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City-building game(s)

Found 51 results

  1. To avoid the 'show us thread ...' to be abused as a development thread I open this one instead. Seems on this project there is a need for this - as I have to learn and the project seems to become a bigger task to me. @rsc204 said: "In this case, they are growable, which is clear if you've read the development thread. As for SPAM ready, I'm not sure anyone brought that up, although it would be nice *hint*" Nope, sorry. These are my plans and it's still a long journey: 1. Non-overriding for triple choice: use Maxis-blocker or FrankU's Maxis replacers or (if you think so) Maxis alongside. In fact, many dependencies I will share with FrankU's farms and I try not to repeat what he already did but to complement his work as good as possible (he sems to like flower fields, I think, so me: less flowers fields etc.). 2. Big set with all CAM stages 1- 7 well covered (-> no SPAM). Advantage: I plan to pack grow stage 1- 3 and 4-7 separate - so you can use a part of the set (1-3) also if you haven't CAM. 3. Changing farm style and field style with growing stage completely. What you see in the posted picture - the south european, mediterranian style will only be stage 1 and 2. Slowly changing to more 'north american/central european' bigger farms and finally on grow stage 6 and 7 to really ugly heavy industrialized mass production. 4. But also - and that's the point why I got into it - having the farm field accordingly to the farms. So the vineyards and lovely things on the earlier grow stages (with the mediterranian style) but to have also farm fields looking like industrial mass production on the highest stages. I want to achieve the same significant visual change as for the cities also for the farms. Idears how the highly industrialized farm fields could look like are welcome. Me thinking about how I can make 'farm fields' not really fields but also some kind of modular industrial life stock farming rows. And well, I got the inspiration by @OcramsRzr , who made me thinking about how different farming looks like around the world. So maybe, if I find suitable stuff - I will do some kind of vertical farming etc. on the highest CAM stages too. But that are all thoughts, idears, so far. 5. If I'm right - there are CAM farms, but no one thought of a concept to use the possibilities of the CAM to redo the farm development through all the 7 stages before. 6. And yes, there will be a hell of dependencies. If I'm lotting, I do it to see all the nice stuff other people created on my lots. Girafe made some nice vines and from the SFBT team there are too nice vines (which I turned into timed props). So two different vineyards -> two different dependencies (and only for those!). 7. I also create and redo timed props partially. I don't want to change the farm fields altogether at March 1. Some change later, some change earlier - so I hope the fields become more natural in the seasonal changing and not like triggered by a fertility goddess that snips with her fingers and -bam! - everything is green. So all in all - I see a terrible amount of work. And that's why I was disappointed when for almost a week nothing advanced and nothing seemed to work and why I was so glad when you helped me to proceed again. As I just started this project - any idears on farming are welcome. Even idears like: I wish there was a cannabis farm (but I think there already is). Or stuff you would like to see on farm lots etc.
  2. The Colossus Addon Mod now comes to Simtropolis!!!! I am proud to bring the CAM to Simtropolis finally. Get it here, The description and manuals have a lot of information about what this mod does. Any other questions or comments, I will be more than happy to hear. It is the people here and over at SC4D that make it possible to improve the CAM and what people want from it. Cheers guys and enjoy gaming, InvisiChem
  3. Colossus Addon Mod

