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Showing results for tags 'navy'.
Found 62 results
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Version 1.0.6
261 Downloads
All hands on deck! Welcome the Sim Navy to your cities for protection and increased financial benefits... This pack consists of PEG's early naval lots that had been part of his Legacy release. Hey Boys and Girls... The Fleet in!! And tied up to the Navy Pier are the most powerful vessels ever to sail the Seven Simulated Seas. And all the Sims (of voting age, I might mention) just love you, your Mayorship... for pushing to have the Navy build their home port in your city. These Naval facilities have been months in the making and are designed to integrate with the CDK and should blend well with any CDK style seawall. This pack contains 4 different naval lots. 1. Navy Pier (10x4) Provides upto 275 civilain jobs. PLop Cost: §25,000 Monthly Income: §400 Menu Location: Rewards 2. Navy Carrier Base (10x4) Provides upto 275 civilain jobs. PLop Cost: §0 Monthly Income: §400 Menu Location: Rewards 3, Navy Destroyer Pier (10x4) Provides upto 275 civilain jobs. Monthly Income: §400 Menu Location: Rewards 4. AEGIS Destroyer and Navy Base (10x4) Provides upto 275 civilain jobs. Monthly Income: §400 Menu Location: Rewards ** Each of the individual lots contains its own Readme. Please check them for more specific informatiom. Installation Instructions: ---------------------------- After unzipping the file, copy the .dat file to your C:\My Documents\SimCity 4\Plugins folder. Ta Da! Thats it! ** Once installed, the lots will appear in the Rewards menu. USAGE NOTES -------------------- * This lot uses the CDK plop method. Like the seaport, when plopped it will dig into the terrain and level itself properly in relation to to sea level. Click Here for All Pegasus Productions Products on the STEX All Pegasus files are now legacy content and are no longer officially supported. These are the original files as they were created. While this upload has been tested in the game and preformed as expected, issues may occur as a result of modding capabilities that existed at the time of development. Support from the wider community can be requested here. -
Version 1.0.0
72 Downloads
Boats and & Boat Booms Ever since Man first devised the means to travel by sea, the “small boat”, and eventually the larger “ship”, have proven to be indispensable to Civilization and commerce. For the most part, ships did not tie-up to a dock unless they were being repaired, taking on stores and provisions, or loading or unloading cargo. Docks were generally owned by shipping companies, and allowing random ships to “park” at your dock was clearly unprofitable. Instead, ships commonly anchored offshore and used a variety of small boats to communicate between ship and shore. “AP” has provided us with a full range of small boats to service your anchored ships and populate your harbors. A small “dinghy” could be used by one or two men to run small errands, while the larger “cutter” could be crewed and used to transport people, mail, and supplies. On large ships, “whaleboats” and even rowed “barges” could move large numbers of sailors between ship and shore. All ships, and even large pleasure craft, are equipped with small boats for two basic reasons: to communicate with land, and for life-saving needs should the ship sink. These small boats were invariably stored on a weather deck and hoisted over the side by a crane or mast-boom when needed. In Sir Francis Drake’s day, boats returning from shore would be tied to mooring rings along the ship’s hull near the gangway ladder. When preparing to sail, the boats would be hoisted back aboard and secured to the deck – a rather labor-intensive process. With the advent of iron and steel hulled ships, a better method was devised to “park” the boats when not in use – a “boat boom”. This was a long spar temporarily rigged to the side of the ship at a right angle. This provided “parking” space for three to five boats and eliminated the confused clutter of small craft around the gangway. Boat booms can be seen in operation in many photographs of warships during the Victorian and Edwardian Eras. “AP” has provided us a wide and expertly detailed range of small boats and boat booms – both “ortho” and diagonal – to add realism and variety to your harbors and big ships. As props, they can be added directly to a ship during the “lotting” process – or – with a little careful planning, they can be created as stand-alone lots that can be plopped alongside any ship. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
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Version 1.0.0
111 Downloads
