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  1. As with any city builder, gotta show off your highway and road setups! Post your interchanges and intersections! 4 level stack made using the built-in content tools; I posted this originally to the SC4 one, but figured now that I should start a Skylines-dedicated one.
  2. Entry no.27 - Highways of Dresden pt.2

    Continuing on from where I left off last week, we'll now go for a drive southbound on highway 702 from Looper Juction(C) to the city border. But first a short discussion about the numerous safety features commonly seen on 700-series highways in Pretoria; Noise abatement walls in urban areas of the metropolis are a common sight. These walls are between 5m(lubu style) and 6m high. I created a new wall set as in time for this entry as the lubu style was admittedly getting a little repetitive in the city. 700-series highways come equipped with either steel flex beam guardrails or concrete mediums to prevent crossover accidents. High mast lighting is standard in interchange areas. This type of lighting is more energy efficient and not as maintenance intensive as common street lighting. It's also very common in the city where I live. Interchange areas are also generally cleared of possible obstructions such as trees for increased safety in instances where a vehicle may leave the roadway i.e during an accident. System Overview A - "The Curveball" B - "The Web" C - "Looper Junction" D - "Z-Change" E - Underpass Rd./702 Interchange F - Esna Parkway Interchange/702 Interchange Soon after merging onto the 702 the highway goes into a short tunnel. This tunnel takes the highway under the L & SS Fastraxx commuter lines at the point where they diverge. Commuter service on the L line(top) is bi-direction while service on the SS line(bottom) is rush hour only as can be seen from the Morning rush hour commuter paths. Bi-directional long distance trains actually do run on the SS line but it's not shown in the paths since as we all know SimCity only cares for rush hour traffic The highway then curves southward This is a vital transportation corridor for the region which includes one of the two southbound freight lines and the only major highway & passenger rail line that continues southward to the remainder of the south shore borough and locations beyond. And that brings us to; D - The "Z-Change" The Z-Change is an interchange between highway 702 and Genosha Boulevard which is one of the main thoroughfares of the city. Spoilers for the unrecognizable before version close ups The primary component to this interchanges functionality is this little piece right here; I'm not quite sure if traffic is doing anything wonky in there but it more or less works as intended. It was pretty easy to come up with a name for this one, any way you look at it the Z is quite evident My favorite thing about this interchange is actually just watching the traffic flow through it. It's somewhat mesmerizing. A gif of the traffic flow is not quite the same, but here's a few in any case; usage total vehicle count north of the interchange: 9,123 total vehicle count south of the interchange: 3,450 Pano shots Can you spot the one change above? Ministry of Transportation internal report Safety rating - 3.5/5 Both on-ramp merge at fractional angles sans merging lane. Again not ideal but not terrible. It's the best option I had available as theres a rail viaduct which runs over the highway near by. Even the awesomeness that is NAM 34 does not allow for rail viaducts to pass over a diagonal 3 lane RHW piece or even a diagonal 2 lane RHW highway - but there is a workaround for the latter. Additional half point given for the safety features mention in the intro. Capacity rating(in relation to local congestion) - 4/5 On and off ramps are single lane only, however the off ramp from NB 702 has it own bridge and merges into Genosha Blvd in a new lane and does so without having to go through a single stop light. This extended ramp always traffic to exit the freeway at a greater speed and it's extended length prevents backups from forming. Likewise the opposite ramp is treated the same. This was necessary because these ramps lead to downtown Dresden and with this new higher capacity design I was able to remove a couple of redundant ramps at Looper Junction and streamline it's design. Design rating - 4.5/5 This rating is not to be confused with how good I think it is but rather it's how original/unique of a design it is. As explained and seen in the images above, there is an interesting little quirk in this interchanges design. Overall Grade - 12/15 Highway 702 exit 102 (aka "The Z-Change") The highest score of the 6 interchanges in the city! There was one major problem with the redesign/rebuilt of this interchange. The addition of new highway ramps and bridges may have made it far easier for vehicles to get around but at the same time it became much more difficult for pedestrians. There's little chance they're going to be able to safety cross the highway now on that overpass now. With this in mind a new pedestrian route had to be created otherwise the small pocket of development to the right of(east of) the 702 would be completely isolated between the highway and a rail corridor. At first I tried to build a pedestrian bridge, which is hard enough trying to accomplish over a RHW though there are few ploppable options. But there's a lot of grade changes in city including this location. It made it difficult to work with so a pedestrian tunnel was built instead under the 702. A bridge was built on the other side though, here's a teaser; I'll take a closer look at this bridge and where it leads to among other things next time. E - Underpass Rd/Highway 702 About 0.75 kilometers southwest of the Z-Change is the next interchange on highway 702. This interchange is much more conventional. Then again not every interchange has to be big and sprawling or an elaborate design. Sometimes we one can lose sight of what's really important in the real world and that is integrating interchanges into the community as well as physically possible. This interchanges small footprint and landscaping does just that, preserving the integrity of the community while fitting into a tight spot beside an important rail corridor. Click on the spoiler below only if you really want to see what things look liked before I switched over to the RHW. The interchange as it is today looking north looking west looking east looking south usage total vehicle count north of the interchange: 3,450 total vehicle count south of the interchange: 839 Ministry of Transportation internal report Safety rating - 4/5 All on & off ramps have merging lanes, though they don't get full marks as they're a little on the short side(due to space constraints). Capacity rating(relative to local traffic) - 5/5 On and off ramps are initially single laned but a second lane is added as the on off ramps approach the intersection with the road below, giving this interchange more then enough capacity to deal with local traffic conditions. Design rating(grade for the interchange only not the area around it) - 2/5 Your typical orthogonal interchange with a minimal foot point. One additional point given for the added interest created by the railways. Final Grade - 11/15 Highway 702 exit 104 There used to be a small interchange just south of this one. It was one of three additional interchanges in the city that were deemed superfluous and subsequently removed. It's just not realistic to have interchanges every half a kilometer. This location today F - Esna Parkway/Highway 702 A generic interchange located 1.25km south of Underpass at the edge of the city map. Esna parkway is the alternate route to downtown Dresden for traffic originating from points further south. Not much to see here, still need to do some work to improve the surrounding area as well. Maxis vers. Ministry of Transportation internal report Safety rating - 2/5 Your minimal Project Symphony interchange. Of course its still better than your basic maxis interchange which would be a 1/5. Capacity rating(relative to local traffic) - 2/5 On and off ramps are single laned with no merging lane. Esna parkway is not heavily used at this point, otherwise it would be a 1/5. Design rating - 1/5 An even simpler orthogonal interchange with a minimal foot point. This is more or less as basic as a RHW/Project Symphony interchange can get. Final Grade - 5/15 Highway 702 exit 104 bonus mosaic And that concludes the tour of the city's highway network. There's still the rail system to deal with but the next update won't be transportation based. I'll be switching things up a bit instead.
