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"Metzú, land of opportunities" Last year, the Government approved a new program called "Viendo Mi País" ("Watching My Nation"). This initiative promotes tourism and new bussiness opportunities for Metzú Republic. This will be done expanding the budget for infraestructure (transport, buildings, subsidies, principally), by the Government. It will involve an important loan from private funds, with low taxes. By this gazette, our readers can learn more about Metzú Republic, visit our cities, look our landscapes, our Life's Style. 1.1 Entering Metzú Republic Capital City (and largest city): Yuti (205.449) Most populated citites: Yuti, Punta Retolk, Krupó, Wainor, Luquenz Language: Spanish, English (unofficial) Religion: 60% Catholicism, 30% Non-religious, 10% Others Denomyn: metzuanuan, metzuano. Government: Federal Presidential Independence: from Spain, 1899 Population: 1.002.445 (2026) (+13,12% compared to 2024) HDI: 0,798 (2025) Currency: (M$) Peso Metzuano Metzú, República de Metzú (Official) or Metzú Republic is an island nation in the Pacific Ocean. Metzú is situated some 900 kilometres east of Australia. Has high-income economy and has one of the best standards of living in Oceania. Is the only nation with Spanish as official language in Oceania. 1.2 Population Largests cities: Yuti Retolk Krupó Wainor Luquenz San Juan de la Bahía Main metropolitan areas: 1° Distrito Federal [includes Xá] (239.205), 2° Cañuelas-Polois (141.992), 3° Great Punta Retolk (130.100), 4° Great Krupó (70.357) 5° Great Wainor (58.350), , 6° Great Luquenz (44.733) Smallest cities: Maratazzo Marioca Cabo Lao Wainós Altos de Wer and Puerto de Lazaretto 1.2.1 Other Censuses: Metzú Republic population 2017 - 546.488 pop. / 2020 - 656.962 pop. (+20,2% compared to 2017) / 2021 - 797.486 pop. (+17.62% compared to 2020) / 2024 - 870.983 pop. (+8,43% compared to 2021) (+37,25% compared to 2017) 2.1 Economy His main economical activities are Commercial Services, Tourism and Manufactured Industry. Last year there were a high increase of commercial demand, with investments of China, principally. 2.1.1 Tourism In Metzú, one of his main economical activities is tourism. Cities like Xá, Jalai, Bahía Azul and Wer are great importance, economically. You can travel to Metzú by airplane and cruise ships. 2.2 Transport 2.2.1 Air National Airline: Líneas Aéreas de Metzú Available Airports: 4 Most important airport: Nueva República International Airport (Xá City) Conections to: Australia (Sidney and Melbourne by Qantas, Líneas Aéreas de Metzú LAM). New Zealand (Auckland and Wellington by Air New Zealand, Líneas Aéreas de Metzú LAM). China (Beijing and Shanghái by Air China). Japan (Tokyo by Líneas Aéreas de Metzú LAM). Argentina (Buenos Aires by Aerolíneas Argentinas, Líneas Aéreas de Metzú LAM). Spain (Madrid and Barcelona by Iberia, Líneas Aéreas de Metzú LAM). Honk Kong (by Líneas Aéreas de Metzú LAM) South Africa (Johannesburg by South African Airways, Líneas Aéreas de Metzú LAM). and others... 2.2.2 Sea Available Seaports: 5 Most Important seaport: Yuti International Seaport (Yuti City) 2.2.3 Others Metro: Supplied area: Yuti, Xá, Villa Hermosa Passengers: 270.000 Metro lines: 1 Highways / Routes: 3.1 Culture Metzú has a very strong spanish influence. His foods, traditions and music. Metzú has an important latin influence too (from Argentina, principally). Sports like football are very popular here. 3.1.1 Name of Country The name of "Metzú" comes from "Mensú", word referred to the rural worker of the jungle. The "Mensú" inhabits Paraguay and north Argentina. The first colonzers came with a lot of people of this zones to work fields. The name is in honor of them. We hope you visit our cities, See you on the next article, Stranger. Boletín Oficial de la República de Metzú Editorial del Estado S.E Av. Principal 774 Piso 5° Oficina 2 - Ciudad de Yuti www.metzu.gov.mtz/turismo
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Hi everyone, My name is Emmanuel Katto, and I’m thrilled to join this community! I’ve been an avid fan of city-building games for many years, and SimCity has always held a special place in my heart. I’m eager to contribute, share ideas, and collaborate with fellow city planning enthusiasts. I look forward to exchanging tips, showcasing my projects, and getting inspired by all of your incredible creations! Feel free to reach out. Best, Emmanuel Katto
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Hello im new here. Just wanted to introduce myself here. I havent been on the site before but it seems necessary to sign up. Its a nice website, in my opinion.Anyways just wanted to ask the community if anyone was uploading a large gb type of custom mod folders wioth everything installed ? i know im being greedy for my introduction buts in my blood. ha. Have great day.
