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Showing results for tags 'large region'.
Found 5 results
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Version 1.0.0
685 Downloads
A concept region, this 32x32 large region is a fusion concept and entirely fictional. Included is: bmp.zip 8x8-1.0.0 16x16-1.0.0 32x32-1.0.0 jpg.zip 8x8-1.0.0 16x16-1.0.0 32x32-1.0.0 png.zip 8x8-1.0.0 16x16-1.0.0 32x32-1.0.0 config.zip 8x8-config 16x16-config 32x32-config Each greyscale image will need to be rendered by using shift+ctrl+alt+R while in region view. Each also has a corresponding config file that simply renamed config and put into the appropriate region folder. I enjoy feedback so comment and send messages, enjoy....... No copyrights credit to Simtropian- 2 Comments
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I re-port from Wattpad right now, i do a lazy, 'cause i have no time, gotta go back to work. Please forgive and enjoy STORY here: https://www.wattpad.com/834426910-shelder-evolution-shelcol-101-the-great-march https://www.worldanvil.com/w/shelder-twelve https://www.worldanvil.com/w/shelder-twelve/a/gardiac1-article
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This is just for discussion purposes. I love Cities Skylines and the incredible amount of flexibility it offers, its quite possibly the best City Simulator ever released with SC4 running neck and neck with it. CSL offers real 3D and feel with a market of mods just as plentiful of SC4 and growing with the ability to make and adjust content in the game seemingly effortless as it was in SC4. I have for the most part completely dropped SC4 in favour of CSL, however; there is one thing I REALLY miss from SC4...and you guessed it... Region Play. The Maps in CSL can range fairly large, the largest one - 81 tiles, I've heard is about the size of the Metro area of Washington D.C... that's pretty big I'm not going to lie, problem is, thats still only large enough for one relatively large city. I'm also aware of a building limit in CSL as well so most don't see a need for maps any larger than 81 tiles. I specifically play Space Engineers, a game that allows you to craft bases, ships, hubs, anything you like from scratch. It's not so much a great city building being its based on a block system and the population is limited to the exact number of players online at the time, however; the game features a Planet System, meaning you have an entire PLANET to build on and let me say, you do feel very small in the grand scheme of the overall world, on top of which you can also travel to other planets without ever leaving any loaded instance by really physically flying to them. I'd say this is a bit overkill but at the same time revolutionary as you have an entire planet you can do whatever you want on and every time I'm on a planet I always think "Man how awesome it would be if I could build a CSL city here, or a highway there, or a road, train, ect." I'm not attempting to converge CSL & Space Engineers. What I'm saying is, I wish there were some way that we could at the very minimal support regions the size of countries, continents, or even planets to lay down our dream cities. Such regions, however they may be imbuked (Countries, Continents, or even Planets) could be locally hosted, or shared on a network for multiplayer. Unlike SC2013, all tiles would be accessible, and especially unlike CXL, region / world map would not be limited to a bitmap drawing that populated terrain only after selecting it, everything would be there and accessible and even possible to travel from your alotment clean cross country to another city, another players town, or your own establishment elsewhere in the world. ALSO unlike SC2013 or CSL, it would be an entirely optional feature, not forced. Connecting Highways, resources, and routes between two major cities would be something only an Admin or Moderator could do on a multiplayer region, however single player regions will impose no such limits. Mods are shared between each planet and region. On multi-player region, to prevent conflicts with other mods, a Moderator or Admin would have to approve of the mod, until it is..it would go into a pending queue. Now, tackling the building limit. I wonder greatly, if its possible to enforce only a building limit within the city limits of a certain city, and not the entire region as to allow others elsewhere on the map to continue to sprawl and of course only load their city into your PC's RAM when you're within the vicinity of it as to prevent your PC from slowing to a crawl when you're on a map filled with cities spread 100's of miles apart. Basically.. I desire to share multi-player regions in a way thats not forced as it was in 2013 or CXL.. Much like I used to do with BlueHope in SC4. Does any of this idea seem possible regardless of how feasible or infeasible it may be?