  3. Continuing on from where I left off last time, City overview: A - Broadcast Hill B - The Trueno River & related tunnels C - Guardians Gate Bridge D - Port of Isuzu, Supra River & Isuzu (Rail)Jct. E - Highway 709/Astel Rd. Interchange F - Kewston(neighborhood) G - Highway 709/Malkin Blvd. Interchange H - Cagalli (Rail)Jct. I - Downtown J - Highway 709/Crosby Ave. Interchange K - O'Leary Peak L - Fastraxx Cisco Bay M - Highway 700/709 Interchange N - Cisco Bay Beach O - Highway 700/Malkin Blvd. Interchange P - Great Western Mall, & Richview(neighborhood) Q - Great Western Tower R - The Skybridge G & H - Highway 709/Malkin Blvd. Interchange & Cagalli (Rail)Jct. This interchange connects downtown Cisco Bay with vehicular traffic originating from the east. There is no westbound access onto the 709 here. For that direction of travel drivers must make there way to the nearby Crosby Ave/709 interchange. I've made numerous changes over the years to this interchange, but it never seem to look quite to my liking. This is largely because of the difficulties in making the a realistic looking connection to a diagonal highway in SC4. Even the RHW mod or project symphony for the matter don't fully resolve this issue. The other problem at this location is the lack of space due to nearby rail lines crossing over the highway. In order to maintain smooth curves, both horizontally & vertically I finally settled on a tunnel solution: Transformation of the interchange over time: The next few paragraphs deals with trains & grades So it may be a long read to some - you have been forewarned The horizontal curves are the 45 degree highway & rail pieces, I placed the highway and rail lines as close as physically possible while still enabling the use of these curves. The vertical curvature I'm referring to is for the rail lines. I use a slope mod, which is good enough for roads but not for the rail lines. For those I manually smooth out the height difference one zone at a time. GWR's Almera sub for instance(the rail line on the top of the image) drops 91.5ft/27.9 over a distance of 1890ft/576m(40ft over 16 spaces in the image above) or or more plainly it drops about 2 spaces of height over 36 spaces. This equates to a 4.8% grade. I didn't pre-plan that out before hand or anything, its just what it ended up being. Anything over 1.5% is considered not desirable for freight trains and over 2%(or 2.2% in some areas) is considered "mountain grade". The biggest reason why freight trains can only handle such small grades is because rail companies try to make their mainline trains as long as possible while needing a few locomotives as possible. This of course reduces expenses and increases profit. But it can cause problems on lines with steep grades. A quick goggle search indicates the largest grade in the US was 4.7%. Here's an excerpt on what it's like for a train to operate on a very steep grade; "Operating conditions on the original mainline through Kicking Horse and Rogers passes were proving to be something of a nightmare. Between Field and Hector, on a four mile stretch known as the Big Hill, stretches of grade up to 4.5 per cent meant that eastbound trains climbing up to the pass had to be divided into sections for the assent. Freight trains working down the hill were restricted to SIX miles per hour, and four steeply graded safety tracks were insurance against runaways." Thankfully while I'm certainly much more attentive to this than your average SC4 player or perhaps almost any player for that matter, I'm not completely anal about it. I don't spend my days trying to make every rail line is SC4 under 2 or 3% thank god lol. There's no point to that. As I said before, I don't measure or preplan the grade. My goal is simply to make the slope relatively unnoticeable. I'm guessing most of my rail grades are probably around 4 to 6%, which certainly appears to be a very smooth grade in game. IRL freight trains would struggle mighty with even that. But on planet Azura, where my city is located in, one consequence of the overall population being far lower(mentioned in the first entry of this CJ) is that things like freight trains can be and are indeed far shorter. Instead of the monster 2 mile long freight trains that many companies run today(http://en.wikipedia.org/wiki/Longest_trains), the longest trains on Azura would be at most half a mile long. This also means that the freight yards need not be 2 miles long either, otherwise I'd have to build my freight yards as big as a medium sized city! Therefore the trains are much lighter while at the same time the number of locomotives remains the same. On top of that the length of most of the grade changes are relatively short, probably a km long at most. So even the 6% grades are not that problematic. Now back to the interchange. Here's how it actually functions: Cagalli Jct. is nearby to the interchange: As with Isuzu Jct, the sole purpose of this junction is to serve as an interchange point. An interchange point is a location where freight traffic can be transferred from one company to another. Even though these companies are in direct completion with one another they will allow each other to use their lines to reach specific customers that they otherwise wouldn't have access to. This is at steep cost of course. This junction in particular is used by eastbound trains coming off GWR onto ICR's track or conversely southbound trains coming off the ICR(Lakeridge spur) and onto GWR track. The power line/hydro corridor seen in the foreground is the Hardack hydro corridor. This line connects the largest power plant in the region, located in the South Shore borough, to the more denser areas of the Central borough. It's a vital piece of infrastructure that at this spot carries up to 2000MW of power. 2000MW is enough power to supply the needs of over a million people during the mid day summer peak. Electrical usage peaks on both a season & daily basis. Seasonally, summer and/or winter, deepening on the climate of a region, is when power usage is at its highest due to power intensive applications like heating and cooling. On a daily basis the peak threads to happen early in the more and late in the afternoon and then drops at its lowest in the middle of the night. The 1MW to 500 people ratio is derived from my real life numbers. The record summer peak demand for the region I live in is 26,000MW for a total of 13 million people. What can I say, we're power hogs over here Though power conservation measures have slowly begun to decrease our usage over the last couple of years. The power usage in the city itself is 112MW, which puts it in the mid-range of nearby cities: 285MW Lexenborg 134MW Lindin City 112MW Cisco Bay 85MW Halon 72MW Mayfield 14MW Mount Prominence 13.9MW Gravenhurst Here's one last overhead shot of Cagalli Jct & the Malkin-709 interchange before moving on: I - Downtown Cisco Bay There's been plenty of pictures of this area in previous entries so won't to spam any more, well maybe one more, For the record, the Cardiff Capital Tower built in 1979 is the tallest building in the city: List of the 10 tallest buildings in Cisco Bay: More or less about what you'd expect from a mid-sized city of 40,000. Following the construction of the Cardiff tower in 1979, the city slapped a 17 story height limit on all future buildings(quite obvious yes?). They did not want the downtown area to be overwhelmed with highrise buildings like other area's of the region. Their primary reason was out of concern about overwhelming the transportation network of the city with too much density. While the city had a well integrated highway network there were a few problematic areas(eg. item R). Higher capacity subway lines do not run into Cisco Bay. While the L line runs a fairly frequent commuter train service it would not be sufficient if population densities were to increase any further. Aside from the train station there are only a couple of low frequency bus routes that operate through the city. The height limit originally only covered the downtown area but was later extended to cover the entire city after condo's started popping in Richview. It remains in place to this day. IRL many cities across the world have height limits in place either localize or across the entire city for a myriad of reasons. Here's a few IRL examples: Airport/FAA restrictions: Miami Edmonton until 2014, 492ft/150m San Jose 300ft/92m Historical precedents: Philadelphia 1894 to 1984, 548ft/167m Saint Petersburg Street widths: Washington View cones/corridors(for scenic reasons): Vancouver There is one other city Pretoria metropolitan area that has a height limit, that being Calgon with an absolute limit of 675ft/206m. However unlike Cisco Bay, the restriction in Calgon is likely to be lifted soon as developers are mounting increasing pressure to built taller. J - Highway 709/Crosby Ave. Interchange The interchange that connects downtown CB with vehicular traffic originating from the west: As with the 709/Malkin interchange, there were numerous early versions of this one as well: From the beginning, 2005: Could never get that connection between the highway ramp and the road to look natural. So in the end I separated the two and incorporated a tunnel instead. The pre-RHW/Project Symphony/CJ version: And today's version: The rail line(ICR's Lakeridge sub) limits the type of ramp that could be placed here, hence the 'stub' ramp that goes underneath the viaduct and connects to Michigan rd. on the south side/side opposite of downtown. While not an ideal solution its the best that could be done to maintain connectivity. Needless to say the speed limit for the ramp off the 709 is quite low and is strictly enforced by photo radar - something my sims aren't too happy about... K & L - O'Leary Peak & Fastraxx Cisco Bay More or less just denoting the location of each in the aerial shot. The Fastraxx commuter station was seen in last update. O'Leary 'peak' meanwhile is the highest point(elevation-wise) in the city, by a dozen or so feet from the hills to the east but there's nothing to look at there. I've yet to do any mmp work on the hillside, other than planting trees that is. In truth I'm contemplating removing it altogether so as to expand the suburban area of town. M - Highway 700/709 Interchange One of the "Big 9" interchanges in the region. Though its so small calling it big in any respect is a bit of an oxymoron. However that was always the idea, I wanted it to take up as little space as possible, as at first I wanted more space for development to increase the population. And later I wanted to