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Showing results for tags 'mega lot'.
Found 21 results
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Version 1.0.0
2,612 Downloads
Woolworths Supermarket, by Mattb325. --------------------------------------- A staple in the Australian retail industry for almost 100 years, it is Australia's largest supermarket chain. It also has presence in many other countries: New Zealand, South Africa, Hong Kong and Singapore. Although large by SC4 standards, this is an example of one of the modern, modest sized stores. It is offered as a growable & ploppable medium wealth commercial services building on an 8x8 lot suited to suburban areas. The ploppable is network enabled and found in the Landmarks Menu. Both the ploppable and growable buildings provide 511 CS$$ jobs. If using the growable, be sure to hold down the CTRL key when zoning to get an 8x8 lot. --------------------------------------- STATS CS$$: Lot size : 8x8 (Growable & Ploppable) Growth Stage: 1 (Low, Medium & High Density) Growable Only Plop Cost: $ 4,204 Ploppable Only Bulldoze Cost: $ 245 Capacity Satisfied: CS$ 2,035, CS$$ 511 Pollution: 25 (Air)/ 12 (Water)/ 25 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 41 Mwh Water Consumed: 492 Gal/Month Building Style: Landmark (Ploppable only), Chicago, New York, Houston and Euro (Growable Only) Occupant Group: Medium Wealth Commercial Services --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: * SHK Parking Pack: https://community.simtropolis.com/files/file/27563-shk-parking-pack/ * SHK Parking Textures: https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ * Mattb325 Urban Civics Vol1 DARK NITE OR * Mattb325 Urban Civics Vol01 MAXIS NITE --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Staff Edit: Updated dependencies links -
Version 1.0.0
2,243 Downloads
Edgeworth Flats MEGA Lots (Temperate theme), by Mattb325. --------------------------------------- These two MEGA lots - 8x8 and 10x10 - arrange the Edgeworth Flats series in a landscaped setting similar to some of the very large developments that you see all over the globe. The angled buildings ensure that a developer can fit quite a lot of people onto a given block of land while still ensuring that windows and balconies don't look straight into other apartments all while being able to provide a lot of open space. I am always on the lookout for lower mid-rise developments that can bridge the gap between the single family houses of suburbia and the high rise apartments of downtown. To that end, I have made a series of apartments all rotated at different angles. Using MEGA lots allows you to really control the look and feel of certain areas in your city. All the apartments are 6 floors; have underground parking, large balconies, landscaped grounds and a soft pastel colour-scheme. To get these to grow, use the CTRL key while zoning medium density. Like all of my work, these are suited to both CAM and non CAM cities alike. --------------------------------------- STATS R$$: Lot size : 8x8 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: $1,710 Capacity Satisfied: R$ 2,960 R$$ 1,640 Pollution: 10 (Air)/ 5 (Water)/ 20 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 25 Mwh Water Consumed: 65 Gal/Month Building Style: New York, Chicago, Houston and Euro Occupant Group: Medium Wealth Residential Building STATS R$$: Lot size : 10x10 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: $2,736 Capacity Satisfied: R$ 4,736 R$$ 2,624 Pollution: 16 (Air)/ 8 (Water)/ 32 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 40 Mwh Water Consumed: 104 Gal/Month Building Style: New York, Chicago, Houston and Euro Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Edgeworth Flats 45 - https://community.simtropolis.com/files/file/34361-edgeworth-flats-45/ *Edgeworth Flats Ortho - https://community.simtropolis.com/files/file/34356-edgeworth-flats-ortho/ *Edgeworth Flats 22.5 - https://community.simtropolis.com/files/file/34351-edgeworth-flats-225/ *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 2 Comments
- 8 Reviews
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Version 1.0.0
3,805 Downloads
Former IBM Headquarters, Stuttgart by Mattb325. --------------------------------------- Made as a request, this 14 acre campus-style lot is a scaled back version of the former IBM headquarters in Stuttgart. These buildings were completed between 1970-1972 and while they look deceptively simple, they are a great example of the mid-twentieth century modernist style. The building is offered as a non-conditional reward and is a modified version of the advanced research centre. It does not generate radiation (which the in game research centre does) and it looks best placed as a suburban-style campus (as shown in the pictures), but can just as easily be placed in the middle of a high-rise residential district. Being a large lot, I have transit enabled it (which largely negates the crime bug that affects mega lots), but I would still recommend placing one of my police stations nearby. All of my police stations are specially modded to fight crime on mega lots. In addition to providing your sims with 2,250 highly desirable civic jobs that are filled by all wealth levels, this is a CAP busting lot. It will raise demand by the following amounts: Manufacturing: 80,000 HiTech Industry: 900,000 CO$$: 500,000 CO$$$: 500,000 R$$: 80,000 R$$$: 80,000 Placing this lot will also give additional residential and commercial