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Showing results for tags 'lattice tower'.
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Version 1.0.0
521 Downloads
This is the updated 3ds HD version of the 2nd release of the Towers of Steel Project. The Bell Canada Microwave Relay Tower is a 160m tall microwave relay lattice tower(556ft/169m to the antenna tip) located in Toronto, Canada. The tower has a relatively simple structure which allows for objects behind it to be seen clearly through it. There are two versions, one with the darker real life textures and another with grey metallic and rusted texture. Some industrial high tech cap relief is also provided. Stats: Plop Cost: $5,560 Demand Satisfied: HT 5000 Landmark Effect: 25 over 30 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: None- 4 Reviews
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Version 1.0
4,392 Downloads
Info: This is the updated 3ds HD version of the 3rd release of the Towers of Steel Project. The Mount Royal Transmission Tower is a freestanding lattice tower located on "Mount Royal" in Montreal, Canada. Nearly all of Montreal's TV & radio stations broadcast from here hence the need for a candelabra(multi-platform) design. The actual height of the tower in the real world is not publicized but I've estimated it at approximately 433ft/132m(including transmitters). It is one of the shorter towers but imo it makes up for the lack of height by being very detailed. The lot can be found at the bottom of the Landmark menu. Some industrial high tech cap relief is also provided. Three versions of the tower are available. This each versions has a different paint scheme. However, rather than having separate lots for each version I've instead used a prop family. Meaning, each time you plop the lot you have a 33% change of getting a particular paint scheme. Additionally, the AWL(air craft warning lights) are low intensity night lights made in 3ds rather than the previously used maxis red blinking props. Stats: Plop Cost: $4,330 Landmark Effect: 20 radius: 10 Demand Satisfied: HT 2750 Dependencies: None!- 4 Comments
- 8 Reviews
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Version 1.0.2
4,355 Downloads
This is the updated 3ds HD version of the 4th release of the Towers of Steel Project. The WBNS-TV Broadcast Tower is a 839ft (256m) tall freestanding lattice tower located in Columbus, Ohio. When built in 1956 it was the 10th tallest free standing structure in the world. The tower is a local landmark in downtown Columbus along with a nearby supertall guyed mast. It remains the tallest freestanding structure in the city to this day. The structure has a very narrow height to width ratio of 12:1 at its base and about 30:1 at its mid point. This is slightly thinner than the real life version(10:1) to enable it to fit on a 1x1 lot without overhanging too much. The call sign was also raised a little into the white painted section so it would be more visible in the day mode. The lot can be found at the bottom of the Landmark menu, some commercial cap relief and a landmark effect is also provided. Two versions are available, one for maxis night and one for the dark night mod. *Update* added a third file for the small station building at the base of the tower. This was originally a maxis building, the dat file included will all it to show up as a prop. The file is now included in both version. If you've already downloaded one of the previous versions all that's needed is to download the small building file. Stats: Plop Cost: $8,390 Landmark Effect: 50 radius: 30 Demand Satisfied: C$ 7500, C$$ 7500, C$$$ 7500, Dependencies: The green fence along the base: SFBT Essentials- 2 Comments
- 4 Reviews
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Version 1.0
2,100 Downloads
Info: This is the updated 3ds HD version of the 5th release of the Towers of Steel Project. The Torre da TV Record is a freestanding lattice tower located Cuiabá, Brazil. The tower is of an unusual 8-sided, multi-level design and is used to broadcast Rede Aleluia & Gazeta FM, call signs ZYC918 & ZYC919 in Brazil. In game the tower is 516ft/157m tall. The lot can be found at the very bottom of the Landmark menu. Some commercial cap relief and a landmark effect is also provided. Stats: Plop Cost: $5,160 Landmark Effect: 15 radius 30 Park Effect: 30 over 15 tiles Demand Satisfied: C$ 3500, C$$ 3500, C$$$ 3500, Monthly Cost: $0 Dependencies: None!- 5 Reviews
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Version 1.0
1,734 Downloads
