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Entry no.41 - Rosco Valley

TakemeThere

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Talk about a complete one-eighty. When last we left Pretoria, I showed you the massive industrial monolith known as the Apotex Refinery. This time however we'll be looking exclusively at a natural landscape - the Rosco Valley.

It's been a very long time since I made an entry where the main focus was nature. The last time mmp work was one of the main feature(s) of an update was back in The Ring of Steel(entry 21) and the last time it was the exclusive feature was for Gravenhurst Mosaics(entry 12). That was also the last time I made a large scale water mmp scene. Needless to say it's been far too long. Truth be told, I've been avoiding creating (mmp)river scenes. You may or may not have noticed, but there's been a distinct lack of them in my journal so far, aside from waterfront scenes with in-game water. For one I've always been more focused on creating urban, transportation and industrial scenes. But the other reason is that I simply didn't have the confidence to realistically pull off such scenes. 

The last time I created an mmp river was around 3 to 4 years ago and it looked a little something like this;

Spoiler

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I was actually kind of proud of myself for being able to create that scene, especially since I hadn't been on any of the SC4 sites for a while at the time. It was the most elaborate mmp scene I had created to that date. Heck I didn't even know the meaning of 'mmp' then.

When I finally got around to being more active on this site and started my own CJ towards the end of 2014 I took a long look at what others had created and needless to say I was blown away. It was then I decided to simply stick to what I was good at. But like any true SC4 enthusiast one can't help but try out new things. I surprised myself a lot with what I've been able to create. Dresden(rebuilding it) was a revelation for me both with how much better I had gotten at city building and with the community response. I can't beleive I actually thought I couldn't improve my city building(urban areas) when I first started the CJ :lol: To be fair it had been a decade since I started playing the game by that point. I now believe the exact opposite, there is no such thing as reaching a 'peak' and there is always room for improvement no matter how good someone is. Following Dresden my focus was two-fold, I would further refine my specializations(transportation, industry) and I was going to tackle the things that I was avoiding both in-game i.e. river scenes, the airport(eventually) and 'out'-game i.e. plugin management, lot editing, realistic photoshoping. Whelps, I finally came around to creating that river scene and today I'll show you the results.

To note there has been no photoshopping of any the images. That's not to say that there's anything wrong with photoshopping, in fact my second to last entry featured nothing but photoshopped images. Through the use of image editing, players can create incredibly realistic scenes indeed almost photo realistic and those who can do it well should certainly be commended for their accomplishments and abilities. But at the same time while the end result looks fantastic I can't help but feel like the creator is no longer playing SC4 but rather some other game entirely. This is not meant to be a criticism of those who photoshop but simply describes a feeling I sometimes get when looking at them. Anyhow for my first mmp river scene I wanted to show exactly what can be done using only what is available to everyone in the game itself.

Also I've decided to take things one step further yet. In the process of trying to make the best scene possible I experimented with different terrain/rock mods. But what I ended up noticing most was that there was barely any difference at all. Once the 'mmp saturation' reaches a certain point, it practically doesn't matter what terrain mod(urban scenes are another matter) or rock mod you use. So I decided to go 'vanilla maxis' with this one, that is no terrain mods of any kind. Anyhow I think that's enough with the suspense and explanations, on with the show we go.


The Rosco Valley is located in Providence National Park, near the geographical center of the mid sized city of Baycole. At the base of this valley is Scribosilyn river which you guess it, is named after a certain member of this site who's recent entries on creating river scenes motivated me to create my own river scenes and serves as a great resource and for those looking to make their own hand crafted rivers. Plus it's just a kick-ass name :yes:

Here the Scribosilyn river emerges from the thick brush of Providence NP (i.e the edge of the map :P)
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Mcbride trail is a nature trail that runs along the northern/eastern bank of the river in this area.
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Spoiler

I left a few spots unfilled around there so that you can see the vanilla maxis rock texture underneath and the brownish/dirt-like hue it creates in places.
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The river bank quickly becomes more rocky as it enters into Rosco Valley.
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Here the Mcbride trail crosses over to the south bank of the Scribosilyn river over a small pedestrian suspension bridge.
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The bridge is a popular recreational spot for locals.
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Just east of the bridge is a series of rapids as the river slowly drops in elevation.
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A couple different angles for your viewing pleasure :)
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The terrain is much steeper on the north side and large boulders occasion fall down towards the river which is why the trail continues on the south side.
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THggS14.jpgNext we move into a relatively calm area of the river.
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The river then starts to drop some more in elevation leading to another series of rapids. Large rocks have fallen into the river careening off this steep cliffs which rises over 650ft/200m above the valley floor.
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This is probably my favorite area of the river.
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Mcbride trail more or less ends at Miller St. which leads to the residential areas of Baycole.
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This part of the river is a popular spot for fishing.
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Just don't fall into the river because just beyond this spot is Aizen fall's. The height of falls is 155ft/47m, nothing too spectacular but more than enough to be fatal to anyone unfortunate enough to go over the edge.
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A short stub trail leads to a lookout over-looking the falls and the area below.
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Edit* Bonus terraformation pic added
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From here the river continues until it reaches Cisco Bay, that part of the city and plenty of other landscape scenes will be shown in the next entry. As always comments or suggestions are always appreciated, thanks for stopping by.

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I felt some deja vu when I saw your MMP work from 3-4 years ago. It looked almost exactly like my attempts from back then. Nothing like some plop water, a couple of random rock clumps and ... that's it. And yet, I was incredibly proud of producing something like that too. 

