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City-building game(s)

Found 23 results

  1. Main Article - Metzú, land of opportunities

    "Metzú, land of opportunities" Last year, the Government approved a new program called "Viendo Mi País" ("Watching My Nation"). This initiative promotes tourism and new bussiness opportunities for Metzú Republic. This will be done expanding the budget for infraestructure (transport, buildings, subsidies, principally), by the Government. It will involve an important loan from private funds, with low taxes. By this gazette, our readers can learn more about Metzú Republic, visit our cities, look our landscapes, our Life's Style. 1.1 Entering Metzú Republic Capital City (and largest city): Yuti (205.449) Most populated citites: Yuti, Punta Retolk, Krupó, Wainor, Luquenz Language: Spanish, English (unofficial) Religion: 60% Catholicism, 30% Non-religious, 10% Others Denomyn: metzuanuan, metzuano. Government: Federal Presidential Independence: from Spain, 1899 Population: 1.002.445 (2026) (+13,12% compared to 2024) HDI: 0,798 (2025) Currency: (M$) Peso Metzuano Metzú, República de Metzú (Official) or Metzú Republic is an island nation in the Pacific Ocean. Metzú is situated some 900 kilometres east of Australia. Has high-income economy and has one of the best standards of living in Oceania. Is the only nation with Spanish as official language in Oceania. 1.2 Population Largests cities: Yuti Retolk Krupó Wainor Luquenz San Juan de la Bahía Main metropolitan areas: 1° Distrito Federal [includes Xá] (239.205), 2° Cañuelas-Polois (141.992), 3° Great Punta Retolk (130.100), 4° Great Krupó (70.357) 5° Great Wainor (58.350), , 6° Great Luquenz (44.733) Smallest cities: Maratazzo Marioca Cabo Lao Wainós Altos de Wer and Puerto de Lazaretto 1.2.1 Other Censuses: Metzú Republic population 2017 - 546.488 pop. / 2020 - 656.962 pop. (+20,2% compared to 2017) / 2021 - 797.486 pop. (+17.62% compared to 2020) / 2024 - 870.983 pop. (+8,43% compared to 2021) (+37,25% compared to 2017) 2.1 Economy His main economical activities are Commercial Services, Tourism and Manufactured Industry. Last year there were a high increase of commercial demand, with investments of China, principally. 2.1.1 Tourism In Metzú, one of his main economical activities is tourism. Cities like Xá, Jalai, Bahía Azul and Wer are great importance, economically. You can travel to Metzú by airplane and cruise ships. 2.2 Transport 2.2.1 Air National Airline: Líneas Aéreas de Metzú Available Airports: 4 Most important airport: Nueva República International Airport (Xá City) Conections to: Australia (Sidney and Melbourne by Qantas, Líneas Aéreas de Metzú LAM). New Zealand (Auckland and Wellington by Air New Zealand, Líneas Aéreas de Metzú LAM). China (Beijing and Shanghái by Air China). Japan (Tokyo by Líneas Aéreas de Metzú LAM). Argentina (Buenos Aires by Aerolíneas Argentinas, Líneas Aéreas de Metzú LAM). Spain (Madrid and Barcelona by Iberia, Líneas Aéreas de Metzú LAM). Honk Kong (by Líneas Aéreas de Metzú LAM) South Africa (Johannesburg by South African Airways, Líneas Aéreas de Metzú LAM). and others... 2.2.2 Sea Available Seaports: 5 Most Important seaport: Yuti International Seaport (Yuti City) 2.2.3 Others Metro: Supplied area: Yuti, Xá, Villa Hermosa Passengers: 270.000 Metro lines: 1 Highways / Routes: 3.1 Culture Metzú has a very strong spanish influence. His foods, traditions and music. Metzú has an important latin influence too (from Argentina, principally). Sports like football are very popular here. 3.1.1 Name of Country The name of "Metzú" comes from "Mensú", word referred to the rural worker of the jungle. The "Mensú" inhabits Paraguay and north Argentina. The first colonzers came with a lot of people of this zones to work fields. The name is in honor of them. We hope you visit our cities, See you on the next article, Stranger. Boletín Oficial de la República de Metzú Editorial del Estado S.E Av. Principal 774 Piso 5° Oficina 2 - Ciudad de Yuti www.metzu.gov.mtz/turismo
  2. Images not showing

