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City-building game(s)

Found 11 results

  1. Version 1.0.0

    1,972 Downloads

    Chinatown Road, Avenue and Pedestrian Lane Canopies, by Mattb325. --------------------------------------- One of the things that is quite difficult to achieve in SC4 is roads and areas of a city tile that convey a 'sense of place'. In almost all cities and large towns the main shopping streets, cultural precincts and prominent thoroughfares usually have their own immediately recognisable style; whether it is from architecture or street trees and street furniture. That is the genesis behind this series of canopies: to denote a stronger sense of place at street level while being functional. This first set of canopies is based on the typical displays of red Chinese lanterns, dragon imagery and symbols that are found in the so-called 'Chinatown' areas of cities. The red lanterns cast a striking glow at night, the canopy is made in such a way to enable moving sims and automata to be visible through the bracing and your street lights and street props will also be visible underneath the canopy. There are 3 lots in this download, and each is functional. * A road-top bus stop. This lot occupies a 1x1 tile and is overhanging so that canopies can be placed adjacent to each other all along the roadway; * An avenue-top bus stop. This lot occupies a 2x1 tile and is overhanging so that canopies can be placed adjacent to each other all along the avenue; * A functional pedestrian-only laneway. This lot is 1x4 tiles long and must be joined to the road/street network and/or the NAM ped-mall pieces. --------------------------------------- IT IS IMPORTANT TO TAKE NOTE OF THE FOLLOWING POINTS: * While road-top/avenue-top bus stops can be safely placed next to a commercial building without any issues, they cannot be placed adjacent to a residential lot or you will get a no-car-zot. This is limitation of the game and I cannot do anything about this. The exception to this rule is where the residential lot is wider than the road-top bus stop: so for instance, if you place a 1x1 road-top bus stop next to a 4x4 apartment block, the apartment block will be fine, but if it is next to a 1x2 row house, then the row house will abandon because of no car access. * The functional pedestrian laneway is NOT a ped-mall; it is simply a pedestrian enabled lot. If you connect two of these lots directly together, SIMs will be unlikely to cross them (that is why a ped-mall piece is used to connect lots). --------------------------------------- The bus stops are found in the misc transit menu and have a capacity of 50,000 (and support all types of vehicles: pedestrian, bus, car, freight). The pedestrian laneway is found in the Landmark menu and provides a few jobs. --------------------------------------- STATS PEDESTRIAN LANEWAY: Lot size : 1x4 Bulldoze Cost: § 40 Plop Cost: § 100 Capacity Satisfied: CS§ 4, CS§§ 3 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 4 Gal/Month Occupant Group: Medium Wealth CS; Landmark --------------------------------------- STATS BUS STOP: Lot size : 1x1 (Road), 2x1 (Avenue) Bulldoze Cost: § 10 Plop Cost: § 150 Jobs: § 2 Capacity: 50,000 Pollution: 1 (Air)/ 1 (Water)/ 1 (Garbage ) Pollution Radius: 1/1/0 Power Consumed: 1 Mwh Water Consumed: 0 Gal/Month TSEC: 0.02 Monthly Cost: § 5 Occupant Group: Transport, Bus, Strikable Transit, Bus Stop, MiscTransit --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  2. Salesforce Tower

    Version 1.0

    5,777 Downloads

    Style: High Tech File content: Functional Landmark with 7,000 CO$$$_Dark Nite Version Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original. 2.- The models are not exact replicas of the original building. 3.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not download this file. 4.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 5.- Acknowledgments and all the credits to the original authors of this building.
  3. Transamerica Pyramid

    Version 1.0

    6,511 Downloads

    The Transamerica Pyramid at 600 Montgomery Street between Clay and Washington Streets in the Financial District of San Francisco, California, is a 48-story postmodern building and the second-tallest skyscraper in the San Francisco skyline. Its height will be surpassed by Salesforce Tower, currently under construction.The building no longer houses the headquarters of the Transamerica Corporation, which moved its U.S. headquarters to Baltimore, Maryland, but it is still associated with the company and is depicted in the company's logo. Designed by architect William Pereira and built by Hathaway Dinwiddie Construction Company, at 853 ft (260 m), on completion in 1972 it was the eighth tallest building in the world. This file Includes: Functional Landmark with 4,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  4. Version 1.0

