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Showing results for tags 'power lines'.
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Curious to know if there's anybody on here who's really good at making major pylon transmission lines? kinda make these in Straight, Diagonal, Left/Right Turn, 45 and 90 degree turns along with a substation? I really like this unique design! Thanks :)
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Entry no.38 - The Apotex Refinery pt.1
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above. The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive facilities located in Industrial Sector C, the largest industrial area in the the region. The refinery has a daily crude oil processing capacity of 160,000 bbl/d (23,000 m3/d), is nearly 500m wide and over 1,100m long. Which is comparable to an oil production facility of its size in the real world. This entry was suppose to be finished last week but I just couldn't stop myself from continually expanding the facility, fine tuning the game modification I used and making new custom content for it. In the end I've decided to spit the entry in two, there's just too many pictures and things to show in a single entry. The first entry will focus largely on the custom content(BAT's, relots & textures) that I made and cover the peripheral facilities and strucutres around the refinery. First on the agenda is a look at some of the other custom embankment walls I've recently made. The wall on the top is made from precast interlocking cement blocks, while the one at the bottom is poured concrete or at least that's what I hope they look like Also upgraded the radio tower and added a large water tank as the top of the hill is an ideal location for both. The hill actually isn't as tall as it may look, being only 110ft above the highway, 160ft above the refinery level and almost 200ft above sea level. The interchange below is the only interchange in the city of Baycole between Highway 705 & Naphtha Rd. and is a generic design. The radio tower is 410ft/125m tall for an HAAT of 606ft/185m broadcasting TV & radio signals to the residents of Baycole. Close up of highway 705. A lot of gasoline trucks run down this highway on their way to and from to the refinery. Time to check out the new BAT's. Here's the main project which I previewed earlier this month, a new type of hydro pylon; As you can tell it's of a very unique design and there's a very good reason for that I withheld. It's because these pylons are designed so that you can actually run railways directly underneath them! This power line is known as the Eastlea Hydro Corridor and transfers power to central Pretoria originating from the Eastlea power plant, it runs directly on top of a portion of the ICR mainline(Lakeridge sub). Tank farm B(7 tanks) is located to the north of the combined power & rail line while the refinery itself is located to the south. A half a mile long ICR oil train is also seen here, stopped for switching on the mainline. This particular train has two locomotives and is hauling 44 tank cars. 9. There are several other custom BAT and relots here as well to go along with the replacement textures I used to give the area a more industrial and grungy feel to it. On the western edge of the property straddling the ICR mainline is the rail fueling depot, where refinery products are transferred into rail cars. 12. Gasoline is transferred onto trucks at a fueling station just south of the rail depot. Petroleum is also transferred via a pipeline running just north of the depot. 14. 15. Further south of the rail & truck depot and on the western edge of the refinery(and city) is the LNG terminal. The LNG is stored in 6 large tanks, 4 partially underground and 2 above ground. The LNG is transported from the facility either by truck or via an underground 48inch pipe. 17. One of the refineries 500ft(152m) stacks looms large over the LNG terminal. 19. Lets jump back to the hydro corridor & tank farm. The feed lines to the tank farms diverge just north of the tracks. The pipes that go east lead to tank farm A while the pipes which turn west(left in the image below and towards the rail fueling depot) lead to tank farms B & C. Tank farm C is actually in he next city over, the pipe line which goes underground leads to it. I relotted NBVC overhead pipeline to go over 3 space here. I could of relotted it to go over the road as well but I think using bipin's underpass here and having it hook up to somy's huge tank looked cooler in the end With regards to the power lines. I fully intend to release the set once I've decided on the different possible directions/connections, such as diagonals, possible FAR angles too. Offset models will be offered as well. In fact tested one for this entry 23. 24. 25. From here the Eastlea hydro corridor runs along Petrol Drive. Yes, you will be able to run these power lines down roads as well Truly a godsend for cities lacking space for new hydro right-of-ways. 27. The road ramp takes Naphtha Rd. over the ICR Lakeridge sub and that half-mile long freight train while the piping leads to tank farm A. 29. 30. And with an even 30 pictures that concludes the entry. The next one will showcase the core of the refinery, power plant and docks. Feel free to ask me about any of the content shown in this entry or if you have any recommendations for the content shown.- 30 Comments
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First of all, I am quite new to simcity. So, I went on the wiki and found out how to generate power and that you have to use power lines to spread power, but I found out they take up to much space (I had to make gaps in my residential areas). So is there an efficient way of disturbiting power without power lines?