This update though... I believe I may need assistance in retrieving my jaw off the ground and having it reattached surgically. Talk about MMP nirvana! The detailing on that riverbed is absurd and I LOVE it. Glad to have you back in action!

 

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Nice Work, this is my kind of a river scene, and thank you for mentioning the photoshopping as I think sometimes people are playing a different game, not that they look bad they usually are very skilled and the images look good but it's like looking at a photoshopped model on the cover of a magazine and getting body issues... ok that might be a bit much but I thought it funny at the time to compare lol  <goofball

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Those are some incredible images/scenes . What a difference a couple years experience makes . Not to mention more tools to work with , right . Details , details and more details . Fantastic mmp work , very inspiring . :thumb:

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@kingofsimcity lol, exactly. Funny how things look in hindsight, but that first step toward mmp'ing is always the biggest. Feel's great to be productive again, thanks for dropping by.

@philforhockey51 Thanks man and that's a good way of putting it actually.

@raynev1 Appreciate the comment and your absolutely right. You definitely need the right tools in your tool box before you can even start and then it's largely a matter of experience, patience & learning from others.

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That is really nice work, and definitely an improvement over the 5 years ago! Great use of such a range of MMPs! 

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That looks great! And puts my attempts to shame! haha

What water do you use?

Long time viewer of your CJ but first time commenting.

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@_Michael Appreciate for the regards Michael. Quite the change isn't it, it also shows just how far the game has come in those years because of the hard work of content creators.

@v701 Thanks for the comment man.

@Qorten lol I sure showed 'em who's boss didn't I? There will be a lot more water/river scenes in the future now.

@Scribosilyn Your very welcome! Naming a river after you was the least I could do ;)
I spent quite a few hours covering the hills and cliffs in the city with mmp's. After I covered it all the first time, each time I load the city over the next couple of weeks I'd go back and take another look from different angles to touch up spots that were missing in mmp coverage just to be sure I got it all. I'll post some mosaic's next time which will give a good idea of exactly how much plopping was done. 

@Gadam Thanks for the comment and glad to have you on board :thumb:
The water was created with this mmp > RFR Plopwater Pack 1. It's definitely not the easiest plopable water mmp to use but it creates the most realistic scenes when it comes to flowing water. There are different sizes, angles and transparencies. The most important step is to place the water first. So you have to decide which way it's going to flow and which texture to use for each piece. When you plop it you can click on it again several times to change it's appearance, but you have to decide on that right from the start because it's very difficult to click on that water piece again after you move the mouse way from the spot. Try to make the separately plopped pieces connect together but don't worry about the edges as you can use rocks and rocks mmp to dramatically change how it looks latter. Anyhow it's cliched but practice makes perfect, just keep at it you'll start to get the hang of things. You can definitely take cues and try to learn from the examples myself and other members have posted but at the same time don't worry too much if what you make doesn't replicates what you see. Putting too much pressure on yourself takes away from the fun of it and besides all of us who create these mmp scenes have at least slightly different styles, which makes it all the more interesting imo.

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Rivers are tough things to pull of, you've done a great job here. Even harder to pull off are scree slopes, put you did it great.

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Where did you get the MMP grass and flowers in those screenshots? also this is some of the most realistic wildlife I've ever seen on this site :thumb: 

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Awesome work my friend. You should be proud of yourself because you did a BIG STEP since your first attempt. This river is very realistic :thumb:

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Wow!!! (picks jaw from off floor)!

Stunning work, which seems to be par for the course considering the author.

Love the tag line "no photoshopping", as I am not much for into pic enhancement, versus what can actually be achieved in game

Hats off to ya!

Best,

6SS

 

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@Ln X Appreciate the compliment, there have been a lot of great examples from CJ's to learn from :yes:

@nRVOUS  Thanks :thumb: I used several dozen different mmp's to create the scenes above. However it can be a bit overwhelming to work with so many of different mmp's. If I had to narrow it down, then the best mods specifically for grass and flowers would be;
-Chris Adam's RRP Pasture Flora
-VIP girafe narcissus
-VIP girafe sparaxis
Just using those I created the grassy area at the top right of pic 31.

@feyss Thanks, it's like putting makeup on a pig.

@gviper Explains why there are lot of camping enthusiasts in Baycole :D 

@kelistmac Thanks mate. That's one of the things that I love most about this game and one of the biggest reasons why I'm still playing it, there's always room for self-improvement.

@6StringShaman Thanks for the kind words, I'm very flattered :blush: 

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Some amazing mmp work, I love what you have created. The river and it's banks look very realistic in what you have done. I especially enjoyed the rapids. 

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@tankmank Thanks man! The rapids are a favorite of mine as well.

@Compdude787 Definitely its one of the more scenic areas in the region. Good to see you around, I take it you've been busy with RL stuff but have you seen the previews of the new NAM(35) yet? I'm sure you feel the same, can't wait for it to come out.

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8 hours ago, Takingyouthere said:


@Compdude787 Definitely its one of the more scenic areas in the region. Good to see you around, I take it you've been busy with RL stuff but have you seen the previews of the new NAM(35) yet? I'm sure you feel the same, can't wait for it to come out.

Yeah, I've kinda been more busy with RL stuff but am still playing SC4. I think I might have an update coming out in the next week or so. I recently built a parclo along a diagonal stretch of RHW; later today after I get home from work, I'll post it.

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