cap relief by providing both Park and Landmark effects. All these benefits do have a cost (which is only fair). In addition to the $80K outlay, this will set the city back $700 per month. * It is offered as a reward without needing pre-existing conditions. * It is located in the REWARD Menu. * It can be placed more than once in a city. * It DOES NOT over-write the ingame Advanced Research Center (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis reward. Placing rewards is an essential part of growing a large city and region, given their cap-busting and desirability increasing effects. --------------------------------------- STATS: Lot size : 16x14 Plop Cost: § 80,000 Monthly Cost: § 780 Budget Item: Government Buildings Occupant Groups: Reward, Crowd White Coat, TaxiMaker, Landmark Ogle Demand Created: Jobs§: 300, Jobs§§: 1,100, Jobs§§§: 850. Landmark Effect: +115 over 90 tiles Park Effect: +90 over 60 tiles Mayor Rating: +30 over 220 tiles Pollution: Air 16 over 2 tiles, Water 21 over 3 tiles, Garbage 65 over 0 tiles Power consumed: 318 MwH Water consumed: 1,594 Gallons/Month Bulldoze Cost: § 5,720 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure you have in your plugins folder: SC4D LEX Legacy - BSC Common Dependencies Pack --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Staff Edit: Updated dependencies link -
Version 1.0.0
1,714 Downloads
BRM Shop, by Mattb325. --------------------------------------- Some time ago, I was sent some images of Maxis' SC2013 concept art as a request and this was amongst them. I liked the look of the orange multi-triangular arrangement of the storefront: and, as SC4 is all about roof-tops, something like this yields a lot of visual interest. I don't actually know what 'BRM' stands for (Big Retail Module?)...perhaps you can come up with something amusing/amazing/enlightened... This is a CS$$ bat that will grow early on in your cities development stage provided you have sufficient demand. It provides 174 jobs. It comes in two different lot sizes: 4x4 and 6x6 (use the CTRL key while zoning to help get this to grow, or download Buggis extra cheats to make it ploppable from a drop-down menu). It grows on the three American tilesets. --------------------------------------- STATS: Lot Size: 4x4 and 6x6 Growth Stage: 1 Zone Type: Low, Medium and High Density Bulldoze Cost: $193 Demand Satisfied: CS$ 687; CS$$ 174. Pollution at Centre: 6 (air) /4 (water) /8 (garbage) Pollution Radius: 5/6/0 Power Consumed: 14 Mwh Water Consumed: 168 Gallons Occupant Groups: Commercial Services; Chicago; New York; Houston --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one is for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mod) and one for the standard Maxis nite. You must select and install only one file - depending on which night version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- Dependencies: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *SuperSHK Mega Parking Textures Vol01: (https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/) --------------------------------------- To install, simply unzip these files into your plugins folder. -
Version 1.0.0
702 Downloads
A 9x10 shopping center plop with Canadian brands. This is my first mega shopping center lot, it's not perfect, but I'm pretty happy with it. Stores include: Winners/HomeSense (a division of TJ Maxx) Shopper's Drug Mart The Source (formerly RadioShack Canada) Mark's Work Warehouse Indigo Books (with a Starbucks inside) Pizza Pizza Pita Pit Home Hardware These stores usually show up in shopping centers around Canada. Dependencies: BSC MEGA Props SG Vol 1 CP Prop Pack Vol 1 PC Mega Props Vol. 1 PC Mega Props Vol. 2 RR MEGA Prop Pack Vol 1.5 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC MEGA Props SG Vol 1 nos17 essentials Truck And Trailers Prop Pack by AngryMozart BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees -
Version 1.0
2,598 Downloads
IKEA Superstore, by Mattb325. --------------------------------------- IKEA is a world wide homewares brand that specialises in cheap, cheerful and functional design. Apparently, we are all pronouncing it wrong....instead of saying it as "eye-kee-ah", it should be "ee-kay-uh". Who knew? This is based on a real building in Sydney's suburbs. The building is accurate, but the car-park/lot is slightly reduced in size by about 2 tiles to avoid running into the maximum number of items that can be placed in a file. Despite this, it is still a very hefty lot of 18x18. It takes up a lot of real estate, but it provides a lot of jobs (1,472 across all wealth levels) and a lot of city wide benefits. Therefore, it is offered as a reward. Had I made it a simple ploppable with jobs it would actually have negative effects on regional demand for commercial services/commercial offices; whereas the civic jobs provide employment while keeping your CS/CO demand completely in tact. Like 95% of my rewards, this is offered without needing to meet pre-existing conditions and does not over-write any Maxis reward. Because everyone, even a SIM, loves spending a full day getting lost at IKEA, it also provides other city and regional benefits by driving up R$$ and R$$$ demand meaning that you'll enjoy more city growth by placing this reward. --------------------------------------- STATS: Lot Size: 18x18 Plop Cost: §0 Bulldoze Cost: §3,720 Monthly Cost: §0 Wealth: High Demand Created: Jobs§ 502; Jobs§§ 770; Jobs§§§ 200 Demand Satisfied: R§§ 600,000; R§§§ 39,000. Park Effect: N/A Landmark Effect 60 over 24 Mayor Rating Effect 30 over 60 tiles Pollution at Centre: 19 (air) /25 (water) /189 (garbage) Pollution Radius: 3/4/0 Power Consumed: 340 Mwh Water Consumed: 430 Gallons Occupant Groups: Reward; Tourist --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate download. This is the MAXIS NITE Version, the darknite version preceeds this file. Files suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *SG MEGA Props Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *SuperSHK Parking Textures Vol01: (https://community.simtropolis.com/files/file/30934-supershk-parking-textures-vol-1/) --------------------------------------- To install, simply unzip these files into your plugins folder.- 1 Comment
