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Found 7 results

  1. Entry 81 -- Pratchit's Top and the village of Kingsley

    Entry 81: Pratchit's Top and the village of Kingsley Welcome back to another entry from the countryside- a rather mountainous one! Featuring mosaics and a few other special things too. This is the last time I use PNG for the pictures- this is due to all the HD flowers which would come out blurry or smudgy if rendered in JPG format. Let's get started! Note: The mosaics, pictures 14 and 24 respectively, where too large to upload in PNG form for Imageshack and Imgur. Thus I uploaded them onto my own Google Photo album, the reason for this is too fully capture the fidelity of the imageshack and the photoshop work, which is somewhat lost when rendered in JPG format. The link to the Google album is right here- https://photos.app.goo.gl/bk3M5MHek883TED88 {---} 1. The mountain being explored today is Pratchit's Top. 2. This is a mid-level mountain which borders the western starting point of Maular Valley. 3. The village of Kingsley at its southern-most point. 4. 5. Night-time and diagonals! 6. 7. 8. Moving up Maular Valley we come to Kingsley, the village which both marks a watershed between two major valleys and also a mountain pass. 9. Starting from Pillar, one of the three tallest mountains in the Cindersville area, we move eastwards towards Kingsley. 10. From the village of Kingsley, Pratchit's Top appears quite small. 12. Though from further away it is a dominant feature of Maular Valley. 13. Starting from the north, from Pratchit's Top and moving southwards until we hit the northern fringes of Cindersville's city centre. 14. Going from south to north. High quality version can be found here- https://photos.app.goo.gl/bk3M5MHek883TED88 15. 16. And now for a closer look at Pratchit's Top. 17. 18. 19. 20. 21. 22. 23. This is going from west to east. 24. Going from east to west. High quality version can be found here- https://photos.app.goo.gl/bk3M5MHek883TED88 25. Having a look at the western moorland around Pratchit's Top. 26. 27. The eastern and northern slopes impose themselves upon the vilage of Kingsley. 28. The main road running out of Kingsley and moving on to the northeast. 29. Having a look at western Kingsley. 30. There are several paths which start from the village of Kingsley- in all directions. 31. A picture taken from the slopes north of Kingsley (north of Pratchit's Top). 32. Going from south to north. 33. The furthest western extent of Kingsley. 34. 35. Going from north to south. 36. 37. {---} The entry will be returning back to the city. Until then- stay safe and have a good week.
  2. Entry 76 -- Hefnall Forest East

    Entry 76: Hefnall Forest East Welcome back to some more scenes from Cindersville! Thanks alot for all of your comments- much appreciated! This time the eastern parts of Hefnall Forest will be explored. Also, to reflect the festive scene, I've included at the very end of this entry a special "present" for your SC4 viewing pleasure. Let's get started! {---} 1. 2. During the Spring, Summer and Autumn this dirt car park can become quite full as many drive from Cindersville, park up and walk around either Hefnall Forest or Mount Hefnall. 3. From the eastern slopes of Mount Hefnall we move eastwards (downwards). 4. 5. From north to south. 6. From west to east- follow the paths! 7. Where the ground is drier or even semi-arid I ensured it be devoid of trees. 8. The Sudden Valley terrain mod has some amazing dry textures! 9. 10. 11. Can't have a forest scene without the clouds! 12. 13. 14. A crossing of trails and paths. 15. The southern borders of Hefnall Forest meet up with the area of Hefnall itself (a town within the Cindersville urban city area). 16. 17. 18. 19. A herd of deer in the mist... 20. 21. A super close-up of those horses. 22. East Hefnall Forest folks! {---} Coming this Saturday- THE tour of Mount Hefnall, one of three major mountains dominating the Cindersville skyline. {---} And here's that present! The square mosaic! Link below if you can't on this page expand the image- https://imageshack.com/i/pnNum5Lfj
  3. Entry 75 -- Hefnall Forest West

