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Showing results for tags 'desert'.
Found 48 results
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Version 1.0.0
246 Downloads
Time for another map release! This time its Dubai-Sharjah, United Arab Emirates (U.A.E.) (دبي-الشارقة، الإمارات العربية المتحدة) (for SimCity 4)! Dubai (population 3.6 million) is the largest city and Sharjah, located directly northeast of Dubai (population 1.8 million), is the third largest city in the United Arab Emirates (U.A.E.). Dubai is a major tourism, transportation and logistical hub in the Middle East and home to many luxurious beaches and five-star hotels. The map is 28 x 16 large city tiles and is accurately scaled based on DEM data. It has been rotated by 40 degrees to better fit the street grid. The map generally takes off where I left off with my Abu Dhabi, U.A.E. map, though it is not exact due to slight differences in rotation. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC View My Full Map Catalogue Here:- 1 Review
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Version 1.0.0
380 Downloads
Back with a new series of maps! This time we're bringing Sin City to SimCity, it's Las Vegas, Nevada, USA (for SimCity 4). The map is 24 x 28 large city tiles and is accurately scaled based on DEM data. Elevations have been adjusted slightly to include game water. The map includes cities, areas and landmarks such as: The entirety of Las Vegas city proper North Las Vegas Henderson Red Rock Canyon National Conservation Area Valley of Fire State Park most of Lake Mead including the areas around Hoover Dam parts of the Nevada/Arizona border In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, and remember, what happens on this map... stays on this map... -TCC View My Full Map Catalogue Here: -
Version 1.0.0
255 Downloads
A fictitious area south of a border! Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Welcome everyone to a very special entry. It is about the 3rd desert region of Dimland and most unique. The region is called Ude and is part of the "New Territories". I hope to enjoy this trip to an extraordinary and sensational land. Enjoy!!! Region of UDE Avdat oasis Medieval town of Arar, UNESCO world heritage site Sunset Salt pans Timna national park Avdat ancient city THE END
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Hey friends! I have the 'desert mod' downloaded but unless I'm misunderstanding or reading it incorrectly, is it supposed to automically change the background scenery to a desert setting instead of the default setting, or is there something more I need to do?
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A Record Cold Night Hit the City of Dayton , Temperatures we're unusually cold and set records in some spots . 3 inches of snow fell in boulder and .5 Inches / 1.27 Cm in Conway . * = Record Low Downtown Dayton 38F / 3 C * Boulder 24 F / - 4 C Conway 32 F / 0 C * Dayton Beach 40 F / 4.4 C
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This is a collection of pictures from a newly finished city in my region. "The desert of the real" is a quote in the book Simulacra and Simulations from Jean Beaudrillard. I read this book and didn't understand half of it but this book influenced the makers of The Matrix movie and we can actually see the book in Neo's hands as he hides disks inside of it in the beginning of the movie. The idea behind the book roughly is that modern live in our society is a simulation, based on signs and symbols, that has cut ties with reality. SimCity 4 is a city building simulation game so I thought there was something there to relate to but probably not. One can seen anything and everything if he looks at something long enough, anyway the name sounds good. You will see in the pictures what kind of building style I like, most of the time I chose the New-York and Chicago architectural styles and my cities have a "ghetto" kind of look. I really like cities like Milwaukee and Pittsburgh "post-industrial" cities of the rust belt in the North-East United-States. Hope you enjoy looking at my work and thanks to the people who keep this forum alive and still upload wonderful bats to the STEX, you are the ones who keep the dream alive! .
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I downloaded this thinking it would change the entire ground view & color to match the desert flora but it's only giving me the option to plop it (like i would be plopping trees in God mode) ... I was hoping it would fill the entire city region automically... am I doing something wrong?