- 1 Review
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- 17
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- ikea
- superstore
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Version 1.0
1,679 Downloads
IKEA Superstore, by Mattb325. --------------------------------------- IKEA is a world wide homewares brand that specialises in cheap, cheerful and functional design. Apparently, we are all pronouncing it wrong....instead of saying it as "eye-kee-ah", it should be "ee-kay-uh". Who knew? This is based on a real building in Sydney's suburbs. The building is accurate, but the car-park/lot is slightly reduced in size by about 2 tiles to avoid running into the maximum number of items (building, prop and textures) that can be placed in a file. Despite this, it is still a very hefty lot of 18x18. It takes up a lot of real estate, but it provides a lot of jobs (1,472 across all wealth levels) and a lot of city wide benefits. Therefore, it is offered as a reward. Had I made it a simple ploppable with jobs it would actually have negative effects on regional demand for commercial services/commercial offices; whereas the civic jobs provide employment while keeping your CS/CO demand completely in tact. Like 95% of my rewards, this is offered without needing to meet pre-existing conditions and does not over-write any Maxis reward. Because everyone, even a SIM, loves spending a full day getting lost at IKEA, it also provides other city and regional benefits by driving up R$$ and R$$$ demand meaning that you'll enjoy more city growth by placing this reward. --------------------------------------- STATS: Lot Size: 18x18 Plop Cost: §0 Bulldoze Cost: §3,720 Monthly Cost: §0 Wealth: High Demand Created: Jobs§ 502; Jobs§§ 770; Jobs§§§ 200 Demand Satisfied:R§§ 600,000; R§§§ 39,000. Park Effect: N/A Landmark Effect 60 over 24 Mayor Rating Effect 30 over 60 tiles Pollution at Centre: 19 (air) /25 (water) /189 (garbage) Pollution Radius: 3/4/0 Power Consumed: 340 Mwh Water Consumed: 430 Gallons Occupant Groups: Reward; Tourist --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate download. THIS IS THE DARKNITE VERSION. The Maxis nite version will follow. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- Dependencies: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *SG MEGA Props Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *SuperSHK Parking Textures Vol01: (https://community.simtropolis.com/files/file/30934-supershk-parking-textures-vol-1/) --------------------------------------- To install, simply unzip these files into your plugins folder. -
Version 1.0
2,464 Downloads
Whoop Ass Factory, by Mattb325. --------------------------------------- While the product, "Whoop Ass" Hot Steak Sauces are real, this Factory BAT is purely fictional. Even though the building draws inspiration from real life food manufacturing factories and with its attached office/showroom is completely plausible, the building is not meant to be a 'serious' creation, but a bit of fun....more along the lines of, and in the same vein as, Simgoober's Fukitol Factory. SC4 is a game, after all. This is an I-M Anchor for an 8x8 lot. To help get it (and other MEGA industrial lots) to grow, use the CTRL key while zoning, or just make it ploppable by downloading Buggis extra cheats. It is suitable for CAM and non-CAM players alike. I have modded it so that it shouldn't grow like a weed...however that depends on what else you have in your plugins to compete with these large I-M lots. Some folks might consider a good song to accompany this bat would be Johnny Cash: "The Ring of Fire". --------------------------------------- STATS I-M: Lot size : 8x8 (Use the CTRL key when zoning) Growth Stage: 3 (High Density Zoning) Bulldoze Cost: §274 Capacity Satisfied: IM§§ 1,134 Pollution: 45 (Air)/ 30 (Water)/ 7 (Garbage ) Pollution Radius: 9/12/0 Power Consumed: 46 Mwh Water Consumed: 677 Gal/Month Occupant Group: Industrial Manufacturing Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Texture Pack Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) *PEG Security Fencing Kit (https://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/) *Mattb325 BAT Props Vol04: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 2 Reviews
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- manufacturing
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Version 1.0
1,557 Downloads
