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City-building game(s)

Found 5 results

  1. SM2 Stones Vol1

    Version 1.0.0


    Hello everyone. This time I bring you a set of 10 Rock MMP's to liven up your rural scenes. This pack comprises of 3 different color of "Muro Secco", its a type of "dry wall" made of local stones and are prevalent in some European countries such as Italy, France, Spain etc. The country side is dotted with them. Used as a type of fence to mark property boundaries and to hold livestock within while out to pasture. I also made 4 different color slate stone pathways, also seen in those countries to go with the ensemble. And finally I made 3 different sized and colored bedrocks. They are slope friendly and can be used under water if you so wish. You will find them in your Mayor menu. No dependencies! Have fun. Simmer2
  2. Version 1.0.0


    Time to give our SC4 coastlines some love! This MMP pack comprises of 17 different sea and coastline items. From fish to vegetation to rocks, etc. They will literally paint your terrain. For individual plops please click once. They will also complement my previous MMP release, SM2 Breakwater Concrete Blocks. Included are a couple of pics for reference. No dependencies. Enjoy! Simmer2
  3. Note: I'm using Blender 2.73 because the FBX import is broken in newer versions. Make sure that you use the same version! Right now I'm experimenting with the game engine to create realistic tree assets (with working shadows). Today I experimented with normal maps for trees and bushes. It turned out that the technique I used is also great for rocks. The idea: Create a low-poly model and use the normal map to add more details. The normal map affects how shadows are rendered, which creates the effect of extra geometry. You can also smooth the shadows so that you you don't see the single triangles (e.g. you can create a icosahedron that is shaded like a sphere). Here is the result of my experiment: When you zoom in very close, you can see the actual triangles (160 in total): To create these complex normal maps, you have to create a high poly model of the asset. The good thing: We can use a modifier to create a low-poly model automatically. I will not explain in detail how to model a bush or a rock. This is how I did it: Create a new "Ico Sphere" with 5 or 6 subdivisions. Then use the proportional editing tool with different radii to deform the sphere. Then use the "Displace" modifier with a generated "Clouds" texture to create a rough surface. Apply the modifier. You can also do it multiple times with different Cloud sizes. In the last step, make the shading of the faces smooth (select all triangles, click marked smooth button in Shading Tab). Here is my high-poly model (19k triangles): When you are happy with your model, go into object mode and duplicate it with SHIFT + D, then press ESC to keep the duplicate in the same position. You can rename the duplicate to "low-poly" if you want. then hide the original high-poly model (click on the open eye in the outline on the right). Apply the "Decimate" modifier to the duplicate. This will reduce the poly count. Move the ratio slider until you reached a decent poly count: Then select all triangles in edit mode and set the Face shading to "Flat". Update: Actually it is better to set the shading to smooth This is my low-poly model: Go to edit mode. Set some seams in the bottom of your asset (Select Edges in Edge Select Mode, then click the "Mark Seam" button). This will help the unwrapper to unwrap the sphere: Select all triangles. Now unwrap the low-poly model (Press U, then "Unwrap"). If the triangles in the middle are too small, enable proportional editing and scale them up a little bit: I used a very simple green diffuse texture. You can also use a rock texture, or leaves with transparency. Now everything is ready for normal map baking! Make the high-poly model visible again. Both models should be in the same place. First of all, create a new texture blank in the uv/image editor. Name it "normal". Go to object mode and select the high-poly model. Then select the low-poly model while pressing SHIFT. The detailed