SMS ERSATZ YORCK – Ersatz Yorck Class Battlecruiser Ersatz Yorck – Ersatz Gneisenau – Ersatz Scharnhorst – Ersatz Friedrich Carl 33,500 tons – 227.8 m (747 ft) length – 30.4 m (99 ft) beam – 9.3 m (31 ft) draft – 27.3 knots – complement: 47 officers and 1,180 men – 8x38cm (15-in) guns – 12x15cm (5.9-in) guns – 8x8.8cm (3.5-in) guns – 3x 60cm (24-in) torpedo tubes – belt armor up to 300mm (11.8 in). The three Ersatz Yorck Class ships were originally intended to be part of the preceding Mackensen Class battlecruisers, and were to be named after cruisers that had already been lost in action (hence the “ersatz” designation). But before the final three keels could be laid, Naval Intelligence “upset the apple cart”. Ersatz Friedrich Carl had already been laid down and construction was well advanced when reports began coming in from England, indicating the British were building two battlecruisers to be equipped with 15-inch guns – the Renown Class. Not even a month before this shocking news, word had come from the German Naval Attache in Washington D.C. regarding the US Navy. They were planning six battlecruisers of the Lexington Class – really “big bruisers” armed with 16-inch rifles. It was clear Ersatz Yorck’s 14-inch weapons would be far outclassed. The preceding Mackensen Class was already too far along to contemplate changes, so the remaining three ships of the class were redesigned to accommodate 15-inch guns and designated the Ersatz Yorck Class. Laid down in 1915, SMS Erstaz Yorck became an “abandoned step-child” of the Kaiserliche Marine. Only the midships portion of the lower hull was completed before the changing nature of the naval war brought work to a halt. Repairs to warships damaged by gunfire, torpedoes, or mines, put increasing demands on vital resources and pushed the shipyards beyond their capacity. U-Boats became critical to the war effort and drained scarce man-hours and manufacturing skills away from warship construction. Work on Ersatz Yorck was halted, then abandoned entirely. The other two ships were never laid down, and the small portion of Ersatz Yorck on the slipway was broken up before the war ended. But on the bright side – the design work that went into Ersatz Yorck was not wasted. When design started on the KM Scharnhorst in 1928 (launched 1936), they pulled out the old plans of the Ersatz Yorck as a starting point. (For details, see IMPERIAL DOCKYARDS: CUXHAVEN -- Chapter 43) How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 2 Reviews
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- 11
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- battle cruiser
- historic
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(and 3 more)
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Version 1.0.0
76 Downloads
SMS HINDENBURG -- Derfflinger Class Battlecruiser (Panzerkreuzer) Commissioned 1917 26,947 tons – 212.8m (698 ft) length – 29m (95 ft) beam – 9.6m (31 ft) draft – 27 knots – complement: 44 officers and 1,068 men – 8x 30.5cm (12-in) guns – 14x 15cm (5,9-in) guns – 4x 8.8cm (3.5-in) guns – 4x 60cm (24-in) torpedo tubes – belt armour 30cm (11.8 in) The SMS Hindenburg was named after Field Marshall Paul von Hindenburg, the victor of the Battle of Tannenburg and the Battle of the Masurian Lakes, and the last chief of the Imperial General Staff. Hindenburg was also the last warship of any type built for the Kaiserliche Marine. She was planned as the third ship of the famous Defflinger Class battlecruisers, but was built to a slightly modified design. She was approximately the same displacement, with nearly identical dimensions, but her main battery turrets were modified to give her 12-inch guns greater range. Hindenburg was unique among the battlecruisers in having been designed and built with her tripod mast. Constructed by the Kaiser Werft, Wihelmnshaven, she was commissioned late in the war and her service career was short, and though she participated in a handful of offensive operations, it was uneventful. In November 1918, after the Armistice was signed, she was interned with the Hochseeflotte at Scapa Flow pending final disposition when the Treaty of Versailles was signed. On 21 June 1919, in an act of defiance, rather than surrender his ships to their former enemies, Konteradmiral Ludwig von Reuter ordered the fleet to be scuttled. SMS Hindenburg was the last warship to settle to the bottom of Scapa Flow. She was eventually raised in 1930 and broken up between 1931-1932. (For details, see IMPERIAL DOCKYARDS: CUXHAVEN -- Chapter 41.) How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 2 Reviews
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- 12
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- battlecruiser
- navy
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Port of Tyrell: Terminal Island and Naval Station
ncamferdam posted a City Journal entry in Tyrell: Gateway to the Pacific
From the beginning, trade and its attendant industries have been the lifeblood of the city of Tyrell. The port, beginning as a temporary dock on the mouth of a long-since obscured estuary, has grown into an enormous international shipping terminal. Alongside the Neopanamax cargo ships, the Simnation Navy has maintained a presence and similarly expanded in scale, most notably making Tyrell the home port of the Central Pacific Carrier Group. Feeding off the raw materials flowing into the port and the supply demands of military, Tyrell also boasts a robust manufacturing industry, with the southern reaches of the city given over to countless factories and workshops. Though the modern tech sector has been redeveloping much of this area, turn-of-the-century heavy industry still abounds. There's lots to cover, so today we'll just be focusing on