SM2 Arrow Cement Precast A cement precast company that makes tunnel sections to be used by those giant boring machines. They also make other cement castings. You can see the sample pre-assembled tunnel sections on the lot's ground Complete with a rail served loading facility in order to ship the sections directly to the job site. This lot is modded to be an Industrial Manufacturing facility and it provides 425 jobs. The rail section can be attached to your RRW network, both freight and passenger trains will happily cross this lot with no issues. Lot size 13x10 Plop cost 45000 Bulldoze cost 1800 Power req 35 Water req 120 Provides 425 IM jobs You can find it under the landmark menu. This lot does not act as a freight yard. Custom base textures included. Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/- 3 Reviews
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- im lot
- industrial
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Version 1.00
1,978 Downloads
KOSC presents: Diego Del Llano's Puerto Vallarta Growables - Icon Vallarta Introduction Diego's Puerto Vallarta Growables is a new series of re-lots featuring @Diego Del Llano's fantastic BATs that were based in his hometown. As quite of few of these buildings had their bases graciously removed for lotting, I've decided to take another step beyond just converting them into growables. This first release will cover Icon Vallarta, a luxurious condo building located on the beachfront in Puerto Vallarta. Package Overview The building was lotted in several different configurations, from your typical small footprint growable to a massive two and three tower complex. Some lots take advantage of the fact that the real-life version is located in a tropical climate. Thus, several lot will have palm trees and tropical plants as its primary flora source. The layout of the largest complex in particular is loosely based off its actual real-life counterpart from the layout of the entrances down to the relative placement of the pool and the buildings. Included in the following package are a total of 5 lots: All are R§§§ growables. General Stats The included growable lots will provide occupancy anywhere from 915 R§§§ to 2738 R§§§ sims, based on the number of buildings in the lot. The lots themselves are offered in the following configurations. 3x2 front, stage 8; 3x3 front, stage 7; 4x4 left corner, stage 7 for the single tower variant 6x8 front, stage 6 for the dual tower variant 6x10 front, stage 7 for the triple tower variant Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Since the original buildings used separate IDs for both the MaxisNite and DarkNite models, two separate zips are included at your convenience. Dependencies Main Building(s) Icon Vallarta Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 LBT MEGA Prop Pack Vol. 1 AnyOne for Tennis VIP girafe maples v2 VIP girafe Canary date palms Textures NDEX Texture Set Vol. 1 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Acknowledgements Credit goes to Diego Del Llano for the original BAT! Additional thanks to all the content creators behind the props/textures packs that made this set possible. Enjoy!- 3 Comments
- 6 Reviews
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- 22
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- kosc
- diego del llano
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Version 1.0
11,304 Downloads
Urban School by Mattb325. --------------------------------------- In real life, many schools teach students from Kindergarten all the way through to the end of Senior School, and, in this ghastly era of economic rationalism where every public institution must return a profit to justify its existence, many are also forced to host more lucrative adult evening classes. Having schools in SC4 that cater for Elementary through to High School is nothing new (for example see my Bourke St Public School: Bourke St Public School), but combining junior, senior and adult education in the one campus hasn't been done before (to my knowledge). The Urban School combines all three functions. It is crucial to note that this school is not designed or modded to be a radical lot. If you want a radical lot that increases education levels with no cost and taking up no space, then this is not for you. Placing this lot merely emulates all three functions of the Maxis Large Elementary School, the Maxis Large High School and the Maxis City College in terms of Capacity, Radius, Cost and School Effectiveness vs Average Age categories; using the upper limits of each school type to create a single multi-purpose institution. It houses up to 14,500 students and has a very large coverage radius. EQ Boost and Population vs Distance stats are the same as the standard Maxis schools. The Bat itself is fictional, and is based on any number of more modern educational institutions. The central entrance area houses adminsitration, cafeteria, gymnasium/indoor courts & auditorium; the junior school is housed in the smaller wing, and the senior school laboratories and workshops in the larger wing. The adult college uses the senior wing after 5pm once all of the students and day teachers have gone home. This is a large building and lot, weighing in at 8x8 tiles (a bit over 4 acres in the old parlance) and has ample room for a soccer pitch, grassed relaxation areas and the typical asphalt surfaces where countless kids can graze their elbows and knees when falling over. It provides 390 teaching jobs. Visually, the lot is best placed on a corner, following the contour of the front driveway area. Like all my Bats, I have thoroughly tested this concept in both a Vanilla game and a full (4+GB) plugins for over 500 Sim Years in each and haven't observed any abnormal occurrences. In other words, all education levels increased when placed, desirability increased, rewards were unlocked, teachers went