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Version 1.0.0
130 Downloads
SIM-ple Jack's Special Reserve- Anthem, Arizona 1 Large Tiles 11 Medium Tiles, 6 Small Tiles Editable grayscale included. Made from scratch, pre-transitted(for select maps) cities or regions requested by our special members or for special events. To Use: Unpack, place in Regions folder, play. Raised lines reference streets, roads and highways. Refer to enclosed maps if you're unsure which is which. Simply level and place roads as you go or zone agriculture around them. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Stand alone or import into larger regions. Preview Pic Texture: CPT Painted Desert Terrain Mod https://community.simtropolis.com/files/file/16036-cpt-painted-desert-terrain-mod/ About: By special request- Anthem was developed by Del Webb in 1999 as a master-planned community in the foothills approximately 34 miles north of downtown Phoenix. Anthem is well known for the year-round activities, primarily geared towards families. The community center offers youth soccer, baseball, basketball, tennis, various forms of martial arts, and swimming amongst other activities for ages as early as toddler years. Homeowner's association dues cover a pool larger than Olympic size, a community water park with slides and various depths for all swimming levels, paths that crisscross the town, bike paths that circle all major streets, and pocket parks scattered throughout the town. In addition, there is a 63-acre community park complete with an amphitheater, many grassy areas, volleyball, soccer, football, baseball and little league fields along with a train, pavilion, lakes and pagodas. The main businesses: Wal-Mart and Fry's. -
Hi everyone and apologies for the enormous delay. SC4 has not been kind to me of late; endless CTD issues have plagued me to no end. It was almost at the point of giving up as nothing seemed to work. I zoom in and CRASH! I load a bigger city and CRASH! I load a tile that's never crashed and CRASH! Needless to say, I've been discouraged. I have several chapters in reserve and no pictures to post with! Today I got lucky. I managed to get SC4 stable for a couple of hours and got what I needed. The shots aren't the best, so I appreciate your patience. Here we go... Fox in the Hen House Part 1 Shandiz Restaurant seemed like the perfect spot for the meet. Not too busy and in the heart of the embassy district, the cuisine was good and the wait staff friendly. Carol hadn’t had to wait long before being joined by a lone, heavy-set local. She had marked him earlier when she came in, standing near the entrance fidgeting and clearly expectant. “I am Abu Bakaar. You are from Stark,” he declared in a heavy accent. Carol simply nodded as he sat opposite her. He waved impatiently at the waiter, who became suddenly apprehensive at his joining Carol. No longer as openly friendly, the server moved alongside the man, all the while casting furtive, almost pleading glances at Carol. He ordered Goat Karahi and with a grudging glare at Carol, Reshmi Kabab. “May I have…” she began and was immediately cut off. “You will eat what I’ve ordered, American.” The flustered waiter begged off and rushed to the kitchen to place the order. Carol calmly looked him in the eye, “I’m not American…” “Liar! But it is of no consequence! You have the package? That’s all that matters.” She reached down to the metal case at her side, “Yes, it’s right here and…” “I am obligated to dine with you,” he interrupted, “but not to converse! You are nothing to me, cow.” So that’s how it is, Carol thought. Fine. The meal came and they dined in silence; him occasionally scowling at her, while she studiously ignored him. What didn’t escape her notice was that the restaurant had cleared out fairly quickly, with only their terrified waiter remaining. The meal went on far too long for her liking as Bakaar grabbed the lion’s share, permitting her only a few morsels. Resigning herself mainly to water, she sat with arms crossed as he finished off the meal, belching loudly. The waiter hurriedly cleared their dishes away and scurried to the kitchen with a final, pitying glance in her direction. “And now, woman, you will give me the money and come with me. You are my prisoner,” he laughed. “Actually? You’re seriously expecting me to just up and come with you? Where’s Stark? You’re getting nothing until you hand him over.” He brought his hands above the table with a hateful look in his eye. He held a Beretta M9 pistol, levelled directly at her. Pretty smooth, Carol noted, as she hadn’t even noticed Bakaar draw on her. “Stand up! Did you really expect us to hand Stark over to you? They will pay, and pay again and we will finally send him back, piece by piece. Perhaps they will be able to reassemble his parts in the factory,” he sneered. “In the meantime, foolish woman, not only will he craft many powerful weapons for us, but you will make a fine addition to our flock.” Carol stood meekly as he roughly ran his hands over her, frisking for weapons of her own. He made sure to cross the line into groping as Carol envisioned putting him headfirst through the