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Showing results for tags 'toll booth'.
Found 10 results
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Version 1.0.0
207 Downloads
Hello , Here are my models in Gmax files of tools booth . You can find version in LHD and RHD for RHW 4 and 6S . There is too a version for exotic / mediterranean environnement . The exotic version was never published . I have built this model in 2013 . There is too 3 files which come from an old user of TSC . 3 versions of tools booth never published . All textures are disable with tools booth . Maybe it's necessary to recall those , to see the texture on building. Links of downloads in SC4 model format : Toll booth for RHW 6S in RHD - Transportation - Simtropolis Toll booth for RHW 6S in LHD - Transportation - Simtropolis Toll booth RHW 4 RHD - Transportation - Simtropolis Toll booth RHW 4 LHD - Transportation - Simtropolis Toll booth / parking entrance and exit for RHW 4 (LHD) - Transportation - Simtropolis Toll booth / parking entrance and exit for RHW 4 (RHD) - Transportation - Simtropolis- 1 Review
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Metro Transit | Garage, Toll Booth | Border Crossing, Bus Station
urbanmosaic posted a file in Transportation
Version 1.0.0
531 Downloads
Metro Parking Garage 4x3 capacity: 6000, power consumed: 90, anti-pollution: -10 over 10, maintenance cost: 50, park effect: 10 over 5, occupant group: misc. transit, bus stop, automata: taxi Metro Toll Booth | Border Crossing 2x2 capacity: 2800, power consumed: 90, maintenance cost: 0, occupant group: misc. transit, toll booth Props: Maxis (no dependencies) building props vol 1, 2 day of peace (UK, US, CA flags) Metro Bus Stop 1x2 capacity: 1200, power consumed: 70, anti-pollution: -5 over 5, maintenance cost: 5, park effect: 5 over 5, occupant group: misc. transit, automata: taxi Metro Bus Station 3x2 capacity: 2800, power consumed: 90, anti-pollution: -10 over 5, maintenance cost: 5, park effect: 15 over 5, occupant group: misc. transit, automata: taxi- 1 Review
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Do Toll Booths really generate a lot of money ? I was thinking of making a 1-way route to Tourist Trap section with some nice stuff inside, and then 1-way out with some Ranger Stations and huge patch of woods, but as you leading out, it's a complex maze with tons of 1-way streets and all sorts of Toll Booths on the way out. But when going out, it will have cool stuff mixed in with landmarks and more tourist stuff.
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Hi I'm looking for the avenue toll both under the "misc transportation" submenu; I see the road toll both there but no avenue toll booth. I'm running SC4 Deluxe with NAM 34. Any help or advice etc. would be warmly appreciated.
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I have installed the toll booth and place in the %LOCALAPPDATA%\Colossal Order\Cities_Skylines but i can't find in the police department.Although the assets of the content manager have the toll booth.crp but can't find where they are.Please reply as soon as possible.:)
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Hello everybody! I thought I would share my workshop content here. I don't have a whole lot of assets yet, but I am slowly expanding... To keep the thread clean most of the info and screenshots are on the main workshop pages. --------------------------------------- Cold Fusion Reactor Fans of C&C Generals will rejoice with this recreation of the Cold Fusion Reactor. While I did not set out to build an exact replica, it ended up being quite faithful to the original. It's also my most detailed and well rounded model so far. With its 40MW output the A1 reactor is just as powerful as a Coal Power Plant. The A2 version has been upgraded with Control Rods and provides 50% more power. Type: Cold Fusion Reactor Service: Electricity Power: 40 ~ 60MW Cost: 32000 ~ 45000 Cost/MW: 750 ~ 800 Upkeep: 480 ~ 600/Week Upkeep/MW: 10 ~ 12 Polution: 0 Noise: 10 A1 (40MW): http://steamcommunity.com/sharedfiles/filedetails/?id=488995595 A2 (60MW): http://steamcommunity.com/sharedfiles/filedetails/?id=488995761 --------------------------------------- Toll Booth Turnpikes This experimental series of turnpike structures will allow traffic to flow through up to five individual lanes as well as provide patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. Service: Police Cells: 6x16 Patrol vehicles: 8 Accumulation: 25 Coverage: 1000 Electricity: TBD Water: 15 - TLC-A1 - High Speed - Passive high velocity setup for large amounts of expressway traffic. Cost: 11000 Upkeep: 48/Week 3 High Speed Lanes + 2 Lay-by Lanes All Lanes Open Status: Published BETA http://steamcommunity.com/sharedfiles/filedetails/?id=487175904 - TLC-A2 - Congested - This setup will actively slow down incoming cars and trucks. Cost: 11000 Upkeep: 0 (Self-sufficient) 2 Low Speed Lanes + 2 Lay-by Lanes 3 Gridlocked Lanes (Parked cars) 1 Closed Lane Status: Published BETA http://steamcommunity.com/sharedfiles/filedetails/?id=487176169 - TLC-S1 - Compact version - Cost: 6000 Upkeep: 0 (Self-sufficient) Cells: 1x2 Status: Published http://steamcommunity.com/sharedfiles/filedetails/?id=497488325 ------------------------------------------------- Large Parking Garage A large modern parking garage for all your stationary needs. Place two of these in opposing directions to form a 14x14 block. Service: Park Cells: 14x7 Cost: 8000 Upkeep: 800/128/Week Entertainment: 100 Range: 600 Electricity: 100 http://steamcommunity.com/sharedfiles/filedetails/?id=485015540 --------------------------------------- More to come!