Info: This is the 7th release of the Towers of Steel Project. The X-TV Tower is 759ft/231m tall lattice tower located in fictional city of Dresden, in the Pretoria Metropolitan Area. The tower employs circles/arches in its unusual design. The lot can be found at the very bottom of the Landmark menu. Stats: Plop Cost: $7,590 Demand Satisfied: CS$7500, CS$$5000, CS$$$2500 Landmark Effect: 10 over 30 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: For the fence at the base; https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342- 1 Comment
- 2 Reviews
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Version 1.0
1,737 Downloads
Info: This is the 6th release of the Towers of Steel Project. The KRIO TV Tower is 609ft/186m tall radio tower located in the city of Seattle, USA. 3-sided lattice towers are the most common design for free-standing truss towers in the United States, though this tower has a more complicated exoskeleton structure then average. The tower can be found at the very bottom of the Landmark menu. There are two versions, a 'normal angle' and a 22.5 degree version which faces the camera. As with the in-game radio tower, some commercial cap relief is also provided. Stats: Plop Cost: $6,090 Demand Satisfied: CS$5000, CS$$5000, CS$$$5000 Landmark Effect: 15 over 15 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: none!- 1 Review
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I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like me! ) or if you think they look ugly, it doesn't change the fact that these towers are a very common sight in urban centers across the world yet they are largely under represented in sim city. Part of that is the lack of available BAT's but I plan on single handily changing that. Downloads, ratings, views, comments, etc. they're all nice but what I really want is to see them in your cities. I'm curious as to how other players will make use of them in various urban and natural settings. The first re-release I have to show is the Murmansk Russian Style TV Tower. A simple but common 4-sided Russian design seen in several different Russian cities. Seen below on Broadcast Hill in the City of Cisco Bay. The biggest improvements in 3ds HD version are generally seen with towers that have a complex and closely bunched framework structure. In contrast this tower is of a much more 'airy' design, yet the improvements on this one are just as dramatic. Some of that can be attributed to a better selection of paint textures, I made use of a more realistic faded red & white. new HD 3ds version old gmax version The one advantage the gmax version still have over the new 3ds models is visibility from higher zoom. The HD versions are barely visible from zoom level 1 & 2. But imo that does make sense since they are typically very thin and see-through structures in the real world. In any case I'll be keeping the old gmax version on the exchange in case anyone still wants to use them for that purpose. The newer version are better starting from either zoom level 3 or 4 and the closer you get the better it gets - the same can be said for most BAT's rendered using the HD setting. They're most visibility using a simple or contrasting background. Level 2 zoom in the city of Gravenhurst Level 3 zoom Level 4 zoom Level 5 zoom Level 6 zoom The city-side view of the tower is less distinct and it blends in more with the buildings seen behind it. But I think that creates an interesting effect in its own right. As before there are two versions, one with a station building and another dependency-free version, enjoy! Next up is actually a new release though it feels like an old one because I meant to upload this tower last year, unfortunately the gmax version did it no justice at all. It's the KIRO TV Tower from Seattle a city with many tall truss towers. 3-sided towers of a similar profile like this are commonly seen throughout the USA. The one thing that makes this one a little more distinct is the excessive number of horizontal beams. Level 4 zoom Level 5 zoom Level 6 zoom City-side angle In an urban setting downtown Cisco Bay Here's what I was referring to before, the huge difference 3ds & the HD setting makes when it comes to towers as complex as this one. Definitely the most dramatic difference so far. new HD 3ds version old gmax version The version seen above is at a slightly different angle, this is to give you more variety and both versions are included in the release. Next re-release is a tower from Brazil, the Torre da TV Record. Seen below in the Valhalla Park neighborhood of Dresden Tbh the improvement over the gmax version is not as dramatic as with the others, but that's no reason to not give you the HD option right! It's the only one of these releases for which there is only one version. For those following the project this is probably the highest rated one. It's the WBNS TV Tower from Columbus. I've finally settled on the textures for it and I think they work well. Level 5 zoom as seen on Mount Tokiko in