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City-building game(s)

Found 9 results

  1. SM2 Biofuel Distillers

    Version 1.0.0

    1,521 Downloads

    SM2 Biofuel Distillers These "stacks" or commonly known as "stills", is where the crude oil is separated into "fractions" by boiling the crude oil. Depending what the temperature is, you get Butane, Gasoline, Naphtha, Kerosene, Diesel and other heavy gas oil. I made 2 versions, plop and grow. Plop stats Lot size 2x2 Plop cost 5000 Bulldoze cost 300 Power req 15 Water req 40 Provides 60 IM jobs You will find it under the Landmark menu Grow stats Lot size 2x2 Stage 2 IM industry lot Power req 15 Water req 40 Bulldoze cost 41 Provides 60 IM jobs Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 Simmer2
  2. Entry 4 - Devlin Pointe Refinery

    @v701, @RandyE, @Themistokles, @Robban040 and @Elenphor thank you for the likes. Well everyone, here it is. The first heavy industrial area within Frontier City. The Devlin Pointe Refinery. Frontier City is located roughly halfway between two larger population centers: 200 miles east of Fljót Junction (Population 120,000) and 250 miles west of Svell City (Population 300,000). As such, the city is perfect location for a refinery servicing both cities. The Devlin Pointe refinery is the 3rd largest employer in town, employing nearly 2,500 residents with well paying jobs. The refinery is situated at the base of Mount Devlin, hence the refinery's name. Refinery looking towards the Northeast. Refinery next to the highway. Devlin Pointe Refinery with downtown Frontier City in the background across the creek. Refinery looking towards the west from across the creek. Route 120 Bridge over the highway. Entrance to the refinery with the tanker fueling depots in in the upper right. The gas station located next to the refinery sells the cheapest gas in town roughly $0.20 a gallon less than the next cheapest station due to its close proximity to the refinery. (It gets free gas deliveries) Lucky. Closeup. Another closeup. And another. View from the Route 120 bridge over the highway. A view from the highway. Another view from the highway. Refinery at night from the highway. Night shot. Another Night shot. Closeup at night. And here are some street views from inside the refinery. Satellite view closeup. And finally a satellite view of Frontier City so far.
  3. From the album Railroads (S3-16-W)

    The scene shows two trains passing each other on the ICR mainline in Baycole, Pretoria. The northbound consist on the east track is ICR train #205, a unit train with two GE Evolution Series locomotives hauling 44 loaded tanks cars, with a gross tonnage of 4,350 and a total length of 2,460ft. The southbound consist on the west track is ICR train #152, a mixed freight train with one GE Evo engine hauling 29 cars, with a gross tonnage of 1,652 and a total length of 1,596ft. A rail fueling depot and some yard storage tracks are at the top of the image, while the Apotex refinery is to the left and highway 705 to the right.
  4. Entry no.38 - The Apotex Refinery pt.1

    Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above. The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive facilities located in Industrial Sector C, the largest industrial area in the the region. The refinery has a daily crude oil processing capacity of 160,000 bbl/d (23,000 m3/d), is nearly 500m wide and over 1,100m long. Which is comparable to an oil production facility of its size in the real world. This entry was suppose to be finished last week but I just couldn't stop myself from continually expanding the facility, fine tuning the game modification I used and making new custom content for it. In the end I've decided to spit the entry in two, there's just too many pictures and things to show in a single entry. The first entry will focus largely on the custom content(BAT's, relots & textures) that I made and cover the peripheral facilities and strucutres around the refinery. First on the agenda is a look at some of the other custom embankment walls I've recently made. The wall on the top is made from precast interlocking cement blocks, while the one at the bottom is poured concrete or at least that's what I hope they look like Also upgraded the radio tower and added a large water tank as the top of the hill is an ideal location for both. The hill actually isn't as tall as it may look, being only 110ft above the highway, 160ft above the refinery level and almost 200ft above sea level. The interchange below is the only interchange in the city of Baycole between Highway 705 & Naphtha Rd. and is a generic design. The radio tower is 410ft/125m tall for an HAAT of 606ft/185m broadcasting TV & radio signals to the residents of Baycole. Close up of highway 705. A lot of gasoline trucks run down this highway on their way to and from to the refinery. Time to check out the new BAT's. Here's the main project which I previewed earlier this month, a new type of hydro pylon; As you can tell it's of a very unique design and there's a very good reason for that I withheld. It's because these pylons are designed so that you can actually run railways directly underneath them! This power line is known as the Eastlea Hydro Corridor and transfers power to central Pretoria originating from the Eastlea power plant, it runs directly on top of a portion of the ICR mainline(Lakeridge sub). Tank farm B(7 tanks) is located to the north of the combined power & rail line while the refinery itself is located to the south. A half a mile long ICR oil train is also seen here, stopped for switching on the mainline. This particular train has two locomotives and is hauling 44 tank cars. 9. There are several other custom BAT and relots here as well to go along with the replacement textures I used to give the area a more industrial and grungy feel to it. On the western edge of the property straddling the ICR mainline is the rail fueling depot, where refinery products are transferred into rail cars. 12. Gasoline is transferred onto trucks at a fueling station just south of the rail depot. Petroleum is also transferred via a pipeline running just north of the depot. 14. 15. Further south of the rail & truck depot and on the western edge of the refinery(and city) is the LNG terminal. The LNG is stored in 6 large tanks, 4 partially underground and 2 above ground. The LNG is transported from the facility either by truck or via an underground 48inch pipe. 17. One of the refineries 500ft(152m) stacks looms large over the LNG terminal. 19. Lets jump back to the hydro corridor & tank farm. The feed lines to the tank farms diverge just north of the tracks. The pipes that go east lead to tank farm A while the pipes which turn west(left in the image below and towards the rail fueling depot) lead to tank farms B & C. Tank farm C is actually in he next city over, the pipe line which goes underground leads to it. I relotted NBVC overhead pipeline to go over 3 space here. I could of relotted it to go over the road as well but I think using bipin's underpass here and having it hook up to somy's huge tank looked cooler in the end With regards to the power lines. I fully intend to release the set once I've decided on the different possible directions/connections, such as diagonals, possible FAR angles too. Offset models will be offered as well. In fact tested one for this entry 23. 24. 25. From here the Eastlea hydro corridor runs along Petrol Drive. Yes, you will be able to run these power lines down roads as well Truly a godsend for cities lacking space for new hydro right-of-ways. 27. The road ramp takes Naphtha Rd. over the ICR Lakeridge sub and that half-mile long freight train while the piping leads to tank farm A. 29. 30. And with an even 30 pictures that concludes the entry. The next one will showcase the core of the refinery, power plant and docks. Feel free to ask me about any of the content shown in this entry or if you have any recommendations for the content shown.
  5. Oil Refinary

