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City-building game(s)

Found 4 results

  1. Let's imagine I made 3 different shapes of one species of trees. Could be almond trees just f.e. And now I have from each shape four seasonal stages - spring, summer, fall winter. Now - if II make prop families to make the shapes appear randomly and so I make 4 families for each season and now I put them together. Logically thinking - this shouldn't work. As for shape 1 spring second shape 2 summer could appear and so on - so they wouldn't change only by season but during the change of seasons also by shape. Question: is there a way to put seasonal props into families in a way always the stages belonging to one shape appear correctly? Or is there another trick to have them randomly in shape but all across the seasonal stages?
  2. IdM - Trucking Essentials

    Version 1.00


    KOSC Presents: IndustryMania - Trucking Essentials Introduction Do you want to recreate a large distribution center with ample truck parking space of all angles and populate them with tons of random trailers from different freight and logistic companies? This essentials package, which is the prelude to my upcoming IndustryMania re-lot series, provides a set of custom truck parking textures and prop families for @MushyMushy's HD North American trucks which will allow you to do just that. Package Overview This package contains a set of 38 unique overlay textures, offered in either white or yellow paint for a total of 76. Additionally, there are 36 prop families that cover all of the props included in the original trailers and semi cab sets. Additional details are in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Note that the prop families DAT supersedes the original props' .sc4desc files. It is recommended that you relocate or remove the original from your plugins folder to avoid potential conflict. Dependencies The textures are standalone and will not require any dependencies. However, the prop families will not function properly without the original trucks: Props HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 Credit goes to MushyMushy for the wonderful set of trailers and semis! Enjoy!
  3. Essentials by Edvarz

    Version 1.0.0


    English This is a dependency pack currently containing some prop families, it groups several props found in the LBT Mega Prop Pack. I will be using this upload as a dependency for my next releases. I will also be adding some prop fixes, more families and maybe textures in the future, so be sure to check for updated versions! Included in this download is a "Dev Files" folder for those who want to use this pack for their lots: This folder contains Prop Family names for easily identifying the families in the Lot Editor and PIM-X. There's also a couple of test lots showcasing all the props i grouped in this pack. This pack does not contain any new props, only new instances of already existing props, it also doesn't contain any overrides of already existing files, so you don't have to worry about bulldozing anything in-game. For further clarification you can refer to the "Technicalities" section below. Dependencies Make sure you download and install these files to your Plugins folder. If you don't, you'll get brown boxes instead of props. LBT Mega Prop Pack vol. 01 Yes, this dependency needs a dependency; the files contained in this download are not redundant, however. To understand why you can refer to the "Technicalities" section below. Technicalities This pack contains new prop exemplars made out of existing prop models. For any model made for SC4 (be it vanilla or custom made) there can be multiple different instances (called exemplars), these exemplars can all have different properties but they all refer to the same model; this is why you can have a building model serve as both Commercial offices and as a static Landmark. The props included here have properties different from the original ones but link to the same models, one of such properties is, for example, belonging to a prop family. Thus, the original packs linked as dependencies do not include my prop families, or any of my modifications or fixes; conversely, my pack does not include any different prop models, only different prop instances. Notes You can use this pack for your own lots if you wish, just make sure link to this pack as a dependency, along with any of the cascading dependencies. I did not make any of the models, and do not claim any credit for them, all credit goes to the authors of the original packs. If you run into any issues , want to see upcoming updates, or other things I'm working on, pay a visit to my lot thread in Simtropolis, you can also PM me here @Edvarz. Thanks for your download and enjoy! Español
  4. Hello. I have some questions on modding props, so I'll put them all on the same thread. This is the pack I'm planning to mod. And this post illustrates the props I want to mod. EDIT: After further delving into the LBT Mega Pack and Debussyman's Mega Pack I decided to override the original descriptors so that I could fix some of the props' properties. But I would still like to know what can I do with cohort files. 3. Some of the models seem to have been rendered a bit off-centre (this, I've found, is a common problem with LBT models) Since these are car cluster families, any prop that doesn't line up will stand out of the designated parking slots and invade other spaces when it shows. I understand the Model Tweaker can fix this, but, will the quality of the model be affected too much? These weren't rendered in HD, so... EDIT: Extra question, I would like to export the fixed models to an override file, but since the original is a .dat file, the Reader doesn't show .SC4Model files only a huge bunch of S3D and FSH files. How do I group all of a model's files together so that I can paste them in a new DAT? If any questions are superfluous I'll gladly edit them out. Thanks a lot!

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