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Version 1.0
8,311 Downloads
This pack contains 11 Dutch 220 kV Electric Pylons of the Drie-Even model. It may be not the most common type of power pylon in the Netherlands (the Donaumast is more dominant), but in other parts of the world it's a more generic appearance. The following pylons are included: 8 straight section pylon types, orthagonal and diagonal in four flavours. 2 turn pylons, 45 degree left and right turns. 1 termination/substation/end pylon (orthagonal only). Produces 1500 kWh, "transfered" from other cities. Pylons are available in two types: wired (flat land only) and wireless (slope-friendly) FILES This pack contains the following files. - ElectricPylon_NL_DrieEven_220kv.dat This file contains all stuff for this pack. - Readme.txt The readme of this pack. INSTALLATION Extract the ZIP-file. Copy "ElectricPylon_NL_DrieEven_220kv.dat" into your plugin folder to install. You'll find the pylons in the Electricity Utility menu. UNINSTALLATION To uninstall the pack, remove "ElectricPylon_NL_DrieEven_220kv.dat" from your Plugins folder. DEPENDENCIES This pack has one optional dependency to enhance the appearance substation pylon: German Themed 220kV high voltage pylons (HD) 1.01 Enjoy! Maarten/MandelSoft Mod edit 15th May 2017 - Fixed formatting- 18 Comments
- 24 Reviews
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- 3
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Version 1.0
3,705 Downloads
Older looking power lines for your cities and rural areas. Lot Descriptions: - 1 x 1 size - Lines are overhanging props - Found in the Power menu - Set on a transparent base - Have a $2 a month cost - Produce no power - The 2 and 3 segment lots are overhanging so that you can run them over buildings and homes. - They should function line power lines (extending power service) if you only use the 1 segment, corner, and short lots. The 2 & 3 segment lots will not do this. - Can be placed on hillsides and uneven terrain however the next lot in the chain must be at the same elevation as the one before it to make the lines match up Includes 5 Lots: - 1 Segment: spans 3 grid squares - 2 Segments: spans 5 grid squares - 3 Segments: spans 7 grid squares - Corner: spans 3 grid squares - Short: spans 2 grid squares See screenshots for examples. Created 2011 by Carpenter7 You can see them in action in my CJ: City Noir- 26 Comments
- 19 Reviews
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- 4
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Version 1.0
14,404 Downloads
Here are 3 new different powerlines: 50KV pylon + ending (beginning) pylon 110KV pylon+ ending (beginning) pylon 380KV (new) big pylon + ending (beginning) pylon and for my old bat 380KV ending (beginning) pylon. here are my old 380KV pylons https://www.simtropolis.com/STEX/index.cfm?id=18544 Update: 22 august 9:22 local time. The pylons have now grass textures The lot is a 1*1 tile. the pylons must be exact on the right heigt and length placed. If you have any comments let me now. Faka.- 79 Comments
- 74 Reviews
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Version 1.0
4,421 Downloads
380KV wires The normal pylon has a height of 80 meters and has a wire across of 272 meters(17 tiles) The rivercrossing pylon has a height of 130 meters (for big vessels) and has a wire across of 272 meters(17 tiles). The lot is a 1*1 tile. the pylons must be exact on the right heigt and length placed. If you have any comments let me now. If you like my work i will release more of this stuff. Update 16 august 10:30 local time: The powerlines have now shadows. if you have download this before delete the old file- 46 Comments
- 27 Reviews
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