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Entry no.26 - Highways of Dresden pt.1

TakemeThere

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Just a little poll for fun.  

12 members have voted

  1. 1. What do you think of the ratings I gave to myself.


To help reorient where we are, here's a quick look at the southern portion of the regional transportation map:et7B9P0.png

Dresden is the large size map at the southern most part of the region. The metro area extends further south and I might add that area to the region in the future, though it's largely suburbia south of here.

The Highway System in Dresden
Dresden is served by two 700-series expressways, highways - 700 and 702(4 to 6 lane RHW). These are the two primary north to south highways in the region, they cross or merge three times. The two highways connect in a very unusual interchange called Looper Junction which was covered in entry 21(note: this interchange is currently undergoing refurbishment yet again! :)) In addition to Looper Junction there are 5 other interchanges in the city.

Highway 700 comes into the city from the North East corner beyond which is Cisco Bay(the city) & Lindin City.  It loops back west to Calgon via Spaghetti Junction. The southern terminus of highway 700 is located is just south of Looper Junction in downtown Dresden.

Highway 702 meanwhile enters Dresden by crossing directly over Cisco Bay(the waterbody) from Calgon. This is the short route to Central Pretoria but actually takes much longer as it's heavily congested. Capacity is limited by the 4 lane Cisco-Bay bridge. This highway runs north to south through Dresden and continues on southward for another 50km.

There are also three other secondary highways (2 lane RWH) which connect Dresden to less populated areas outside of the city limits. Currently they are lightly used.

System Overview:
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A - "The Curveball"
B - "The Web"
C - "Looper Junction" 
D - "Z-Change"
E - Underpass Rd./702 Interchange
F - Esna Parkway/702 Interchange

 
Batter up! First up is,

A - The Curveball
The Curveball is an interchange between highway 700 and several local roads in north eastern part of the city serving the neighborhood of Gonzaga. I like to think its rather obvious as to how it got its name;
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close ups
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traffic flow gif
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usage
total vehicle count east of the interchange: 1,266
total vehicle count west of the interchange: 3,833
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Pano shots
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If your curious below is what the area and interchange looked like before being converted to the RHW standard(about 18 months ago). However click at your own risk however...  she anit purdy. :P 

Spoiler


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Ministry of Transportation internal report
Safety rating - 4/5
The westbound on ramp merges into highway 700 in a new lane that continues all the way until the next interchange 1.5 km away! Allowing vehicles to safely enter the highway without concerns for merging. The eastbound on ramp merges directly at a fractional angle, no merging lane. Not ideal but not terrible either.

Capacity rating(in relation to local congestion) - 4/5
On and off ramps are single lane only, which is more than sufficient for local traffic in the neighborhood of Gonzaga as it is entirely suburban and not very large in size. On and off ramps are moderate in length.

Design rating - 3.5/5
This rating is not to be confused with how good I think it is but rather it's how original/unique of a design it is. Makes use of fractionally angled ramps, flex fly, additional bridge structure. It's nothing amazing but it is somewhat atypical and has a nice 'flow' to it. Agree or disagree? :) 

Final Grade - 11.5/15 Highway 702 exit 27 (aka "The Curveball")


Next up,
B - The Web
About 1.5 kilometers southwest of The Curveball is the next interchange on highway 700, locally referred to as The Web. The Web located in the neighborhood of Orchard Heights parts of which were seen in the last entry. It's actually comprised of two interchanges combined into one, one fully accessible and another partially, this however results in a design flaw. Traffic counts start to get quite heavy here heading towards highway 700 and downtown Dresden. .

Click on the spoiler if you'd like to see the "before" version.