    Since a week ago or so, when browsing the site, I've been seeing this message in place of many images: This happens for examples with all the images posted by @Haljackey, @kschmidt, and @Dreadnought. Does anyone know if the bug is caused by specific image hosting services, or by a new firewall or something? Thanks.
  3. All my city screenshots

    I play SC4 on Steam so all of my screenshots are in here https://steamcommunity.com/id/ice1/screenshots/?appid=24780&sort=newestfirst&browsefilter=myfiles&view=imagewall enjoy
  4. Hey, Simtropolis' community! Recently, I wanted to go back through my old CJ (Izumo) to bring back good memories and grab some ideas. However, even if all entries still existed, I was sick to realize that all pictures were absent. This is due to the closing of the website I used to host them... I tried to contact the website but never had a reply. I also tried to use the Wayback Machine but the same problem occurred and pictures did not show up. Would you be aware of any other method that could exist to retrieve those pictures? Thanks for your time, and take care! Altec -
  5. See here for a much easier way to do this. Old tutorial: Exact Position In City Technique for Centered City Screenshots (This is useful for before and after pictures.) This is a technique I discovered a long time ago and both @Cyclone Boom and I use it. We've been intending to write up a little tutorial for it and I'm just now getting around to it. The basic idea is that peeps do have incremental saves of their cities and might at some point want to show before and after pictures. Here's an image I posted a year or so ago and I was curious what that area looks like now. Cori's Farmhouse in the Year 884: I go to the same location in Year 1924 of my current play version, press Ctrl+X to bring up the cheat dialog box and type in terrainquery then press Enter: ^ Note: Neither this cheat command nor the upcoming sizeof require the Extra Cheats DLL, but it's ok to have that mod installed. To activate said Terrain Query, click the Query button: Edit Start: @Cyclone Boom has found this should be done in the Zones DataView. Sometimes when centering on the coordinates and having the trees and buildings visible, it can be off by 1 to several pixels in the final screenshots. When using the Zones View, this little glitch does not occur and the images will match up pixel for pixel. End Edit. Next mouse over a location where the image is to be centered. Write down the X and Y coordinates. (In this case X=2143.9 and Y=2716.2.) Right click to center the city there: This gets it really close, but it's way too easy to wiggle the mouse a fraction of an inch and not really be centered exactly where it should be. So, Ctrl+X again and type in sizeof 13 in the cheat box: After you press Enter, the city will be zoomed in more than you can do with the mouse scroll. It'll get all pixelated, but that's ok. Find your exact position again for X and Y and right click. Because you have some wiggle room where the X and Y doesn't change, this'll be more precise: Save the city: As soon as the save finishes, the zoom is reset: Exit the game and copy in your prior saved version of the city. (Be sure you have a separate saved copy of the current one, ofc.) Center that roughly the same as the other image: ^ This won't be lined up perfect yet. That comes next. Do the terrainquery and sizeof 13 cheats, then find the exact position for X and Y that you wrote down, and right click the mouse to center this one the same as the other: ^ Note: You can use a larger number than 13 (up to 64) for sizeof. I picked 13 for this tutorial as a balance between precision and still being able to make out the location visually. It is the X and Y coordinates which are the important part. Save the city and now you are ready to grab the screenshot(s). I did several zooms for each picture and then re-numbered them so they are in Before and After sequence. (To best see how precise this method is, click one of the pictures below and use your right and left arrow keys to flip between them.) An additional use for the sizeof cheat is to use sizeof 0 to zoom out one more notch when you want to see more of a large city tile.
  6. Changes are coming to Free Flickr accounts From January 8, 2019, online photo sharing service Flickr has announced all new and existing free accounts will be capped to 1,000 images. Additionally... From February 5, 2019, free accounts still containing more than 1,000 images will have their oldest images deleted to comply with said new limit. (As posted on this page at the bottom in small print.) In a blog post, the change is hailed as a "step forward" after the company was acquired by new owner SmugMug, who took over from Yahoo in April. For those who wish to remove the limit and store more than 1,000 images in their Flickr account, it will soon require a Pro account as offered as a $49.99 annual subscription. The motivation is a targeted refocus as a photography-based community, and being "more closely aligned to Flickr's past" where the old Free limit was 200 images. Also given "more than 97% of Free members have fewer than 1,000", the change is believed to be a "fair and generous place to draw the line". With an overview, a press release goes on to explain: So in what may likely impact some users here at Simtropolis, especially those who post inside the Showcase and City Journal sections, this is a word of forewarning for everyone to backup their Flickr hosted images. Should you have more than 1,000 uploaded, be prepared to relocate them to another online image host, and/or make use of the 200 MB local storage provided to ST members (which can be managed from your personal Attachments index). As of yet there is seemingly no news of hotlinking being blocked, as was the case with Photobucket last year. However, should you actively use Flickr for posting images on the site, this is certainly something to keep in mind before the deletion deadline of February 5th, 2019. This topic can be used to constructively discuss the news, and offer suggestions for alternative image sharing services. Please Note: Given the direct relevancy to members of ST, this has been posted in a private forum not viewable by guests. Also to attract the attention of those who this news may specifically concern, I've run database queries to find those who've posted Flickr images on the forums, CJs, and inside STEX file descriptions. Each of you have received a notification informing of this post.
  7. Imgur picture links on simtropolis no longer working due to maintenance, database error´s, site conversions ? Since my move to Imgur some 1 1/2 year ago everything have been transvered to this site ! Recently somehow randomly due to cache some appear lot not, but refreshing last CJ links wich got corrupted I aswell see these corrupted within no time, what is the matter ? Maintenance of simtropolis has trippled last year due to the site new site version or does it be to crowded, some ellements on the mainpage I may believe makes loading times take too long. Reeditin all content I will not do so any one who want to see of my work I liket to point to the two gallery´s Mayon Province and ANNO Europe as these contain most of these CJ series pictures. Long as this issue is around I will update the last two CJ, more may be deleted due. Hope we will find the cause of this issue ! Sincerely yours, kschmidt
  8. Graphical Effects Creation ! Ageing, solarizing, layouring, applying special filters are all part of photo shoping, make a photo look better, what is you´re favorite filter or effect ? Feel free to drop some sample photo´s for discusion in this club forum !
  9. PHOTO-TOILETS - End of development or not ? We see many free websites die.. Frog, Photobacket , Imgur ... What to do., friends ? Too bad that we can't see thousands figures in old manuals for SC4. There are many great things died with FROG, Photobacket and others the same ... We have lost thousands of drawings in this fight. Someone has a recording of the deceased beginning. But all this is very sad ...
  10. I've seen a few other peep's images turning into this and now mine have too: So, every guide and Shoppe I've created are now worthless. And they want $400 per year to allow me to post images here on Simtropolis.
  11. In-Game BMPs (images)