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It's time now, that I have a little time, and in my 11th year on this Exchange (I "became age 10" last year at the end ofNovember), that I'll try my hands on a city journal. Some impressive stuff has been going on here, and I'll try my best to keep up with the quality, although it's difficult... First of all, let's have a look at the region in its pure, virginal state. I'm playing on an enlarged version of the good old Timbuktu, I downloaded it several years ago and can't remember anymore where . This is the region map (I already modified one city to the north-east, I couldn't find a completely untouched version anymore): I should note that I've already been playing on this region for many years, but I never had time to make a city journal. Recently, however, certain circumstances we are all suffering from (stupid COVID) gave me a little more time. I should also note that this map comes in 7x7 large city tiles, so it's easy to plan, and I'm giving every city coordinates - more about that below. Unfortunately, as I already reported here, a really stupid mistake on my part messed me up, so I now either have to fix it or completely start over my region. What happened, in short: I accidentally deleted an important resource file for growable buildings while I've already grown a good amount of them. Thus, I can't play anymore until I fix this. I've been able to fix the lost files, but since I don't have a clue about the stats of the building files associated with the lots, I can only guess if I did it the right way. This table shows how many cities have been affected (this means there are already some lots pointing to the lost and now restored building exemplar files) and how strong. I made this table to help myself making a decision whether to try to fix a city and risk mesing up a few pollution values, or just restarting it. The two cities with underlined names need to be restarted anyway; they have been the only cities saved in the state and thus have "ghost residents" everywhere. Conveniently, this table also shows the coordinates and the names of the cities. The next picture is a region overview of how Maxiland looked after years of development, and just after the mistake I made has been found out. It should be noted that I terraformed many city tiles, but the region itself should be recognizable. Now a few words about my playing style: I'm unfortunately horribly lazy when it comes to making detailed scenes - especially with MMP's. I've been struck with the nasty double-click bug that some users already reported. I can work around it by pressing the left mouse button while simultaneously holding the right mouse button pressed, but it's tedious. Besides - I'm simply lazy. I don't like in-game water. It's always at the same level. I like valleys because they make up some challenges. I'm using ploppable water wherever I can, and create my bridges by altering the sea level with Reader, or by using viaducts, and sometimes ploppable fake bridges. If you see some new lot you've never seen before, this most likely means that I created and never share it. Some are pretty specific, so I never shared them. I'm trying to give every area of my CJ a bit of a unique style and look so not everything looks the same. I don't know much about photo editing. And I suck at making graphics of all kind. I'll try to stay somewhat realistic, but I'm not willing to sacrifice an entire large city tile to make an airport. All city and village names are in German. Just wanted to try that. Of course, I write everything else in English. Also, sometimes, I'll put more than one settlement on a city tile - after all, these are only large city tiles, and very few large cities are planned. Next time: We'll start at B7 Michaelshaven, one of the cities I need to wipe out, anyway. I'll start there because I want to know if it's worth the hassle wiping out and starting from scratch.
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Hi everyone, I am NOT a new user although I am pretty sure most of the people here don't know about me. But I joined this forum in about 2007 (I was playing a pirate copy at that time), then I has been busy on other things. I hasn't been playing SC4 very often, actually I stopped for a while after I upgraded my PC. However since I bought the steam version, it is very easy to get it back on to my computer. This is what happened recently. However, since I have been left from the game so long, I need to research to gain my memory back and find all the modern mods I would need. This bought me back to this forum. I am so glad to see there is even a serial of video tutorial created just last year, and the mod creators are still productive! Now I will talk about my experience of the game. I am an expert of neighbor deals. My main cities does not have power plants, water pumps or garbage facilities, they are all handle with my neighbor cities (namely, they are "resource" cities). I never need to worry about budget because I earn too much from neighbor deals (I usually earn more than $10,000 in the first month in game, and later on that can easily reach $20,000,000). If anyone want to know how I achieve this, let me know, I will be happy to share my experience) I was not so good at layout design, and usually struggle with traffic problems. That's the area that I need help with. To build my ultimate "resource" city, I need to unlock the hydrogen power plant. I don't care about the monthly cost or building cost because I am rich; but this one have the highest power output/area ratio therefore I can build a city full of it and so it can serve my whole region. Unfortunately in a new region this is too far away to reach. Instead, I end up achieve this by UDI. Even this is not easy because I have to unlock Area 51 and it takes a lot of effect. Also, I prefer to build my cities that can be easily join together - that is, a limited set of city terrain that will be able to combine any two of them without "reciliate" the border. That's all for my "first" post (it should not be the first, but my old posts long ago are lost - I couldn't find them any more).