Spoiler

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Spoiler

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The current version
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traffic flow gifs
http://imgur.com/eVu6EgN
http://imgur.com/gYHLLE5

usage
total vehicle count eastward: 3,833
total vehicle count southwest to/from Looper Junction: 12,632
total vehicle count westward to/from westward Portlands Rd: 4,555
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the evening rush hour counts are even higher
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the eastern part is relatively generic, but I really like how the western portion came out(off/on ramps to/from Portland Rd.)
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in the evening
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Ministry of Transportation internal report
Safety rating - 2/5
2 of 4 on ramps have extended merging  lanes. For the other two on ramps vehicles enter onto the highway near an off ramp(s). I'd like to reconstruct the eastern portion of the interchange, but there're limited options available at the present time to make what I have in mind come to fruition.  What I would love to see is a diagonal flex fly high transition, here's hoping that is something this is actually possible.

Capacity rating(in relation to local congestion) - 2/5
On and off ramps are single lane only, moderately sufficient for local traffic flows. However lack of a merging lane causes significant congestion.

Design rating - 4/5
Eastern portion is generic. However the western portion features an innovative means of redirecting local traffic from using the highway.

Final Grade - 9/15 Highway 702 exit 29/30 (aka "The Web")


C - Looper Junction
Looper Junction is 1.25 km southwest of the The Web and was originally covered in entry 21. . It's the only major interchange in Dresden between two 700-series highways(700 & 702). However it is current being reconstruction(yet again!). All I can say is that there will be some major design improvements, stay tuned. :D
For the record, prior to it's reconstruction this was it's last appearance(as seen in the NAM challenge album), usage and internal grade. 
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Highway 700 terminates just south of Looper junction in downtown Dresden seen in entry
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usage
total vehicle count WB 700: 12,632
total vehicle count SB 700: 7,755
total vehicle count NB 702: 17,988
total vehicle count SB 702: 9,128
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Ministry of Transportation internal report
Safety rating - 1/5
While this interchange is to be commend for being quite unique in design, it does present some serious safety concerns in it's current form. Only 1 of 6 on ramps has a merging/acceleration lane and the one that does creates another problem in the form of weaving.

Capacity rating(in relation to local congestion) - 1/5
All on and off ramps are single lane only, which is not sufficient for the heavy rush hour traffic flows seen above. There are also 9 tight/hairpin turns, which is actually a reduction of 2 from 11 when first built. These tight turns significantly reduce vehicle speeds and further congest the interchange. (The up coming version will eliminate nearly all these!)

Design rating - 5/5
Looper Junction has a strange beauty to it. It's not ascetically pleasing in the traditional sense, yet there is something eye catching about it. But more importantly(and more relevant to the score) it's construction was an innovative breakthrough in managing to connect two highways at an otherwise nearly impossible to connect angle.

Final Grade - 7/15(quite harsh!) Highway 700-702 Interchange southern connection (aka Looper Junction) -


Originally I intended to cover all the the cites interchanges in this one entry, but 30 images later(mostly mosaics too) and I'm only half way done. Plus it's getting late and it's probably a good idea that I get some sleep before workFor the next update we'll switch highways and jump on the 702 continuing southbound through the remainder of Dresden.

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I had a look at the old versions of the highway and oh my God that was ugly! The new version is looking great as are the diagonal and FAR roads surrounding it. Perhaps you could get some diagonal homes in? As for FAR... I think there are only several FAR buildings out there. Lastly the MMP work under the elevated highway was nicely done, especially the gravel track connecting the light towers.

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The transformation is outstanding, but the best thing I like is that our amazing interchanges and highway systems also have great cities with them. There is such a nice balance between the infrastructure and the cities. Keep up the great work! :) 

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(why do I have that sudden urge to make some spaghetti ?) The new NAM is a bear, but a wonderful one. The before-after pictures tells it all. Now if we could get more stuff to go with those curves, sigh, not only diagonals but FAR etc. ; they are way too few and far (hahahaha) between. Looking at the jagged wall following one of them (first wow mosaic) I was wondering is it really, really, really not possible ? OK, I know, for the big 90° curve it is impossible. But the FAR ones ?

