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frantic last won the day on
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Attempting to finish the cinema BAT I abandoned a year ago. Still a lot of annoying smaller details to add in and most of the textures need tweaking so I'll give an estimated completion year of 2036. It needs a city to be later tested in, so -
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I've decided to release this one because I'm currently unable to BAT. There are some fixes I'd like to make eventually, but it might be way too long before I get to that. Still, better than nothing I suppose.
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Version 1.0.0
336 Downloads
Skovshoved Gas Station by frantic This BAT is based on a historic gas station in Copenhagen, Denmark. It still functions to this day, although in real life the building part is now a separate business. This is kind of a take-it-or-leave-it release, as I am struggling to find time and motivation to BAT, so I might as well release the one thing I had close to completion now than never. This model is available only in HD, and there are two versions - choose only one depending on your nightlighting preference. It's a 2x2 ploppable found in the Landmarks menu. Feel free to relot as long as you give credit. Dependencies (let me know if I missed anything, hopefully I didn't): PC Mega Props Vol. 1 SimFox Day and Nite Mod (or equivalent) - for DN users -
I should really be working on finishing my BATs... bbbuuuuuuut here's a small town instead
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It's been a while once again, unfortunately I don't have any updates on the projects you've already seen (except that light leaks are solved - thanks Barroco!) but I had a sudden motivation burst to bat something, so here's another WIP added to the pile. It's a cinema from Tartu, Estonia which unfortunately closed down not too long ago and now faces demolition. Several buildings with this exact design were also built in other cities, but none are as well known as this one. Hopefully this motivation lasts enough to finish this one soon and then apply the finishing touches on the gas station, but I shudder at the thought of modeling/texturing interiors and roof junk... Regardless, I plan on releasing the next two or three BATs at once, whenever that may be.
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A very early WIP sneak peek on what's cooking: a cinema building from Tartu, Estonia.
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I've been away for a while but recently I have had a bit of time to work on my projects again. The tower I showed you all last time has been really tough to get right, so I figured I would do something a bit easier to practice before I return to that, whenever that might be... It's almost done apart from some details I still need to figure out, so I've started working on nightlights. I think the exterior looks decent enough (the sign will of course be a separate prop). As for the interior, I've had issues with light leaks on almost all my projects despite making sure everything's connected as precisely as possible, so I'm wondering if anyone else has had this problem? For example, if I put an Omni light inside near the smaller rectangular skylight, the light just leaks through the right wall despite there not being any gaps. Shadows are enabled in General Parameters, so that's not the issue. This is a bit of an extreme example and I usually use some weird workarounds (extra walls or disabling illumination on specific objects) but it's pretty annoying seeing light leaking through my walls/roof or even small specs of light appearing in completely bizarre places considering where the source is. I'm using 3ds Max 2010, if that matters.
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A ton of things still to complete and fix, but this neat looking petrol station (near Copenhagen, Denmark) from the 30s is taking shape.
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Here's an update: Some of you may have already seen an earlier WIP screenshot of this residential tower on the Show Us What You're Working On thread. A lot remains to fix and work on but it's slowly starting to take shape now. I'm also making an unmanned gas station, still not fully textured and modelled. The ground is there for testing lighting for now, it will probably be removed or much smaller when I finish it. Have yet to make the vent pipes. And as a bonus, some scrapped stuff:
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Started working on a residential tower in Jyväskylä, Finland.
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Sorry I've been away for a while, have had a lot of things to deal with and still do. Anyway, I've managed to fix the issues I had thanks to your help and it's now available to download! I intended to make multiple colour options of this but those didn't end up looking as good as I'd hoped so I kept it as it is. I actually thought the brighter bit was caused by an old texture I forgot to change on the side of the back wall, but that wasn't the case. I have no idea but it might have been fixed by enlarging my LODs 0,5m on each side because I still had issues with 0,2. That and the gamma fix were the only things I did since I last posted an update.
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Version 1.0.0
621 Downloads
This bus stop is based on several bus stops/ministations in rural Estonia. While it's meant for low density areas, it can also fit in ordinary cities. It is fully functional and can be found in the transport menu. Note that in addition to power it also requires water for the restroom inside. Both DarkNite (DN) and MaxisNite (MN) versions are provided - choose only one. A darknite mod is required if you want to use the DN version. Dependencies KOSC SuperSHK+ FA3 Parking Textures (for the grass area behind the bus stop) BSC - VIP girafe conifers -
I made some changes to the textures, added the base trim and the drain pipes, and I made a quick test lot to see how it looks ingame. There are a couple of issues, the main one being the jagged shadows appearing on the edge of my building's own pavement and the base of the building. I've checked and the building is centered correctly on the Z axis, it isn't above the ground and none of it is below the ground either. The pavement itself is a flat mesh. I'm not sure why this is happening. The second issue might be one I'm unable to deal with since I'm pretty sure it has something to do with the Light Replacement Mod that I'm using but the closer the building is to another source of light such as a light pole, the brighter the lights on my own building become. I was going to make another version of this with white walls that would blend in nicely with a more urban environment but I'm not so sure about that now. I'm aware of the bright line on the right corner visible during daytime, that's an easy fix, but maybe someone can help me with these two issues. I'm probably going to keep it generic for the official upload but I can send you one with NOWHERE or any other place name if you want
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I think I'm almost done with it, but I'd like to see if anyone has any suggestions about possible changes before I release it. I think the roof and rear wall textures could be slightly better, but I'm not sure what to do. I messed around with bump maps for the first time trying to create a distortion effect for the rear wall that you can see in the image below, but I didn't really manage to make it look like that. I might pull the AC closer to the wall as well since it looks like it's floating (it's on a mount thing but you can't see it) but other than these issues I'm pretty satisfied. The sign will probably be changed to a generic "BUS" as well once I get around to exporting.
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