maintain the existing development in the area. But I also wanted it to be a custom interchange rather then just the standard maxis or later on, the project symphony 3-way. Plus I never liked the maxis 3-way to begin with, urgh: So work started on a new custom version, once the NAM become advanced enough: The original version was completed sometime around 2006-07. a few minor modifications were then incorporated over time: Traffic paths: I was actually quite fond of the unique appearance of this interchange, so much so that for nostalgic reasons I really didn't want to rebuild it for the CJ. Alas seeing as how I was rebuilding the entire freeway system, it had to be modernized as well. As with many other interchanges both in this city and around the region, the available space for ramps and transitions that could be used was limited by a near-by rail line, curse you GWR!. But as difficult as building a RHW interchange is a small space can be, its easier than rebuilding an entire rail line and the portion of the city it cuts through. Originally this is what I came up with: However I needed the northbound 700 to be elevated so that I could get rid of the slope before the Skybridge. Otherwise I couldn't place any ramps there(item O). This is end result of that modernization: Interchange rank of the "BIG 9" Size in terms of total space - 9 of 9 easily the most compact. Size in terms of ramps - (4) tied 8 of 9 Size in terms of entry lanes - (12) tied 8 of 9 Comparison: Traffic Paths: N - Cisco Bay Beach Where sims in Cisco Bay go to relax. Using the name of the city & bay for the beach is the not most original name I know, but currently there is only one beach on the shoreline of Cisco Bay - the shoreline is predominately industrial. So its only logical to name it so. The beach officially ends at the chained link fence, property beyond which is owned by the railway(GWR). Though that hasn't stopped trespassers from frequenting the area occasionally playing chicken with trains O - Highway 700/Malkin Blvd. Interchange And we've reached the last interchange in the city. As with the other four this one has gone through a ridiculous number of revisions over the years. Earlier changes: Aside from the fact that I switched over to Project symphony, the road underpass/tunnel was causing some strange behavior as sims refused to use the ramp and would rather just drive right off the highway and straight into the tunnel, somehow miraculous managing to survive the trip home: The difficulty here was adding access ramps to a diagonal highway. The location of the ramps couldn't be moved much since the whole idea is to connect the highway with Malkin Blvd. The highway had to curve in this location because of where the connection was to Lindin City on the other side of the bridge. The problem with diagonal ramps is the lack of an acceleration/merging lane, but diagonal ramps are not even an option with project symphony anyways. So I had to get rid of the slope leading up to the Skybridge and use that location for the ramps. The merging lane issue was dealt with by increasing the width of the bridge from 4 lanes to 6 lanes. The highway also had to be elevated here to maintain the bridge clearance for ships heading to the Port of Isuzu as well as ports further up river. While these ships aren't large and don't require huge clearances, 20-odd feet doesn't quite cut it. The final change: Overview of the approach to the Skybridge: P - Great Western Mall, & Richview The Great Western Mall doesn't quite live up to its name. For starters its the second oldest mall in the region having been built in 1969, its not a very refined mall at all compared to its newer contemporaries. It's also the smallest official mall in the region with a mere 75,000 sq/ft of retail space and just 200 surface parking spots. The mall contains large grocery store, a well known discount clothing realtor and has space for a dozen other small shops on 2 levels. Really the only reason why its called 'great' is because the GWR - Great Western Railway purchased the naming rights to the mall and promptly named it after themselves back in '69. Richview is a nearby highrise luxury condo community. While not entirely gated, it is walled in and heavily patrolled by private security. A total of 1,447 residents live in the 5 building complex. 4 of the 5 buildings in the complex are built out to the maximum 17 story limit. Amenities include outdoor and indoors swimming pools, tennis courts, a rock garden and mini golf putting green. The mayors house/office is also conveniently located nearby for the rich locals to voice their concerns to. Q - Great Western Tower The Great Western Tower is a 559ft tall freestanding reinforced concrete structure built in 1967. At that time it was the tallest structure in not only the city but all of the South Shore borough. List of the 10 tallest structures in Cisco Bay: (Measurement information in most cases is gotten directly from occupant size exemplar, otherwise I measured it on screen using a ruler 1cm=2.25ft in the 2nd closest view) The tower has three public levels - one being the ground level where entrance fees are paid. A restaurant occupies level two at the 386ft level and the observation deck occupies level three at the 406ft level. The GWR once again purchased naming rights here shortly after the tower was built. The contract extends for 100 years, its unlikely that they will renew those rights when they final expire in 2068. Attendance has fallen precipitously over the years as newer, taller and more flasher attractions have popped elsewhere in the region. Telecommunication revenue, which was never that great to begin with since the tower is not located in an idea location for such, dried up after the construction of the tower on Broadcast Hill in 1984. The HAAT(height above average terrain) of the tallest transmitter here is a mere 560ft verses the far greater range provided by Broadcast Hill's HAAT of 998ft. Having said all that, I think having a short concrete tower located here is still kind of interesting and the night lighting is quite nice as well: At this time the city has no plans to demolish it and replace it with something else, as the costs of maintaining the structure aren't exorbitant... at least not yet. R - The Skybridge The Skybridge is a recently constructred 6-lane RHW bridge: bridge info: Type - Cable-stayed Completed in - 2005 to 2008 Design Life - 150 years Roadway - Highway 700 Total Length - 2,231ft (680m) Longest Span - 1,182ft (360m) Clearance - 100fft (30.5m) Cost - $535 million (2011 dollars) Width - 158ft (48m) Hight - 425ft (129.5m) The new bridge replaced the Spanbridge, a cantilever bridge that was the longest of its type in the world when built in 1924. Imo the in game highway/avenue cantilever bridge is still one of the best looking structures available in the game. But then again I can't say that I'm impartial since I love steel exoskeleton structures. Type - Cantilever Built in - 1923 to 1924 Design Life - Roadway - Highway 700 Total Length - 2,204ft (672m) Longest Span - 1,250t (381m) Clearance - 149fft (45.4m) Cost - $46 million (1924 dollars) Width - 105ft (32m) Height - 414ft (126m) The next section deals with the history of the old bridge, so feel free to skip it if reading about fictional history is not you cup of tea The Spanbridge was the first highway bridge to cross Cisco Bay. However after 84 years of use the bridge was badly degraded/corroded and in need of immediate replacement. The bridge had also been over-built height wise, engineers had anticipated that the Trueno river would one day need to accommodate ships larger then low-max class. Hence the hefty clearance of 149ft, with the deck level coming in at 160ft ASL. However this turned out to be unnecessary as cargo volumes along the river have never even come close to reaching the point of requiring larger vessels. Not to mention justifying the cost of expensive dredging of the river bed which would be required to allow for ships with a larger draft. The height of the roadway in addition to the narrow width of the lanes had become a severe safety hazard by the mid 70's. By then transport trailers had grown in size both in width but more importantly in height. The taller trucks were often buffeted with strong winds at times causing them to swerve over onto adjacent lanes. In response, the number of lanes was reduced from 6 lanes to 4 in 1975. However issues with swerving still persisted and after numerous crashes resulting in fatalities a bylaw was introduced in 1982 restricting the speed of transport trailers to 45mph/72kph over the bridge. This of course resulted in serve congestion. By the 90's even the its name had been largely forgotten as sims commonly referred to it as the Slowbridge. Hence its replacement was long over due. The new bridge was built adjacent to the old bridge and once completed the 'Slowbridge' was dismantled. The Skybridge was not only significantly wider but the height of the roadway was reduced from 160ft to 105ft. Winds at this height are substantially weaker, thus the by-law did not carry over onto the new bridge except during the occasional periods of high winds. Sensors on the bridge continuously monitor local wind speeds and once a certain threshold is reached a yellow warning light automatically activates at the entrance to the bridge and all bridge users must reduced speed during these periods. And with that I conclude this entry. Probably should have broke it up into two but I was on a little bit of a roll there. Hope you found it interesting nonetheless.
  4. Encyclopedic Entry no.3 - The Blueprints

