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Towers of Steel Revisited

I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like me! :D) or if you think they look ugly, it doesn't change the fact that these towers are a very common sight in urban centers across the world yet they are largely under represented in sim city. Part of that is the lack of available BAT's but I plan on single handily changing that. Downloads, ratings, views, comments, etc. they're all nice but what I really want is to see them in your cities. I'm curious as to how other players will make use of them in various urban and natural settings.


The first re-release I have to show is the Murmansk Russian Style TV Tower. A simple but common 4-sided Russian design seen in several different Russian cities. Seen below on Broadcast Hill in the City of Cisco Bay.
xwdtYsm.jpg

The biggest improvements in 3ds HD version are generally seen with towers that have a complex and closely bunched framework structure. In contrast this tower is of a much more 'airy' design, yet the improvements on this one are just as dramatic. Some of that can be attributed to a better selection of paint textures, I made use of a more realistic faded red & white.
new HD 3ds version                                                                                               old gmax version
50ruOu4.jpg

The one advantage the gmax version still have over the new 3ds models is visibility from higher zoom. The HD versions are barely visible from zoom level 1 & 2. But imo that does make sense since they are typically very thin and see-through structures in the real world. In any case I'll be keeping the old gmax version on the exchange in case anyone still wants to use them for that purpose. The newer version are better starting from either zoom level 3 or 4 and the closer you get the better it gets - the same can be said for most BAT's rendered using the HD setting.  They're most visibility using a simple or contrasting background.
Level 2 zoom in the city of Gravenhurst
AGI6rQT.jpg
Level 3 zoom

m34v08L.jpg
Level 4 zoom

WvBqst5.jpg
Level 5 zoom
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Level 6 zoom 
WMvp5iX.jpg
The city-side view of the tower is less distinct and it blends in more with the buildings seen behind it. But I think that creates an interesting effect in its own right.
XhdczOl.jpg

ezcoySR.jpg

CjNDgjI.jpg

As before there are two versions, one with a station building and another dependency-free version, enjoy!


Next up is actually a new release though it feels like an old one because I meant to upload this tower last year, unfortunately the gmax version did it no justice at all. It's the KIRO TV Tower from Seattle a city with many tall truss towers. 3-sided towers of a similar profile like this are commonly seen throughout the USA. The one thing that makes this one a little more distinct is the excessive number of horizontal beams.
Level 4 zoom
JAkCb88.jpg
Level 5 zoom
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Level 6 zoom
3l1HiqO.jpg
City-side angle
EHf0VZZ.jpg


U1pJ9Fl.jpg
In an urban setting downtown Cisco Bay
mJ9wUQD.jpg

UivsaIx.jpg
Here's what I was referring to before, the huge difference 3ds & the HD setting makes when it comes to towers as complex as this one. Definitely the most dramatic difference so far.
new HD 3ds version                                                                               old gmax version
PMKTqMg.jpg
The version seen above is at a slightly different angle, this is to give you more variety and both versions are included in the release.

Next re-release is a tower from Brazil, the Torre da TV Record. Seen below in the Valhalla Park neighborhood of Dresden
ZlXmobo.jpg

qhayztD.jpg

JweELmv.jpg

mewQIJm.jpg

Tbh the improvement over the gmax version is not as dramatic as with the others, but that's no reason to not give you the HD option right! It's the only one of these releases for which there is only one version.


For those following the project this is probably the highest rated one. It's the WBNS TV Tower from Columbus. I've finally settled on the textures for it and I think they work well.
Level 5 zoom as seen on Mount Tokiko in Dresden
lRgZGls.jpg
Level 6 zoom
3eTjJ5U.jpg


pDWDRaS.jpg
The station call sign on the tower now lights up at night ;)  Test version;
ybHQfzU.jpg
Final night version
ZuWCVS4.jpg

ko8pRxm.jpg

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There are two versions in the release, a maxis night and a dark night.

There's also this unusual and custom made design. No idea if this could be possible IRL but it's a tower that uses circles(arches) in it's frame work. I call it the X Tower, seen overlooking Looper Junction in Dresden.
fVZXh8E.jpg
A second version with a different texture & angle,  rising above the town of Evermore here
PRwrMci.jpg

K38Fqvt.jpg


Now back to real life. I haven't forgotten about the last two original releases. Unfortunately their not quite ready for release today but I will have them on the exchange shortly. Montreal's Mount Royal Candelabra Tower is getting a face life as well, seen below in Lindin City.J7wo9pW.jpg

 

Still trying to decide on what textures/colors to use with this one. This pinkish version might be a little much...
Oc1FltL.png

kuVnYYx.jpg
There'll also be a second option with an different top.
tT8bhSM.jpg
I like how you can actually see the stairwell that rotates around the bottom of the tower now :D
RmmjIGF.jpg

And of course the most downloaded previous release, the Bell Canada Microwave Relay Tower. Again still decided on the final textures so no release yet, but here's a test version seen at Hillsoboro TS.
25nuHEW.jpgAnd downtown LC
XIwL3Z2.jpg

omRQW6s.jpg

Again feel free to make any suggests or requests even on the released towers, I can always add an updated version onto the exchange at a later date.