    Just in case someone would want these for a CJ or whatever, I've extracted the .BMP image files from the .IXF files using the BMPext32 program. It only works on plain 3000 and not unlimited. Here's samples: I had to use the .7z compression to make it fit as an attachment. GameBMPs.7z
  12. Simtropolis = where to keep images ? I had a FROG, now PHOTOBUCKET there is a box in Simtroplis. But there is no single Bank. We see that all the work turns to dust. There are normal thoughts? I tried to work with OneDrive by Microsoft - but it only gives a link to my jpg. Maybe I'm doing something wrong?
  13. I have taken screenshots of all standard buildings in the game, including DLCs, and made them available here. You are also given the option to load the content to your own computer for better performance. The buildings are identified by their in-game name. So, you can refer to a building like I have done here: L1 4x4 Detached02. Hope someone finds this useful.
  14. Transpo-Nexus Civic Center

    From the album Urban Features (S3-02-E)

    Overgrazing by Llamas and excessive use of Reticulating Splines resulted in rising sea levels which terra-formed vast regions of inland islands now connected by highways and railroads spanning out from the Transpo-Nexus Civic Center. This urban feature includes the Simolean Bank, the Simulator Office, institutions of Nanotechnology, Quantum Research, Arcology and Astrosimiology (for the terra-forming of asteroids). Currently, engineers are working on a device that will eradicate those pesky invaders from the anti-sim world.
  15. Misc cities around the Nation