on strike when funding was dropped etc, etc. However, if there are any issues, please report them on my thread (Repository of Garbage, Broken Dreams and Disappointment). --------------------------------------- STATS ELEMENTARY SCHOOL, HIGH SCHOOL and COLLEGE: Lot size : 8x8 Plop Cost: §16,150 Bulldoze Cost: §1,160 Catalogue Capacity: 14,500 Catalogue Cost/Mth: §5,700 Pollution: 10 (Air)/ 7 (Water)/ 5 (Garbage ) Pollution Radius: 2/3/0 Coverage Radius: 5,800 EQ Boost: 24 School Effect vs Age:20 (5), 30 (5), 40 (5), 50 (5), 60 (2.5), 70 (0.5), 80 (0) School Pop vs Dist: 100 100 Power Consumed: 18 Mwh Water Consumed: 70 Gal/Month Occupant Group: Civic; School; SchoolsHS; SchoolsK6; Strikable Education; College Demand Created: R§236; R§§134; R§§§20 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: ****Sigh**** I look forward to the day when I won't have to write a ridiculous parking texture disclaimer for every Bat I release..... The area in the front of the administration and senior wings is reserved for buses and teachers cars only. I have deliberately left massive parking areas off this lot as it is already a large size (large lots attract extra crime) and there are so many custom parking lot options available that you can place your own parking, or, you can use the lot editor to maroon this BAT like some desert island in a dull endless sea of asphalt and white lines to emulate middle America. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props - Mattb325 Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks- 2 Comments
- 15 Reviews
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- 42
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- junior school
- high school
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Version 1.00
2,190 Downloads
KOSC Presents: IndustryMania: Simgoober's Costco Distribution Center Introduction Costco Distribution Center is the 2nd release of my IndustryMania series. This is a set of re-lots and expansions for Simgoober's Costco Distribution Center. Package Overview These lots were designed for accommodating logistics and freight in which the original could not. The lot sizes have been expanded overall so there's more rooms for worker parking as well as freight to move around. Additionally, there is a new super distribution center that essentially doubles the available warehouse space in an attempt to emulate the massive, massive distribution centers in real life. These gigantic lots boasts expansive spaces for trucks to move about, as well as a plethora of stalls for trucks and cargo alike. Included in the following package is a set of custom base textures and 5 growable I-M lots: 3 for the super variant and 2 for the regular. There are IRM friendly versions for each of the centers. If you desire to plop the lots, use the buildingPlop cheat and look for the exemplar "KOSC_SG_CostcoDist_Super" for the super version, and "SG_CostcoDistribution_Grow" for the regular. (requires ExtraCheats.dll) General Stats The brand new Super Distribution Center lots will provide 750 I-M jobs. They are available in the following configuration: 15x12, 16x9, stage 1 7x10, stage 2 Additionally, there are two re-lots of the original (which are also based off the original descriptor). 7x6, stage 2 8x9, stage 1 Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies This one is a bit of a doozy when it comes to dependencies! The good news is that if you have the IRM, most of the prop packs should be accounted for. Main Building(s) You will only need one of the following versions for the lot to work. STEX Version Costco Distribution Center SC4D Version The PIM-X version has the models and building descriptors separated. SG Industrial Models I-M1 SG Industrial Lots IM1 Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 BSC MEGA Props Jestarr Vol. 3 BSC MEGA Props Jestarr Vol. 5 BSC MEGA Props Jestarr Vol. 8 BSC MEGA Props Gascooker Vol. 1 BSC MEGA Props Misc Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 IdM - Trucking Essentials Textures BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit to Simgoober for the original BAT! Enjoy!- 3 Comments
- 4 Reviews
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Version 1.0
1,249 Downloads
KOSC presents: Office Park Series: Mattb325's Zurich Insurance Introduction This is a simple re-lot of Mattb325's excellent Zurich Insurance building with my "suburban office park" style. Package Overview A downtown mid-rise turned suburban office park centerpiece! Comes with a complementary "Z" shaped parking lot to satisfy the current primary tenant. Included in the following package is a single growable 7x9 lot. Building stats are based off the original descriptor file - this lot will NOT work without it. To plop the lot with ExtraCheats.dll, look for "mattb325" as the beginning of the exemplar name. Install Instructions Drop the file in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC Textures Vol. 1 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous office series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Mattb325 for the BAT! Enjoy!- 7 Comments
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Version 1.0
1,842 Downloads