Dresden Level 6 zoom The station call sign on the tower now lights up at night Test version; Final night version There are two versions in the release, a maxis night and a dark night. There's also this unusual and custom made design. No idea if this could be possible IRL but it's a tower that uses circles(arches) in it's frame work. I call it the X Tower, seen overlooking Looper Junction in Dresden. A second version with a different texture & angle, rising above the town of Evermore here Now back to real life. I haven't forgotten about the last two original releases. Unfortunately their not quite ready for release today but I will have them on the exchange shortly. Montreal's Mount Royal Candelabra Tower is getting a face life as well, seen below in Lindin City. Still trying to decide on what textures/colors to use with this one. This pinkish version might be a little much... There'll also be a second option with an different top. I like how you can actually see the stairwell that rotates around the bottom of the tower now And of course the most downloaded previous release, the Bell Canada Microwave Relay Tower. Again still decided on the final textures so no release yet, but here's a test version seen at Hillsoboro TS. And downtown LC Again feel free to make any suggests or requests even on the released towers, I can always add an updated version onto the exchange at a later date. Unfortunately this will be the last entry for a while as I've run out of finished content to show. Aside from spending much of my free time on the ToS project, I'm still in the process of remaking the next large city tile much in the same way as I did with Dresden. I'm not sure how long that will take, Dresden for instance took about 3 to 4 months. In any case this will be the 13th update in the last 15 weeks. Averaging almost an entry a week is not the kind of pace one can maintain indefinitely, at least not when you spend as much time as I do just making a CJ entry. So once again a big thanks to all those who follow the CJ. Your support - in 13 entries this year, including this one, you guys have given me 217 comments, 291 likes and over 1000 views per update! - helped motivated me to create what turned out to be my best work in the game to date and hopefully a string of BTT no.1's, but we'll see. Cheers
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Version 1.2
2,697 Downloads
This is the updated 3ds HD version of the 1st release of the Towers of Steel Project. The Russian-sytle TV Tower is 630ft/192m tall radio tower located in the city of Murmansk, Russia. The tower is of a fairly common Russian design. The lot can be found at the very bottom of the Landmark menu. There are two versions, a 2x2 lot with dependencies(the beige radio station building & the green fences) and a 1x1 lot without dependencies. Some commercial cap relief is also provided. Stats: Plop Cost: $6,300 Demand Satisfied: CS$2500, CS$$2500, CS$$$2500 Landmark Effect: 20 over 10 tiles Mayor Rating Effect: 30 over 15 tiles Monthly Cost: $0 Dependencies (for the 2x2 lot): mattb325 Radio Station building (https://community.simtropolis.com/files/file/27999-radio-station/) SFBT Essentials- 5 Comments
- 5 Reviews
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Entry no.36 - This, That and The Other Thing
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
I've never been one to make short entries so rather then making several smaller ones I'll be merging a few different items/topics into one. First on the agenda is that hydro crossing over Spaghetti Junction, below is the much improved new overhead crossing; 2 3 4 I forgot to post some night shots in the last entry so here's a few for the road. 7 8 9 10 11 12 Why only no darknight? Unfortunately even with all that lighting the darknight mod doesn't work so well(imo) for highways and interchanges; A part of Spaghetti junction extends into the next city over, which brings me to the next topic - Evermore Evermore itself(pop. 9,640) is little more than a filler/transitional city, there's really not much of note here aside from it's transportation related infrastructure which is the most interesting part of the city. This is the south east quadrant of the city which contains about half of the towns development and the most interesting part of it's transportation network. The most important thing about building this town was coordinating the highway and rail lines to connect in a cohesive way from a regional perspective. There is only one highway exit/entrance in Evermore, so there isn't any inner city movements on the highway. This is to mantain realistic spacing between interchanges and also the city is too small to justify a second exit that was lightly used. I say 'was' because back when I was using maxis highways there were two highway exits but one of them was barely used at all. 17 18 19 20 12 lanes of highway come into Evermore from LC with Lexor Rd. being split in between the highway ramps. 