    2,727 Downloads

    This package contains models and two lots to allow you to switch from Rail (RRW Style) to an underground subway network. Included files MGB_RRW_DTR to Subway Ramp_453bcaf5.SC4Lot Lot file for DTR Rail to Subway converter. MGB_RRW_STR to Subway Ramp_1fc6cdcf.SC4Lot ** NEW ** Lot file for STR Rail to Subway converter. RRW Ramp_Resource.dat Required Models and Props. RRW Ramp Paths_RHD.dat Path files for RHD users. Most users should install this file. RHD is for sims driving on the right side of the road. zRRW Ramp Paths_LHD.dat Alternate path files for LHD users. DO NOT install this file unless you are using a LHD setup for SC4/NAM. LHD is for sims driving upon the left side of the road. Install Simply extract the files in the included .zip archive and place those you need somewhere in your Plugins folder. If you use my other mods, you could place these in the root of the z____MGB Mods folder, but it's not specifically required. Please ensure previous versions are removed completely before installing. It should be noted that I have amended all the original files, which should be considered as obsolete. Usage When you want to switch the rail network to subway, find a suitable space (5x1) for the ramps and place either the STR (Single Track Rail) or DTR (Dual Track Rail) variant as required. You will find these lots in the Misc. Transit menu, just after the bus stops usually. Make sure you draw rail through the lot completely to activate the paths on the ramp. Then switch to the subway tool (Shift + T), to continue the network from the ramp with subway. You can either switch to subway from here on out, otherwise you can build a second ramp for the rail to continue. Limitations As with all such lots, when you switch to subway only passenger traffic can continue through the subway. So either find another route for your freight traffic or perhaps consider using the dedicated URail pieces that come with the NAM. Due to the nature of LODs, i.e. you cannot make them below ground, the rail automata must "collide" with the LODs when entering the ramp. However, upon testing I found I preferred for the trains to enter into the ramp, despite the glitch, as opposed to disappearing at the beginning of the lot. The point being, this is not a bug. Details / Stats Cost to Plop: 2,144 Monthly Cost: 20 Bulldoze Cost: 309 Capacity: 66,000 Otherwise the lots are neutral, causing no pollution, requiring no power/road access and providing no jobs. Support Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
  5. Apple Store Fifth Avenue

    Version 1.0

    23,662 Downloads

    Apple Store Fifth Avenue (Fully Mac Compatible) (Maxis Night and DarkNite) This is Apple's Flagship store on 5th Ave in Manhattan, New York. This model is the current look of the building, as it was renovated in late 2011 to reduce the number of glass panels. Through the glass box you can see the spiral stair case, the glass and aluminium elevator and of course, the famous illuminated apple logo. This is a standalone lot, and can be placed anywhere in your city. It could be used as a lone park, a buildings forecourt, or where ever you see fit. This lot also includes the ponds, a green row of trees, and the seats and tables that occupy the outside space. All of these have been rendered in HD to show the all the details that were included in the model. Its a 4x2 lot, which comes in either Maxis Night or Dark Nite, chose which one you want as you download. The lots base textures fit better with the medium wealth sidewalk textures, but the buildings purpose fits better in high wealth, so there is an option to also download a medium wealth lot if you want the sidewalk textures to match the lot textures. It provides 335 jobs in either CS$$$ or CS$$ (if you choose) and produces none to low amounts of pollution. Its a functional landmark, so you will find it in the landmarks listings. Its also Fully Mac Compatible, which means all nightlighting will work on macs as well as on PC. Dependencies, There are none, everything is custom made. I have plans to release more apple stores, as it is a section that is missing in the STEX. Until then, Hope you enjoy Apple's Flagship Store
  6. Burgerfuel

    Version 1.0

    3,892 Downloads

    BurgerFuel (Fully Mac Compatible) (Maxis Night and DarkNite) BurgerFuel is New Zealand's best burger joint. From fresh burgers to crispy fries, it has it all. If you come to New Zealand and don't go to BurgerFuel, you are really missing out. This building is a representation of what their buildings look like. Burgerfuel don't usually have stand alone buildings, however their style has been translated into this building which features their seating and their iconic blue and purple night lights. This was a building that I had waiting to be exported for a while now, and Im finally getting it into game. There are two versions, both a Maxis Night and a DarkNite. Which come in both a functional landmark and growable. Both 1x2 CS$$ lots, with 32 jobs each. No Dependencies. Its also fully mac compatible, which means that all nightlights will work on mac, and all other platforms too. To Download: Click on the download link and either choose to download Maxis Night for normal city builders, or DarkNight for those running the Day'n'Night Modd. Do Not Download And Install Both! Just One! More files to come in the next few weeks.
  7. Version 1.0