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Hello there, it's always hard to introduce ourselves but let me try not to fail at this exercise I'm 35 (gosh already...) and I play PC sim games as far as remember. I tried a lot of them from ancient time (Railroad tycoon, SimCity, Populous, The Settlers, ...). I've never stopped playing them for a long and it is always an oasis of relaxing time in our fast-as-lightning nowaday lives. I would not say I'm dedicated to them but I love them enough to turn my career as a game developper in order to create one (sounds crazy isn't it ?). Simulation games and especially city builders are good ways for me to train my creative imagination and try to optimize a situation under constraints. Building, destroying, building again, destroying again, rebuilding again is never boring I think. Realistic graphics doesn't matter to me, the content and the algorythms are the keys for a good sim and therefor a fun time. My best choice if I could bring only one to a desert island ? Definitely SC3000. I was looking for an active city building community and to be honest in french (nobody's perfect) to discuss, listen and learn from urban plannign expert / experienced city builder elders. 'cause I want to increase my city sim knowledge. But I did not match with the one I found. So I switched my brain in english and... It seems I'll find some good sutff and stories, passionate and kind people here. If you read until that step, you're certainly part of the last category ! Cheers from France (yes, that explain mispelling and errors ^^)
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Hello guys, I´m new here and I´m not sure if i´m understanding how it works in general, and less where I should post this topic. I´m gonna introduce myself and my question, so I think is the right forum to do it. If I'm wrong, just let me know and I'll put this topic in the correct forum/ My name is Oscar and I'm a World History teacher in Kyrgyzstan. I'm quite noob in city builders, so I arrived here to learn about this amazing community, I saw some of the modelings and they are incredible. So, I arrived here because I'm trying to settle a cool project for my students but I don't know how to do it. My problem with the kyrgyz students is that their culture sometime is quite far from the World History and they feel disconnected to that kind of matters. My idea is create a project where the student will build a new city/state somewhere in the world and this city will survive through the history interacting with all the events. The main goal of the students is create the wealthiest city of the world (or at least of the class). They will win money to spend in new buildings and grow, if they participate during the lessons, if they do the homework, doing good exams, etc. They will interact with the empires and kingdoms, deciding if they want to fight, be friends, or pay tribute. Well, the main problem of this project is that I don't know how I can create a city for them and they can see their progres and feel accomplished. I tried to use Blender and 3D animation, but I'm really bad on it and I don't have enough time to learn it. So I was thinking in some city builder with a big community where I can get mods of different buildings from different ages and culures. Because that's the point, if the city is in Egypt, India, China or Europe, the Architectonic style should be different too. I don't have thousands of dollars to spend trying different games, so maybe you know a good solution for that. For this yeat I'll need only the Classical Era: Summeria, Greeks, Egypt, China, Rome, etc. but if you need any game or easy tool to do that I'd really appreciate. I think with this ways the students will learn a lot and enjoying the process. Thanks if you read till here, I hope I express myself properly, and thanks for any kind of advice, Oscar
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Hello All, I hope everyone is in good health and staying safe, given all the craziness happening around. I'm from London, and have just returned to Simtropolis and SimCity 4 after a loooong time. I bought SC4 on release day in Copenhagen, Denmark as well as Rush Hour expansion pack in London. I can remember how excited I was, but this was a time before I found Simtropolis. I had started playing the game on a PC laptop, but being, at the time, such a demanding game specification-wise, I promised myself that I would return to it with a better computer. Then came the Mac and I 'switched' and never really got back to it. I did try out playing on the Mac with Aspyr's port but it sucked (Night Mode bug) and never really being able to get mods and customisation working on the Mac (which I never had tried before) I looked on the CJ of members here produce such beauty. Occasionally, some moments of desire of playing this beautiful game did came back and I tried again on the Mac, but without much enthusiasm. So with time now, I have returned. I have a PC laptop now that should be perfect specs-wise, and with no hindrances, I am ready to start afresh. Knowing nothing, other than that I need to download the NAM mod, I am well away reading through the tutorials here. Can't wait to learn more and start playing. Love the region playing, which I don't understand why the new SimCity did not include or what happened. Will Wright?
