Encyclopedic Entry no.3 - The Blueprints
A couple questions for fun.
40 members have voted
Taking a break from the usual localized entries it's time for another all-encompassing E2 update(the last one was almost 8 months ago!) E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. The original plan was to have 12 of these updates, but there will be 10 now after cutting off 3 and adding 1 special entry - that special entry is today's.
What's special about this E2 is that instead of focusing on one specific system I'll instead be showing a variety of images from many different places across the region. Additionally to keep things fresh (for the images already seen) I'll be doing it in a way that as far as I know has not previously been done on Simtropolis - we'll be seeing their blueprints. These places encompass my best work in SC4 to date and my favorite things to create in-game(Industry, Infrastructure, Interchanges, Road & Rail networks, Lattice Towers & Skylines), with the exclusion of only my mmp work which doesn't pick up well with the blueprint photoshopping.
In any case I figured this would be as good of a time as any for an update that showcases the best of what I've done so far since I've likely passed the half way point of the CJ. This entry is in essence both a review of what's been shown and a teaser of what's to come(all the images in spoilers). It will quite likely be the biggest single entry of the CJ both in terms of the number of photo's and quality of content so I hope you like what you see.
Industry & Infrastructure
Seeing as how I'm working through the industrial heartland of the region it's only fitting that I start with Industry first.
Dresden Generation Station
You might be asking how many times must I show this place before enough's enough? lol, well these images are a little different then the ones before but more importantly I'm please to announce that I'm planning on releasing this relot on the exchange, so the next you'll be seeing this facility is in your own city. ![]()




As is the complex is made from several different modular lots, perhaps 2 dozen different ones in total. So it's going to take me a while to put it all together in one or two lots and it probably wouldn't look exactly the same but I'll do the best I can.
Eastlea Power Plant
Hillsboro TS
South Shore Sewage Treatment Plant
For sneak a peak at some of the industrial facilities I will be showing more of shortly, click on the spoilers below.
Industrial Area C
Bastang Cement Plant
The Apotex Refinery in it's entirety
The ICON Smelter/Steel Mill

Highway Interchanges
It simply wouldn't be an all-inclusive update without showing you my highway interchanges. Here's a fine selection of which for your viewing pleasure ![]()
Cisco Bay
Highway 709/700 Interchange
Highway 709/Crosby Ave. Interchange
Sky Bridge, southern approach
Dresden
The Z-change
The Web


Looper Junction, Highway 700/702(S)

Lindin City
The Butterfly, Highway 705/709 (
)
Spaghetti Junction v1.0(NAM 32), Highway 700/704/707

Spaghetti Junction v2.0(NAM 34), Highway 700/704/707



Perhaps the biggest spoilers of all, some of the other major interchanges which all together have have taken me hundreds of hours to create.
Calgon
The Whirlwind, Highways 705/707
The Transfer, Highways 702/705. A very usual interchange, still a work in progress
5-points Interchange v1.0(NAM 32), Highways 700/702/707
The big one, bigger than Spaghetti Jct. A 7-level interchange, yes I said seven
Obviously not a 'true' 7 level(5 is the NAM maximum), this is accomplished through the use of varying terrain levels and tunnels. WIP pic
The 7 levels can be seen here, actually 8 if you count the one way tunnel at the top ![]()

5-points Interchange v2.0(NAM 34), Highways 700/702/707
I'm also building another version of this interchange without the use of tunnels(with one exception). Promises to be yet another crazy interchange, the southern approach
core section
Astoria
The Black Hole v1.0(NAM 32) Highways, 702/705 interchange of 2 collector/express highways, western approach
core section
One of my current in-game projects is rebuilding this interchange to the NAM 34 'standard'. I'm also removing all the underground ramps which necessitates the construction of a true 5-level NAM interchange. It's very close to being fully functional and fully accessible now
core section
Road & Rail Networks
ICR & Fastraxx rail lines in Lindin City

Frieght and Passenger rail lines in Dresden





Telecommunications
A personal favorite of mine, still have plenty of custom BAT's(and relots) to show & release ![]()
The Ring of Steel from below
KIRO TV Tower
WBNS TV Tower 
Some of the towers yet to come;
An even taller Lattice tower in Central Pretoria, Supertall actually ![]()

Radio City, the central telecommunications complex for the entire region. A work in progress, in the final version the towers will be spaced out much more. Apologizes for the low quality resolution, can't show all my cards just yet
But at least it gives an idea of how massive some of these towers are in comparison to a few I've already released.
from left to right; The Endless White, WBNS-TV, The Octagon, Bell-Cananda, The Rocket, The Pyramid of Steel, KIRO-TV, Russian Style, The Supertall Spire, The Star.
Skylines
So far very little in the way of skylines has been shown so far but that will change as I get closer to the center of the metropolis.
Lindin City
Cisco Bay

Dresden


Click on the Spoiler below for teasers of Central Pretoria;
Downtown Calgon

The Medical District
Downtown Astoria


The Above & Beyond Tower


Fin.
I'd love to hear which one is your favorite picture or place and what you are most looking forward to seeing next. Also big thanks to all those who voted on the last poll with regards to the hydro pylon textures, I'll give it one more week before the results are final as it's pretty close right now but it looks like I'll be changing the textures afterall.
*Update 07/08 I've modified the contrast and lightness settings on a number of the images so that the details are more clearly seen.
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