    Version 1.0

    936 Downloads

    This is a ploppable oil refinary with great night textures. it changes crude oil into oil ready to be burnedfor power. since it changes the oil, not nurns it, it makes no pollution. Dependency:Bld. Prop Vol.1 (a basic lot editor pack) I am taking some requests. No Gaurentees!! Enjoy!
  6. Ploppable Oil Refinery Units

    Version 1.0

    11,394 Downloads

    Yo dudes, on my 19th birthday I'll give you a little present: ploppable oil refinery units. So you can decide the look of your refineries yourself. Well a picture tells more than a thousand words, so here's a pic. This file gives you 8 refinery related units. 6 of them have a fair amount of I-m Jobs. More of their stats are in the readme. Dependencies (you need ALL of them) BSC Essentials (v2022a) RNP Refinery Props BSC Textures Vol 01 Have fun with them Staff Edit: Fixed dependency links.
  7. RNP Small Oil Refinery

    Version 1.0

    14,616 Downloads

    Hi all, here's my oil refinery. it's a 6x6 plopable and growable lot with 212 I-m jobs. Stats Growable Size 6x6 workers 212 Manufacturing (I-m) Flammability 85 at stage 5 Pollution created Air: 30 over 15, water: 30 over 20, garbage: 15 over 0 Energy consumed 48 MWH Water consumed 524 Bulldoze cost § 400,-- Building value § 4452,-- Plopable Size 6x6 Menu placement Landmark menu at place 90 (near the bottom) workers 212 Manufacturing (I-m) Flammability 85 at stage 5 Pollution created Air: 30 over 15, water: 30 over 20, garbage: 15 over 0 Energy consumed 48 MWH Water consumed 524 Plop cost § 4096,-- Monthly cost § 0,-- Bulldoze cost § 400,-- Building value § 4452,-- Dependencies RNP Essentials RNP Refinery Props CSX MEGA Props - Vol04 BSC Textures Vol 01 Mod Edit: Fixed broken description formatting, and added dependency links.
  8. RNP Refinery Props

    Version OBSOLETE

    23,730 Downloads

    This Prop pack contains a number of oil refinery related objects, like distillation towers, cracking units (don’t panic, it cracks only crude oil ) and cleaning units. All of the props are night lighted. This file will be an important dependency for some upcoming lots. Feel free to use these props on your own lots. If you distribute your lot, simply link to this file as a dependency (no permission needed). I’ll hope you guys like it -file updated on 9 November 2006- Update for lotdevelopers, the names of the buildings are changed so it can be found faster in the LE. The file will be overwritten, so no further actions are needed. Staff edit: These props are also included in the BSC BATProps T1 - Vol8 pack: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2744
  9. PCCA Oil Refinery

    Version 1.0

    3,402 Downloads

    The PCCA decided o go towards the dirty side and make an oil refinery. This structure is a dirty industrial, obviously, and has 250 workers there. Scientists, security and truck drivers all working together to create the best oil there is. This building requires: -Power -Water -Workers (duh)
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