the northern half of the port. Specifically we'll be looking at the area around McElderry Island, a spit of artificial land home to the Tyrell Naval Station and the cargo terminals of Seaport North. Let's start by following the arc of destroyers, cruisers, submarines, and other craft which line North Harbor: Los Santos-class nuclear submarine base, the most closely-guarded facility in all of Tyrell: Pride of the Simnation Navy, the SNS Nautilus: Though it maintains an extensive presence, the Navy must share a bridge with the other resident of McElderry Island: the northern terminal of the Port of Tyrell. Indeed, it was a former president of the port after whom the island is named. Seaport North is the oldest cargo terminal in the city, and as such is not quite up to scale for the supersized ships common to modern ports. It's births accommodate mid-range container ships, break-bulk, and the occasional ro-ro vessel, together totaling just around 20% of the total throughput volume of the port: Finally, we cross back to the mainland. This district of the city was once home to polluting industry and packed slums, the old southside of downtown Tyrell. Much of this has since been re-developed, but along the inner harbor a strip of manufacturing remains. While cleaner than before, much of this land remains unsuitable for new development after decades of industrial over-use, and in any case the awkward location wedged between highway 705 and the harbor makes it ill-suited for condos. As such, one can find some of the oldest preserved buildings in the city, home to manufacturing concerns stretching back over nearly two centuries of city history: We'll conclude here with some final overview shots of the district. Next up, we'll be taking a look at Seaport South, the true economic engine of the region and the industrial heartland of the city of Tyrell.- 11 Comments
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Version 1.0.0
89 Downloads
Armaments Pack If you have battleships and battlecruisers, what else will you find? GUNS-! Guns, guns, and more guns. Any time a capital ship is ordered, the first order they place after signing the contract is for the guns and armor plate. The reason for this is simple. The various parts of the big rifles must be cast, bored, machined, and assembled – then test fired – before they can be delivered for installation aboard the ship. This is, to say the least, a very long and laborious process. Up to two years may be required to manufacture the guns and several thousand tons of face-hardened armor plate. Each warship generally requires between eight and ten main battery gun tubes – plus – a complete set of spare gun tubes. The ship’s main battery is installed during the “fitting-out” process, while the spare guns are (usually) specifically marked for the ship they were made for, and then stored in a central facility until needed. This ensured that all the guns were, more or less, made at the same time, through the same process, with the same materials – theoretically resulting in uniform performance characteristics. Big guns, though massive, were not as “permanent” as they might look. The average “life” of a gun tube varied according to “who” made it, and “how” it was manufactured and assembled – but was usually between one hundred to three hundred rounds. The gun barrel “life” was determined on the manufacturer’s test ranges by repeated firing of a single tube, producing “wear” in the gun tube liner, and reducing the accuracy of the gun. When this happens on a warship, it is moved into the dockyard, where the worn barrel is replaced with one of the “spares”. Main battery guns were also remarkably susceptible to battle damage – a single enemy shell actually striking the barrel and putting the gun out of action. Guns produced by the Krupp Works in Essen, Germany, were widely acclaimed as the best in the world, closely followed by guns from the Skoda Works in Pilsen, Bohemia, in the Austro-Hungarian Empire. “AP” has provided us with a wide range of props for your dockyards and for your industrial centers. There are shiny new guns, old rusty tubes, and some being refurbished. There is an anti-aircraft “tub mount” – a pedestal-mounted 4.7-inch gun – and a main battery turret in various stages of “test” assembly. These can be used dockside in your naval yards or stored in facilities at naval bases. They can also be displayed in industrial zones where they are manufactured and shipped out on railroads or barges. We hope you will enjoy this new level of realism in your cities. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
92 Downloads