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Hello everyone, my name is Wolf and I'm from Hamburg/Germany. I played SimCity several years ago. Now I am a pensioner and use SC not really as a game but as a builder. I joined the group because I hope to find some suggestions or interesting files that I can use. Also, have fun with SC and have a nice day. Greeting wolf
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Hi everyone, I was a member from a long while back and used to frequent around Simtropolis, Sc4 devotion, Simpeg, and a few other places. I've now decided to return to re-visit my love for SimCity. I was particularly invested with the realistic airports, waterfront mods and lots as well as the CAM mod. With that said, I have recently bought a vanilla version of SimCity 4 on Steam and would like to inquire if anyone has any advice on how to get started again. Dependencies that need to be downloaded, or must-have game mods, etc. I've already downloaded the NAM and CAM mods again but thats about it. Any feedback is greatly appreciated.
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Hi I've been lurking for a while I like SimCity 4 . I first played SimCity 2000 in elementary school on a macintosh that looked just like this one And i later found SimCity 4 Deluxe in a book order catalogue so I got it and loved it. so Now I play it again 10 years after because i was listening to this on youtube So ive been playing it again since then.
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Introduction - What is this all about?
MandelSoft posted a City Journal entry in Telegraph Road - Natural Growth
"A long time ago came a man on a track Walking thirty miles with a sack on his back And he put down his load where he thought it was the best He made a home in the wilderness He built a cabin and a winter store And he ploughed up the ground by the cold lake shore And the other travellers came walking down the track And they never went further, no, they never went back Then came the churches, then came the schools Then came the lawyers, then came the rules Then came the trains and the trucks with their load And the dirty old track was the Telegraph Road" - Telegraph Road, Dire Straits _________________________________________________________________________ Welcome to Telegraph Road, a City Journal that will play by the rules of Natural Growth. A city with an ongoing story and history as it grows. You're obviously familiar with most people play Cities:Skylines; they have a plan how they want to build their city and they are in control of everything. They oversee their cities in every way. But does this happen in real life? Not really. This is where Natural Growth comes in. Instead of seeing it all, you'll look at your city from different perspectives and place yourself in the shoes of project managers, entrepeneurs and citizens. This is an imperfect, but a pretty interesting approach to build a city. I've never done this before, as I used to build pretty well planned in SimCity 4 and Cities:Skylines. But I'm not afraid to take a challenge. But how does it work? Let me explain... _________________________________________________________________________ How does it work? The major inspiration for this CJ comes from the Natural Growth playing style, as described by CSGdesign. However, a different game plays by different rules, but basically, the playing style will be the following: Plan small and only on the short term. You need to think from the perspective of all actors. You will be looking at this from a low-level perspective. Sure, you can plan an estate in the hills because it offers a nice view or avoid a forest because the national government designated the area as a protected area. But you don't lay out entire districts according to a strict plan or entire infrastructure complexes. Want to build a highway? You'll have to evaluate each and every interchange you're going to build and you probably won't end up building the entire thing at once, but in parts. You're on a budget Governing is deciding how to divide limited resources. And money is an important limited resource. You can only build what you can afford. The cashflow, as well as the city's available budget needs to be evaluated for every decision and will be a limiting factor for every choice and you can't get everything you wish for. Don't think as a mayor. Think as a project developer You may want a lot, but at the end of the day, someone has to build it. And since budget plays a role, they will decide what's the most cost-effective measure. After all, you can only spend your money once and your contractors still need to get a profit out of it. Everything takes time to build Need a hospital or fire station immediately? Tough luck. It will take a year to build one of those. Build a highway? That will take a few years before it's done. Decisions don't take immediate effect and will take time to complete. So you do need to plan ahead a bit and see problems coming, because otherwise it may be too late to take countermeasures. Supply and demand The main driving factor of growth is demand. You only build things when there is a demand for it and don't build more than you need. If you can avoid over-capacity to save money, do it. Don't build for instance a wide bridge over a river because "it might be useful in the future". You build based on the demand you have now. Everything begins small and it will grow bigger and more advanced as time goes on. This will also mean that some necessary upgrades will only happen when the demand grows high enough, or they even may be long overdue. It's not paradise Be prepared to face