    Taking a break from the usual localized entries it's time for another all-encompassing E2 update(the last one was almost 8 months ago!) E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. The original plan was to have 12 of these updates, but there will be 10 now after cutting off 3 and adding 1 special entry - that special entry is today's. What's special about this E2 is that instead of focusing on one specific system I'll instead be showing a variety of images from many different places across the region. Additionally to keep things fresh (for the images already seen) I'll be doing it in a way that as far as I know has not previously been done on Simtropolis - we'll be seeing their blueprints. These places encompass my best work in SC4 to date and my favorite things to create in-game(Industry, Infrastructure, Interchanges, Road & Rail networks, Lattice Towers & Skylines), with the exclusion of only my mmp work which doesn't pick up well with the blueprint photoshopping. In any case I figured this would be as good of a time as any for an update that showcases the best of what I've done so far since I've likely passed the half way point of the CJ. This entry is in essence both a review of what's been shown and a teaser of what's to come(all the images in spoilers). It will quite likely be the biggest single entry of the CJ both in terms of the number of photo's and quality of content so I hope you like what you see. Industry & Infrastructure Seeing as how I'm working through the industrial heartland of the region it's only fitting that I start with Industry first. Dresden Generation Station You might be asking how many times must I show this place before enough's enough? lol, well these images are a little different then the ones before but more importantly I'm please to announce that I'm planning on releasing this relot on the exchange, so the next you'll be seeing this facility is in your own city. As is the complex is made from several different modular lots, perhaps 2 dozen different ones in total. So it's going to take me a while to put it all together in one or two lots and it probably wouldn't look exactly the same but I'll do the best I can. Eastlea Power Plant Hillsboro TS South Shore Sewage Treatment Plant For sneak a peak at some of the industrial facilities I will be showing more of shortly, click on the spoilers below. Highway Interchanges It simply wouldn't be an all-inclusive update without showing you my highway interchanges. Here's a fine selection of which for your viewing pleasure Cisco Bay Highway 709/700 Interchange Highway 709/Crosby Ave. Interchange Sky Bridge, southern approach Dresden The Z-change The Web Looper Junction, Highway 700/702(S) Lindin City The Butterfly, Highway 705/709 () Spaghetti Junction v1.0(NAM 32), Highway 700/704/707 Spaghetti Junction v2.0(NAM 34), Highway 700/704/707 Perhaps the biggest spoilers of all, some of the other major interchanges which all together have have taken me hundreds of hours to create. Road & Rail Networks ICR & Fastraxx rail lines in Lindin City Frieght and Passenger rail lines in Dresden Telecommunications A personal favorite of mine, still have plenty of custom BAT's(and relots) to show & release The Ring of Steel from below KIRO TV Tower WBNS TV Tower Some of the towers yet to come; Skylines So far very little in the way of skylines has been shown so far but that will change as I get closer to the center of the metropolis. Lindin City Cisco Bay Dresden Click on the Spoiler below for teasers of Central Pretoria; I'd love to hear which one is your favorite picture or place and what you are most looking forward to seeing next. Also big thanks to all those who voted on the last poll with regards to the hydro pylon textures, I'll give it one more week before the results are final as it's pretty close right now but it looks like I'll be changing the textures afterall. *Update 07/08 I've modified the contrast and lightness settings on a number of the images so that the details are more clearly seen.
  5. Entry no.26 - Highways of Dresden pt.1