Propulsion Pack The Age of the Dreadnought and the two decades before it, encompassed a period of scientific and industrial growth unrivalled by anything that came before it – quite possibly including the original Industrial Revolution of the mid-19th Century. The political/military rivalries of the era drove scientific advances every bit as much, if not more, than the needs of commerce and civilization. For warships it meant they had to be bigger, faster, tougher, and more offensively oriented. The need for tactical supremacy at sea naturally led to steel hulls, greater speed, heavy armour protection (advanced metallurgy), modern long-range naval artillery, rudimentary ship-to-ship communication (wireless), advanced optical instruments – and especially high-speed steam turbines. In an effort to take in-game realism to a new level, “AP” has provided us with all the basic components of a warship’s drive-train – boilers for steam – steam turbines – a reduction gearing system – propeller shafts – and propellers. This will allow you to assemble shipyards with factories and machine shops to build and produce these components – transport the components – and stockpile them alongside the builder’s slipway and dry docks. For those of you looking for a new industry for your cities – why not maritime machine shops or naval armaments? How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 3 Reviews
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- 12
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- navy
- propulsion
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(and 5 more)
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Version 1.0.0
106 Downloads
Provisions Pack In the days of Nelson’s ships-of-the-line, provisions and ship’s stores were crammed into every nook and cranny of the big three-deckers. The old sailing battleships might well be at sea for months on end and a crew of up to 900 men had to be fed and provided with water, beer, and rum. Unfortunately for the sailors, victualling a warship in those days was a truly primitive business. As far as food, almost everything was packed into wooden barrels and the lids sealed with tar. Pork and beef were salted and cured. The fresh water and spirits were simply sealed in barrels. And since baking bread was too hazardous on wooden sailing ships, a flour-based cracker was substituted – appropriately referred to as “Hardtack”. Eventually, improperly seasoned wooden barrels would open at the seams, the contents would begin to spoil, and the already bad food got even worse. Fresh vegetables, however, were never available for more than a week or two once the vessel had sailed, so lime juice was shipped to help prevent scurvy and other diseases caused by vitamin deficiency. Circumstances were much improved by the early 20th Century and dreadnought warships equipped with refrigeration systems made frequent port calls to replenish fresh food supplies. “AP” has provided us with a prop pack of finely detailed and textured provisions to be loaded aboard your ships from the docks. They come in a variety of cases, boxes, and crates in a wide range of colours that could represent apples, potatoes, beans, cheese, boxed meats, etc, etc. And he has thoughtfully provided a selection of sailors to help move them around. These could also be used around trucking terminals, for truck deliveries to supermarkets, or to unload from trains into your warehouses. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
88 Downloads
VESTAL CLASS Repair Ship USS Vestal - 1908 12,585 tons – 142m (465 ft) length – 18.3m (60 ft) beam – 7.9m (26 ft) draft – 16 knots –4x76.2mm (3-in) guns -- compliment: 35 officers and 748 enlisted. The USS Vestal was commissioned into service in 1908 as a fleet collier (Prometheus Class), but was taken out of service in 1912, overhauled, converted, and recommissioned in 1913 as a fleet repair ship. Many navies had various auxiliary support ships lying about their harbours – accommodation ships, depot ships for destroyers, colliers, depot ships for submarines – and usually one or more repair ships of various types. The United States, unlike Great Britain, did not have numerous colonial ports and coaling stations where repair facilities would be available, and the problem was particularly troubling in the vast reaches of the Pacific. Since repairs could not be preformed in Guam or the Philippines, a fleet would have to be maintained on the voyage out, while operating in the area, and on the return voyage to the West Coast. Consequently, the US Navy practically invented the concept of “Fleet Trains”. Like supply trains for a marching army, the Fleet Trains would sail with the warships and carry supplies, ammunition, fuel, and the necessary repair facilities across the wide Pacific. Vestal was capable of preforming blacksmith work, boiler repair, carpentry, coppersmithing, electrical work, foundry work, pipe-fitting, plating and sheet metal work, welding, and repair of optical instruments and mechanical components. Vestal was anchored astern of the USS Arizona on 7 December 1941. She was damaged, but survived the war years to anchor among the battle fleet for Japan’s surrender in Tokyo Bay in 1945. Along the way, she earned two Battle Stars for action against the enemy. After 38 years of active sea service, Vestal was stricken from the Naval Register in 1946 and sold for scrap in 1950. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 3 Reviews
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- collier
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Version 1.1
109 Downloads
