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Encyclopedic Entry no.3 - The Blueprints

A couple questions for fun.  

40 members have voted

  1. 1. What are you looking forward to seeing more of?

  2. 2. What's your favorite thing about this CJ?


Taking a break from the usual localized entries it's time for another all-encompassing E2 update(the last one was almost 8 months ago!) E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. The original plan was to have 12 of these updates, but there will be 10 now after cutting off 3 and adding 1 special entry - that special entry is today's.

What's special about this E2 is that instead of focusing on one specific system I'll instead be showing a variety of images from many different places across the region. Additionally to keep things fresh (for the images already seen) I'll be doing it in a way that as far as I know has not previously been done on Simtropolis - we'll be seeing their blueprints. These places encompass my best work in SC4 to date and my favorite things to create in-game(Industry, Infrastructure, Interchanges, Road & Rail networks, Lattice Towers & Skylines), with the exclusion of only my mmp work which doesn't pick up well with the blueprint photoshopping.

In any case I figured this would be as good of a time as any for an update that showcases the best of what I've done so far since I've likely passed the half way point of the CJ. This entry is in essence both a review of what's been shown and a teaser of what's to come(all the images in spoilers). It will quite likely be the biggest single entry of the CJ both in terms of the number of photo's and quality of content so I hope you like what you see.


Industry & Infrastructure
Seeing as how I'm working through the industrial heartland of the region it's only fitting that I start with Industry first.

Dresden Generation Station
You might be asking how many times must I show this place before enough's enough? lol, well these images are a little different then the ones before but more importantly I'm please to announce that I'm planning on releasing this relot on the exchange, so the next you'll be seeing this facility is in your own city. ;)
V4zCzsF.jpg

i5izKqc.jpg


YkygcTF.jpg

H9VTPNd.jpg
As is the complex is made from several different modular lots, perhaps 2 dozen different ones in total. So it's going to take me a while to put it all together in one or two lots and it probably wouldn't look exactly the same but I'll do the best I can.

MkdHGg9.jpg
Eastlea Power Plant
aeNl8PT.jpg
Hillsboro TS
0dSOQWR.jpg
South Shore Sewage Treatment Plant
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For sneak a peak at some of the industrial facilities I will be showing more of shortly, click on the spoilers below.

Spoiler

Industrial Area C
DigAHZs.jpg

Bastang Cement Plant
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The Apotex Refinery in it's entirety
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The ICON Smelter/Steel Mill
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uX2Fu6V.jpg


Highway Interchanges
It simply wouldn't be an all-inclusive update without showing you my highway interchanges. Here's a fine selection of which for your viewing pleasure ;)

Cisco Bay
Highway 709/700 Interchange
t3xSJmp.jpg
Highway 709/Crosby Ave. Interchange
jpNYiTU.jpg
Sky Bridge, southern approach
BRejsc1.jpg

Dresden
The Z-change
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The Web
FDuEL2k.jpg

PSLa3M2.jpg

2YJYnLD.jpg

Looper Junction, Highway 700/702(S)
HWPfmn5.jpg

cFBbCPZ.jpg

Lindin City
The Butterfly, Highway 705/709 (:lol:)
oi9OwCl.jpg

Spaghetti Junction v1.0(NAM 32), Highway 700/704/707
nE2IHN3.jpg

CDtvFJr.jpg

Spaghetti Junction v2.0(NAM 34), Highway 700/704/707
u6dczhk.jpg

bLRy1Ks.jpg

yoDzd5B.jpg

nSJgUCe.jpg


Perhaps the biggest spoilers of all, some of the other major interchanges which all together have have taken me hundreds of hours to create.

Spoiler

Calgon
The Whirlwind, Highways 705/707
1x5mC7p.jpg

The Transfer, Highways 702/705. A very usual interchange, still a work in progress
FrTjToh.jpg

5-points Interchange v1.0(NAM 32), Highways 700/702/707
The big one, bigger than Spaghetti Jct. A 7-level interchange, yes I said seven :) Obviously not a 'true' 7 level(5 is the NAM maximum), this is accomplished through the use of varying terrain levels and tunnels. WIP pic
DVpujgw.jpg
The 7 levels can be seen here, actually 8 if you count the one way tunnel at the top :P
3lnWJKQ.jpg

5-points Interchange v2.0(NAM 34), Highways 700/702/707
I'm also building another version of this interchange without the use of tunnels(with one exception). Promises to be yet another crazy interchange, the southern approach
gGLt0EK.jpg
core section
rXikqaA.jpg

Astoria
The Black Hole v1.0(NAM 32) Highways, 702/705 interchange of 2 collector/express highways, western approach
Qb6niND.jpg
core section
gKzp7Ju.jpg
One of my current in-game projects is rebuilding this interchange to the NAM 34 'standard'. I'm also removing all the underground ramps which necessitates the construction of a true 5-level NAM interchange. It's very close to being fully functional and fully accessible now :) core section
c5myteN.jpg