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Help, Game crashes after going back to Region View.
dabadon5 posted a topic in SC4 Bugs & Technical Issues
Hello, Well my problem is that I downloaded a very large map. Drunk Apples "Big Kahuna" to be exact. I'm in the process of going into a city,saving and returning to the region view, but the game crashes back to the desktop. Luckily the game saves but its a major annoyance. So what I can I do to prevent this from happening ? This hasn't happen with smaller STEX regions, so I'm assuming its the size of the map that may be causing the problem I have Windows 7, 64 bit, Processor Intel ® Core i5-3210m cpu @ 2.5GHz, hope that's the info you need.Also I looked up the properties of the SC4 and the game is in capability form with the Windows XP service pack three, should I change that to Windows 7 ? Anyways thanks for the help that is given- 25 Replies
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This thread is now shut down. I am restarting with a brand new region. -NOTE: I am new here, so this is my first post. Critism and comments are appreciated. Mods Used: Police station mod, fire station mod, hospital mod, Bank of Simcity Plaza, Super Ordinance mod, and NAM mods. All mods came from Simtropolis. Update 1: Post-Apocalypse Era An overview of the region before the First Era. An early view of Queens before the First Era. The story of Fairview begins years before the region itself was founded. Before Fairview, the sims were originally from another region on the other side of the Abyss. The Abyss is a huge, bottomless trench that divides the Simcity universe in half. On the east side of the Abyss is where most of the sims lived. There were huge cities, filled with skyscrapers and huge commerial centers. Factories lined the coasts. Agriculture was to the north, industry to the south. Everything was perfect on the east side. However the west side is a land filled with darkness. Monsters lurk in the shadows. However to the north of the west side lays large amounts of land that have been undisturbed since the beginning of time itself. Then one day...something happened. A massive imbalance in the Abyss trigured the worst disaster the east had ever experience. The disturbance caused a huge earthquake, felt over the entire region. Lava was thrown hundreds of feet into the sky, and it came raining down on the east. The horrors continued for years. The east was left in ruins. Smoke and fire covered everything. The survivors, numbering a few thousand, came out of the trenches and proceded to find a new home. They managed to find a way across the Abyss. They left the east behind, and proceded to the undistrubed land in the north. They were led by a man named Korson, one of the survivors who took charge of the group. After weeks, they finally reached the land. Korson declared the land to be called Fairview- a place of hope. Construction on the first city in the region, Queens, quickly began. The sims took from what they had learned in the east and used it to build high-rises and skyscrapers in the west. In the upper part of the region, construction on a huge tower began, the Bank of Simcity Plaza. It would have 99 floors, and provide 8000 jobs. Construction was completed 5 years after the Sims arrived. Korson was pleased, but had the name of the tower changed to the "Korson Tower", in honor of him. He also had a statue of himself built in the upper areas. The First Age was beginning, but the Sims didn't know that Korson's rule was about to take a deadly turn.... UPDATE 2: The First Age begins with a booming start Queens at the end of the First Age, 12th year CE Queens had become a boom town. The few thousand sims that had come to the region quickly multiplied. The Abyss had also been quiet for a long time, and the usual earthquakes and meteor showers stopped. The city now has a population of over 40,000. Hi-rise skyscrapers, apartment buildings, and commercial centers can be seen all over the map. In the north is the small industrial district, which is also booming. However, job problems quickly became a reality as more and more sims arrived to the area. In response to this growing crisis, Korson ordered the construction of four more towers with the same design as the original Korson Tower. The towers were complete within several years, and 32,000 jobs were provided to the sims. The stock market and a convention center followed this boom. As the job problems gradualy went away, Korson ordered a second statue of himself to be built. In the 11th year CE, Queen's first airport was finished and opened for business. Korson gave the airport orders to travel over the Abyss to rescue sim survivors still on the east side. The airplanes carried out the very dangerous missions, and managed to rescue 3,000 sims still trapped in the trenches. After these missions, the pilots were given the Fairview Medal of Honor for their bravery, and a small parade was held. Meanwhile, the economy continued to boom, and the Queen's treasury had went over 1,000,000 simoleons. The Second Age was starting.
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