PROTEUS CLASS Colliers Proteus, Jupiter, and Nereus – 1913 – Cyclops 1917 19,360 tons – 159m (542ft) length – 19m (65ft) beam – 8.4m (28ft) draft – 16 knots – 4x4-inch guns -- compliment: 16 officers and 220 enlisted. Capacity: 8,100 tons coal normal – 11,000 tons maximum overload. After the cruise of the Great White Fleet (1907 to 1909), the United States Navy understood it would be impossible to rely upon foreign or commercially leased colliers during wartime conditions. Congress had always been reluctant to appropriate funds to build colliers due to their belief the fleet was meant to defend American shores – not to go swanning about on overseas duties. But the Navy was persistent, and between 1913 and 1917, four Proteus Class (sometimes referred to as Jupiter Class) colliers were designed and built. They were state-of-the-art for their day and could handle two ships (one on either beam) with a streamlined system of booms and winches for maximum speed and efficiency. Their length and narrow beam, with the forest of “Kingston posts” and cargo booms, made them unique among colliers. USS Jupiter was converted into the experimental aircraft carrier USS Langley in 1920, and was lost to Japanese air attack off Java in 1942. USS Cyclops was lost without a trace in 1918 -- both USS Proteus and Nereus were lost in 1941 – also without a trace. And all three were lost on the same shipping lane -- in the vicinity of the Bermuda Triangle. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
319 Downloads
Specs: The file contains an 1x4 lot (MMP friendly). Lot editor: AGC_SS_Pirate_1750_V01_S1_90 Ubication: Water transportation Icon: Includes Maxisnite and Darknite (Choose just one). Dependencies: No Scale of the models: 100% on all axes (Real World Scale). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me. -
Version 1.0.0
415 Downloads
History: Wikipedia Specs: The file contains an 1x7 lot (MMP friendly). It also includes a lot that includes the ship wake. It should be placed next to the ship. Lot editor: AGC_Destroyers_USS_Fletcher_1942_V100_V01_90 AGC_Destroyers_USS_Fletcher_1942_W_V100_V01_90 Ubication: Water transportation Icon: Wake icon: Includes Maxisnite and Darknite (Choose just one). Dependencies: No Scale of the models: 100% on all axes (Real World Scale). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me. -
Version 1.0.0
102 Downloads
Ammunition Pack 03 - Lighters This is the third ammunition prop pack in the series (so far) and it deals with ammunition carried in lighters. At the turn of the last century, ammunition could have been shipped into your naval base by one of two methods -- via the railroad, or by sea. Most German naval bases on the North Sea were surrounded by shallow water and could only be reached by dredged deep-water channels, so large cargo steamers were rarely used. And though the Imperial German Army had first call on rail priorities, the navy preferred to rely upon coastal shipping. Tugboats pulling lighters loaded with cargo were ideally suited to working the inshore shallows. “AP” has provided you with a variety of lighters loaded with ammunition and powder for the guns of the fleet. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
131 Downloads
Officers It is fair to say any navy is only as good as their ships – and the men that sail them. And it is equally true to say a navy is only as good as the men that lead it. A small, but efficient navy can go on to victory – while a large, but poorly led navy can go down in defeat. That is, of course, a rather “broad” statement – but the Royal Navy and the Kaiserliche Marine were no exception to this dictum. And the crews in both navies were obvious products of the society in which they existed. The Royal Navy of the late Victorian and Edwardian Era was an institution undergoing enormous technological changes at the same time science was forcing social changes as well. It must be remembered the crew of a large capital ship was, quite literally, a microcosm of the society that created it. While the Royal Navy officer corps was largely composed of the well-to-do and minor nobility (the snobbish “public schools” – Eaton and Harrow, etc,) -- it was not uncommon to find a ship’s captain and even more senior officers ennobled as Dukes, Earls, or Barons. But the coming of technology forced an ever increasing rise in the importance of the “engineer” officer. This gradually forced the upper ranks in the navy to include the “below decks” officers in their social groupings. This transformation also applied to “specialist officers” – schooled experts in gunnery, wireless communications, and torpedoes. The Kaiserliche Marine of the Wilhelmine Era (approximately 1880 – 1918) was also undergoing many of the scientific changes brought on by steam power and big guns. But the Germans embraced the advance of technology as a means to an end, rather than a social shift. If possible, Wilhelmine society was even more rigid and class structured than the British. It was quite common to find even a torpedo boat captain with the noble “von” attached to his name. The German (Prussian) class structure was deeply ingrained in the officer corps, but their logical approach to shipboard life allowed them to tightly integrate the engineering and specialist officers while strictly maintaining their social status divisions. This approach worked well up until 1918, when the old social order collapsed. But there is one thing certain – wherever you find a large body of enlisted men (Army or Navy) – you will find an officer keeping a watchful eye to make sure they are on the job and not sitting on their “duff”. “AP” has created a small Officer Prop Pack to make sure your “Sim-sailors” are properly supervised. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
