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Entry no.36 - This, That and The Other Thing

I've never been one to make short entries so rather then making several smaller ones I'll be merging a few different items/topics into one.

First on the agenda is that hydro crossing over Spaghetti Junction, below is the much improved new overhead crossing;
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Spoiler


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I forgot to post some night shots in the last entry so here's a few for the road.
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Why only no darknight? Unfortunately even with all that lighting the darknight mod doesn't work so well(imo) for highways and interchanges;
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A part of Spaghetti junction extends into the next city over, which brings me to the next topic - Evermore
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Evermore itself(pop. 9,640) is little more than a filler/transitional city, there's really not much of note here aside from it's transportation related infrastructure which is the most interesting part of the city. This is the south east quadrant of the city which contains about half of the towns development and the most interesting part of it's transportation network.
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The most important thing about building this town was coordinating the highway and rail lines to connect in a cohesive way from a regional perspective. There is only one highway exit/entrance in Evermore, so there isn't any inner city movements on the highway. This is to mantain realistic spacing between interchanges and also the city is too small to justify a second exit that was lightly used. I say 'was' because back when I was using maxis highways there were two highway exits but one of them was barely used at all.
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12 lanes of highway come into Evermore from LC with Lexor Rd. being split in between the highway ramps.
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Chapel Junction is an interchange point between two of the regions major passenger train lines, the L(Loop) & ME(Middle East). Commuter trains do not normally cross over here but rather this junction is used for contingencies. In case of a track shut down or heavy congestion on one of the lines trains can be routed to the other route. The lines serve different stations and follow separate routes but their ultimate destination is the same - downtown Pretoria.
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The single track spur line leads to a layover yard where trains are stored overnight at the end of the day. This way they don't have to run all the way back to the main yard in Central Pretoria and conversely they start from here in the morning as well, which reduces operating costs(fuel, maintenance, wages). Trains are rotated so that they store at a layover yard one night and then at the main terminal the next where there are more extensive repair & maintenance facilities.
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Evermore's Fastraxx station is only a stop on the L-line, which serves stations in the inner portion of the region and is lightly used by 336 people per day in the rush hour.
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Passengers wishing to get onto the ME line can get on the L line here and then proceed either east(to the Lindin City station) or west(to the Calgon station) where there is a transfer to the ME line.

Spoiler

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The other part of Evermore(the south west quadrant) is still a work in progress and will be shown at a latter date. There is one thing of some interest there... ;)


And on to the final item for this update. I've finally managed to get 3ds max to work for me and I'm in the process of completing several BAT's in addition to re-releasing a couple old ones.
I'd love to hear some feed back on these BATs specifically with their color/texture. I think the faded white & red on the 3ds version of the tower below works best. What I'm not completely sure about is if I should use essentially the same faded colors for the other(red/white) towers. I feel like changing it up from BAT to BAT so they look less simular, but maybe that's not the best approach.

Updated 3ds version on the left, original gmax version on the right.
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ToS-2
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Here's a few other color tests. ToS-3
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ToS-4
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ToS-5
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So what do you think? Do any of those other shades of red and white work, or should I just generally stick with the first example which is probably the most realistic.

One other open question I have is about height. I've taken one or two liberties in that respect but for the most part these structures are equal in height to their real world counterparts. I generally have not over scaled the towers which is in contrast with the recommended approach for custom buildings - which is to overscale them by 133%. Though it seems to me that while this is consistently done for floor heights its not quite as common when it comes to overall height. I don't have to worry about the floor height issue here but for those that use these towers do you find them to be under scaled or do they look properly scaled? I do feel like they might be under scaled but on the other hand there are plenty of taller towers in the works(250-350m range) so my gut feeling is not to alter the heights.

I'm open to and would appreciate any comments or suggestions on this matter, thanks in advance.

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Dizzy in Spaghetti Junction as usual but wow ! And the new pylon works much better !

What are those very nice W2W in the first pict of Evermore ?

And I think you should use all color versions for the other pylons, indeed, indifferent parts of the city/region (newer, older...)

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Some great transport posts, you seem to not only think about how it looks but more importantly greater functionality within the region. It is mindblowing how you seem to connect so many different over/under and more passes for your junctions. The 3dmax versions look so much better, the detail can now be seen. I don't have a preference for colour, but i think with the better resolution the colour is much less noticeable.  