the fact you can't serve all citizens at the highest live standards. The city may grow faster than you can build facilities. After all, you have your budget and your priorities. There will be poor, uneducated as well as rich people in your city. All decisons influence the people who live there, and they will influence the city's decisions Some decisions will make their lives better. They will encourage that. But don't forget that even buildings that make people's lives better may not be great to have in your back yard. NIMBY will play a great role here; citizens have a voice and they may take legal action to block certain plans from the city council. This is a democracy, not an authoritatian regime Play slow and small Each update only covers one game year. This means that there will probably not much progression in each update. But this leaves enough time to make decisions for each year and get all parties involved in the process. I'm planning to do one year a week, but I can't guarantee there will be an update every week This set of rules will require a slow and patient gameplay. But it offers some great opportunities: The slow pacing offers a great opportunity to tell a story about the city. Not only the city will grow in each update, but so does its history. The end result is a complete mystery for all parties involved. Since we can only look a few years ahead, we have no idea how the city will evolve in the long term. Past mistakes may be a huge pain in the ass later on, or maybe the development takes an unexpected turn. It's all a surprise! Don't you like surprises? Perfection is boring. The most interesting characters in stories are the ones with identifyable flaws. So why not having a city with flaws? I think it's going to be interesting when things actually go wrong or something unexpected happens. Who knows, maybe someone comes with a good idea that changes everything. Surprise me! You, the reader, can also join in and play a role of a citizen or project manager in this city, voicing your opinion about decisions. With enough comments, we can make this CJ interactive. The role-play could give some weight to certain decisions and that's great material to make this city feel more alive! And who knows, maybe a street in the city will be named after you. So come in and join the fun! So now that we've set the rules, let's have a look at where all of this takes place: _________________________________________________________________________ Welcome to Nordale! Nordale is a remote small town somewhere along the east coast of North America. The town is surrounded by forests and mountains in the north, and the Atlantic Ocean in the south. The town is located near the mouth of a river. In brief, you can say, the city is in an idyllic location. The map I used is a modified version of the excellent looking Aurora Borealis map by Colorax257. I massively downgraded the main infrastructure on the map to one dirt road from east to west. After all, we have to start small. I've prepared a small town here as a starting poing of our development... Our story starts in July 1932. From this point, the Natural Growth rules will apply, so this is where the real fun starts. So, what do we have? There are 750 people living in this town right now. The main road leading out of the town, highway 42, is just a dirt road. There's no funding yet to upgrade to an asphalted road, as the town can't afford its maintenance. There is a railway next to the town, but trains won't stop here, as there is no station yet. There are some basic facilities for the citizens. There is a small police station and fire station, as well as a elementary school, a clinic and a graveyard. The water supply is plentyful, though dirty water is... well... just dumped out in the open. There are no funds yet for proper water treatment. There is a small gas power plant. It can barely keep up with the demand, so it may require some new facilities to be built here... There is a waste dump present with plenty of space. In the town center, there is a church. The people in this town hold this place very dear and people gather around here weekly on Sundays. The church is at this point over 75 years old. There's plenty of demand for new homes and some demand for new commecial activities. The current budget of the city is $12 500, with a weekly income of around $400 And just to wrap it up, here are some areal shots to get an idea of the current geography The stage has been set. Let's see where it will take us next time.So, what do you think we should do? Any suggestions are welcome. Take a seat in the city council and let your voice be heard! Take care and see you next time! -- Maarten (MandelSoft) -
This is my first attempt at City Journals, so please keep that in mind. Anyway, welcome to Acadia City, Pulnanski! I have been working on this city for 3 months. Here is the city as it is located in the region. It is in the top left corner: And here is a hastily stitched-up picture of the entire city: At the time of writing, Acadia City houses 1,009,618 Sims within the city tile. I know this because it tells me in the region view picture. Acadia City is full of small neighborhoods, each with their own feel. There is a 500 year old borough made up of Maxis Chicago Row Cottages and Bungalows: And High-Rise-Land, which houses 3 out of 4 people in Acadia: A neighborhood full of c.p. Rowhouses, with custom backyards I made myself: A Low Wealth Commercial Service District made of @madhatter106 BATs: Commercial Skyscraper Land: Nice Suburbs to the north: Poor Maxis Chicago neighborhoods: And there we go! The journal is done! Any feedback would be appreciated.