    Version 2.1.0


    This is the Windows installer. The Mac OSX Version is a little to buggy for release right now, so you can run this in WINE or download this in a NAM package with a wineskin wrapper at http://sc4devotion.com/forums/index.php?topic=17344.msg505849#msg505849 Version 2.1.1 is coming soon and will include newly PIM-X'ed buildings, better installers for both Windows and Mac, and other little changes/bug fixes. There is a lot of myths about CAM out there. For a beautifully written article about what CAM is really about, see the blog by Tarkus here The CAM (Colossus Addon Mod) – Separating Fact From Fiction. This article also give a great idea on some great starter buildings. NOTE: If you have merged your SimCity_1.dat file with the original CAM 1.0 file, restore your original SimCity_1.dat file before running this installer. Welcome to the Colossus Addon Mod (CAM). CAM changes the way cities and regions develop. This is possible through the use of Growth Stages(Read in Basics of the Manual). This causes the game to progress from small stores, single houses and farms/small factories to Commercial Office towers, Residential High Rises and Large industrial factories less rapidly and much more realistically. The altered growth also allows the player better control their cities through the use of zoning density. If the player wanted a nice rural town, zone only light density, with some medium in larger areas. On the other side, the skyscrapers and other large buildings become more balanced and possible with very developed regions. Use of high density zoning will allow these to grow when ready. As with any new software or mod, be sure to read the Readme’s and this guide before installing or using the mod. Page 4 of the manual contains the specifics of installation. The manuals can be downloaded or read in both English and Japenese here, http://sc4devotion.com/forums/index.php?topic=17318.0 Description of new Styles Install Types: • IR Fix Only – Will only Patch the SimCity_1.dat file. This will cause IR to be included in the totals for industry for regular SimCity 4. It will also allow normal industrial connections to work for IR. All other install types include this already. Original SimCity 4 files are backed up in the folder \Documents\SimCity 4\Original SimCity Files\ • Extended (InvisiChem) – This is CAM 2.1.0 Standard with extended stage ranges for larger regions. The growth I feel is more balanced and lifelike. • Standard – Just like CAM 1.0 stages, just the curves have been smoothed out and the range slightly extended. • Rural – Stages are set for smaller, rural style growth. Stage 15 can happen, it just will be in very large regions and very infrequently. • Midrise – Stages are set to place an emphasis on growing midrise stages. This is similar to the way European cities grow. • Skyscraper – Stages have been set to allow Skyscrapers to grow quickly, even in one city regions. All stage settings, except for the Extended version, are the values that were originally developed by RippleJet. All the new CAM 2.1.0 fixes have been included in all versions. The only difference between types is the stages for specific play style. Feel free to add comments here, the CAM General discussions board at SC4Devotion, or if you start a thread here at Simtropolis, let me know so I can be as helpful as possible. Feel free to discuss any myths about this mod that have circulated in the past. I will be more than happy to share what this mod is truly about, including how it helps regional play. Cheers everyone, InvisiChem. SC4DatPacker.exe.log SC4DatPacker.exe.log
  4. Hello everyone! I need some help with my SC4. I recently installed the CAM on my game and something happened to the income of the taxes of my cities: they plummeted to very low levels! Now all my cities don't make profit, one of my major cities had 500k of profit before the mod, now it's only 50k. I tried uninstalling the mod but the income still keeps low. What's going on?
  5. Hey everyone, I am new to the iLive Reader and had three questions regarding its usage, all regarding residential, but may be applicable to the other zone types. My first question is, is it possible to change a residential buildings capacity to, say from 1000 occupants to 5000? Additionally, within the reader, is there a way to increase the demand for a specific building? And the third question is, in making said changes, if possible, is it necessary to make adjustments to demand cap and cap satisfied after making the adjustments? Thank you again and apologies if this seems trivial. I am a long time player and am looking to make an extremely dense region utilizing the iLive Reader and to mainly use a select few downloaded buildings.
  6. Hey everyone, I am a long time player of SimCity 4 and within the past few years have gotten very involved with mods. I have a question and after quite the search could not locate the info regarding my question. I am hoping someone can instruct me, or lead me to a link, regarding which buildings grow within a specific region. I play with the CAM mod and have a number of mods running in my game but more times than not end up with an obnoxious amount of tenements throughout my city. I have no issue with high population regions but would like to see more buildings such as the "Project Hope" low wealth residential building pop up in my cities far more frequently than they are, as well as some other residential growable lots such as the "HK Arch" and others. I recall seeing a video a while back showing how to alter the demand for specific buildings within the game, thus creating a scenario where you can essentially select which buildings you want to grow in a given city at a given time. Any info on this would be great as seeing dozens of the same building in a small city can get boring. I know some buildings are not "Campatible" as the CAM mod alters the density levels to 1-15, but any info regarding how to alter demand for specific buildings would be fantastic. Thank you!
  7. When installing CAM SC4DatPacker gets an error. I tried to run installer under admin rights, with the same result. P.S. Sorry for my English.
  8. So i downloaded the installer of CAM and opened it but it says it cant find the SimCity 4 Installation path, i installed SimCity 4 correctly and the install path is C:\Program Files (x86)\Maxis\SimCity 4 Deluxe, it is installed correctly but it seems like it can't find the installation path, tried reinstalling but the problem still occurs
  9. Version 1.0.0


    5 Relots of JP Schriefers Castelo Del Mar CAM Stages 11 and 12, 1x R$$, 4xR$$$ Lot Sizes: 2x3, 3x3,3x2 (Stats generated by Pim-X) Before downloading please make shure you already have the following dependencies or if they are still available: Castel Del Mar by JP Schriefer Colossus Addon Mod 2.1 BSC Mega Props - CP Vol02.dat BSC MEGA Props - MJB Vol02.dat BSC MEGA Props - SG Vol 01.dat BSC Textures Vol 01.dat Fantozzi's Audio Essentials
  10. Diego Del Llano Growables - 2017 Pack One