309 Downloads
History: Wikipedia Specs: The file contains an 2x12 lot. You can plop in the water or on the ground (You can also use MMP under or around the model). Lot editor: AGC_Cruisers_UKN_ Ubication: Water transportation Icon: No nightlights Dependencies: No Scale of the models: 100% on all axes (Real World Scale). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me. -
Version 1.0.0
146 Downloads
Sailors “Life in the Navy is mighty fine…” or so the song goes. But life in the Edwardian Era navy – British or German – was not exactly a walk in the park. The North Sea, known as one of Earth’s smaller seas, can be a surprisingly inhospitable place. Cold on those long night watches – even in summer – and cold enough in winter to freeze the spray coming over the bow. Capital ship crews ranged from 900 to 1,200 officers and men, and even these big ships could be quite cramped below decks. The Royal Navy frequently slung hammocks on three levels, while the Germans managed to keep them on two tiers. Officers, of course, had cabins – though they often shared. Messing arrangements for the rank and file were not much better. Usually, communal tables were suspended from the deckhead and lowered on ropes at meal time (like a large swing), while the food was brought from a central galley. The food was not always good, but it was filling. The Royal Navy had better food, mainly because their supply system was effective. In Germany, as the war went on, the home front was unable to provide adequate supplies for the Army or the Navy. Where dining and sleeping arrangements were concerned, both navies were segregated by rank and social class. While the enlisted men came from all walks of life, the officers tended to be drawn from the nobility, or at least, the very rich. In SC4, you can build the breakwaters, the piers, quays, and docks, and even plop the giant cranes to service your fleet of warships. But to really bring your naval base to life – you MUST have a dockyard workforce and SAILORS. “AP” has crafted an entire range of sailors, patterned after the uniforms of the Kaiserliche Marine. Tall leather seaboots, black trousers, and white jumpers with the black “tar-flap” neckerchief tied in a square knot across the chest. Topping it off is the traditional round, “flat-hat”, with a ribbon around the base carrying the ship’s name, tied at the back with the ends dangling down the neck. Of course, both the Royal Navy and the Kaiserliche Marine had summer uniforms – often referred to as “whites”. Dockyard quays are busy places. And everywhere you look, there are swarms of sailors and dock workers – going about a thousand different tasks. “AP” has provided a wide variety of figures and poses that can be suited to any job. This is the first installment of sailors – to be followed by other figures that will bring your dockside scenes to life. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
164 Downloads
SEYDLITZ CLASS Battlecruiser (Panzerkreuzer) Commissioned 1913 24,988 tons – 200.6 m (658 foot) length – 28.5 m (93 foot) beam – 9.3m (30 foot) draft – 27 knots – complement: 43 officers and 1,025 men – 10x28 cm (11-in) guns – 12x15 cm (5,9-in) guns – 12x8.8 (3.5-in) guns – 4x50cm (19.7-in) torpedo tubes – belt armour up to 300mm (11.8 in). SMS Seydlitz was widely regarded as a “lucky” ship – and went down in history as “the ship too tough to die”. She was a product of the political struggle within the Imperial Navy – from Kaiser Wilhelm II down to the serving line officers. Großadmiral von Tirpitz wanted battlecruisers to fight other cruisers. The Kaiser, and many of the line officers, knew the Hochseeflotte would be outnumbered by the Royal Navy – and they wanted the battlecruisers to be strong enough to take their place in the line of battle when required. And – there was the pinch-penny Reichstag to be considered. Consequently, Seydlitz was a compromise in design – but a step in the right direction. Very much similar to the previous Moltke Class, the new battlecruiser had a redesigned and improved machinery plant, a greater displacement than the Moltke Class, and a much improved and increased armour scheme. She is often considered a “Third Generation” German battlecruiser. Much favoured by Vizeadmiral Hipper, she served as flagship Scouting Forces from June 1914 to October 1917, and fought in every major engagement in the North Sea as well as several in the Baltic Sea. At the Battle of Jutland, Seydlitz shared credit with SMS Derfflinger in the sinking of the British battlecruiser HMS Queen Mary. In the same battle, she suffered hits from some 21 large caliber shells, and in an epic struggle against the odds, narrowly made it back to port – becoming “the ship too tough to die”. Seydlitz survived the war – only to be scuttled by her crew in 1919 at Scapa Flow. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 3 Reviews
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Version 1.0.0