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    WOW , your attention to transportation with the RHW is phenomenal . It's looks so much better . The hidden images were a little um' , not so pretty . The before and after has major differences , and all to the good . Great entry none the less . As L nX said , the gravel path under the highway . Well implemented . If we only had more FAR buildings , I could only imagine the results of these CJ's . I also like the "you are here" , cool presentation . :thumb:

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It is always a good sign that your sims are using your upgraded highways, although it isn't good when they're so congested as well! But, I agree with many people that the upgrade from Maxis to RHW was a good move and in my perspective, allows more flexibility for interchange design. Great job! :D

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@lucasfg3 @raynev1 @Artimus @kschmidt Thanks for the comments!


@Ln X Thanks mate. I took some cues from yourself and a few others when it comes to those paths and how often people make use of them. My region is heavily urban in nature and so there aren't as many opportunities to make use of them, certainly have to create/take advantage of the few that present themselves. I did download SimCoug's R$$ Diagonal Home LEX recently along with a few other sets but they don't seem to build very often and for some reason the houses on the 1x1 lot doesn't show up. No brown box, its just not there even though I have all the dependencies. I'll have to take another look at what's missing there.

@Hellken That would be lubu's set;

@__B I use a combination of different mods to get the exact look I want. The base mod is cycledogg's Columbus Terrain Mod which has been around for a long time now. I was thinking about updating it so I tested out a few different terrain's recently; Meadowshire, Sudden Valley, Berner Oberlan, Missouri Breaks. But in the end I stuck Columbus. Why not update? Well, I'd agree with others that those  terrain mods are superior in a natural stetting but I'm primary focusing on urban development(at least for now). I trend to cover any open areas in my cities with mmp's anyways so the quality of the texture underneath doesn't come through very well. What is conveyed is the general tone. The biggest complaint that people have about the Columbus mod is actually it's biggest benefit for me - that it's too (bright) green. Realistic or not, I like it because if creates a better contrast with the RHW. The interchanges I make pop out a lot more with Columbus. But I did make use of the rock textures from Berner Oberlan and the beach textures from Meadowshire. It's an eclectic mix that works for me :)

@michae95l Yeah that was the biggest flaw in my old playing style. I could create an extensive transportation network but the city itself was neglected.

@tariely Agreed completely. One can only hope some of the great creators around here have something like that in the pipeline.
 

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@takemethere Thank you! I like the way it looks along with those tall grass mmp's, but I think I'll stick with the HBS California terrain mod for now. Great work, none the less. :)

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Nice! I really like all the technical details behind the interchanges and how safe they are and stuff.

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Amazing work! There's gonna be congestion and tight spaces in any city...it's a part of life.  I would give you much higher grades on the interchanges than you gave yourself too.  Given the constraints of the game, 15/15 on each of them

 

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Holy spaghetti batman! Those are some awesome junctions. I can't wait to see the craziness that'll come along when you're new looper junction rebuild is done.

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@__B No problem and thanks again.

@MilitantRadical hah hope you didn't dislocate it :thumb:

@Compdude787 Glad you liked that feature. Wanted to show we take the safety of our sims seriously here in Pretoria. Though more work needs to be done to reach the safety standards seen elsewhere, such as in the USN :yes:

@GoKingsGo Cool thanks! Sometimes I can be too much of a perfectionist when it comes to these things.

@kingofsimcity TY and Looper's version 2.0 is all done and ready to roll. Just need to add some detailed mmp work for the finishing touches.

 

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Impressive! I am liking the quality of your infrastructure and all the other cool stuff! Henry the Octopus gives this 8 thumbs up!!!

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Those infrastructures are really well done ! I love the interchange with the tunnels, fantastic job here my friend. I love your CJ !

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Where did you get those billboards, and that industry next to the recycling center in the second photo set?

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@Schulmanator Always a joy to get Henry's signature form of approval!

@kelistmac Thanks for the regards! Tunnel's sure do come in handy sometimes don't they? 

@DavidDHetzel I believe I got the billboards on the exchange but that must of been at least 8 or 9 years ago now. Can't seem to find them anymore. The file name is simply "billboards" so it's not of any help. As for the industry if your taking about the one across the highway from the recycling center where the web interchange is featured it's part of this set; simtropolis.com/files/file/22439-airport-warehouse-pack/ Unfortunately you need a lot of dependencies for it to show right.

 

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