    To help reorient where we are, here's a quick look at the southern portion of the regional transportation map: Dresden is the large size map at the southern most part of the region. The metro area extends further south and I might add that area to the region in the future, though it's largely suburbia south of here. The Highway System in Dresden Dresden is served by two 700-series expressways, highways - 700 and 702(4 to 6 lane RHW). These are the two primary north to south highways in the region, they cross or merge three times. The two highways connect in a very unusual interchange called Looper Junction which was covered in entry 21(note: this interchange is currently undergoing refurbishment yet again! ) In addition to Looper Junction there are 5 other interchanges in the city. Highway 700 comes into the city from the North East corner beyond which is Cisco Bay(the city) & Lindin City. It loops back west to Calgon via Spaghetti Junction. The southern terminus of highway 700 is located is just south of Looper Junction in downtown Dresden. Highway 702 meanwhile enters Dresden by crossing directly over Cisco Bay(the waterbody) from Calgon. This is the short route to Central Pretoria but actually takes much longer as it's heavily congested. Capacity is limited by the 4 lane Cisco-Bay bridge. This highway runs north to south through Dresden and continues on southward for another 50km. There are also three other secondary highways (2 lane RWH) which connect Dresden to less populated areas outside of the city limits. Currently they are lightly used. System Overview: A - "The Curveball" B - "The Web" C - "Looper Junction" D - "Z-Change" E - Underpass Rd./702 Interchange F - Esna Parkway/702 Interchange Batter up! First up is, A - The Curveball The Curveball is an interchange between highway 700 and several local roads in north eastern part of the city serving the neighborhood of Gonzaga. I like to think its rather obvious as to how it got its name; close ups traffic flow gif usage total vehicle count east of the interchange: 1,266 total vehicle count west of the interchange: 3,833 Pano shots If your curious below is what the area and interchange looked like before being converted to the RHW standard(about 18 months ago). However click at your own risk however... she anit purdy. Ministry of Transportation internal report Safety rating - 4/5 The westbound on ramp merges into highway 700 in a new lane that continues all the way until the next interchange 1.5 km away! Allowing vehicles to safely enter the highway without concerns for merging. The eastbound on ramp merges directly at a fractional angle, no merging lane. Not ideal but not terrible either. Capacity rating(in relation to local congestion) - 4/5 On and off ramps are single lane only, which is more than sufficient for local traffic in the neighborhood of Gonzaga as it is entirely suburban and not very large in size. On and off ramps are moderate in length. Design rating - 3.5/5 This rating is not to be confused with how good I think it is but rather it's how original/unique of a design it is. Makes use of fractionally angled ramps, flex fly, additional bridge structure. It's nothing amazing but it is somewhat atypical and has a nice 'flow' to it. Agree or disagree? Final Grade - 11.5/15 Highway 702 exit 27 (aka "The Curveball") Next up, B - The Web About 1.5 kilometers southwest of The Curveball is the next interchange on highway 700, locally referred to as The Web. The Web located in the neighborhood of Orchard Heights parts of which were seen in the last entry. It's actually comprised of two interchanges combined into one, one fully accessible and another partially, this however results in a design flaw. Traffic counts start to get quite heavy here heading towards highway 700 and downtown Dresden. . Click on the spoiler if you'd like to see the "before" version. The current version traffic flow gifs http://imgur.com/eVu6EgN http://imgur.com/gYHLLE5 usage total vehicle count eastward: 3,833 total vehicle count southwest to/from Looper Junction: 12,632 total vehicle count westward to/from westward Portlands Rd: 4,555 the evening rush hour counts are even higher the eastern part is relatively generic, but I really like how the western portion came out(off/on ramps to/from Portland Rd.) in the evening Ministry of Transportation internal report Safety rating - 2/5 2 of 4 on ramps have extended merging lanes. For the other two on ramps vehicles enter onto the highway near an off ramp(s). I'd like to reconstruct the eastern portion of the interchange, but there're limited options available at the present time to make what I have in mind come to fruition. What I would love to see is a diagonal flex fly high transition, here's hoping that is something this is actually possible. Capacity rating(in relation to local congestion) - 2/5 On and off ramps are single lane only, moderately sufficient for local traffic flows. However lack of a merging lane causes significant congestion. Design rating - 4/5 Eastern portion is generic. However the western portion features an innovative means of redirecting local traffic from using the highway. Final Grade - 9/15 Highway 702 exit 29/30 (aka "The Web") C - Looper Junction Looper Junction is 1.25 km southwest of the The Web and was originally covered in entry 21. . It's the only major interchange in Dresden between two 700-series highways(700 & 702). However it is current being reconstruction(yet again!). All I can say is that there will be some major design improvements, stay tuned. For the record, prior to it's reconstruction this was it's last appearance(as seen in the NAM challenge album), usage and internal grade. Highway 700 terminates just south of Looper junction in downtown Dresden seen in entry usage total vehicle count WB 700: 12,632 total vehicle count SB 700: 7,755 total vehicle count NB 702: 17,988 total vehicle count SB 702: 9,128 Ministry of Transportation internal report Safety rating - 1/5 While this interchange is to be commend for being quite unique in design, it does present some serious safety concerns in it's current form. Only 1 of 6 on ramps has a merging/acceleration lane and the one that does creates another problem in the form of weaving. Capacity rating(in relation to local congestion) - 1/5 All on and off ramps are single lane only, which is not sufficient for the heavy rush hour traffic flows seen above. There are also 9 tight/hairpin turns, which is actually a reduction of 2 from 11 when first built. These tight turns significantly reduce vehicle speeds and further congest the interchange. (The up coming version will eliminate nearly all these!) Design rating - 5/5 Looper Junction has a strange beauty to it. It's not ascetically pleasing in the traditional sense, yet there is something eye catching about it. But more importantly(and more relevant to the score) it's construction was an innovative breakthrough in managing to connect two highways at an otherwise nearly impossible to connect angle. Final Grade - 7/15(quite harsh!) Highway 700-702 Interchange southern connection (aka Looper Junction) - Originally I intended to cover all the the cites interchanges in this one entry, but 30 images later(mostly mosaics too) and I'm only half way done. Plus it's getting late and it's probably a good idea that I get some sleep before work. For the next update we'll switch highways and jump on the 702 continuing southbound through the remainder of Dresden.
  6. Ok time to post some real Edit*entries(not eateries!) not just teasers. lol guess I know what I was thinking about when I first made this update. To make up for it, this will be the first of a longer type of entry. Every so often I'll be posting what I call Encyclopedic Entries or E2's for short. Basically a comprehensive synopsis of one system in the entire region. Here is the list of items I intend to cover in this way: -Highway Interchanges (today's E2) -Subway System -Commuter Rail System -Freight Rail System -Port Facilities & Airports -Bridges -Skyscraper list -Power Generation -Power Distribution -Water Filtration & distribution system -Sweage & Garbage treatment -Telecommunication System As mentioned, for the first E2 I'll be previewing all the major interchanges across the entire region. In truth I originally meant to only do this when I finished building and modifying all the interchanges, but that might take a while... Besides it might be interesting to see where I started from and then seeing the results afterwards. Until recently, most of the highway system in Pretoria was built using the maxis highway. Recently I've decided to convert most of the ground level highways to the RHW. I'm about halfway done with that project. To give and accurate idea of how big the change is, please refer to the following maps: basic map before after w/maxis transport map underlay: before after It's also quite possible if not likely that at some point in the future all the remaining maxis highways may be converted as well. I've been experimenting with project symphony but the lack of bridges is a problem. Specifically there are a few important bridges that for whatever reason only maxis textured highway bridges will appear(a glitch?). But in truth I also enjoy the challenge of doing it yourself with the RHW. Moving onto the interchanges. All major interchanges in their pre-CJ condition; 700/705 in Astoria(downtown Pretoria) The biggest of them all - in terms of capacity but possibly not size. Locals refer to it as the Black Hole - nothing but a sea of asphalt: Sorry for not showing the whole thing, but like River says, spoilers! This was one of my first partial RHW interchanges made about 5-6 years ago. Highway 700(on the bottom) was always a RHW while highway 705(above) was originally maxis. I've modified it twice, the second time adding the flex fly just to make it a 4-level, counting the underground or as I like to call it, the cheater level. But hey, whatever it takes to make it fully functional & accessible right? But the flexfly, which transfers from highway 700's northbound express lanes to 705 westbound express lanes, is not functional. And It also messes up the lanes underneath, so I will definitely have to make some changes there. But the overall form of the interchange has been completed for years now. Ok, one little photo is not fair since I already put up a teaser. Here's a few more for good measure, without completely revealing its true form... Can you guess what type of interchange it is?