station in part of its patrol route over Israfil. Though there haven't been any real sightings of any suspicious activity, they still watch the aispace cautiously, and the cruisers on-board scientific crew continue to research the microbial life of Israfil, though pose no correlation with those used on Jump Zero. With it's patrol route crossing paths with the Mecca Facility, a small contact crew is making a routine check on the facilty's status. Leaving the Manila, the crew board a Kodiak Shuttle to the station. Still no signs of any activity, it's looking more and more like a waste of time to monitor Israfil's airspace. Thanks for viewing! Rate 'n' Comment! +1 If you enjoyed the update! -
Version 1.0
1,409 Downloads
Everything is explained at https://www.simtropolis.com/idealbb/view.asp?topicID=70215&forumID=36&search=1&searchstring= # Contains informations highly classified by Zanapolis Cosmoforce (Space Force) # The package contains 1.Ci Doramian Lightweight Cosmocarrier (Lots: Parked on ground and flying above water) 2. Dai Ganda Starcruiser (Lots: Parked on ground and flying above water) 3. Figh Maali 2 Flagship-class Cosmocarrier (Lots: Parked on ground and flying above water) They are all eye-candies doing nothing, but adds some defence expenditure to your city. All Landmarks