    3,389 Downloads

    FLAM Incorporated (Fully Mac Compatible) You've spent thousands of your own hard earned Simoleons on their shares, but what are they exactly??? This download delves into Simtropolis Mythology to discover the origins FLAM Inc. From one humble mans dream, to the never ending fields full with happy llamas that it has become today. This file is just a small thank you to those that make this site possible. To Dirks tireless dedication to keeping us running, upgrading the forums to the newest software, giving us a place to be ourselves, hosting annual trixie ceremonies and just generally for creating a nice, welcoming, and friendly place to come to. To the admins that do almost everything imaginable. From dealing with forum problems, wayward members, the occasional lost thread and for just being fantastic people. To the moderators for their never ending effort to keep the forums the friendliest place on the web, the humor that they all bring to the threads they visit and for keeping simtropolis friendly for all who wish to join. And to the members, its without you that this site would have no meaning. Thank you Back to the file, Its a collection of three CO$ lots. Each costs $837 to build, $100 to demolish, and jobs satisfied range from 7, 17 or 24, depending on the size. They are on lots of various sizes, 1x1, 1x2 and 1x3. Growable versions of all sizes are also included. No dependencies. There is also a hidden llama in the building To Download: Click on the download link and either choose to download Maxis Night for normal city builders, or DarkNight for those running the Day'n'Night Modd. Do Not Download And Install Both! Just One! Im trialling this system, since I can upload two or more files to download, then why not include the Maxis Night and the Dark Night version??? Comment on how well this system works, if its too confusing, or if its easier than the normal ways.
  8. Five Hundred Boylston

    Version 1.0

    7,761 Downloads

    Five Hundred Boylston (Fully Mac Compatible) Today I bring you this creation, Five Hundred Boylston Street. Its a commercial building in downtown Boston, a post-modern building completed in 1989. It is one of the tallest buildings in Boston, and is now available for you in SimCity 4. This is the third building I have made. My main influence to create this BAT was the TV show, Boston legal. This building was used for their law firms offices, and was one of the buildings that I really wanted to BAT. In SC4 it is a high wealth commercial office and fits into a 6x5 Lot, costs $9876 to plop, and also comes in a growable version as well. Once again, fully Mac Compatible, meaning that all nightlighting will work on macs. As evidence, all images were taken on a mac. Dependencies: None, Download and enjoy! Hope you like it
  9. Santas Sleigh

    Version 1.0

    1,159 Downloads

    Merry Christmas Simtropolis. Here is a smal present from me to you. Just a small gift of santa and his sleigh. This comes in two versions, on on the ground, and one 100m off the ground, flying. Also rendered in HD. The lots have transparent base textures, so they can be placed on any surface, at anytime of the year, although it looks better in the snow. No dependencies required. As with all of my creations, its mac compatible, and all night lighting will work for the mac version of the game, as well as the windows version. All screenshots were taken from a mac. Merry Christmas, and happy holidays everyone
  10. The BeeHive

    Version 1.0

    7,686 Downloads

    The BeeHive (Fully Mac Compatible) The beehive is the name given to one of the buildings of parliament in Wellington, New Zealand. Its given this name because of the iconic shape, the fact that it looks like a beehive. This is a somewhat realistic recreation of the building, the real building had another huge wing, well building, next to it, but they are connected by just a corridor, and to be honest, I don't really like the rest of the building, and its not as famous as the beehive, so I don't think it will be missed very much. The lot isn't a recreation of the real thing, but in real life it is just grass, and that would become boring after a while. And hey, I made it, I can do what I like, call it my artistic vision of the building. Other than that, its pretty much the same as in real life. The building has also been rendered in HD Once again, fully mac compatible, meaning that all nightlighting will work on macs. As evidence, all photographs were taken on a mac. Details: $25,690 to plop $671 to bulldoze. 3354 jobs. Its a functional land mark, so you should find it in the landmarks section, working like a commercial building. Dependances: None, just download and enjoy.
  11. Version 1.0

    8,121 Downloads

    New World Rototuna (Fully Mac Compatible) New World is a super market brand that exists in New Zealand. This is a recreation of the store in Hamilton, in the suburb Rototuna, hence the name of the BAT. This is my work place, so I know every nook and cranny, however I have taken artistic liberty and changed a few aspects of the building that I thought were imperfect in the real model, or which would things that wouldn't show up well in SC4. Fully Mac Compatible means that it would work with all of simcitys fancy gizmos. The main thing to notice here is that the nightlighting works on the mac versions. There was never was any update for nightlighting on macs, so custom content never had working nightlighting. A fix has been known for a while now, but just never put into use due to the lack of demand. However, being a mac user, I had to make sure that these work. EDIT: I uploaded an old picture by mistake, new picture zoomed in showing cars. Details about this lot: Its a functional landmark. Cost: 9000 Jobs: 96 No Dependencies I hope you like it, its not quite my first Bat, its my second, first one got stuck in the STEX somewhere, lets hope this one stays safe. Hamish
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