wall. Keeping her cool, she endured the indignity as he finally grabbed the metal briefcase and pushed her toward the door. She was shoved roughly into the back seat of a waiting car, next to a swarthy, bald man. Bakaar climbed into the front passenger seat and the car roared away. Bakaar turned to her and gestured towards the bald man, “This is Raza. He is your master. You will speak only when spoken to and you will do as you are commanded.” Raza barely acknowledged her presence. Carol tried her best to appear terrified and pretended to sniffle quietly, eliciting cruel laughter from Bakaar. Reaching for a box at his feet, he removed a device that looked like a portable defibrillator. He carefully balanced the case he’d confiscated on the dash and pushing the paddles on either end, applied an electric shock 3 times. Satisfied, he dropped the device back into its box and popped the latches on the case. As promised, Stark Industries had sent a lot of money. Looking smugly over his shoulder, Bakaar grinned, “Your tracking devices are destroyed. There is no hope for you, American.” Raza stared out the window, watching the streets of Kabul give way to the brown wilderness of the Afghan desert. They had headed southwest, rather than north as Director Brand had predicted. Passing through Kandahar in the early dawn hours of the second day, they moved out of allied territory and skirted the Registan Desert. After changing vehicles three separate times and eventually switching to horseback, they arrived at their destination near the Pakistani frontier two days later. Carol’s hands had been tied the entire time and her wrists were thoroughly chafed. She had been further restrained at night and kept under guard but thankfully, no one had so much as laid a finger on her, much less spoken to her. They rode through an area with camouflaged netting that served to cover crates of supplies, vehicles and weaponry, up to a cave at the base of a mountain. They dismounted and made their way deep into the cave complex, coming to a large metal door. A faint metallic banging could be heard within. Raza waved away his men and when they were alone, he addressed Carol in a fine British accent, “You’re from Stark Industries and obviously are highly valuable, otherwise they would not have sent you. Are you a scientist or an accountant?” Carol thought quickly, grateful for her military service, “I’m an engineer. I worked on the GPS upgrade for the GBU-32 JDAM ‘smart bomb’ before being promoted to VP of the Precision Ordnance division.” She was unsure of whether such a position existed but Raza was visibly satisfied. “That’s good, very impressive,” he nodded, “I have a new project for you; just yesterday Mr. Stark agreed to build us a mighty weapon and you will aid him. He already has an assistant, but you are clearly an outstanding addition to his team. Once the weapon has been completed, we will release you.” She knew they wouldn’t. “And if I refuse?” Raza shrugged, “You should probably not,” and called out. Immediately, two armed men ran back to his side and undid her bonds. He unlatched the door and the banging stopped instantly. Raza strode in, followed by Carol and the guards. The area was clearly a workshop, with tools and parts of all description strewn about. Two men stood at the far end of the workshop, hands behind their heads and eyes cast down. Carol barely recognized Tony, who’d clearly been subjected to multiple beatings. More disconcerting were the wires leading from beneath the bandages around his chest, connected to a car battery on the workshop table. “Mr. Stark,” Raza called out and, looking up, Tony saw her immediately. The dismay on his face was scarcely concealed as Raza continued, “I’ve brought you a gift. Now you and Yinsen, “he pointed to the other, bespectacled old man, “will help me smite my enemies with 1000 times more precision.” To be continued...
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First time posting here. Thought I'd share some pictures of my detailed (unfinished) city. I stopped building this one a while back and have just recently started a new city due to a whole load of amazing new mods/assets out there! So before this city goes off to the graveyard, here's where I got to (Unfortunately some props missing as I last played this one months ago...) All I can say is, this mod saved the day when it was released. Used to take 15mins + to load! Town - The main town. Train Yard - The main train yard next to the town. Airport - The city airport. VERY unfinished. Services - City services plus some intersections. (Kinda unfinished) University - Basic University within the town. Night - Just some general shots of the city at night. Again some places nowhere near completed but oh well. If you made it this far, thanks : ) I always try with my cities to make as much as possible functional. So the majority of car parks are all functional and minor roads through security checkpoints etc all get used. My only problem is I'll play for a few days then get bored with the same place and wanna detail somewhere else but it's all fun. Hope you enjoy! And just an overview for those interested...