    Here are some pictures about some cities around the country (actually, some of my experimental/incomplete works that I never showed/featured anywhere): Experimental Swartzia Decided that the forest need more flowers and less diversity of pines, even if maybe I exaggerated in the number of flowers in the actual Swartzia. Also, I switch some buildings to make a better fit. This is just a scratch, there is nothing around this scenery area. Saint Paul It is based in a more fantasy version of the Brazilian City São Paulo ("São Paulo" means Saint Paul in english), in the super small size map of SC4. The result was good, but a bit far from the real Saint Paul (São Paulo). I really thing that I should have took this far, it would be a good work. I used to have trouble at generating traffic with external plaza, but I happened to find a mod that would generate traffic right on the streets without needing a car plaza. (Unnamed) Multiple Islands City Not a bad idea, but not a new one either. It is commonly used in some racing games. The more common approach for islands is to make something rural, paradise style, with beachs, some trees, etc... However, the idea here is to create a big and dense city spread in several islands. The main problem I found was finding something different than a beach to put on the coast, something a bit more creative and functional. Not much buildings done that. Lierenopolis I could look on google for a more "Anselli" style name, but I decided to just put the one I used. It was supposed to be a creative medium size city, with the objective to be a vacation city to a big center. The final result was a bit weird...Maybe too much creative...In the end I decided that it was too exotic to render something interesting. Claire Coast I named this originally as "Bright Coast" in portuguese ("Costa Clara"), and it was supposed to be one of my two main cities (that had portuguese CJ´s of their own: "San Matheus" and "Arvoral", the first was completely reworked and redone once and has 2 versions). However, the city file corrupted suddenly and I had no backup, just very few pictures (in the end I just archived one). Some concepts were re-used for later cities, but the idea of big parks and important governmental buildings was reserved for the capital of Anselli (I was supposed to get it done last year but found no motivation to do so, I got tired of SC4 again after getting Viminalis and Swartzia done). Phoenix With portuguese name "Renascença" (Reborn in portuguese, Phoenix is a more elegant but unprecise translation), I decided to take a new style that I never done before. I think it is based on some poor New York Style, not sure. I actually not disliked the work, but I had a shot with it on a brazilian version of one of these images competition ("ImageVSImage") (originally started on SC4Devotion) and it was a failure. The city look kind depressive and not pretty, and, even having a style didnt compensated its flaws. Experimental sunset on San Matheus The idea was to create a different mix of colors, and create a blur effect on the ground that decreased with the highness. Not bad, but it wasnt an "oh!" work and it took too much work to get it done, and my photoshoping skills are actually not good (I know just the very basics for 00´s days). That´s it!
  16. Article 2 - Complement

    If you havent seen Article 2, I recommend to do so before seeing this update: Comments @dedgren: Its time to wait and see... However, I think it is going to be 5-10 years, not 4-5 years... Article 2 - Complement Hi all, I expect that some of you enjoyed my latter article ^^. In this update (next one I go back to SC4), we are going to have a look at some scenario shots of two racing games: 1) DriveClub 2) Gran Turismo 6 You may ask me what kind of City Journal is, a weird one indeed. Well, I don’t have much idea where to put these content. “Make a topic” some would suggest. But I wonder if the topic would get lost in some other thousands ones. And these kind of stuff are not tutorials. So lets get started… 1) DriveClub DriveClub is all about driving cars on the road in some good-looking scenario. It is not simulation-intended. There are more environment shots than urban ones, and the only big city is the one that was shown on the last update. Here are some extra pictures of DC: All these DriveClub pictures were taken from: https://www.gtplanet.net/forum/threads/driveclub-scenery.320510/ 2) Gran Turismo 6 Gran Turismo 6 is a racing simulation game. It has some cities tracks, and more urban areas than DriveClub (also known as DC). However, Gran Turismo 6 is old generation on PS3, it has less graphic content than dc. Also, in GT6 the quality of the out-track pictures are variable. Here are some 10 shots from GT6: Heavy edited: All of these Gran Turismo 6 Pictures were taken from: https://www.gtplanet.net/forum/threads/scenery.292306/ Please keep in mind that these cities and scenario are not my work. DriveClub© is a work by Evolution Studios (http://www.evos.net/), released in 2014. GranTurismo© is a trademark from Polyphony Digital (http://www.polyphony.co.jp/english/), and its 6th version was released in December 2013.
  17. Posting pictures