    Entry 75: Hefnall Forest West It's been just over five weeks since the last entry, during that time I had another accountancy exam to complete and this was one of the biggest modules of the course. I also had various bits of cleaning and housework to be done, but this week I booked time-off work which is why I'm going back to Cindersville to take further pictures. This entry and the next two explore the north-eastern part of the Cindersville city tile, so expect a lot of greenery, trees and mountains! Thank you for all of your comments too! For the wait I've thrown in some extra mosaics too. {---} 1. As always with Cindersville we start with an overview of the area being explored- there are at least twenty distinct areas. 2. This street is the eastern-most extent of the village of Kingsley. 3. Starting from the western ridge of Mount Hefnall we move downwards (north direction) towards Kingsley and the western fringes of Hefnall Forest. 4. From the top is the western boundary of Hefnall Forest, we sweep eastwards when scrolling downwards. 5. Mount Hefnall, in the top-left, has one prominent ridge which sweeps out westwards. 6. 7. Herds of deer are daily seen in Hefnall Forest. 8. This entry has a lot of mosaics to help gain a close-up perspective of Hefnall Forest. This one covers Mount Hefnall's western mountain ridge, from the top (east) we move downwards in a roughly western direction. This mountain ridge forms the southern boundary of Hefnall Forest. 9. 10. Another sweep from West to East. 11. A sweep from South to North. This one starting directly at the top of Mount Hefnall 12. Trails... Trails everywhere! 13. To the right of this picture are the western parts of Hefnall Forest. 14. The rest of this entry will be a selection from various parts of this forest. 15. After creating the landscape the first thing which came was using the ARDEN Tree Controller to create the core forest. 16. Next was destroying parts of this forest where the terrain was either looking dry or rocky or even muddy. From these gaps I then laid the trails and paths using Heblem's gravel MMPs. 17. The paths helped to divide up the MMP work which had to be extensively performed. For the coniferous areas I used a variety of bushes, desert flora and additional coniferous trees to beef up the woodland areas. 18. In the lower part of the coniferous woodland there are ferns (or bracken), this had to be created based on both terrain height and the preponderance of the bushy, brighter-green trees embedded in the pines. 19. For the upper parts of the coniferous areas this had to include thick shrubs and bushes, rock scree and (when closer to mountain faces) exposed ground (bedrock) with numerous bits of rock strewn over the slopes. 20. On the highest mountains the flora density substantially decreases as do the number of trees. It should be noted that all flora seen in these pictures is based on several flora themes determined by: deciduous/coniferous, height, rockiness, ground dryness and proximity to rock faces, crags and/or cliffs. 21. 22. An overview with the western part of Hefnall Forest to the left and Mount Hefnall dominating the picture. For the Mount Hefnall entry I will be creating a "square" mosaic with a close zoom for everyone's viewing pleasure! {---} Next entry, this Tuesday, will be exploring East Hefnall Forest! Enjoy the weekend!
  4. Entry 73 -- Paxton South and East

    Entry 73 -- Paxton (South and East) Thanks a hell of a lot for your replies and comments! The tour of Cindersville is only getting started! In this entry we go to the south-east corner of the city tile to the suburb of Paxton which is built around Paxton Mound. This entry is a mixture of rural suburbs, the countryside and city blocks surrounding unblemished rural tracts. Let's go! {---} 1. The areas being explored today are the east (top) and south (right) parts of Paxton. To the left is Paxton Mound. 2. From east to west. 3. The eastern side of Paxton which starts to merge with another city area known as Hefnall (directly east of the city centre). 4. The lone street higher up on the hill and overlooking Hefnall. 5. Where's there hills there are often cloudy days. 6. This sloping diagonal suburb took about an hour to complete as I had to create a smooth diagonal slope all without the growable residential buildings automatically digging into the ground. HARD. Furthermore it required careful positioning of the diagonal street sections too. 7. From north to south. 8. A mini stretch of pasture land. 9. 10. One of the focal points of Paxton is this junction which is the main arterial road connecting east Paxton with south Paxton. 11. 12. The southern part of Paxton is built upon a rolling hill which rises from the west and reaches it high point as seen in the top of the picture. 13. From south to north. 14. Making use of the "fog" options in the GIMP's render section to create random, atmospheric cloud. 15. From east to west. 16. These were some of the first rural areas to be MMPed and as such a lighter touch is applied here. 17. A black day in the forest. 18. 19. Forest mist. 20. Sudden Valley terrain textures rule! 21. 22. 23. This is one of Mattb325's FAR churches. Cool stuff! 24. I also built MMP church grounds in the city block this church is located upon. 25. 26. Moving into the western part of Paxton. 27. The FA police station is another one of Mattb325's creations! They come in overhanging versions and also orthogonal versions too. 28. 29. A night-time overview of the area. 30. Looking down through a cloudy night. 31. And the final picture... {---} Thank you for viewing! This Monday we're moving into the main valley, Cinders Valley, and to a southern area of Cindersville which is Chumley. This area is an extension of sorts of the city centre as the larger buildings are crammed into an increasingly narrow stretch of flat land. Note also that Chumley borders Paxton upon Paxton's western side so there is a connection to these entries! Coming this Monday- Enjoy the weekend!
  5. Entry 60 -- Plants and Rocks

    Replies: Vigilante1987: Thanks for that! Recreating fractionally angled areas is a nightmare! But Madison Square Garden was done justice- I found the BATs and I drew out the layout to get it right! nycsc4: That large building is one of Seraf's NYC buildings- NYBT Hotel Pennsylvania. One of his best! Prophet42: Thank you- Manhattan looks predominantly art deco with modern architecture (post 1940s) creeping in. I know how to capture that in cities so it was fun sprinkling the newer buildings with all that art deco available on the STEX! PaPa-J: Thanks! The whole point was to create a smaller scale New York, kind of like GTA IV! metarvo: Often it's about combining filler sets together: in this case JENX's paris river walls with SFBT's highway fillers. mrsmartman: Cheers! I even drew a rough map sketching out the position of the Manhattan landmarks and their distance to each other, I also went over several different pictures showing the transition between Lower Manhattan and Midtown Manhattan- all to help me out. {---} Entry 60 -- Plants and Rocks It's a small entry but another update on Cindersville. I've found some useful MMP combinations for scree slopes, boulder fields and undergrowth for coniferous forests. Enjoy! {---} 1. It's been about three months since I last truly played SimCity 4. I came back to after having worked out some MMP combinations to spruce up the undergrowth of the coniferous forest, add ferns and create scree slopes, boulder fields and rocky debris. 2. All of this to liven up the landscape and provide some sorely added details to the blank terrain. 3. Expect to see more of these rocky mountain paths! 4. Sometimes its best to let the terrain textures do all the talking- while sprucing up the forest's undergrowth. 5. Another look at that rocky path. 6. A village close to the areas we have been looking at. 7. And the whole thing in perspective.
  6. Entry 35 -- Finishing off Madison Plains