Road & Rail Networks
ICR & Fastraxx rail lines in Lindin City
FFLwEVY.jpg

nbhgKWC.jpg

Frieght and Passenger rail lines in Dresden
z0oRfDV.jpg

IPthSD1.jpg

SAlhSXM.jpg

DHrDkO2.jpg


lBDHqUG.jpg

YPtYUFE.jpg


Telecommunications
A personal favorite of mine, still have plenty of custom BAT's(and relots) to show & release ;)

The Ring of Steel from below
lboIo98.jpg
KIRO TV Tower
6O9LC4U.jpg
WBNS TV Tower
D8yw7z9.jpg

Some of the towers yet to come;

Spoiler

An even taller Lattice tower in Central Pretoria, Supertall actually :D
FK8s8QW.jpg


Radio City, the central telecommunications complex for the entire region. A work in progress, in the final version the towers will be spaced out much more. Apologizes for the low quality resolution, can't show all my cards just yet ;)  But at least it gives an idea of how massive some of these towers are in comparison to a few I've already released.
from left to right; The Endless White, WBNS-TV, The Octagon, Bell-Cananda, The Rocket, The Pyramid of Steel, KIRO-TV, Russian Style, The Supertall Spire, The Star.
yrHFZgp.jpg



Skylines
So far very little in the way of skylines has been shown so far but that will change as I get closer to the center of the metropolis.

Lindin City
HvX8qvO.jpg

Cisco Bay
80xM6aQ.jpg

4BfSlng.jpg


Dresden
1qYySzb.jpg

VHh8EC3.jpg


p9iBQV7.jpg


Click on the Spoiler below for teasers of Central Pretoria;

Spoiler

Downtown Calgon
tCmqRS4.jpg

U6u5p8S.jpg
The Medical District
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Downtown Astoria
wASTjQm.jpg

k2LkgQb.jpg

ZZiEAIR.jpg
The Above & Beyond Tower
l70qqhG.jpg

AHcadNE.jpg

cVoysPN.jpg
Fin.


I'd love to hear which one is your favorite picture or place and what you are most looking forward to seeing next. Also big thanks to all those who voted on the last poll with regards to the hydro pylon textures, I'll give it one more week before the results are final as it's pretty close right now but it looks like I'll be changing the textures afterall.

*Update 07/08 I've modified the contrast and lightness settings on a number of the images so that the details are more clearly seen.

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This is amazing! I love the blueprint style of your entry. I am also looking forward to the lots you will be releasing soon! :golly:

Cheers! 

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Wow, you really know what you're doing when it comes to these image filters! If I didn't know any better I might have thought some these were sketches!

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Can't wait to play around with the Dresden power station.

Such a cool concept for this entry. Those sketch filters is amazing!

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I LIKE IT!

<Somehow> this made the game look more realistic and I don't know why. They are very riveting pictures I will tell you that much.

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This blueprint filter excels bringing out the linear features of fillers, transport networks and height transitions - the difficult details that show very well here. The overall effect is both immersive and instructive.

My favorite shots were the ICR & Fastraxx rail lines in Lindin City, Radio City and the Above and Beyond tower.

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@Artimus Great to hear that man, thanks for stopping by.

@MushyMushy :) Spent a lot of time testing out all the available options in preparation for the photoshop challenge. That particular filter was easily one of my favorites and I really like that part as well, how they come off as being hand drawn. god only knows how many hours that would of taken if it were actually the case.

@kingofsimcity Glad you liked it! I'm definitely looking forward to seeing what kind of a complex you'll make using the plant.

@nos.17 :thumb: that is an awesome gif

@tariely lol! can't say I've seen that one before :D

@Ln X Thanks very much for compliment. It's interesting to hear that they had that effect.

@CT14 Thanks for the feedback. I completely agree, out of the two dozen or so I tested this one definitely accentuated those features the most. It's awesome to hear you like those particular locations as well, I have a particular affinity for those last two.

 

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The effects really do show the transport networks and main buildings well, without everything else as easily visible, i am intrigued to what else is coming up in future update as i have enjoyed them, so far. 

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Neat images there , wow ... they must have took several hours to manipulate and compose into this entry . Great job :thumb: 5/5

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HOLY CARP, I thought at first they were random photos then it hit me. These are SC4 images! OMG, I don't know how you do it but I'm loving the way you filtered these photos.

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@tankmank Indeed it does highlight those features a lot more and its cool to hear your looking forward to seeing the rest.

@raynev1 Thanks mate. Each individual image didn't take too long to work on but collectively (I only posted about half of the images I modified) it took me a couple of full days to complete.

@korver Thanks for stopping by :)

@Scribosilyn I agree :yes:

@jmsepe :thumb:

@Tonraq Thanks!

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Very cool "artist's rendition" approach! I felt a bit dizzy after going through the entire post...

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