    can any one explain how to post pictures now that we have a new format on the site? before I would go to my imgur site click the BBcode and copy it to the post this seems not to work anymore thanks for any help.
  18. I just got the game for Mac and I have to admit it's pretty fun, but I encountered a problem yesterday. When I attempted to purchase something for my city, none of the images of the assets were shown. All I had was a grey background. I've attached a picture to show what it looks like. I can still hover over the image to find out what it is and buy it but it's tedious. I was wondering if there was a fix for this bug. Any input would be greatly appreciated.
  19. Quality should improve, only just uploaded. Hey Everyone, Welcome back to part 2 of South City. This episode was largely based around expanding the RHW out to the north, building a second RHW that will cut from the east and go into the city and also build a small industrial zone. There were also some big expansions (kinda of blocky) to the residential and commercial zones just north of the previous commercial zones. The junction linking the East-West highway to the North-South one. The new junction, along with the new industrial zone and a new, smaller residential zone to fund development in the industrial zone. The blocky bit I built near the end... not so sure on this bit, but could not really think what else would fit in. I tried to make it similar to British inner-cities, but I don't think the style of flats goes very well with that idea. I might go back over this next episode and space things out, as well as maybe downgrading to low density residential instead of mid-density. An image of Cleverdon District so far. Still a lot of space to work with, especially to the East, just past the mountains. Looking forward to stretching the RHW out there and building some nice suburbia. And an image of south city in general. The surrounding area seems big, and this is only a fraction of the whole region. Thanks for looking/watching, and be sure to comment/rate with any useful tips or criticisms. Any suggestions for good lots would be appreciated, as I really want to expand the variety of buildings, but don't know where to start. Haso/Rodriguez
  20. As a site that is dedicated to different city building games, it would only be natural that among us here are city aficionados and connoisseurs. So I am starting a thread wherein everyone can post images of any cities around the world. It may be a skyline, a rural area, a park, transportation etc as long as you want to share them. To limit though, it should at most be one image per post and there should be a caption of what city is featured in the image. To start off, let me give this beautiful gem. Bangkok, Thailand (2015)
  21. Hello guys, lately I've started using the forum and needless to say, it is awesome and I have learned SO much from the community.- Having said that, I came across a MASSIVE amount of topics that had pretty much all the images not working... so I'm writing this to see if there is a way we can get together and work out a solution, since having tutorials with no images is kinda useless.. So let's hear your ideas about how to best address this issue? I propose sending a message to users letting them know they have a determined amount of time to fix their posts or they will be deleted, or something along these lines.... Anyway, I felt this needed to be addressed, and as a quick search for "broken image links" returned no results, I took the liberty to start this thread. Thoughts?
  22. Maybe we have some images of what we imagine future cities might look like. My view of cities is very highly industrial and hi-tech like some of Somy's creations.
  23. THE 3 PROVINCES OF LOMAS DEL VIENTO: THE PROVINCE OF ISLA GRANDE: Official name: Gran Provincia de Isla Grande Population: 345.514 (63,68% of total) Capital: Williams City Adjective: granlense Description: It concentrates big industries and is the financial province with Revelión City, it has the largest city of the country. THE PROVINCE OF KUTULU: Official name: United Province of Kutulu Population: 152.644 (28,13% of total) Capital: Jerai City Adjective: Kutuliano Description: Is the province more technologically advanced of the country. THE PROVINCE OF LAMPRODIA: Official name: Lamprodia Island Province Population: 44.357 (8,17% of total) Capital: Kleverson City Adjective: Laprodiano Description: There is a small province. You population is 8% of total of lomaterrienses. Their main activity is a Tourism. STATS OF LOMAS DEL VIENTO by National CENSUS (December, 2011): Population: 542.515 (1 December, 2011) Largest city: Revelión City (151.000) Smallest city: Parada Durazno (97) Most polluted city: Grownson, Lamprodia Most "industrialized" city: Jerai City (58.000 industrial jobs) Most "commercial" city: Williams (115.000 commercial jobs)
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