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Electric pylon´s such close in the city; solution great pilon nice but not praticable, simcity 4 underground power conduit not yet perfect, using the all poweedr and watered mod would be a way to avoid those ugly pylon above highway´s Lightining of the junction very nice. Realisticly attena´s would wear off, but for safety purpose they allway´s need to be in top shape so the right is more realistic with contrasting colours, wel done !l

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Nicely done with the refinements you made to your highway network! Those ramp embankments look very nice in comparison to the standard ramps for NAM. The new electric pylon looks great as well! Overall, I will always look forward to your work! 

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Great work!  My opinion on the towers is that you should stick with the sizes you are using, they are varied and allow for a couple of different sizes to be plopped near each other. Tall enough and an extra tall one or two will be nice. As far as colors I like Tos1 - Left ; Tos2 - Left(same no) ; Tos3 - Right; Tos4 - Red on the right with the grey from the left ; Tos-5 additionally red from left with middle white

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Superb.. :no:I am awed again by your junction(s)! And also, those transportation map looks great! You are really into making them :thumb: Do you put only one station per city (transition city)?

Btw, i'd like to know what do you use to make the elevated road start (?) have walls beneath it? And also the green fences on pic 19. Thanks!

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This is just fascinating. 

 

I am probably 5 years away from being half-ways good enough to construct something so intricate n wonderful. 

 

Thanks for sharing a bit of inspiration!

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Excellent work, especially on the updated towers! The 3ds Max version looks much better! Although, I notice on the ToS-3, the microwave dishes are missing their outer wall, it almost looks like they were cut in half and the front part is levitating.

Otherwise, very nicely done!

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For such a small city there sure is a lot of detail crammed in! The weaving overpasses near the city boundary is definitely quite a neat and creative approach.

I'm more partial to the faded red/white color ToS, but I wouldn't mind having a bit of everything. IMO just having the upgrade to 3ds is already quite a visual feast. :)

 

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@tariely Thanks for input! :) Those W2W townhouses are Jasoncw's Warwick Square, the backside of which looks quite different from the front. Seems like they are programmed to grow in that arrangement too as they immediately popped up in that way.
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@tankmank TY & for me transportation planning from a regional perspective is just as important as it is from a city-wide perspective. One of the things I try to challenge myself with is to see just how far I can get sims will travel to work. It's rare but I've managed to get them to go across 3 for sure and possibly even 4 separate city tiles(difficult to tell exactly from traffic paths getting intertwined).

@kschmidt Thanks for your input. That's very true, while the paint would weather over time they are also repainted often so mixing up the textures would be best.

@Artimus Appreciate the comments :thumb:

@philforhockey51 hmm, you just made me think of something... why not have two different color options for some of the towers? Would be another good way of adding more variety. :D

@Hafiz173 Thanks! Yup the small and medium sized cities all only have one station each. I didn't original set it out this way but when I decided to space the stations out from a regional perspective it ended up working out this way. Those walls underneath the road ramp is by a member on this site who was kind enough to let me test out an unreleased version. He is working on updated versions to release. The green fences are relotted park pieces using props from this file; http://community.simtropolis.com/files/file/14212-sfbt-essentials

@jray1981 Glad you liked it and just keep at it. If you spend enough time and effort on something I'm sure you'll surprise yourself with how it looks in the end. 

@airman15 Thanks for catching that! It was something that I missed in the gmax to 3ds exporting process. I'll definitely double check the others for any missed parts,  anti-gravity technology isn't a reality just yet afterall. :lol:

@kingofsimcity It was quite the tight fit to squeeze in those height transition and road ramps but it made for what will probably be the most interesting city connection I will ever make. Thanks for the input as well, 3ds definitely makes all the difference. :yes:
 

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Wow, looks nice! And yeah, the towers definitely look better in 3DS Max since they are actually showing up in HD.

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@feyss It' is illegal to drive a vehicle without GPS navigation in Pretoria. :P

@Compdude787 Thanks for the comment :) HD definitely makes all the difference, really wish we had that option right from the get-go.

 

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