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Hola! Nos encanta de que hayas venido a vernos. Simtropolis es sobre todo un sitio para la gente que ama los juegos de simulación urbana. Tenemos importantes foros para SimCity 4, Cities: Skylines y SimCity (2013), así como algunos otros en la sección de Temas de Jugadores (Gamer Topics). Nuestros miembros son amables, corteses y serviciales, y van de principiantes a gurús técnicos. Los foros son donde discutimos todo tipo de ideas de construcción de ciudades. Si juegas, o creas contenido personalizado (o ambos) tenemos secciones adecuadas para tus necesidades. Si aún no te has hecho una cuenta, ¿por qué no hacerla ahora? También tenemos el SimTropolis EXchange, que es nuestra sección de archivos que contiene (literalmente) miles de archivos para mejorar los juegos básicos. Estos incluyen correcciones de errores, mapas, texturas para cambiar el terreno, lotes (sitios), edificios, accesorios, mods, y más. Estos están disponibles para su descarga tanto por miembros como por invitados. (Aunque los miembros no tienen que ver publicidad) Ahora, por supuesto, tenemos algunas reglas fáciles de respetar que querrás leer en las Reglas Guías del Sitio y en el Código de Conducta de STEX. Asegúrate de revisarlas en detalle porque aplican en toda su fuerza a todo el mundo aquí, sin importar si las leyó o no. De acuerdo. ¿Ya te hiciste una cuenta? ¿No? Esperaré. . . ¡Estupendo! Ahora que ya la tienes, puedes Presentarte Aquí. Así sigue este hilo introductorio: Conceptos básicos del uso del software del foro Visión general de los foros Descripción general de STEX Visión general del Omnibus Puedes hacer clic en los enlaces de arriba o simplemente ir bajando, ya que cada uno está en su propio mensaje independiente en este hilo. Además, si tienes algún problema que crees mejor discutir en privado, no dudes en enviar un mensaje privado a uno de nuestros miembros del Staff. Sugerencia: Mira en el lado derecho de esa página para ver cuál de nosotros ha estado activo recientemente. Eso no garantiza que no acabamos de cerrar sesión 2 segundos después de que revisaste la lista, pero aumenta las probabilidades que obtendrás una respuesta más rápida. Ten en cuenta que, incluso si estamos en línea, no siempre podemos responder de inmediato, ya que podemos estar trabajando en otro tema importante. Espero que encuentres este sitio tan agradable como yo. -@CorinaMarie (traducido por @matias93)
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Hi Everyone! I have been a member here for a number of years but I never formally introduced myself to community, I'd like to meet members here! I am currently in college studying Sociology and just recently turned 21! I have been an avid Simcity player for many years, from 3000 to 4. Never really tried batting, looked way too complicated and difficult for my taste, but I did make some models for google earth when that was a thing. My style of city building ranges from classic american towns to realistic American cities with many rowhomes and old buildings mixed with new. I have one small city journal which was never finished and made occasional forum post, but otherwise I'm unknown lol. I'd like to know what is your playing style in any of the simcity games? Thanks for reading, Coolsim1
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I'm starting a new city: Hartford. I'm using a map of Boston, so there'll be some similarities, though unlike my previous city journal Alexandria (which you can see here) there's no location or history as it relates to the whole country. I'll also be using some of the same names as Alexandria, because they're good names, Brent. In this city journal, I'll be focusing on making Hartford a realistic city, rather than the best city possible, meaning sometimes I'll make a decision I wouldn't normally do. Currently Hartford's at about 28,000 people. Here's some pictures of the initial construction of the city.