183 Downloads
Ammunition Pack 01 Every warship must have ammunition – and it seemed only logical that we should include various forms of ammunition handling for the fleet. There were, of course, several types of heavy guns used by the Imperial German Navy, but for the sake of simplicity, we have chosen to represent ammunition for the German main battery guns, the 11-inch high velocity SK-L/50 -- and the secondary battery guns, the 5.9-inch SK-L/45. The 11-inch rifle (gun) was capable of firing a 670-lb armour-piercing shell out to a maximum range of 22,300 yards at the rate of three rounds per minute. The 11-inch gun chambered a 52.9-lb, silk-bagged, powder charge directly behind the projectile (the fore-charge) -- followed by a 165.3-lb main charge in a brass case. Whereas most navies had adopted multiple silk bags for their propellant charges, the Germans developed the brass cased charge for the bulk of the cordite powder – brass cases were safer because they rarely burned and NEVER exploded. The 5.9-inch secondary battery guns could fire a 112-lb armour-piercing shell out to a range of 18,400 yards at the rate of five rounds per minute. When chambered, the projectile was followed by a single 31-lb silk-bagged powder charge. In this first ammunition prop pack, “AP” has provided you with a variety of 11-inch armour-piercing shells, white 5.9-inch shells on a rack, torpedoes, bagged powder charges, a rack of brass cartridge cases, and depth charges. We have provided several pictures to give you some ideas on how to use them. These will add realism and authentic detail to your naval bases. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
187 Downloads
MOLTKE CLASS Battlecruisers (Panzerkreuzer) Moltke 1911 and Goeben 1912 22,979 tons – 186.6m (612 foot) length – 29.4m (96 foot) beam – 9.2m (30 foot) draft – 27.5 knots – complement: 43 officers and 1,010 men – 10x 28cm (11-inch) guns – 12x 15cm (5.9-inch) guns – 12x 8.8cm (3.5-inch) guns – 4x50cm (19.7-inch) torpedo tubes – belt armour up to 280mm (11 inches). Moltke was the lead ship of the “second generation” Moltke Class Imperial battlecruisers. Her design was a considerable improvement in armament, armour, and internal subdivision over the preceding Von der Tann Class – and she was widely considered to be far superior to her rival British Indefatigable Class battlecruisers. She served in all the engagements in the North Sea as well as a few in the Baltic Sea, was damaged by gunfire on several occasions, and torpedoed twice by British submarines. A less sturdy warship would have succumbed to the torpedoes, but she survived the war – only to be scuttled by her crew in 1919 at Scapa Flow. Her sister ship, SMS Goeben, was built as an identical twin, and went on to great fame in the Mediterranean in 1914. Turned over to the Turkish Navy early in WW I, Goeben eventually served in the NATO naval forces, and survived as the last German battlecruiser afloat until 1973, when she was sold to the breakers. For full details and an operational history of both ships, see Chapters 17, 18, and 19, of the “CJ” IMPERIAL DOCKYARDS: CUXHAVEN. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 4 Comments
- 5 Reviews
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Version 1.0.0
194 Downloads
Deep Sea Salvage Tugs Langeoog and Spiekeroog Deep sea salvage tugs are considerably larger than other tugboats and have far more powerful engines. They are usually equipped with heavy-duty towing tackle, high-capacity pumps, lifting booms, fire-fighting hoses and equipment, diving rig, riveting gear, shoring timber, and even steel plates for patching. They are especially adept at towing damaged ships and pulling grounded ships back into deep water. The Langeoog Class salvage tugs were based closely upon the SS Foundation Franklin. Launched in 1918, she started life as the Royal Navy tug “Frisky”, and with the war over she was sold as surplus, which led to a much traveled and varied career. By 1930 she had been sold to Foundation Maritime in Canada, where she was refitted for deep sea salvage work and based out of Halifax, Nova Scotia. She was one of the most successful of her type and carried out many daring and difficult rescues on the stormy North Atlantic. When other ships would not dare to leave harbor, Foundation Franklin would steam into the teeth of a monster storm, get a hawser on the stricken vessel, and tow into port what would otherwise have been a doomed merchant vessel and crew. She was legendary in her day, and in 1948 saved the SS Arosa in a hurricane so violent, it damaged “Franklin” beyond repair – and she was scrapped in 1949. Her exploits were immortalized in Farley Mowat’s 1958 book “The Grey Seas Under”. It’s still in print and makes a very good read. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
187 Downloads