    Version 1.00


    KOSC Presents: Diego Del Llano Growables - 2017 Pack One Introduction This is set of growable, high-density lots made from Diego Del Llano's BATs that were released in 2017. The objective of this set is to provide growable alternatives to the ploppable landmarks in the original release for a more traditional gaming experience. While ploppable are amazing in their own right, it doesn't quite allow for one to experience the feeling of zoning a plot and having that shiny new tower pop up. Package Overview 4/14 IMPORTANT NOTE - this file currently only works with the DarkNite versions, and NOT MaxisNite - an update will be rolled out soon to accomodate the MaxisNite buildings Included in the following package are a set of growables for all Diego Del Llano's 2017 releases (excluding the Loop Postal Station building in the Federal Center Chicago set). A couple of the buildings have different occupant versions to satisfy different demand groups. There are TWO versions of the package you can download: Vanilla and CAM. The vanilla version has all of the larger buildings capped at stage 8, with capacities that do not exceed 7500. For those that use the Colossus Addon Mod, the larger buildings extend all the way up to stage 15 and boast much higher capacities, up to around 11000. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at DiegoDL_ (requires ExtraCheats.dll). General Stats All stats were generated with PIM-X. Vanilla versions differ only in growth stage and maximum capacity tweaks (for buildings that exceeded 7000 by default). The breakdown is as follows: 4 R$$$ buildings CITITOWER Guadalajara, 4x6 left corner Ventura Place One, 3x4 front Ventura Place Two, 3x4 front Ventura Place Three, 3x4 front 4 CS$$$ buildings CITITOWER Guadalajara, 4x6 left corner Hotel Presidente Guadalajara, 5x5 front Hotel Presidente Intercontinental Mexico City, 4x2 front Carlton Hotel Johannesburg, 4x2 front 7 CO$$ buildings AON Center, 3x4 front Carlton Center, 3x4 front Carlton Hotel Building, 4x2 front 345 California Center, 6x3 front One Kansas City Place, 4x3 front Everett McKinley Dirksen Building (Federal Center Chicago), 3x8 front John C. Kluczynski Building (Federal Center Chicago), 6x3 front 10 CO$$$ buildings One Metropolitan Square, 6x5 right corner Gas Company Tower, 6x3 front Capella Tower, 4x8 left corner Park Building (Capella Tower small building), 4x2 front Chanin Building, 4x4 front Commerzbank Tower, 4x5 front IBM-Marathon Tower, 5x9 right corner Denver Place, 6x8 front First National Bank Tower, 5x5 front Torre Multiva, 4x3 front Detailed stats for all of the buildings can be found in the enclosed README. Install Instructions Pick either the vanilla or the CAM version and drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive. Dependencies Main Building(s) This list contains all of the buildings used in this set. Each subfolder corresponds to a particular building/set of buildings - if you don't have a particular building feel free to delete the corresponding subfolder. Cititower Guadalajara Denver Place Hotel Presidente Intercontinental Mexico City Commerzbank Tower IBM Marathon (1250 René-Lévesque) Hotel Presidente Guadalajara Torre Multiva AON Center Gas Company Tower Carlton Center Carlton Hotel Johannesburg One Metropolitan Square One Kansas City Place First National Bank Tower Capella Tower Ventura Place Three Ventura Place Two Ventura Place One Federal Center Chicago Chanin Building 345 California Center Mods (CAM version only) You will only need these if you're using the CAM version. Either version of CAM will work with the CAMeLots. Colossus Addon Mod 2.1 Colossus Addon Mod 1.0 Credit goes to Diego Del Llano for all of these spectacular BATs!
  11. I depend a lot on the shortcuts (hotkeys) of the game. I have learned a lot of them from the vanilla SC4D, but I can't find the ones for NAM, SAM, CAM and other ones. Do they exist?
  12. Yesterday I re-downloaded the CAM Mod, after booting the game I noticed my slope mod was not working. I use Ennedis Slope Mod, I even tried to d/l another slope mod and it also wasn't working. Any help?
  13. Quid SimCity Forum dot com ?