(stack, cloverleaf, cloverstack, turbine, windmill, etc) That last image is of highway 705 looking west. It's been since modified to eliminate some of dangerous weaving that was going on there: This section will change since highway 705 is being extended westward(towards the bottom of the last pic). The underground ramps current lead to an avenue. Also its true some of those lanes end quite quickly. The ones that do are on highway 705 which was space constrained by development. At least they're not highway entrances, but rather high speed transfers from the collectors/express/highway 700. And hey, its an urban interchange in a downtown core, just be glad you even get a merging lane! (kidding of course) I'll show more of this interchange once I figure out a fix for those aforementioned issues. Oh yes and I do need to add cosmetic pieces/lighting/signage too! I haven't forgotten Next up, 702/705 in Astoria(downtown Pretoria) Almost in the very heart of downtown, this one is gonna be a pain in the a** to mod. Instead of just going with the NAM diagonal interchange I made my own custom version. Which is actually quite beneficial in hindsight because I have a little more room to play around with for RHW ramps before demolishing stuff. That weaving with no merging lane on the bottom is particularly bad, wonder how many sims have died there over the years. Most of the buildings around the interchange are expendable. I've run about 20 growth cycles trying to get the right buildings to grow around there, to no avail yet. I know, I know, it would be easier if I just got rid of the maxis buildings, but I actually like a number of them and I don't mind the waiting that much. So on I keep trying. I'll probably be a while till I rebuild this one, just because I like working from the outside(of the region) in when it comes to major rebuilds. Continuing on the 705, since it connects to almost every freeway, sometimes even twice! 705-707 in Calgon I really liked this interchange when I first made it even though it certainly wasn't built for high speed access for the roadway below - highway 707. Well really just a stub section of highway 707 as seen in the map(s). But clearly its very dated now. I would of rebuilt it a lot sooner if only those filler lots I placed right next to the freeway hadn't turned immortal on me. And now I'd like to take a moment to say thank you to RippleJet for creating the immortality killer. Thanks to that lot, which I only discovered existed this past month, I'll be able to completely rebuild this particular interchange and several other smaller ones. And work has already begun in earnest today on rebuilding this interchange. There are three, three-way interchanges off the 705 as it continues south-west and makes its way around the north side of Cisco Bay before finally completing its half loop and reaching highway 700 yet again. I'll skip the first two of those for now since they don't connect to any other major highway. 700-705(S) in Calgon The S stands for South since this is the second time highway 700 & 705 meet each other and its south of the first one(the Black Hole). However in this case they don't actually interchange directly because highway 700 is on an elevated ramp as its approaches the Cisco Bay Bridge. Instead there is a peculiar connector interchange. Also there is a three-way interchange connecting the 705 with an avenue - that is definitely going to be updated but to be honest I have no idea what I'm going to do with the other parts of the interchange. Problem is GWR's mainline(curving towards the tunnel) runs right through here before I goes under Cisco Bay. And I just spent some time modifying that rail line after getting the RRW mod a couple weeks back, hence all the yet to be developed industrial zones. Probably more interesting than the interchange itself is the vehicle paths that run through it. I'll post that another time though since I don't want to get too carried away with this entry. Just south of the photo is where the 705 used to terminate before the an extension to Baycole was completed. However there are no major interchanges to examine along that stretch. Backing up onto highway 700 and a proceeding few km's to the north is one of the 3 largest interchanges in the region; 700/702/707 in Calgon Where 5 highways converge on the map. The NAM interchange has certainly done its share of heavy lifting but perhaps its time for it to retire? At this point, the idea of conversion is still quite preliminary, not mention I'm working on rebuilding several other interchanges already. This might be the hardest one to convert. Elevated straight and diagonal RHW is not an easy pair to merge. Development around the interchange is expendable but the rail line can't be moved and there is quite the grade change for the highway 707 branch that runs straight across the top of the image. This interchange is currently the busiest interchange in the region with about 20,000 cars coming into Calgon from Astoria on highway 700. It's also the start of the collector/express system on the 700. Both 2 lane underground ramps - southbound 700 collectors to westbound 707 & eastbound 707 to northbound 700 collectors, are almost always busy as they take traffic directly into and out of downtown Calgon: From here we leave Calgon and head east down the 702 towards Lindin City. Technically this highway is a joint section of the 702 & 707 but most residents think of it as only being the 702. This section is currently undergoing a major expansion from the standard maxis ground highway to the 8 lane RHW. 702-707 in Lindin City Just into Lindin City is the 702-707 interchange. Here we see the old interchange which was in poor condition at the time: This area is completely unrecognizable today. The new higher capacity interchange required extensive demolition to construct. It was quite the challenge to build a RHW interchange so close to the edge of the map and the diagonal commuter rail line seen at the bottom was also another major impediment. However I'm happy to announce that the interchange has now be completed and will be open to the public very soon. The finishing touches i.e. lighting & signage are all that needs to be added. Perhaps it'll be open by the time of the next update? 705-709 in Lindin City After turning south on the 702 and getting off onto local streets were move through downtown LC and towards the east part of town where we reach a stub section of highway 705 built to funnel commuters off highway 709 and into downtown LC from points further East. Interchange history: Its not a very complicated interchange by any means but I feel like I did a pretty good job with it considering the limited amount of space I had to work with - a very common refrain of mine right? lol I know most people wouldn't make both ramps loop like that but I purposefully wanted to try something different here. at night: Next we turn south(towards the bottom of pic) on the 709 which takes us into Cisco Bay 702-709 in Cisco Bay Another earlier interchange that I've kept for a long time. One of the easier ones to modify. Spent an hour or so the other day on it and I'm just about done. I'll post the change shortly. Next we hit the 702 again and take another turn to the south towards Dresden which brings us to our last interchange of the day: 700-702 (S) in Dresden The second of its kind in the region. It's also the second time that highways 700 & 702 meet. Little space was left for improvement here so extensive demolition will be required to transform this one. I'm definitely planning on it but haven't formulated a plan of attack yet. There is also a total of 4 major interchange yet to be built in the northern section of the region: 700-702 (N) - three way 700-701 - stack 700-703 - stack 702-703 - diagonal And that concludes the overview of the current state of Pretoria's highway interchanges. Also any input as to how to go about rebuilding some of these interchanges would be appreciated a well, thanks.
  7. 5 Way Spaghetti Interchange