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Introduction to the Principauté de Caravella-Guatalaga
Krisman posted a City Journal entry in Principauté de Caravella-Guatalaga
First of all thanks to @rathefalcon @kschmidt @Takingyouthere @TekindusT @Scribosilyn @_Michael @Ln X for the positive comments on the teaser image! Introduction Caravella-Guatalaga, officially the Principality of Caravella-Guatalaga (French: Principauté de Caravella-Guatalaga), is a autonomous region of France and an archipelago composed of four volcanic islands in the North Atlantic Ocean about 1,520 km west of continental Portugal and about 240 km north-west of the Azores. Caravella-Guatalaga has a population of about 142.000, most of them live in the capital city of Port Caravella. In recent years Caravella-Guatalaga has developed a booming tourist industry and has become known as a playground for the rich and famous, due to its laws facilitating tax evasion. In 2014, it was noted about 30% of the population was made up of millionaires, similar to Zürich, Geneva and Monaco. Caravella-Guatalaga is a principality governed under a form of constitutional monarchy, with Prince Phillipe VI as head of state. Although Prince Phillipe VI is a constitutional monarch, he wields immense political power. The House of Caravella have ruled Caravella-Guatalaga, with brief interruptions, since 1617. The official language is French, but English is widely spoken and understood. The region's autonomy was officially recognized by the Français-Caravella Treaty of 1946. Despite Caravella-Guatalaga autonomy and separate foreign policy, its defense is the responsibility of France. However, Caravella-Guatalaga does maintain several military units. Port de Caravella Palais de Caravella, residence of Prince Phillipe VI de Caravella Port de Caravella Place de la Liberté, the central square of Port de Caravella including the Eglise Capitaines (the Church of the Captains) If you like it, let me know!- 5 Comments
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It's been a long time since I've made a CJ, 2 years to be exact. In the mean time I've since become an urban planning student. It feels just right that an urban planning student would play Simcity 4 and maybe start a City Journal too, perhaps. Possibly with an urban/regional planning sort of twist into it, perhaps. To spice things up this CJ is intentionally made up to be as challenging as possible. The mission? Fit 1 million citizens, into a map of 9 large SC4 tiles. Sounds easy, eh? The next proposition is that the city must be built on a map that offers almost no flat land. Well, that should spice things up a bit! There's more to it. The development, must also respect both realism and the environment. This means that I can't just zone development willy nilly or recklessly terraforming the hills, for instance. Like all my previous city journals, this CJ will have an Indonesian flair to it. I also won't mess much with what the game decides to build, artificially manipulating demand or going bezerk with ploppables, simply letting the game simulator do what it does best. Elements of Urban and Regional Planning are going to be present on all updates, as that's the theme of this CJ. The map used is a tightened version of Cleaner475's Prudencia. Originally a map with 16 large tiles (16km * 16km), I've reduced it to a map with 9 large tiles (12km * 12km). This is the map I'm using: Notice how I've named the tiles. I've split the individual city tiles into rows and colums, ie. row A column 3. This should make it easier for the reader to follow, as well as making up for better archiving. The system will carry on to the individual updates which will center both upon individual tiles and cities/suburbs/towns, as my cities are generally not bound to just one city tile. I just suppose the individual tiles are simply administrative subdistricts of a larger city. The city(regency?) itself is called Medang. It's a name lacking in originality and creativity as I once used that name for a previous CJ, but hey, that previous CJ had a similar theme to this so I guess that might work. Looking back at the map, there are some things I'd like to initially plan from a general, regional perspective about the region: 1. The city will have no highway system whatsoever, there just isn't any space present. Besides, highways only serve to split and/or isolate neighborhoods. Therefore, the biggest roads that are going to be used are avenues, with the exception of tile A3 and A1 where I may consider a highway passing there as a connection to places outside the region. 2. With no highway present, the main transportation option are going to be railways. As the city grows larger, I might consider using tram-on-road due to it being very compact and easy to fit onto an already developed city. 3. The flat areas in A2, B2 and B3 are prioritised for industrial development early on, as massive industrial development require flat land. As the region start seeing more I-HT/I-M demand, I might consider adding industrial zones on the slopes, or the valleys of tiles B1, C1, C2 and C3.. Most industrial development however, will be in B3 and A2, with B2 functioning mostly as the commercial center. 4. The CBD itself is going to be located in the center of tile B2. It's very hilly, which makes it very interesting to try build a CBD on. The reasoning behind this is to try keep the central business district away from the polluting industrial complexes, as well as placing it in a location that is central to everything else. 5. There is no way I'm going to build an airport there. As with the norm of urban planning, the plans are not absolute. They may change according to situation(ie. more industrial demand than expected), however. That's all I have for the Introduction right now! Next update will be about tile B3, so stay tuned! =========================================================================================== Like this? Leave a 5 star rating at the top of the page, or just leave a comment in the comment section below if you want to talk things about the CJ itself!.