SEAGOING TUGBOATS Nordwind and Passat The tugs Nordwind and Passat are categorized as “seagoing” tugs, and ours come from a “mixed” background. Nordwind is patterned closely upon a design commissioned by the Hamburg-Amerika Steamship Line. As the transatlantic immigrant trade grew in volume, Hamburg-Amerika became the chief carrier – which eventually resulted in ocean liners of ever-increasing size. They soon realized the available tugboats simply didn’t have the horsepower to shove around enormous passenger liners, and Hamburg-Amerika commissioned the design of a larger and more powerful tug. Kaiser Wilhelm II was close friends with the Director of the steamship line (Albert Ballin) and thought the tugs would be ideal for handling dreadnoughts. An unknown number of tugs were eventually built by Ballin and leased to the Kaiserliche Marine. The Passat is a more modern and more powerful version of the Nordwind, with an enclosed wheelhouse, even more powerful engines, higher freeboard to improve sea-keeping qualities, and beefed-up winch capacity. The actual appearance of the Passat tugs was arrived at by using “pieces” of several tugs from the late 1920’s to the early 1940’s. Seagoing tugs were capable of dealing with the largest ships and enormous barge tows on the open sea, but for especially difficult jobs or very long-haul jobs, a salvage tug was usually hired. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
212 Downloads
PROMETHEUS CLASS Collier USS Erie: Commissioned 1907 – 12,585 tons – length 142m (465 ft) – beam 18.3m (60 ft) – draft 8m (26 ft) – 16 knots From the turn of the last century, battle fleets the world over were powered by coal-fired boilers. Without ample supplies of coal, they would have been useless. Each nation’s fleet relied upon transport ships (colliers) to haul coal to coaling stations, or directly to the ships at sea. Great Britain, and to a lesser extent France, had numerous colonial possessions providing a complete round-the-world chain of coaling stations. Other nations had to use civilian commercial colliers. The US Navy considered it a strategic weakness to rely on civilian colliers or “leased” colliers from foreign nations. Unfortunately the US Congress was loath to pay for coaling vessels. Consequently, the Navy collier fleet consisted of a few purpose-built ships (the Proteus Class) and numerous merchant ships that were purchased as colliers, converted into colliers, or – rarely – built as a collier. These were loosely grouped as the Prometheus Class and followed no particular design pattern. USS Erie (Fleet Collier No.1) provided us with a basic design incorporating all the modern systems, a streamlined hull form, and pleasing lines for our model. She was laid down in 1907 and was converted to a repair ship in 1913 and renamed USS Vestal. She served through both World Wars, survived the 1941 attack on Pearl Harbor, and was scrapped in 1950. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
170 Downloads
BLÜCHER CLASS Armoured Cruiser SMS Blücher (1909) Displacement 15,842 tons – 161.8m (530 ft) in length – speed 25.4 knots – range 6,600 nautical miles – crew 41 officer, 812 enlisted men – 12x 21cm (8.3-in) guns – 8x 15cm (5.9-in) guns – 16x 8.8cm (3.5-in) guns – 4x 45cm (17.7-in) torpedo tubes – turret armour 18.5cm (7.3 in) – belt armour 19cm (7.5 in) – casemate armour 14cm (5.5 in) -- protective armoured deck 9cm (3.4 in). Technically speaking, SMS Blücher was designated as an armoured cruiser – but she was, in fact, the ship that bridged the gap between the armoured cruiser and the battlecruiser in the Imperial German Navy. She was specifically designed as a response to the new armoured cruisers known to be building in secret in Great Britain. Unfortunately, when the British cruisers were unveiled to the public – they turned out to be the revolutionary new concept of the battlecruiser. Though well-armoured, SMS Blücher was too slow, and her guns were too small to deal with the British threat – but she led directly to the introduction of the battlecruiser into the Imperial Navy. For full details of her design, construction, and operational service -- see “Imperial Dockyards Cuxhaven: Chapters 11, 12, and 13.” How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
190 Downloads
SCHARNHORST CLASS Armoured Cruisers SMS Scharnhorst (1907) SMS Gneisenau (1908) Displacement 12,985 tons – 144m (475 ft) in length – speed 22.7 knots – range 4,800 nautical miles – crew 52 officer, 788 enlisted men – 8x 21cm (8.3-in) guns – 6x 15cm (5.9-in) guns – 18x 8.8cm (3.5-in) guns – 4x 45cm (18-in) torpedo tubes – turret armour 18.5cm (7.3 in) – belt armour 15cm (5.9 in) -- protective armoured deck 6cm (2.4 in). The Scharnhorst Class ships were the last armoured cruisers built for the Kaiserliche Marine. As such, they represented a considerable increase in combat power over the previous Roon Class. The new cruisers were specifically designed to be powerful enough to join the Hochseeflotte’s battle line if the need arose, and the German designers had provided increases in speed, armour, and firepower to ensure they would be superior to existing British armoured cruisers. As the pinnacle of an evolutionary process begun with the Victoria Louise Class protected cruisers, they are widely considered to be among the best of their kind. They are certainly among the most handsome armoured cruisers ever built. For details of their design and construction, see “Imperial Dockyards Cuxhaven: Chapter 07” – and Chapters 08 & 09 for their operational and wartime service. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!