    Version 1.0.0

    1,755 Downloads

    This is an old one 5 Way Spaghetti Interchange by agusingnavy Should I make a collection for this?? - Measures: giant, gigantic (222x204x??? cells) Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. And this one, of course: - Network Extensions Project (Required) Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts And this LUT - Realistic II - After Dark optimized Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. - @agusingnavy -
  8. 4 Way Hybrid Interchange

    Version 1.0.0

    1,617 Downloads

    Are you still playing Cities Skylines?. Sorry, I forgot about this site ;P 4 Way Hybrid Interchange by agusingnavy I really enjoy doing this free style interchanges. Btw, thanks Keralis for using it - Measures: 60 something x 60 something cells Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. - @agusingnavy -
  9. Gilford Bay Main Artery

    From the album Hall of Fame

    3rd Place entry from Interchanges (Weekly Challenge C:S #02) | Challenge Results Data East-West is the main high way to outside connections, coming from southwest is also an outside connection but runs through the suburbs, going north is the downtown connecter/loop.

    © 2015 cs_k3

  10. Multiple interchanges

    From the album Hall of Fame

    2nd Place entry from Interchanges (Weekly Challenge C:S #02) | Challenge Results Data Urban expressways cut through urban areas to bring you the finest products on supermarket shelves.

    © 2015 zdza

  11. The Beast

    From the album Hall of Fame

    1st Place entry from Interchanges (Weekly Challenge C:S #02) | Challenge Results Data This massive, overbuilt interchange was made with continued suburban expansion to the north and the east, both of which never happened.