22 23 24 25 26 27 28 Chapel Junction is an interchange point between two of the regions major passenger train lines, the L(Loop) & ME(Middle East). Commuter trains do not normally cross over here but rather this junction is used for contingencies. In case of a track shut down or heavy congestion on one of the lines trains can be routed to the other route. The lines serve different stations and follow separate routes but their ultimate destination is the same - downtown Pretoria. 30 The single track spur line leads to a layover yard where trains are stored overnight at the end of the day. This way they don't have to run all the way back to the main yard in Central Pretoria and conversely they start from here in the morning as well, which reduces operating costs(fuel, maintenance, wages). Trains are rotated so that they store at a layover yard one night and then at the main terminal the next where there are more extensive repair & maintenance facilities. Evermore's Fastraxx station is only a stop on the L-line, which serves stations in the inner portion of the region and is lightly used by 336 people per day in the rush hour. Passengers wishing to get onto the ME line can get on the L line here and then proceed either east(to the Lindin City station) or west(to the Calgon station) where there is a transfer to the ME line. The other part of Evermore(the south west quadrant) is still a work in progress and will be shown at a latter date. There is one thing of some interest there... And on to the final item for this update. I've finally managed to get 3ds max to work for me and I'm in the process of completing several BAT's in addition to re-releasing a couple old ones. I'd love to hear some feed back on these BATs specifically with their color/texture. I think the faded white & red on the 3ds version of the tower below works best. What I'm not completely sure about is if I should use essentially the same faded colors for the other(red/white) towers. I feel like changing it up from BAT to BAT so they look less simular, but maybe that's not the best approach. Updated 3ds version on the left, original gmax version on the right. ToS-2 Here's a few other color tests. ToS-3 ToS-4 ToS-5 So what do you think? Do any of those other shades of red and white work, or should I just generally stick with the first example which is probably the most realistic. One other open question I have is about height. I've taken one or two liberties in that respect but for the most part these structures are equal in height to their real world counterparts. I generally have not over scaled the towers which is in contrast with the recommended approach for custom buildings - which is to overscale them by 133%. Though it seems to me that while this is consistently done for floor heights its not quite as common when it comes to overall height. I don't have to worry about the floor height issue here but for those that use these towers do you find them to be under scaled or do they look properly scaled? I do feel like they might be under scaled but on the other hand there are plenty of taller towers in the works(250-350m range) so my gut feeling is not to alter the heights. I'm open to and would appreciate any comments or suggestions on this matter, thanks in advance.- 13 Comments
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Entry no.34 - Dresden Finale + previews of Central Pretoria
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
This will be the final entry from the South Shore borough and the Dresden. Dresden was joy to build, modernize(repeatedly) and finally showcase. But now 16 entries(a bit much for a single city right?) and 9 months later its finally time to close this chapter and move on. Much work still needs to be done on my future cities to reach the same level of refinement/detail as seen in Dresden and the pace of CJ entries will most likely slow down from here on. The currently pace of nearly one per week since the new year is not sustainable as I'm starting to see the dreaded signs of an SC4 burnout. The only thing I haven't done yet is show how the city looks like from elevated views, both day and nite so that's what this final entry will be comprised off. I rarely take photo's from level 2 or 3 zooms because you can't see the finer details, but I have say they're really good for showing networks. Before I start I like to give big thank you to all those who took the time to comment on this chapter of the CJ; __B, 9gruntsand1hammer, art128, Artimus, Belfastsocrates, Benedict, Bipin, city89, CMinVA, Compdude787, Cyclone