Unfortunately this will be the last entry for a while as I've run out of finished content to show. Aside from spending much of my free time on the ToS project, I'm still in the process of remaking the next large city tile much in the same way as I did with Dresden. I'm not sure how long that will take, Dresden for instance took about 3 to 4 months. In any case this will be the 13th update in the last 15 weeks. Averaging almost an entry a week is not the kind of pace one can maintain indefinitely, at least not when you spend as much time as I do just making a CJ entry. So once again a big thanks to all those who follow the CJ. Your support - in 13 entries this year, including this one, you guys have given me 217 comments, 291 likes and over 1000 views per update! :O - helped motivated me to create what turned out to be my best work in the game to date and hopefully a string of BTT no.1's, but we'll see.  Cheers :thumb:

 

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Wow, you really make some awesome towers. You might want to recreate Tokyo Tower and create Tokyo Skytree in the near future. :D 

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The zoom views clinch the deal ! (but I think I'd like another color for the Bell Microwave tower, it's a bit stark)

 :thumb:

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You truly are the master of TV towers, X Tower in particular looks great.

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@jmsepe Thanks! And that thought had occurred to me... I won't confirm or deny anything in the works, but I will say Japan has many cool structures that I like :)

@tariely Yeah that one is now much darker than the original. I kind of wanted to give it a ominous feeling, like some villain was using it as his/her headquarters, bawhaha! :evil:

@philforhockey51 Thanks Phil, yup going to have two version of that one. One black like that and one in a metallic grey.

@korver Thanks for the regards. Awesome to hear that you though that about the X-Tower. Since it was something I designed on my own I wasn't sure if it was up to snuff with the rest but not worried about that anymore.

@dmn Thanks :thumb:


Well, I got the WBNS tower ready to roll night lights n'all but I'm having a hard time deciding; To glare or not to glare? That is the question -

Spoiler


hDXa0KM.jpg

Or maybe something in between? I'll ask around so more before I upload it.
IRL for reference;
wbns_05.jpg

 

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5 hours ago, takemethere said:

@jmsepe Thanks! And that thought had occurred to me... I won't confirm or deny anything in the works, but I will say Japan has many cool structures that I like :)

@tariely Yeah that one is now much darker than the original. I kind of wanted to give it a ominous feeling, like some villain was using it as his/her headquarters, bawhaha! :evil:

@philforhockey51 Thanks Phil, yup going to have two version of that one. One black like that and one in a metallic grey.

@korver Thanks for the regards. Awesome to hear that you though that about the X-Tower. Since it was something I designed on my own I wasn't sure if it was up to snuff with the rest but not worried about that anymore.

@dmn Thanks :thumb:


Well, I got the WBNS tower ready to roll night lights n'all but I'm having a hard time deciding; To glare or not to glare? That is the question -
hDXa0KM.jpg

Or maybe something in between? I'll ask around so more before I upload it.
IRL for reference;
wbns_05.jpg

I like best the glare version, though I suggest to make the glare less "pointy", smoothing it around all the letters for having a more realistic view. Anyway, all of them look fantastic. Hope now this improvement in 3ds make you able to render good old models that have been in hold.

Good job, and have a nice day! :P

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The glare version is always my favorite when it comes to lighting... However keep in mind the glare is only visible when there's a part of the model behind. On the render you can see it because..... it's a render. But in the game when there's nothing you won't see the glare at all.

 

BTW, I really can't wait for Royal Candelabra Tower  version 2!

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In many rural areas, there are 1,000 ft towers (almost exclusively television towers) sometimes with FM bays on the top that are guyed. These would be cool.

 

(Photo is of WTTV (CBS4) and WTTS-FM tower located south of Indianapolis, Indiana)

wttv-wtts-tower.jpg

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Great collection of media distribution devices ! Urban enviroment there mostly used for radio and mobile comunication 3G and 4G internet. Rural large area like the US and Canda such enviroment with hundreds of miles to cover there the only way; dreadied the summer enviromental bug´s watching the BBC in the 70´s 80´s and early 90´s fortunaly the channel tunnel was build in 1994 so the last gap was filled out, well done !

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@peperodriguez2710 Thanks for the feedback. I'm still new to 3ds and learning as I go along. This is the first time I'm using night lights in the program so I haven't figured out all the tricks to customize the effects yet. I think what your recommending is a good idea, though from Art mentioned the glare won't be anywhere near as visible in-game as it is in the rendering (and indeed that has turned out to be the case).

@art128 Oh wow didn't realize that, thanks! Neat to hear your looking forward to that one, I have something special/unique planned for it since I couldn't decide on just one color ;)

@dmn Rest assured there will be a couple guyed masts released as part of the project as well :yes: Though there are a couple guyed towers  on the exchange already. Here's a high quality BAT from Bipin for one;

@Compdude787 Thank man.

@tariely Thanks for the input!


I'm pleased to say the WBNS TV Tower is now available on the exchange :]hrWMMm2.jpg


 

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Great work! I will be downloading some of these myself and put them to use in future cities.

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By the way, the sign in the WBNS TV mast looks very realistic :thumb:. You should try to make the red aircraft beacon lights that are seen in most towers in the render too; instead of using the blinking props, like the ones seen in Girafe EDF Tower, for example; because I think they'd look fantastic and there are loads of towers with only steady-burning lights out there, like here in Spain (blinking lights are only used in very very tall structures and/or in airport approaching areas).

Good job as always!

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@Ln X Sounds good, looking forward to seeing you make use of them.

@MissVanleider Thanks! I tried to vary the terrain, textures and development in the background to give an idea as to how the towers would look in different setting.

@Activate Appreciate the comment. I wasn't fully satisfied with how the original BAT's came out using gmax but I am now with the HD models.

@peperodriguez2710 Thanks very much for the compliment. And that's a great idea. Typically I do try to stay true to the type of AWLights used on the tower itself. The WBNS tower for example uses those high powered white xenon flashers and the in game prop is almost perfect match for it. But I do agree about the red lights, the in game props are too large and much too visible in day mode. So that's definitely something that I will try to do instead for many towers in the future :yes:

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