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Crystal Junction - Reborn (Entry No. 1)
whiteshark365 posted a topic in Cities: Skylines City Journals
First Official Skylines Post. Under the desert sun and endless dusty wastes, thin ribbons of civilization begin to cut through the sand and a beacon of humanity begins to rise. Freeways 64 and 55 as they meet in the desert, and depart their separate ways into the wastelands. The sandy hills give way to little more than dust and the occasional cactus as vehicles cling to the narrow highways. A mighty structure rises above the Crystal Canyon, the Crystal Canyon Bridge. Two thousand feet to the bottom. (This is a testament to the incredible power of the move-it mod.) As the sun sets, the scorching oppression of the desert heat begins to loss it's grip. Crystal Canyon Bridge at night. Human ingenuity brings water and life to a barren expanse. Even the desert isn't immune to the grip of industry.-
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Entry 1 - The Vast Desert
whiteshark365 posted a City Journal entry in Crystal Junction - Reborn (C:SL in 4K)
Under the desert sun and endless dusty wastes, thin ribbons of civilization begin to cut through the sand and a beacon of humanity begins to rise. Freeways 64 and 55 as they meet in the desert, and depart their separate ways into the wastelands. The sandy hills give way to little more than dust and the occasional cactus as vehicles cling to the narrow highways. A mighty structure rises above the Crystal Canyon, the Crystal Canyon Bridge. Two thousand feet to the bottom. (This is a testament to the incredible power of the move-it mod.) As the sun sets, the scorching oppression of the desert heat begins to loss it's grip. Crystal Canyon Bridge at night. Human ingenuity brings water and life to a barren expanse. Even the desert isn't immune to the grip of industry.- 5 Comments
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Version 1.0
1,404 Downloads
Here I present my Sahara terrain mod. This mod (I personally think) is unfinished due to lack of work and textures, but I decided to upload it because I'm unsure If I'd ever complete it and I hope someone may make use of it. This mod replaces your terrain with soft sandy textures representing a vast dry desert, dunes poking out of the summer haze. This mod has no dependencies, and contains 2 of my other mods, the Sphinx Rock Mod, and the White Gravel Beach Mod. These 2 dat. files are optional. All other files included in the download are required in order for the soft sand heated by endless summer suns to appear. -
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From the album Entertainement District: Casino Palace
The Entertainment District; this is where Captain Falcon stops for a drink and gets caught up in a gamble to win a race inside the Casino Palace (in F-Zero GX and according with the F-Zero wiki, http://fzero.wikia.com/wiki/Casino_Palace )-
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From the album Cyberpunk
Basically, here’s my best attempt at making a cyberpunk themed city in SimCity (2013).-
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From the album Port Town
According to the f-zero wikia (fzero.wikia.com) Port Town is a center for interplanetary trade and home of the bounty hunter and famous F-Zero racer Captain Falcon. If you’ve seen some of my other album, you may have noticed I like to be inspired by fiction. This was done long ago before offline mode or mods. -
From the album Steampunk's Paradise
As you can tell from the name, I wanted to steampunk approach to the SimCity (2013). To do this, I placed a lot of early industrial-age-looking buildings while allowing while allowing some "futurized" building and elements like the maglev. This was done in regular mode, and before I had discovered mods. However, had I discovered them, I might have replaced the maglev with oppie 's "EL-Train". I might do that someday. This is my first upload. -
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- 5 Reviews
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- desert
- by sfabrikan
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Version 1.0
1,292 Downloads
This is a southwest desert flora pack. Included in this pack are the four files: Arizona Desert Flora Desert Scrub Brush (essentially revamped maxis scrub, thinned out) Eastern California Desert Flora Mojave Desert Flora Credit goes out to the BSC team and C.P. for the incredible desert models. Listing of included trees/cactus/shrubs/plants: Arizona Flora: Desert Scrub, Brittlebush, Ocotillo, Mesquite, Palo Verde, Saguaro and Organ Pipe Cactus Desert Scrub: Desert Scrub, Dead Scrub Brush and Mesquite Eastern California Desert Flora: Desert Scrub, Brittlebush, Ocotillo, Mesquite, Yucca and Barrel Cactus Mojave Desert Flora: Desert Scrub, Brittlebush, Yucca and Joshua Tree Required Dependencies: BSC MEGA Props CP Vol 02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Seasonal Flora Patch for All Terrain Mods https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612 -
Version 1.1
796 Downloads
Well here goes it this is my first mod. I couldn't find the desert mod I was looking for so I decided to learn how to create my own. This mayor mode brush is a specific recreation of the Arizona desert flora. These high quality models used in this mod are credited to C.P. and the BSC team. A few maxis scrub files were also used as well. This is semi seasonal mod very similar to the original MMP Semi Seasonal Desert mod minus the trees that don't pertain to Arizona. Required Dependencies:. BSC MEGA Props CP Vol 02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Seasonal Flora Patch for All Terrain Mods https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612