model will have a red outline (selected), the low-poly model an orange outline (active). Make sure that the empty texture is selected (=displayed) in the image editor. Now find the "Bake" section in the properties panel on the right. Select "Normals" bake mode and enable "Selected To Active". Then press "Bake". Blender will render a normal map on the empty texture. It takes some time. Little Side Note: With the Baking tool you can also do other interesting stuff: Add ambient occlusion to your models, automatically bake LOD diffuse textures etc. You can also use it to bake textures and shadows from extremely high-detailed building model to a model with reduced poly count (detailed game model). Save the generated texture as png. Mine looks like this: Also save the model you created in the Skylines Import directory. Export only the low-poly model (select only the low-poly object if you are using my export settings). Also put the diffuse texture into the Import directory. Here are the correct .fbx export settings: Now we have to solve one last problem: The normal map generated by Blender is different than the one needed by the game. We have to invert the red channel. Import the texture in GIMP. Create a new empty layer and place it behind the texture. Fill it with the color #8080ff (neutral normal color). Now select only the red channel in the Channels window of gimp. Then select the layer of the generated normal map and use "Colors" > "Invert". It should only invert the red channel. Then save the normal map in the import directory. My final normal map: Now import your asset. Done!
  4. People always ask me what flora I use in my cities. There is no quick way to answer this without going through the STEX and LEX for a day to find them all, and I can't do this for every person that asks. So, I'll do it once. This is a list of every mayor-mode ploppable that I use/used which I (plan on) updating whenever a great new one comes out. I hope it helps somebody. Flora Ploppable Maxis Flora Maxis Scrub Brush Chrisadams RRP Pasture Flora C.P. 2009a Seasonal Flora C.P. Vol_1 Seasonal Flora Goldiva's Tropical Tree Set Girafes' Abies Grandis Girafes' Birches Girafes' Conifers Girafes' Cattails Girafes' Maples Girafes' Norway Maples Girafes' Oaks Girafes' Pines and Winter Pines Girafes' Serbian Spruce Heblem Tropical Flora Pack (Contains ploppable dirts) Heblem's Chihuahuan Desert Flora Jeronij Plop Flora Jeronij Plop Flora[2] Jeronij Plop Trees & Seasonal Woods Jeronij Tropical Trees DuskTrooper Trees Ploppable JohnB's Cactus Mattb325 Flora Moonlight's Bamboo (About 10th down the page) Orange_o_'s Pinus Nigra Orange_o_'s Cupressus PEG Terrain Kit (A lot of pegs mmp's in one download PPond Terrain Prop Pack PPond Kit PEG's Forest Scenes Ploppables PEG Forest Flora Ploppables PEG Logging Scenes PEG Construction Ploppables PEG's Old Pine Trees PEG's Pine Tree Ploppables PEG's Pine Tree Clusters Simfox's Tree Pack Simfox's Chestnuts VIP Aesculus's VIP Fagus's VIP Rural Pack Rocks CP Ploppable Rocks White CP Ploppable Rocks Grey CP Ploppable Rocks Brown CP Ploppable Rocks Orange Sandstone Heblem Grassy Rocks Heblem Grey Marble Rocks Heblem Maxis Rocks Heblem Mossy Rocks Heblem Sandy Rocks Heblem Volcanic Rocks Jeronij Ploppable Rocks Murimk Ploppable Rock Pack 1 Murimk Ploppable Rock Pack 2 NBVC Grey Rocks NBVC Rocks n' Stones NBVC Rock Clusters Sorchin Flora Set VIP Aubrac Wall Other Chrisadam's RRP Dragable Paths Badsim's Ploppable Sims (Attachemnt) Goldiva's Tropical Sea Set Heblem's Tropical Tiki Hut Plopables Ionionion's OMCo Filing Gravel Jeronij Transparent Ploppable Water Jeronij Ploppable Water Jeronij Ploppable Garbage NBVC Bike Ploppables NBVC Surfer Ploppables Orange_o_'s Aubrac Wall Ploppables Ploppable Snow RFR Deer and Wild Boars RFR Maize Set RFR Plopwater Pack 1 AC Cargo Planes SCAG Airbus A300 SCAG Airbus A330-300 SCAG Airbus A330-200 SCAG Avro RJ SG Tractor Ploppables Jestarr Ploppable Livestock SFBT Mayor-mode Ploppables VIP Car Pack VIP Car Pack Vol2 VIP French Road Signage Mayor-Mode Ploppable Related Mods PEG Free Waters Mod Lowkee Seasonal Patch

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