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Found 7 results

  1. SuperSHK+ FA3 Parking Textures

    Version 1.0.0

    1,734 Downloads

    KOSC presents: SuperSHK+ FA3 Parking Textures Introduction Happy New Year! Need some irregularity in your lotting? SuperSHK is back with a plus and a whole assortment of FA3-aligned textures for you to play with. Overview This set contains at total of 482 new overlay textures. SuperSHK+ takes the original set and adds quite a bit of additional support for FA3 angled pathways. Additionally, there are a host of extra textures included meant to patch some missing areas from the first set. Details These textures are broken into 4 DATs. The included resource guide offers a slightly more detailed look at the different texture options offered here. DAT 1 - Curbs: Contains an assortment of FA3 aligned curb pieces and connectors. DAT 2 - Parking Transitions: Contains transitions and intersections between different parking types with FA3 curbs. DAT 3 - Pseudo-FA3 (PFA3): Contains a set of FA3 aligned orthogonal parking spaces and a few basic transitions. DAT 4 - Extras: Adds medians and additional support for S-Curves from the original set. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Dependencies NONE. This set is a dependency. Lotters that want to take full advantage of this set will need the SHK Parking Pack and base set: Credit to shokthrpy for the original SHK set. Additional thanks goes out to rsc204 & rivit for their invaluable work with GoFSH (and Bender) and texture replacement - this set would not be possible without their tools.
  2. KOSC SP Modular Parking - Extension Set

    Version 1.0.0

    1,577 Downloads

    KOSC presents: SuperParking Modular Parking – Extension Set Introduction This is the 2nd expansion pack of my SuperParking modular parking series, which unlocks even more ridiculous combinations for your parking lots. This set adds some much needed larger basic pieces and covers advanced pathing, S-curves, and more. Package Overview There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one. The set contains a set of 44 lots. There are 2 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme, which also includes a couple of useful tips for some of the more complex combinations. DAMN Support is available with v 1.2 of my DAMN menus. General Stats Street Entrance Plop Cost: $250 Capacity: 1,000 Avenue Entrance Plop Cost: $500 Capacity: 3,000 Cosmetic Pieces Plop Cost: $0 - $9* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Dependencies SP Modular Parking Base Set SP Modular Parking Expansion 1: Diagonal Set Not truly necessary, but some of these lots will feel a little pointless without the base sets. It is also HIGHLY recommended that you get the latest up-to-date versions of these releases. You will also need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Last but not least, credit to RebaLynnTS for the helper pieces, and shokthrpy for his awesome parking set.
  3. SuperSHK MEGA Parking Textures

    Version 1.0.1

    12,398 Downloads

    KOSC presents: SuperSHK MEGA Parking Textures Introduction Take parking lots to the next level! SuperSHK MEGA Textures is the backbone of my Superparking Project, and combines the original Volume 1 alongside the newly complete Volume 2 set. This MEGA set combines both for the ultimate parking lot texture resource for SC4. Overview This combined set contains at total of 1281 overlay textures (352 from Vol 1). Volume 2 contains a mind-boggling 929 new overlay textures. This set focus on expanding the core aspects of Volume 1 while adding some rather ridiculous new options. As with before, many of the new textures influences were found primarily from around North America's tech centers including Overland Park, Denver Tech Corridor, Silicon Valley, and Irvine. Additionally, some other inspiration came from various locations around the UK, including Portsmouth - these were largely responsible for my designing of a bunch of UK-style road markings. As it is now officially part of this combined set, SuperSHK Parking Textures Vol. 1 is now obsolete! This set retains every single texture from volume 1 and provides some overall enhancements to a large amount of them, including the following: Smoother curves Alignment fixes Smoothing and resizing of existing road markings to maintain consistency Furthermore, the "Extra" textures included with both modular sets are also no longer necessary. To aid you in cleaning any leftover old stuff, there is a Cleanitol file included. You may also refer to it for manual deletion as well. Details These textures are broken into 8 DATs. The included resource guide offers more detailed explanations. DAT 1 - Ortho: Combines a ton of new pieces with the original Ortho set. Deals mostly with orthogonal parking and associated transitions. DAT 2 - Islands, Paths & Curbs: Combines the original set of Islands & Curbs with Paths (excluding markings). Adds many brand new curb pieces and transitions from various different parking types. DAT 3 - Diagonals: Combines the original set of Diagonal with new ones. Adds islands, offset diagonals and more orthogonal transitions. DAT 4 - Markings: Contains road marking goodness! Highlights include more block-end stop markings, pathing, and an entire section of UK-specific ones. Also comes with a way to transform standard parking spaces into "boxed" ones. DAT 5 - D-Types: Contains significant support of the original SHK diagonal-oriented spaces. Includes a full complement of transitions, curbs and some bonus special pieces including handicapped spots and an alternate style. DAT 6 - Combo Pieces: Adds an enhanced set of standard parking and curb textures with sidewalks and grass. DAT 7 - Miscellaneous: Includes some additional pieces that didn't quite belong elsewhere like parking-to-path transitions and S-curves. DAT 8 - Alternate Style: Adds an alternate orthogonal parking style in two colors. For Lotters Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set! Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory. Dependencies None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage. Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! Additional thanks goes out to rsc204 & rivit for granting me tools to refine this development process, nos.17, Belfastsocrates, MushyMushy, T Wrecks for various texture tweaks and suggestions, and everyone that left a like/commented on any of my parking posts! Enjoy!
  4. KOSC SP Modular Parking - Add-on Pack 1