    The site seems down or out. Anyone knows what and/or why ?
  14. After playing SC4 on and off for the better part of a decade, I've decided to give the CAM a try. So far it seems pretty good even without installing high-stage lots - farming is now relevant, there are bug fixes and general improvements, etc. However, I'm having a hard time getting I-HT and CO$$$ lots to grow. I have everything that I would have thought would be sufficient - demand is enormous, there are plenty of well-educated residents nearby, desirability looks adequate (green) in the data view, water's provided, etc. It looks like the culprit may be that CAM's increased the desirability threshold of high-wealth developers so that they're extremely picky about where they grow, per page 12 of the CAM 2.1 manual and per this discussion. Problem is, RippleJet admitted in that discussion that a desirability threshold of 120 is almost impossible to achieve and therefore makes high-wealth development extremely difficult (this was in the context of CO$$$, but I originally noticed it in the context of I-HT, since my industrial zones were sitting undeveloped if I suppress dirty and manufacturing demand via taxation). That was back in 2011, but it looks like the 2016 CAM is still using those original values. Is it possible to modify or remove the increased desirability thresholds associated with the CAM? If not, what other workaround should I use to get high-wealth development - placing new parks everywhere every five months to get the "transient aura" effect? Edit: I should add, I'm posting this here rather than over at sc4devotion because I'm not sure how active that forum is - the CAM subforum has not had any posts since November.
  15. Hello everyone! I have some problems about CAM v2.1 (extended version). About a week ago, I decided to give a try to this mod as it promises a more realistic experience. I started a region with hard difficulty and after playing for 50 years, the population got stuck at 8k while having enormous demands on residential population (all of them are around 30k). I built a neighbor city to increase the region population, also I've experimented on the main city by zoning residential to almost all empty places. After having 14k population in the main city and 2.5k at the neighbor, the buildings did not change at all, only stage 2 buildings I had. I uninstalled the mod and run the vanilla. Opening the main city at 8k pop, I saw that I got some apartments after a few months. This enraged me a lot because I wasn't looking for a harder simcity experience at all (as hard is quite hard for me). The threshold values for stage 3 development are 3410, 5114, and 6818 according to the CAM manual. However, the values are taken from CAM v1.0, says InvisiChem. If the values have remained approximately the same, I should've got some small apartments. My question is: is this what CAM does indeed? If yes, how can one build well-developed cities by using this mod?I don't want to make the game harder or easier. To make a successful region, game takes too much time already. If this is the case, I guess I will go with the vanilla. I also want to say that I've installed anything but NAM. Thanks in advance!
  16. Ok so, I have a big problem installing the CAM mod for Simcity 4, bought from STEAM. No matter what I do, it doesn't work. I've searched numerous discussions and videos and asked for help from several people but nothing comes up. Anyone know how to properly, and easily, install the colossus addon mod to simcity 4 steam version? You would be a lifesaver, thanks.
  17. Hello, simtropolis commumity. I used to have a CAM mod for the CAM that makes all Stage 15 skyscrapers appear instantly. Is there a download to the file that I was talking about?
  18. Hello! I've been using the CPT Missouri Breaks terrain mod for quite some time now, and didn't have a problem with it. I was having problems with CAM, so I uninstalled then reinstalled it. However, while CAM is working now, my terrain mod no longer is. I tried removing it then reinstalling it as well, but nothing. Does anyone know what I can do?
  19. Hi Y'all! Yes, I have returned and I'm pretty much a grandmum now in ST terms. So as y'all have known a lot of things have changed since the last time I was active here (2012ish) and you pretty much get Win 10 when purchasing new computers. Anyway, I'm having issues using both DATPacker and JDATPacker and I'm not sure if it got anything to do with Windows 10 or not. I'm trying to install CAM and installation failed so I opted for the manual process which failed as well because I cannot seem to use datpacker and jdatpacker. For datpacker, it just gives me a dialogue box saying that a log file has been created. For jdatpacker, it finishes 'datpacking' but it actually didn't do anything at all. Sim_City1.dat and the other .dat file are still separate and not packed. Ya know what I mean? I've never had these issues before using older operating systems and I seriously won't take "get a new OS" or "downgrade to an older OS" as answers. Thanks in advance for those who will help. RtC
  20. In general: Want to get a better understanding of grow stages. How to use it to get a balanced game (to avoid: some residentials grow a hundred times, some never show up). In detail: I think grow stages and occupant size (capacity satisfied) is related - but how exactly? What are the proportions, settings? How do Vanilla and CAM differ on stage 1 to 6 exactly? Does lot size matters regarding grow stage? Does wealth matters regarding grow stage. I appreciate if you can point out some readings, hints, thoughts etc. Thank you. EDIT: Can I make my own CAMelots by simply editing growth stage - or are there other entries to change, if I do so?
  21. 994 Vargas Avenue

    Version 1.0.0


    994 Vargas Avenue is located on President Vargas Avenue, a long straight avenue that was carved out of downtown Rio de Janeiro in the 1940s. The broad avenue features uniform building heights and colonnades along the road's length. This BAT has been created for the Rio 2016 Project. 6x2 growable and ploppable CO§§ lots. CAM versions included. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. If you use the CAM, download the CAMeLots and use them instead of the normal growable lots. Ploppables are unaffected. Unzip the .zip and move its contents to Documents/SimCity4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you do not want. Do not remove any .SC4Model files.
  22. NAM & CAM