Boom, DavidDHetzel, dedgren, Dreadnought, Ducio, egret, Fatjuice, feyss, gen.Falcon, GoKingsGo, gviper, heartless, Hellken, Jack_wilds, J0nnD0ugh, JoshusGellock, kelistmac, Kim Sunwoo, kingofsimcity, kschmidt, lair, Linoa06, Ln X, lucasfg3, michae95l, MilitantRadical, MissVanleider, Mister Giggles, morris128, mrsmartman, MushyMushy, Mymyjp, Need4Camaro, nos.17, Paulobergonci, philforhockey51, Prophet42, raynev1, rkellyywlu, Sabertooth78, Schulmanator, sejr99999, Skimbo, slickbg56, Snugies, sucram17, Swordmaster, T Wrecks, tankmank, tariely, Tekindus, Themistokles, Thomas Diamond, Titanicbuff, Tonraq, Toothless Stitch, Tys, ulisse, Urban Constanta, v701, wirralsquirral & Xander Dax. And to everyone else who follows and/or has 'liked' the CJ, your continued support is invaluable. Let's begin 1 2 3 4 Before I forget, a couple of 'closer' shots of Industrial Sector D at night (as requested by @wirralsquirral, e29) 6 And a couple Suburban panos for the road. 8 Esna parkway & The Ring of Steel with downtown Dresden in the background at night. 10 Now on to the Portlands, my favorite area for taking night shots. 11 12 13 14 Surprise! You don't think I used the dark night mod did you? Who says you can't use both? 17 18 19 20 21 22 23 24 City wide photos 26 27 That's it, show's over. But... Preview of things to come Central Pretoria is much more heavily urbanized then Dresden and the South Shore, so the interchanges and highway system is much more complicated here. P1 P2 P3 (WIP) Heavy Industry will also be another big focus P4 P5 P6 There'll be plenty of rail work and a large port to show as well. P7 P8 Though I still have lots of mmp work that needs to be done before certain areas are finished. P9 And I'm hoping to finally restart my favorite little side project. With any luck there should be a couple of releases in the near future P11 Thanks again for stopping by.- 19 Comments
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Version 1.0
1,185 Downloads
Info: This is the 5th release of the Towers of Steel Project. The Torre da TV Record is a freestanding lattice tower located Cuiabá, Brazil. The tower is of an unusual 8-sided, multi-level design and is used to broadcast Rede Aleluia & Gazeta FM, call signs ZYC918 & ZYC919 in Brazil. In reality the tower is 410ft/125m tall, however at this height the truss frame of the structure wasn't very clear at the higher levels. I increased its height by about 25% to 516ft/157m to better show those details. The lot can be found at the bottom of the Landmark menu, some commercial cap relief and a landmark effect is also provided. Stats: Plop Cost: $5,160 Landmark Effect: 15 radius 30 Demand Satisfied: C$ 2000, C$$ 2000, C$$$ 2000, Monthly Cost: $0 Dependencies: None! Additional in-game screen shots can be seen here.- 3 Comments
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Version 2
1,622 Downloads
Info: This is the 4th release of the Towers of Steel Project. The WBNS-TV Broadcast Tower is a 839ft (256m) tall freestanding lattice tower located in Columbus, Ohio. When built in 1956 it was the 10th tallest free standing structure in the world. The tower is a local landmark in downtown Columbus along with a nearby supertall guyed mast. It remains the tallest freestanding structure in the city to this day but is otherwise not well known elsewhere. The structure has a height to width ratio of 12:1 at its base and about 30:1 at its mid point, this BAT version is slightly thinner so as to fit the structure on a 1x1 lot without overhanging too much. It is the tallest ToS BAT to fit on a 1x1 lot. Left the grid on in the screen shot to give a better idea of just how tall it is. Also raised the WBNS lettering on the tower so its better seen in contrast with the white painted section. The lot can be found at the bottom of the Landmark menu, some commercial cap relief and a landmark effect is also provided. Stats: Plop Cost: $8,390 Landmark Effect: 25 radius 50 Demand Satisfied: C$ 5000, C$$ 5000, C$$$ 5000, Monthly Cost: $0 Dependencies: No dependencies are required for the actual structure itself. However for the green fence along the base the following prop pack is required; https://community.simtropolis.com/files/file/14212-sfbt-essentials/ Additional in-game screen shots can be seen here.- 2 Comments
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Entry no.21 - The Ring of Steel
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