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Tech Note - What happens when you try to insert an underpass on top of toll booth.
A Nonny Moose posted a topic in SC4 Bugs & Technical Issues
Conditions: Maxis Elevated Highway Neighbour Connection; Toll Booth one grid away; Draw road under highway just too close to the toll booth. Result: Crash to Desktop. Typical dump: This is a typical example of the weakness of this program. All kinds of strange things happen if there is the least problem. SC4 Deluxe Digital Download, NAM V31. This is not a NAM problem. It is a matter of being a little too exuberant with a road interchange. I suspect it is similar to the TE problem. In any case, the loose nut holding the mouse got too close to the toll booth and CTD! Entirely my fault.- 10 Replies
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Version 1.2
5,473 Downloads
Hey guys, There is still no toll both for RHW4 on the STEX (I didn't find one ), so I made one. The Toll Booth Model is not mine, it is made by MrSnoopy, so this (and the RHW, of course) is the only dependency. As you can see on the screenshot, the direction is shown by the plop arrow. Update 1: Some values adjusted. Please re-download if you downloaded it before. Update 2: Sorry, but the NAM team changed the ID of the RHW-4 lot texture, so this file was broken for a long time. Updated the lot texture. Dependencies: MrSnoopy's Toll Booths - To avoid brown boxes. The Real Highway Mod If you don't see the Lot Textures, update your RHW. NAM 31.2 or higher required, previous versions might work (not tested).- 34 Comments
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Version 1.0
992 Downloads
Hello, Another brown park coming to the STEX! It's a toll booth beeing created on a 3x2 lot. Dependencies : Bsc MEGA Props - SG Vol.1 (wich I think everybody already has...) SFBT Essentials : http://kurier.simcityplaza.de/details.php?file=5 (German sc4 site) (just in case you haven't got it) Plop Cost : $111 Bulldoze Cost : $5 Monthly Cost : $3 Menu : Parks- 8 Comments
- 22 Reviews
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Version 1.3.1
66,001 Downloads
7 new Mr. Snoopy's Modern Toll Booths are available (street, road, one-way road, avenue, 2 x ground highway, elevated highway). Version 0.5 (August 6th 2004): - File names and language are in English Version 1.0 (August 26th 2004): - SC4LOT files, SC4DESC files, and SC4MODEL files are implemented into a DAT file - a new toll booth: Modern Toll Booth II (Ground Highway) - 11 new textures Version 1.1 (August 27th 2004): - Grass texture is changed (0x000A1000 -> 0x25D60000 (which is an original Maxis texture)) - Some LOT file names are corrected Version 1.2 (August 28th 2004): - "No Road Connection" mistake is removed - Power consumed is reduced Version 1.3 (October 11th 2004): - "Transit Switch Fare" and "Transit Switch Entry Cost" are changed (Thanks to Cogeo, who tested and modded my 'Modern toll booths') - "Base Texture" is invisible (Thanks to Thalassicus, who modded it.) Version 1.3.1 (January 17th 2005): - Highways with Textures and Highways without Textures. Big pics and details: Go to the 'Mr Snoopy's Modern Toll Stations' thread: https://www.simtropolis.com/idealbb/view.asp?topicID=53917 Please, read README!