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001 - Introduction
Cuyahoga posted a City Journal entry in Cuyahoga: The Best County East of the Mississippi
Thanks for clicking on the link! I recently got interested in SimCity 4 again, and I decided to give it another go. In the past, my population cap for my cities was ~100,000 (The name was Austin in case you were wondering. I made a CJ about it five years ago, but all the pictures are gone. Also I was 11 when I made it, so y'know...yeesh. ). I will now try to create a realistic American city, and if any of you know any good mods to help with that, telling me about them would be super. I already know about some of them (NAM and Co., various buildings I have saved, etc.), but more would always be better! Here's some background on the city: Cuyahoga is a city and county on the southern American East Coast. The city was founded in 1765 as the "Citie of George's Town", was renamed "Georgeton" in 1773, and was finally named "Cuyahoga" In 1785 following the American Revolution. In the mid-1800s, a large shipping industry came to the city. After the Civil War, the city, which had avoided much of the destruction sustained by other southeastern cities, boomed as a port city. Industry blossomed, and the period from Reconstruction to the First World War was known as the Cuyahogan Golden Age. The city, which before the Civil War had a population of less than 10,000, had a population of 75,000 by 1919. The Great Depression hit the city hard, and many people left to look for work. The city lost at least a quarter of its population from 1929-1933, but soon workers came back after industry began to reestablish itself in the city. During World War II, the city prospered as America needed workers to fuel the war. Factories rose up again in Cuyahoga, and the city healed. Post-war America emulated the American Dream: small, happy communities, a large and bustling business district, and a fully employed populace. The 1960s-80s brought white flight, and the city center shrunk while the suburbs grew. Towns like Oakfield, Warner, Bonneville, Thierry, and Holly Springs grew exponentially, while Cuyahoga proper dwindled. The crime rate increased in the city, and Cuyahoga experienced a harsh rise in murders and violent crimes in general. However, the 1990s brought change, the economy in the city once again recovered, the inner city was revitalized, aside from a few areas. Today, Cuyahoga City is booming town with a specialty in research with three universities (Cuyahoga City, Cuyahoga State and Yancey College) and a multitude of high-tech institutes. The city also has a large financial scene, being home to the Cuyahoga National Bank along with the insurance firm Dewey, Cheatem and Howe LLC. While the city's population is now around 450,000 (~1.8 million in the MSA), it still manages to cling to its small-town atmosphere. Hope you enjoyed! I'll post again soon, probably by the end of the week. Bye!-
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Hello I'm Nojus_A and welcome in Matilbahus. This is an introduction of the city so speak about its History. The city is dedicated to its mistress St.Matild. Now the city is the capital of the Lander of Norther Fjord and it is home to 100.000 person. In the city the people speak differnet languages such as Italian,French and German and in the office of the CBD lots of employees speak in English. Matilbahus remained a simple village of woodcutters and farmers until 1010 d.C when it came under the rule of the principles of the North.In a few years it became an important harbour and a military base with many sailing ships and later became part of the Hanseatic League in 1180 d.C and in this period it was created the coat of arms of the city. It remained independent until 1300 d.C when it came under the Netherland Empire. It was one of the bases for the conquest of the new world and for searches in North Pole. It was the most important port of the northern regions and third of the nation until 1941 when it was bombardat by the Nazis and the city was almost completely destroyed. In the 50s and 60s the city had a large population growth. Now in the city you are constructing new skyscrapers and the harbor is in process of expansion. Matilbahus is the second city for population in the Norther Lander(after Helsinborg) and the first tourist destination of northern territories ,thanks to its artistic heritage medieval. Coat of arms with the colors of the city White and blue. View of the city from the waters of the fjord. It is all for today.I see you soon (as soon as I have time) with the beginning of the true and own Cj. Comment and every suggestion is welcome. Bye Nojus_A
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What has happened to the community of Simtropolis? I've been playing for many years but I've never been able to properly introduce myself, but when I come back to see what I have missed I'm astonished, it seems to have been quiet. I'm making my return, so I hope to upload some SimCity 4 content, but I don't know any timeframes.
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Hey, everyone! I'm Bini and long time simmer, though, completely new to The Simcity franchise. I recently installed The Simcity Complete Edition and I'm really enjoying it so far. I tend to do most of my gameplay offline but I have joined a couple regions online. You can checkout my profile if you have any interest in finding me. So quickly, I'm in my 30's - married and a parent - and been an avid simmer for many years but with The Sims. I hope this is the place to get some helpful insight and advice for my Simcity adventures. I'll be posting about. Cheers x.
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Recently there was a change in my interests, now i kinda like simcity 4 a lot, thats the only game im playing rite now. Im actually a big fan of skylines and high-rise buildings. That was kind of a goal for me whenever i create a new city in sc4. But I never really got a high-rise until this new city which i made was fully filled with high-rises but i made a new area and downloaded tons of BATs from STEX and then added to my city and made it the downtown area. Just Because the nightlightings are cool. I Made this Journal abt my favorite city and all the things that are happening in it.