The Ring of Steel(RoS) is the name of the main telecommunications array for the South Shore borough. The array is built on Mount Tokiko() which is 632ft /192m high and is positioned in an ideal location near the center of the city. There are much taller peaks both within and just outside Dresden city limits, such as Mount Hadron(1,145ft / 349m) and several others in the Phaeton mountain range that rise above 1,500ft / 450m tall. However none of them are easy to access because of steep cliff sides so it was cheaper to reach and build the array on Mount Tokiko. In any case transmission towers on Mount Tokiko provided more than sufficient broadcast coverage for the local area. Coverage from a transmitter at 1,000ft / 304m ASL level is enough to blanket practically all developed areas in Dresden. There are a total of 7 towers at the RoS, 5 of which are custom bat's I created. There is only one other site in the entire region that features more towers in a single location, that being Radio City in Central Pretoria. Aside from AM transmitters, I never use the same tower twice in the region. IRL most large scale freestanding radio & tv towers are usually custom designs of differing heights. The only common exception is AM towers which are typically arranged in arrays of multiple towers positioned next to each other. Tower designations(call signs) The designation for each structure is based on ownership. Over the years additional towers were been built as demand and competition increased. There is little space left now for any additional towers. Some of the towers are exclusive use while other lease out space for different broadcasters who don't own a tower here to use. Space is also leased out to cellular companies and for direct link microwave transmissions. Most of cities tallest structures are located at the RoS The others are located at Dresden GS. The tallest structure is WBNS's 3-sided diamond framed lattice tower which rises an impressive 839ft / 256m with a cross section of only 60ft / 18m. It is the second tallest structure in the city of Dresden and the South Shore borough. More views of the RoS I also took some pictures of the array on a recent trek I made up Mount Tokiko last week This entry was inspired by Seattle's Capitol Hill; and other hilltop broadcast centers like these; Lastly with so many towers in one location, the aircraft warning lights make for a neat little light show at night.- 7 Comments
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Version 1.0
2,086 Downloads
Info: The 3rd release of the Towers of Steel Project. The Mount Royal Candelabra Tower is a freestanding lattice tower located on Mount Royal in Montreal, Canada. Nearly all of Montreal's TV & radio stations broadcast from here hence the need for the candelabra(multi-platform) design. The tower is one of my shorter reproductions with an estimated height of 433ft/132m but it makes up for the lack of height by being quite detailed. The lot can be found at the bottom of the Landmark menu, some industrial high tech cap relief is also provided. Stats: Plop Cost: $4,330 Demand Satisfied: HT 2750 Monthly Cost: $0 Dependencies: None! For more in game screenshots click here- 8 Comments
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Version 1.0
4,860 Downloads
Info: The 2nd release of the Towers of Steel Project. The Bell Canada Microwave Relay Tower is a 556ft/169m tall microwave relay lattice tower located in Toronto, Canada. The lot can be found at the bottom of the Landmark menu, some industrial high tech cap relief is provided. Otherwise its best used to compliment hightech areas. The tower has a relatively simple structure allowing for objects to be seen through/behind it, one reason why I chose to render it. There are two versions, one with darker IRL textures and another with a worn out grey metallic texture. Stats: Plop Cost: $5,560 Demand Satisfied: HT 3500 Landmark Effect: 15 over 10 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: None! For more in game screenshots see here: https://community.simtropolis.com/journal/5253/entry-25468-entry-no2-hillsboro-ts-transmission-substation/- 12 Comments
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Version 3 - updated to zip files
2,656 Downloads
Info: This is the 1st release of the Towers of Steel Project. The Murmansk TV Tower is 630ft/192m tall radio tower located in the city of Murmansk, Russia. The tower is of a fairly common Russian design. The lot can be found at the bottom of the Landmark menu. Provides some commercial cap relief. There are two versions, one with dependencies(the beige building & the green fences) and another without. Stats: Plop Cost: $6,300 Demand Satisfied: CS$2500, CS$$2500, CS$$$2500 Landmark Effect: 20 over 10 tiles Mayor Rating Effect: 30 over 15 tiles Monthly Cost: $0 Dependencies: (for the version requiring them) mattb325 Radio Station building(https://community.simtropolis.com/files/file/27999-radio-station/) SFBT Green fences(https://community.simtropolis.com/files/file/14212-sfbt-essentials/) For more screen shots click here.- 11 Comments
- 17 Reviews
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