KOSC presents: Folegate Leasings Introduction This is the 10th set of lots in my ITS Office Park series. Folegate Leasings is a set of ugly little fictional headquarters brought slightly back to life. Urghhhhh. Absolutely perfect for your generic, boring suburban business park. Package Overview Folegate Leasings comes with several different growable configurations and orientations. Like Holbourne House, this set comes with a centerpiece ploppable - a massive 11x9 monstrosity with 3 buildings. Similarly, all growable lots also boast parking lots with multiple entrances and were designed for expansion in mind. These were made to be combined with my SP Modular Parking Set. Included in the following package are a total of 10 lots: 8 CO$$ growables, 1 CO$$ growable and one CO$$ ploppable. These range from small, urban-friendly combinations to fairly large complexes. There are two different packages, the standard version and a LITE version. The LITE version is an adaptation that removes a lot of the perimeter CP seasonal trees and emphasizes open space and user preference. These were specifically made to cater to users that prefer their own choice of MMP trees and plants. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ (requires ExtraCheats.dll) General Stats Folegate Offices (1x, $$) (Growable) Lot Sizes: 3x3, 4x4, 5x5, 5x6, 6x5, 7x7 Growth Stage: 5 for all sizes except 3x3 (stage 6), and 7x7 lot (stage 4) Office Capacity: 729 CO$$ Density Requirement: Medium Power/Water: 15/155 Pollution at Center A/W/G/R: 2/2/4/0 Folegate Leasings (1x, $$$) (Growable) Lot Sizes: 6x8 Growth Stage: 3 Office Capacity: 511 CO$$$, 729 CO$$ when dilapidated Density Requirement: Medium Power/Water: 21/233 Pollution at Center A/W/G/R: 3/3/4/0 Folegate Place (2x) (Growable) Lot Sizes: 6x5, 7x9 Growth Stage: 5 Office Capacity: 1456 CO$$ Density Requirement: Medium Power/Water: 30/301 Pollution at Center A/W/G/R: 5/5/4/0 Folegate Ranch (3x) (Ploppable) Menu: Landmarks Lot Size: 11x9 Office Capacity: 2182 CO$$ Power/Water: 44/446 Pollution at Center A/W/G/R: 8/8/4/0 Plop Cost: 67,500$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) NDEX ITS Folegate Leasings ugly fictional little headquarters urghhhhh Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous Office Park series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Ill Tonkso for the BAT! Enjoy!- 1 Comment
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Version 1.0
1,783 Downloads
KOSC presents: Holbourne Offices Introduction This is the 9th set of lots in my ITS Office Park series. Holbourne House is another rather generic mid-rise from Ill Tonkso's City Set that fits well in an urban setting as well as part of a suburban office complex. While I have lotted this one before as part of my very first complex release, I felt that the individual buildings were worthy contenders as standalones. Package Overview Holbourne Offices comes with several different growable configurations and orientations. The centerpiece ploppable in the set is a large 10x10 semi-symmetrical complex with a couple of parking extender lots. Addtionally, all growable lots also boast parking lots with multiple entrances and were designed for expansion in mind. Like many office complexes in the suburban US, parking lots can sprawl several blocks and in all sorts of shapes and sizes and thus these growables were meant to play well with the SP Modular Parking Set. Included in the following package are a total of 9 lots: 6 CO$$ growables, one CO$$$ ploppable and two parking lots disguised as parks. There are two different packages, the standard version and a LITE version. The LITE version is an adaptation that removes a lot of the perimeter CP seasonal trees and emphasizes open space and user preference. These were specifically made to cater to users that prefer their own choice of MMP trees and plants. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ (requires ExtraCheats.dll) General Stats Holbourne House (1x) (Growable) Lot Sizes: 5x5, 5x9, 7x5, 7x7 Growth Stage: 4 for all sizes except 7x5 lot (stage 5) Office Capacity: 876 CO$$ Density Requirement: Medium Power/Water: 18/185 Pollution at Center A/W/G/R: 3/3/4/0 Holbourne House (2x) (Growable) Lot Sizes: 8x8, 9x7 Growth Stage: 5 Office Capacity: 1749 CO$$ Density Requirement: Medium Power/Water: 35/359 Pollution at Center A/W/G/R: 6/6/4/0 Holbourne Corporate Center (2x) (Ploppable) Menu: Landmarks Lot Size: 10x10 Office Capacity: 1224 CO$$$, 1749 CO$$ when dilapidated Power/Water: 35/359 Pollution at Center A/W/G/R: 6/6/4/0 Plop Cost: 77,500$ Holbourne Corporate Center Parking Expansion (Ploppable Parks) Menu: Parks Lot Size: 6x6 CAP Relief: 9,000 $/$$/$$$ Plop Cost: 2,500$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) ITS City Set 1 Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC Textures Vol. 2 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous Office Park series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Ill Tonkso for the BAT! Enjoy!- 2 Comments
- 6 Reviews
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Version 1.0
2,908 Downloads