    Version 1.1

    918 Downloads

    KOSC presents: SuperParking Modular Parking – Add-on Pack 1 Introduction This is the 1st addon pack of my SuperParking modular parking series. Unlike a full-blown expansion, this small pack covers some odds and ends that I missed on the original sets. These include full no road marking support for all junction variations, and a couple of transitions for a few awkward spots. Package Overview There is only one version for this pack. The set contains a set of 14 lots, all of which are cosmetic pieces located near the top of the Parks menu. Like before all of the menus are grouped and color coded according to the specific type of parking. DAMN menu support for this addon pack is included in the integrated package here. General Stats Cosmetic Pieces Plop Cost: $0 - $9* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Drop the files into your My Documents/SimCity 4/Plugins folder. Note that if you already have the base sets, you can safely merge the parent folder. Dependencies SP Modular Parking Base Set SP Modular Parking Expansion 1: Diagonal Set Not truly necessary, but these lots will feel a little pointless without the base sets. Additionally, you will need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Last but not least, credit to RebaLynnTS for the helper pieces, and shokthrpy for his awesome parking set.
  5. KOSC SP Modular Parking - Diagonal Set

    Version 1.2

    2,192 Downloads

    KOSC presents: SuperParking Modular Parking – Expansion 1: Diagonal Set Introduction This is the 1st expansion pack of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This set covers diagonals - largely uncharted territory - by adding a plethora of new parking options for your cities including the ability to create fully-diagonal oriented parking lots. As if that wasn't enough, there's a wealth of different orthogonal transitions and connector pieces to combine with the base set for even more ridiculous combinations. Package Overview There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one. The set contains a set of 50 lots. There are 3 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 47 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, including A, B, and Joiner categories. For users that prefer less clutter, there's DAMN Support for these! General Stats Entrances Plop Cost: $250 Capacity: 1,000 Cosmetic Pieces Plop Cost: $0 - $6* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Note that if you already have the base set, you can safely merge the parent folder. Dependencies You will need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Once again, some credit needs to go to @rsc204 for providing me with his blended width transition stubs. Last but not least, credit to RebaLynnTS for the helper pieces, and shokthrpy for his awesome parking set.
  6. KOSC SP Modular Parking - Base Set

    Version 1.3

    2,733 Downloads

    KOSC presents: SuperParking Modular Parking – Base Set Introduction It’s been a long time coming, but it’s finally here! This is the 1st part of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more. Package Overview There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one. The set contains a set of 49 lots. There are 7 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme. For those that prefer less cluttered menus, there's DAMN Support for these. General Stats Street Entrances Plop Cost: $250 Capacity: 1,000 Road Entrance Plop Cost: $500 Capacity: 1,500 Cosmetic Pieces Plop Cost: $0 - $6* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Dependencies You will need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Credit goes to @nos.17 for the rounded endcaps suggestion, and @rsc204 for his invaluable assistance in providing me with tools and sample textures to use. Additional shoutouts to all the regulars in my lot thread that like/leave comments and feedback, you know who you are. Last but not least, credit to the SFBT team for the awesome helper pieces (v1.1 and older), credit to RebaLynnTS for the helper pieces (1.2), and shokthrpy for his awesome parking set. V1.2 Update: SFBT Essentials is no longer a dependency for this set.
  7. SuperSHK Parking Textures Vol. 1

    Version 1.0.1

    1,535 Downloads

    KOSC presents: SuperSHK Parking Textures Vol. 1 Introduction THIS PACKAGE IS NOW OBSOLETE. GO HERE: After weeks of experimentation, I am proud to bring you my first texture set as part of my Superparking project. Originally conceived as a simple modular parking set, it evolved into an extension of the base SHK Parking Pack, and quickly turned into its own beast. Now this agglomeration of random parking lot ideas is finally a reality. Overview This set contains 352 new overlay textures for building and customizing your parking lots to your heart’s content. Many of these ideas were from parking lot layouts utilized by many business parks around North America, such as Denver's Tech Center and Silicon Valley. Note that this set avoids the full-parking-block-on-one-tile option – I’m referring to the single tile textures with back-to-back parking spaces, which has long been a part of SC4 (it shipped with the game!). Unfortunately, most of these are completely unrealistic, since vehicles have either one car length or less to back out on, not to mention the one-car width paths. Ultimately this set is geared for lotting more realistic style of parking, which are largely influenced by our resident nos.17. These textures are broken into 4 components, each with separate DATs. The contents are as follows: Pack 1: SHK+ Plus Orthogonals An extension of the original parking textures (quite literally). Spaces are approximately 20% longer so that the car props now stay within the spaces rather than jut out past – credit goes to MushyMushy for this one. Unfortunately with this change, these overlays aren’t quite compatible with the original SHK end island props, but that’s actually remedied somewhat here as well. This pack also introduces brand new transition pieces which are offered in all 3 standard wealth options with both pavement as well as grass choices. Pack 2: Islands, Curbs & Paths A set of parking “islands” and curb pieces meant for general pathing. Curb pieces contain all 3 standard wealth grass and pavement options. Also introduces diagonal parking block “bisectors”, which is just a diagonal path that cuts through an orthogonal parking block. Pack 3: Junctions and Road Markings Contains basic junctions and road markings. Markings include solid median lines in yellow and white, as well as stop signs and zebra crossings. LHD is supported. Pack 4: Diagonals Contains a basic set of diagonal parking textures and necessary pieces to make fully standalone diagonal parking lots. Includes orthogonal transitions, end islands, and some pathing related pieces. This is the main highlight of this set, as diagonal parking has been a rather neglected component of SC4. Well, not anymore I say! Bonus: Lotting Examples There’s a small folder included called “Lotting Examples” that contains a few images of layout combinations that are now possible with this set. Hopefully lotters will find this useful . This set contains no actual lots -- those will come at a later time! Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Dependencies None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is a requirement to take full advantage. Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it!
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