    Hey I am having alot of trouble, trying to download the NAM and CAM mods on my mac. the installers don't work :(. Does anyone have any way for me to download these?
  23. Aphrodite's Garden



    Aphrodite's Garden is a condominium pencil tower in Belém, Brazil. It grows in the Houston tileset. • 1x2 R§§ growable lot. • CAM version included. • MaxisNite and DarkNite night versions included. • Dark Nite requires the Day and Nite Modd. Installation Instructions: 1. Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. 2. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. 3. If you use the CAM, download the CAMeLot and use it instead of the normal growable lot. 4. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files.
  24. Hi Everyone, Former player here, but haven’t been into the game for quite some time, probably 2008 or so. I was getting into the fantastic downloadable content back then, and dropping them into a huge unorganized mess of a plugin folder, which ultimately became my frustration. Since then I’ve tried to make a couple forays back into the game, but I always got overwhelmed about starting over again from scratch (my old computer is long gone, not that I'd want to deal with it anyway). Fast forward to today... Have you ever been on one of those flights that you just HAVE to go play some SimCity after? I just had a flight landing in Boston with the approach coming in from the bay and a perfect view of the city from my window. All I could think about was SimCity, and I was totally inspired to get back into the game! Let’s build things! But more importantly, I want to do it right, from the start. With that in mind, I have a few comments on desired playstyle, if that helps: I like to build cities organically. I’ll plop some buildings here and there as a focal centerpiece or when something isn’t growing as planned, but generally speaking, I like guiding it the city to grow over time. I like to build rather slowly, starting in the pre-auto world and moving forward. Here was a typical “story” game style that I would play out: A group of settlers colonize a new region, and slowly move out to farm the region and build small communities, and turn the original settlement into the “capitol” metropolis (though these would never get to be too huge). There were some fantastic CJ’s with similar ideas that I used to follow here on Simtropolis. I’d really like to build wall-to-wall European-style cities. ...and a few related questions: I never organized my plugins folder last time around, so all of the wonderful new content would mix in with everything else, making it difficult in a growable environment, leading to a lot of unnecessary demolishing of buildings. Gas station showing up in what was supposed to be 1850, or getting a couple of the nice W2W BATs to grow side-by-side, only to have something that didn’t fit at all grow next door. Is there any way to set up the plugins and\or style eras to better accomplish this? I guess generally, aside from the era and style issues just noted, is there anything else I should be conscious of while building up a plugin folder from scratch? Like I said above, my old game was just a total disaster when it came to the folder. If something messed up with a dependency, it could take forever to find the culprit. I’d really like to do it right this time, even if it means devoting more pre-work time. Also, I remember reading something back then about creating different plugin folders to cut down on the size and load time. Is that still an issue with faster computers? This is a completely clean slate. In fact, I even had to buy the game again (gog.com) thanks to the wisdom over at Microsoft to stop supporting CD-ROMs. So I will have to download EVERYTHING. Any advice on how to go about finding the content? Is it just a matter of working through the websites one page at a time? And what exactly are the best sources of material these days? Would you recommend working backwards through time, or should I start at the beginning and work my way forward to avoid downloading older material over new. Is there anything I should generally avoid? Are there any new tools to help manage content/dependencies? During the last time around, I saw that CAM was getting up and running (and causing arguments). I never tried it. Given my playstyle, do you think it is right for me? If CAM isn't right, are there any generally agreed upon growth-related mods I should look into? I know this is a huge information request and a lot of this has surely been asked before in bits and pieces. I’ll work through the forums in due time, but for now, I definitely appreciate any discussion and tips I can get from the wisdom in the community. Thanks in advance! BTW, I saw LnX’s thread about the game entering a new “golden age” of sorts. That’s simply incredible given all of this time, and absolutely inspiring. I am truly hoping I can get back into it, and contribute back to the community as well.
  25. Simolean RH for CAM 2.1.0

    Version 1.0.0


    This is a modification of the SimoleanRH Mod by Ralphael for use with the new CAM 2.1.0. CAM 2.1.0 and further versions edit this exact same exemplar, so adding the original SimoleanRH will break some of the important aspects of the new CAM, most importantly the Initial Tax rate and Difficulty tax modifiers. I am fond of this mod for testing purposes and I know many others just like to have a niche, non-profitable visually asthetic city and need this mod to keep it developing without typing in cheats constantly. Hence, Simolean RH CAM 2.1.0 from the developer of the new CAM. InvisiChem.

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