KOSC presents: CAMden Heights Offices Introduction This is the eighth set of lots in my ITS Office Park series. CAMden Heights is a nice mid-rise, nondescript office tower that serves its purpose as the centerpiece in suburban office parks. Or an eyesore among an entire district of generic buildings... yeah, might as well be. Package Overview CAMden Heights Offices is a small collection of growables and a ploppable of Ill Tonkso’s Camden Heights Tower. There are two smaller lots are occupied by one tower each, both which boast relatively tame scenery. The centerpiece is the massive 10x10 complex featuring twin towers with an ample parking lot with garage, lush greenery, and a beautiful front plaza. Included in the following package are a total of 3 lots: two CO$$ growables and one CO$$ ploppable. The ploppable one can be found in the landmarks menu near the top. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ General Stats CAMden Heights Building (Growable) Lot Sizes: 4x6, 7x5 Growth Stage: 6 Office Capacity: 2295 CO$$ Density Requirement: Medium Power/Water: 46/469 Pollution at Center A/W/G/R: 9/9/4/0 CAMden Heights Corporate Place (Ploppable) Lot Size: 10x10 Office Capacity: 4587 CO$$ Power/Water: 92/927 Pollution at Center A/W/G/R: 18/18/9/0 Plop Cost: 70,000$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies This one is a little heavier with the inclusion of the additional parking garage. Main Building(s) NDEX ITS Camden Heights Tower NDEX ITS Multi Story Carpark Texture/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As always, if you've downloaded any of my previous lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the awesome BAT once again! Enjoy!- 6 Reviews
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Version 1.0
2,385 Downloads
KOSC presents: East Point Offices Introduction This is the seventh set of lots in my ITS Office Park series. East Point Offices focuses on my original goal for the series, which was a collection of small to large size lots to create dozens of different office park configurations. You may also notice a slight style change with this one (and everything after!); with the exception of a few lots, everything is now fully seasonal. In addition, the parking lots have also been slightly tuned up as well. (thanks nos.17! ) Package Overview East Point Offices is a collection of growable office lots built from Ill Tonkso’s East Point BAT. Lots range from tight plazas lined with palm trees to massive, seasonal tree lined parking lots. The larger ones especially feature plenty of open grass space and even ponds and fountains. Included in the following package are a total of 13 lots, all of which are CO$$ growables. Each lot contains up to 3 office buildings. There are 7 lots with 1 building, 4 lots with 2 buildings, and 2 lots with 3 buildings. Refer to the screenshots for the required zoning layout. General Stats Density Requirement: Low Density in Green, Medium in Blue East Point Offices (One Building) Lot Sizes: 3x3, 4x4, 4x4, 5x5, 5x6, 6x5, 6x6 Office Capacity: 755 CO$$ Power/Water: 16/161 Pollution at Center A/W/G/R: 3/3/4/0 East Point Offices (Two Buildings) Lot Sizes: 6x6, 6x8, 8x8, 9x8 Office Capacity: 1507 CO$$ Power/Water: 31/311 Pollution at Center A/W/G/R: 6/6/4/0 East Point Offices (Three Buildings) Lot Sizes: 10x9, 10x10 Office Capacity: 2259 CO$$ Power/Water: 46/461 Pollution at Center A/W/G/R: 9/9/4/0 All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) NDEX ITS East Point Offices 1 Texture/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As always, if you've downloaded any of my previous lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the awesome BAT once again! Enjoy!- 1 Comment
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Version 1.02
3,575 Downloads
KOSC presents: ITS Office Parks - CIS Center Introduction Let's go bigger! CIS Center is a MEGAlot combining two individual Ill Tonkso releases: CIS Tower Manchester and CIS Tower 2 Manchester. Like their namesake, the two buildings have a similar design and theme which is why I thought they would look great as one massive plaza. Package Overview CIS Center is an urban centric office park/plaza with a major tower and two smaller towers. The focal point is the marble-paved plaza facing the main tower directly, with tree lined pathways as well as several fountains. Tucked away to the sides are narrower pathways shaded by massive deciduous trees as well as the looming offices above. Finally, lost in the back is a small service parking lot. Most workers choose instead to park in large garages across the street instead. This package contains a growable and a ploppable (it "grows" too!). Both lots share the same stats. Do note that these lots are of considerable size and capacity, so you'll need to make sure to have adequate demand/power/water and to a lesser extent, police coverage. General Stats (Growable and Ploppable) CIS Center Growth Stage: 7 Lot Size: 8x13 (Front) Capacity: 7471 CO$$ Power/Water: 123/1232 Pollution at Center A/W/G/R: 24/24/12/0 Plop Cost: $35,000 All buildings can grow on both Euro and Houston tileset. As always, basic BTE tracking is enabled. Dependencies All credit goes to Ill Tonkso for these great buildings once again. Main Buildings CIS Tower Manchester CIS Tower 2: New Century Hall Manchester Textures/Prop Resources SHK Parking Pack BSC Textures Vol. 1 BSC Textures Vol. 2 BSC MEGA Props CP Vol. 1 Enjoy! Mod Edit: Fixed dependency links.- 4 Comments
- 18 Reviews
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Version 1.0
1,462 Downloads