    Replies: Goldman Sachs: Hmm... Can the HD grass textures be topped? Dead_End: Cheers! raynev1: Some mid-rise small town goodiness. Takingyouthere: You spotted it! I realised the weeds MMP makes a good substitute for cannabis plants! And yeah- if C.P. releases everything it would be possible to create an entire region of New England styled cities. Scribosilyn: I'm not sure where Simmer2 got his idea to relot the circular fields, perhaps he saw my entry where I showcased some fields -- some files -- which were very obscure but very unique, I dunno. The roads are part of Bipin's Industrial Essentials pack. Entry 35: Finishing off Madison Plains So a smaller project is coming close to completion, over the next few weeks there will be six or seven entries from Madison Plains to pad out the entries I'm creating from Pololomia. With Madison Plains soon to be done, by focus will be on Cindersville (a rather hilly city tile) and a loose recreation of Manhatten which I shall title "The Big Mango". 1. Nearly all of Madison Plains is made of buildings either two or three floors high- this is a mid-rise town. 2. Building skyscrapers is boring, mid-rise and low-rise is where it's at! 3. Trying out new residential/commercial mixes: C.P.'s tenement housing with Spa's commercial buildings with T Wrecks' residential relots. 4. 5. Now I create entire city blocks which are bound by Bipin's grungy roads which can be found in his Industrial Essentials file. 6. Making use of Kingofsimcity's Community Parks- awesome stuff and great suburban fillers! 7. Once upon a time I would plop in Diggis' pond pieces and create parks around them- now it all comes in one lot! 8. 9. 10. Infilling the roundabout was tricky since the wide corners don't have any textures nor are they draggable. Thus I had to improvise substantially! 11. 12. 13. 14. Mattb325's Whoop Ass Factory, a great 8x8 medium-sized industrial lot! https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3736 15. 16. The good old main road lined with commercial buildings with residential behind these buildings! Very British! 17. 18. 19. Approaching the northern outskirts of Madison Plains. 20. Having c.p.'s Early 19th Century R$$ Homes and R$$ Victorian Homes packed in 1x1 lots makes the area look a bit more poorer... 21. 22. Madison Plains is more than 80% complete. I just have to finish off the town centre (by the FA buildings), add a few more suburbs and create some more MMP fields on the outskirts... 23. The complete overview! 24. This Friday it's back to Pololomia and the south-eastern part of its city centre!
  7. The Village

    Replies: Kim Sunwoo: It get's a little better in this entry. Urban Constanta: Thank you very much! Krasner: This old dog is still learning new tricks. kingofsimcity: Cheers! The next step is merging diggis river pieces with his pond pieces to create lakes and/or reservoirs. kschmidt: Thanks a lot! The next phase is creating grid-busting villages which largely consist of MMPs. Linoa06: I created a river to add an interesting boundary to the fields, every field I created is influenced by that river. Simmer2: And those dry stone walls have already been put to good use. Thanks! MiCephia: Thank you. Also good luck with your MMP experiments. Tyberius06: SC4L0ver: Wait until you see my landscaping work for hills, mountains, lakes and rivers- that will be for my next SC4 project. Scribosilyn: Yes- I am increasingly using MMPs and focusing more on rural scenes and suburban scenes. While in future my urban scenes will include additional MMP flourishes. Entry 15: The Village About three months ago I worked on a small row of houses which were off the road and used MMPs for the surroundings. I came back to this two days ago and this time I produced a small village. 1. The area in question. 2. More track grid-busting. 3. I used girafe's bushes for hedgerows. 4. 5. Making use of Simmer2's Dry Stone Walls, found here- https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3566. 6. The village- off the grid and filled with MMPs! 7. Simmer2's walls are also useful for property demarcation. This idea came about because lone houses in the Pennines, or in the Lake Distract, often have stone walls to mark the edges of the property and the land. 8. Since the properties are rural, quite a few of them have some kind of greenhouse or patch to grow vegetables (or personal crops ). 9. A little mosaic for today! 10. Here is the northern route into the village. It is the main one. 11. Minus the stone wall at the bottom right corner, everything you see here is 100% MMP. 12. Someone please page simmaster07 -- we need to place MMPs on streets/roads/railways ASAP! 13. Despite this limitation I am happy with the final result. 14. Another overview of the new area I created. There will be more close-ups when I start the large tour around Pololomia. For now though these pictures shall suffice. 15. Dem details! Right now I am working my ass off finishing off as many fields as I can during my one week holiday. There will be another entry next week. After that Pololomia should be done and the grand tour can commence.
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