    © 2015 kingofsimcity

  12. This entry will deal with the transportation network and locations of interest around LC. Lindin City Street Map Transportation Highway System LC is served by no less then five! highways(700-series - interchange access only). In numerical order these are; Highways 700(6 to 8 lanes), 704(6 lanes), 705(4 lanes), 707(4 lanes) & 709(4 lanes). There are two highway interchanges in the city, the massive and sprawling Spaghetti Junction and a smaller interchange between highways 705 & 709. In addition there are 3 other interchanges in the city. Passenger Service The city is served by a Fastraxx commuter train station on the L and ME lines. There is no physical connection for trains between the lines here(there is a highspeed connection in the next city) but the stations are built next to each other allowing for passengers to interchanging between lines. The L line features all day commuter train service operating every 15 minutes in both directions. While the ME line is only served by commuter trains during the peak period - morning and afternoon rush hours, Hallmark trains, the name of the inter-regional train service(the equivalent to Amtrak) in the nation of Albion, makes frequent stops over the course of the day at the ME line station. The station, though small, is somewhat of a mini transportation hub since it serves as a crossroads for multiple transit lines and highways. Approx. 4,200 passengers use the station on both lines during the peak period, which amounts to a healthy 14.0% mode share of all traffic during the rush hour period. As with neighboring Cisco Bay, the these rail lines slice right through a downtown area on a long viaduct(s). 3,470ft(1,055m) for the ME line and 3,207ft (978m) for the L line Which makes them the second & third longest rail viaducts in the region. Though if you include rail bridges and bridges connecting to viaducts they are only forth & fifth, ICR's Guardians Gate Bridge & subsequent viaduct in neighboring Cisco Bay is third at 3,927ft (1,197m) long. The ME line enters into the 1.4km long Delhi Tunnel which takes the line underneath the community of Rockcut, Drogo Peak and the Trueno river before reemerging above ground in the city of Mayfield. Meanwhile the L line then enters into the 1.8km long San Halo Tunnel which takes the line underneath Kalahari Peak and then Cisco Bay before reemerging above ground in the City of Cisco Bay. Freight service Of the regions two major freight companies only one of them still has mainline(s) in city. ICR's(InterContinental Railway) Lakeridge subdivision(railway specific term for a mainline corridor) runs west to south and passes through Kalahari Peak through the D.Lison tunnel. While the ICR's Omaha sub. branches off northeast fromt Casanova Jct. located at mile 3.5 of the Lakeridge sub, which is just west of the aforementioned tunnel. Both lines are double tracked, signalized, fully grade separated from road traffic(in Lindin city) and quite busy as they're ICR's main corridors through the Pretoria region. A new tunnel was recently built under Kalahari Peak in 2009(the Lakeridge-Omaha connecting track) to fully connect the junction in all directions. The Fastraxx and ICR line tunnels do not intersect. ICR's line passing below the L line. The old route of ICR's mainline, now called the Lakeridge Spur, is still in place. This is the line branches off on the east side of the tunnel and goes under the Trueno river in the Las Plagus tunnel - you wouldn't want to walk through that tunnel without some biohazard protection gear . ICR uses this line to interchange freight traffic with the GWR and to access the port of Isuzu in Cisco Bay. As discussed in entry 8 GWR's(Great Western Railway) old mainline, the Midland sub.used to run east to west across the northern part of the city. This rail corridor was GWR's primary north-south rail line through the region for almost 100 years - from the time it was constructed in 1858 until the completion of Vandenburg tunnel under Cisco Bay in 1956. Afterwards the line become superfluous and was abandon. The right-of-way was quickly bought by the PRGA(Pretoria Regional Governing Authority i.e. the government) in 1957. The government promptly ripped up the tracks and used the rail right-of-way to build a portion of highway 707 the following year. Today most of the right of way is occupied by Spaghetti Junction. The line went through a 2,663ft (812m) long tunnel before emerging in Gravhenhurt east of Lindin City and crossing the Trueno river on the Rustaway bridge seen in this image from entry 12 The western tunnel entrance, seen below, was sealed up about 15 years ago when the region underwent a highway modernization program - i.e when I switched to the RHW. The east side was only sealed up last year as it was increasingly frequented by urban explores. Through the tunnel itself largely remains intact. That concludes the transportation brief of the city. Now for a closer look at the places of interest in LC. City overview: A - Highway 709/705(Comerica Parkway) Interchange B - Lealand Sewage Treatment Plant C - ICR Rail Tunnel Entrance D - Comerica Parkway/Astel Rd. Interchange E - Rockcut(neighborhood) F - Kalahari 'Peak' G - Multiple Rail Tunnels H - Downtown I - Earl Reyes memorial park J - Highway 700/West Way & East Way Interchange K - Fastraxx Lindin City Station L - Livingstone gated community M - Spaghetti Junction N - Hillsboro TS P - Lincoln(neighborhood) P - Highway 707/Trafalgar Rd Interchange A - Highway 709/705(Comerica Parkway) Interchange The smaller of the two major highway interchange in the city. The original 705-709 interchange was built in 1961-63, this interchange connected the downtown area of Lindin City to the rest of the Middle East borough via the eastern stub section of highway 705, later renamed the Comerica Parkway as it was built on land originally occupied by the now defunct Comerica Rail line. This is the first version of the interchange, made back in 2006. Just a weed bit dangerous to use eh? The issues with it were quite obvious. All 3 ramps merging onto highway 709 had no acceleration lanes once so ever. Users were forced to merge on as quickly as possible from the ramps off the 705. Reconstruction of the interchange necessitated the demolition of all previously built bridges and ramps. This would require staged construction. One bridge was demolished at a time, north followed by south, and traffic in both directions would share the remaining bridge. Construction was further complicated by the Hardac Hydro corridor which ran directly over the interchange. All of which pushed construction costs upward. All secondary ramps(local access) were removed to increase safety and to simplify the interchange for users, while the primary ramps were all rebuilt. Initially I tried to rebuild the 705-709 interchange small enough to keep most of the surrounding development in place. But the ramps could connect coming off the bridge Building RHW interchanges in relatively small spaces is like putting a puzzle together. Which makes it all the more satisfying when it finally does come together. The highway had to be shifted a couple of spaces away from the river to get everything to fit and by that point there was no space left for any development behind the interchange. Which was no big loss, it looked much cleaner and realistic this way. The current configuration mosaic of the area, from entry 2 Interchange rank of the "BIG 9" Size in terms of total space - 8 of 9 Size in terms of ramps - (4) tied 8 of 9 Size in terms of entry lanes - (12) tied 8 of 9 Overall its the second smallest of the big 9 interchanges ahead of only the 700/709 interchange in Cisco Bay seen in Entry 9. The evolution of the freeway interchange The highway bridge over the Trueno river is called the Higg's Boson bridge. The original spans were built in 1962-63 but by 2001 it had severely deteriorated and was in need of major rehabilitation or outright replacement. It was decided that the bridge would be replaced with a new and more durable span. The cost would be greater up front but much less over time considering rehabilitation would just be delaying the inevitable. The northern(WB) span was replaced first. During construction EB & WB traffic were routed onto the southern bridge each using one lane. After the northern span was completed, EB & WB traffic were routed onto the new span until the southern one was completed. Aside from the two railway viaducts, It is the longest bridge in LC. Bridge stat Waterbody - Trueno river Type - Box Girder Built in - 2001-04 Design Life - 100 years Roadway - Highway 705 Total Length - 2x 735ft (224m) Longest Span - 2x 498ft (152m) Clearance - 110ft (33.7m) Average daily traffic - 38,100 (2014) Cost - $115 million (2014 dollars) B - Lealand Sewage Treatment Plant Lealand STP is one of two fudge factories that deal with all the s*** coming from the people of the Middle East borough. It's the slightly larger of the two and has the capacity to deal with 150,000 people's worth of crap. The plant has 3 large sewage digester tanks, the third tank was added in 1981 increasing the plant's capacity by 50%. There is a single(multi-flue) 220ft(67m) tall smokestack on site built to vent gases from the incineration of a small amount of bio sludge. However new pollution regulations have come into effect requiring either advanced scrubber technology and/or a taller stack. Considering the small amount of sludge that was incinerated it wasn't worth the cost to implement either measure. Thus all bio sludge incineration actives have ceased and the stack is currently only used to vent some very foul odors. Thankfully the area is largely industrial in nature. C & D - ICR Rail Tunnel Entrance and the Comerica Parkway(highway 705)/Astel Rd. Interchange As seen in the last entry this is a diagonal rail tunnel entrance, specifically for ICR's Lakeridge sub eastern entrance to the D.Lison tunnel. Meanwhile the interchange connects the neighborhood of Rockcut and a nearby industrial area with the Comerica Parkway(highway 705). The original version of the 705/Astal Rd interchange Much like the 705/709 interchange, it was in dire need of modernization. Today's configuration B&A mosaics E - Rockcut(neighborhood) Rockcut is the last community to be built in LC. As its namesake would lead one to believe, the area was flatten out to make way for development over time. The community started off as little more than a single road with a small number of houses in the 1940's. It has expanded dramatically in the post-recession period. I'll stop here for now and complete the tour of LC in the next entry. Thanks for dropping by! Area covered so far Closeups of the riverbank can be seen in [url=http://community.simtropolis.com/journal/5253/entry-25468-entry-no2-hillsboro-ts-transmission-substation/]Entry 2
  13. Version 1.0a-r4

    4,358 Downloads

    Hi there, Trylk255 here for a new project. I think it will highly interest a lot of players for Cities Skylines, even mappers than city builders to asset makers. So, what is this all again about ? It's about transportation system (rails, streets, etc.) who can be placed in map editor, assets editor and simulation mode ! Unfortunately there are no menu icons at the momment but they all have a preview. Now, if you saw the tags, there is the "themes" tag. But what does "themes" means right there ? It means "category", for example "highways" is a theme, or a category (call it whatever you want as long as you can understand it) Images time ! Yes, of course bro! Just look under the "Sources". Source : http://community.simtropolis.com/topic/67300-assetsthemes-categories-transportation-tracks-pieces/ Steam Workshop (Direct link to the Collection) : http://steamcommunity.com/sharedfiles/filedetails/?id=455360490
  14. Hey everyone, I'm at the stage in the game where I can build and operate a massive city with little to no issues.... HOWEVER, I'm at the point where I'm going for realism more than anything. I've watched plenty of youtube videos and what not to understand real city layout/planning, but I can not wrap my brain around the logistics of highway interchange rules/basics. I LOVE Yuttho on youtube because all of his cities and road layouts are extraordinary (so go to his channel to see what I'm talking about) and see if anyone can help me with my problem. The main issue is knowing how to connect different quadrants seperated by the highway system/interchanges to the actual system to prevent massive backups the several roads I already have connected to the interchange system. Thanks for any help you might be able to give me!
  15. When I am trying to place Custom Interchanges, they do not show and they are replaced by the dreaded red mouse icon and a single square. However, the interchanges that have previously been placed in my cities are still present and remain functional. I just need an explanation, if possible, or educated opinions. A way to get around this obstacle is what I am looking for the most. Regards, DavidK (LittleCaesar24) P.S.: I can give more info if needed.
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