Overview: This is the second set of my MEH Office Park series focused exclusively on medium wealth buildings. This is a larger package encompassing 3 building types: 2 of the buildings have 8 different lot layouts between them while the last one has two. This makes for a grand total of 18 different office lots. Building Stats: LaVine Office Park (LaVine Management) (2x/3x/4x) 2x Capacity: 369 CO$$ jobs 3x Capacity: 553 CO$$ jobs 4x Capacity: 736 CO$$ jobs Houston Tileset Calamity Office Park (Chuck Calamity Info. Center) (2x/3x/4x) 2x Capacity: 327 CO$$ jobs 3x Capacity: 490 CO$$ jobs 4x Capacity: 652 CO$$ jobs Euro Tileset Downend Office Park (Downend Entertainment) (3x/4x) 3x Capacity: 206 CO$$ jobs 4x Capacity: 310 CO$$ jobs Houston Tileset All buildings can grow starting at Low Density and have basic BTE tracking enabled. Possible Lot Configurations/Stages LaVine/Calamity 2 Buildings: 3x5, 5x4 (Stage 4, LC and RC) 3 Buildings: 6x5, 3x9, 3x9 (Stage 4, Front, LC and RC) 4 Buildings: 6x6, 3x9, 3x9 (Stage 4/5, RC, RC and LC) Downend 3 Buildings: 3x5 (Stage 4, LC) 4 Buildings: 5x5 (Stage 4, RC) As with before, the lots are designed to complement vanilla/Maxis SC4 and as such require no external dependencies other than Maxis Buildings as Props (bldgprop_vol1 and vol2). I HIGHLY recommend using TWrecks' Maxis Prop Names and Query Fix as a substitute. Enjoy, and make sure to zone responsibly! Excessive repetition complaints will be redirected to Simnation's construction bureau.- 8 Comments
- 9 Reviews
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Version 1.0
1,366 Downloads
Overview: This is the first set in an attempt to expand Maxis' current kit of low-midrises into a larger complex of homogeneous buildings, similar to the structure of many suburban office parks in North America. The lots are designed to grow on large (>=5x5) plots of land such that there should be no interference by standard Maxis fare. The package contains 3 different lot designs on 2 buildings for a total of 6 lots. Building Stats: Modde Business Park (Modde Inc.) (2x/3x) 2x Capacity: 506 CO$$$ jobs / 722 CO$$ when dilapidated 3x Capacity: 757 CO$$$ jobs / 1082 CO$$ when dilapidated Houston Tileset Techtronics Office Park (Galvin Techtronics) (2x/3x) 2x Capacity: 555 CO$$$ jobs / 793 CO$$ when dilapidated 3x Capacity: 831 CO$$$ jobs / 1187 CO$$ when dilapidated Euro Tileset All buildings can grow starting at Low Density and have basic BTE tracking enabled. Note that the clusters have higher capacities than the individual combined components of their vanilla counterparts. This is a result of how capacities are computed in PIM-X with regards to filling degree. Possible Lot Configurations/Stages 5x5 (2 Buildings, Stage 4, Left Corner), 8x8 MEGA (3 Buildings, Stage 3, Front), 6x8 (3 Buildings, Stage 3, Right Corner) The lots are designed to complement vanilla/Maxis SC4 and as such require no external dependencies other than Maxis Buildings as Props (bldgprop_vol1 and vol2). I HIGHLY recommend using TWrecks' Maxis Prop Names and Query Fix instead, as querying the periphery buildings will highlight the whole complex.- 2 Comments
- 15 Reviews
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Version 1.0
10,696 Downloads
SPAR Distribution, by Mattb325 Though the buildings in this BAT are purely fictional, SPAR food retailers are not; with over 12,000 stores in 35 countries, the logistics required to ship so many products (fresh and packaged) requires serious space and dedicated infrastructure. To that end, I have created a series of BATs to fulfill both CS and IHT demand. The main office building has a mix of differently tinted glass and balconies, and, as is so common in industrial parks, the large warehousing area is high-clearance and pre-fabricated concrete and steel. The lot-work gives you four distinct options for your cities and focuses on the high-wealth. All grow at stage 3 (making them suited to both CAM and non-CAM cities). In order to assist growth, hold down the CTRL key while zoning. This is critical when zoning the 6x6 and 8x8 industrial lots. Included in this download are: 4x4 CS$$$ providing 184 jobs 4x4 IHT$$$ providing 447 jobs 6x6 IHT$$$ providing 988 jobs 8x8 IHT$$$ providing 1,830 jobs STATS 4x4 CS$$$: Growth Stage: 3 Bulldoze Cost: $455 Capacity Satisfied: CS$$$184 (CS$$ 449, CS$ 1,786 when dilapidated) Pollution at Centre: 12 (air) / 8 (water) / 16 (garbage) Pollution Radius: 6/7/0 Power Consumed: 51 Mwh Water Consumed: 45 Gallons Construction Time: 45 days STATS 4x4 IHT$$$: Growth Stage: 3 Bulldoze Cost: $548 Capacity Satisfied: IHT 447 Pollution at Centre: 11 (air) / 4 (water) / 4 (garbage) Pollution Radius: 6/7/0 Power Consumed: 81 Mwh Water Consumed: 75 Gallons Construction Time: 54 days STATS 6x6 IHT$$$: Growth Stage: 3 Bulldoze Cost: $244 Capacity Satisfied: IHT 988 Pollution at Centre: 17 (air) / 7 (water) / 5 (garbage) Pollution Radius: 6/7/0 Power Consumed: 127 Mwh Water Consumed: 119 Gallons Construction Time: 24 days STATS 8x8 IHT$$$: Growth Stage: 3 Bulldoze Cost: $1,092 Capacity Satisfied: IHT 1,830 Pollution at Centre: 23 (air) / 9 (water) / 7 (garbage) Pollution Radius: 6/7/0 Power Consumed: 173 Mwh Water Consumed: 162 Gallons Construction Time: 109 days DEPENDENCIES: Because of the variety and specialty of lots presented, there are a few more dependencies than what I normally use, however these are VERY COMMON (note you must be registered and logged in at the SC4 Devotion LEX to download): BSC BAT Props Mattb325 Vol03 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768)***** BSC BAT Props Mattb325 Vol02 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSC Mega Props - JES Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342) BSC MEGA Props - SG Vol 01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) BSC Props Jeronij Vol 02 Trees (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=167) BSC TexturePack Cycledogg V 01b (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) BSC Essentials (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) ***** Absolutely essential or you will get a big brown box I hope you enjoy this file

