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Found 9 results

  1. City of Piers Project Resuscitation

    From the album Scenes from the Cutting Room Floor

    This is a project started earlier this year, but not completed. The project is a set of rewards re-lotted as piers carrying some Maxis buildings and landscaping. It seems it would have been a hard-sell. The piers would have to be very heavy constructs and piled very deep to support the large concrete and steel structures. I still like the appeal of the waterfront development so the project is back on my list of things to complete.
  2. Hi I recently edited a map in the mapeditor. When I started playing I saw something weird. And as soon as I purchase the area As soon as I load the map the shoreline comes up. If I build quays on it the terrain is ridiculous. It only happens in purchased areas. How can I solve this?
  3. Shoreline Transition

    From the album Nature Scenes (S3-19-E)

    Mosaic shot of Varsity Park in Baycole, Pretoria.
  4. Boardwalk Marsh

    From the album Waterside (S3-17-W)

    Boardwalk overlooking the marshy shoreline of Cisco Bay in Baycole.
  5. Entry no.42 - Waterways of Baycole

    This entry continues from where I left off last time at Aizen fall's. Here's a couple of wide pano shots to jog your memory in case you forgot where we were on this trip down the Akallan river I spent a lot of time experimenting with mmps and creating different landscapes in the next area. I particularly like how these scenes look up close so as with the last entry the photo are from the closest two zooms. More of the area around the base of Aizen's fall. The first bridge crossing the Akallan river at an angle is Vermont Drive. Crossing Vermont Drive by foot is not recommended, unless your prepare to get soaked from the fall's mist. The Akallan river then meanders under a several bridges the first being the aforementioned Vermont Drive, followed by the twin span of highway 705. Hard to believe but there was a time when I didn't use mmp in developed areas at all. But now meshing together functional urban development with mmp covered area's is definitely one of my favorite thing to do. On the north side of the river is a small city park(Jessibel Park). 7. 8. Further south there are two final bridges. The first is the Energy East oil pipeline and the last bridge to span the river is a rail bridge, carrying the ICR Lakeridge Sub. Three different modes of transit, road, rail & pipeline. ICR Train # 303 is seen going over the bridge. This is a regularly scheduled high priority inter-model train which can sometime be almost a mile long, which is the maximum length of trains allowed to operate within the city limits of Pretoria. 12. A small pumping station for the oil pipeline. 14. 15. After passing the last of these bridges the Akallan river comes to end having reached Cisco Bay. 17. To the west of the river along the north shore of Cisco Bay is Varsity Park, another popular recreational area in Baycole. 19. ICR 303 rumbling through the neighborhood. Closes ups of the park. 22. 23. The shoreline here is a swampy marsh, spent a lot of time working on the land to sea transition here. 25. 26. This angle is probably my favorite 28. 29. And a couple more mosaics to go. 31. The next entry will probably be the final entry from the city of Baycole and will feature the few unexplored areas of the city and plenty of large scale mosaics to show everything the city has to offer.
  6. Not much, but a little update of what's been popping up here in St.Marteen. More ocean front homes. Apparently this is a TV station? Growth, as always!
  7. Runamuck's HD Shoreline MOD

    Version v1

    2,787 Downloads

    HD Shoreline MOD..... Description..... Are you looking for wide and warm white sand beaches with acres of blanket room and a gently rolling surf? Well, you're in the wrong place and this ain't it! This is short and dark with a serious attitude towards sunbathing and picknicking. This MOD is for Runamuck's Land's End Region and may not be suitable for all viewers; parential discretion is advised! This MOD has been developed and tested with Windows XP, running SimCity 4 Deluxe. Dependencies..... This MOD has no dependencies, none, nadda, zip but, Hardware Rendering might be a good idea here! Installation..... Place this Mod anywhere in your Plugins Folder. Comments/Help/Information on Runamuck's Creations..... http://community.simtropolis.com/topic/60743-runamucks-creations/ https://sites.google.com/site/runamuckshooch/home - runamucks.hooch@gmail.com
  8. Runamuck's Creations

    Hello all and welcome to my little corner of Simtropolis. I have played SimCity off and on since it's first release and just recently discovered all that can be done with SimCity 4. A lot of you folks have done some amazing things that will keep this game alive for a long, long time! No, it's not a game, it's a platform where everyone can explore and share their creative ideas and projects with fellow hobbyist and even tell a compelling and interesting story through the City Journals. I have down-loaded and used several creations from this site and I would like to add some of my own for all to use and modify as you wish. But bear with me for a bit, I just returned to SimCity 4 during the summer and the entire concept of modding and the tools used are all new to me. I have tested what I have made so far by running SimCity 4 Deluxe on Windows XP and all seems to be OK but, the real test will come from the rest of you in feedback right here. I have the following MODs ready for up-loading to the STEX: 1- Custom Intro-Screen ..............My first experience with iLive's Reader Program. 2- Star-field Background ............Just trying to get a feel for altering the look of game elements. 3- Map Edges MOD ...................The first real Mod to explore more of the Reader Program. 4- Terrain MOD (HD) .................>I played with these for a couple of months and first tried altering the default terrain provided by Maxis, 5- Cliff MOD (HD) .......................>it did not look too bad but could be better. Next, I tried using samples of grass and rock from the internet 6- Shoreline MOD (HD) ..............>and things looked better but I could not get rid of some of the banding and tiling without overly distorting 7- Water MOD (HD) ...................>the original images. I finally ventured into the HD stuff and created all the textures in Photoshop. I think 8- Snow-cap MOD (HD)..............>this is the best I can do and is what I am using in my "Land's End Region". I've learned quite a bit about the Reader Program through these Mods and now I am creating Native American Tepees and other Primitive Shelters with the BAT, LE and PIM. I use TurboCAD for design work, Photoshop for texture and material work and the BAT to apply those materials and generate SC4 files. While I like playing SimCity, I really enjoy the creative side of things. Now, since I have never up-loaded anything to the STEX, I am open to suggestions on getting this right. I have been to the up-load pages and it looks pretty straight forward but there is always some little thing lurking about to screw things up! Any suggestions on image sizes, descriptions, dependencies, zip methods and the like that is most helpful to all of you? Thanks to all for visiting my little corner here and I hope that everything I up-load works as intended..........Runamuck
  9. Making good beaches

    Is there a good trick for making straight, smooth beaches for boardwalks, custom marina complexes, etc., or do I just have to suck it up and try to micro-customize (smooth; raise/lower) every little section of coastline? 'Cause getting the bumps out of the beaches is not an exact process. I seem to remember it being super-easy to make razor-straight coasts in Simcity 3000. To give you an idea of what I'm wanting: Largest city type with a coast along the bottom edge with a river inlet. PS: What's the best height to have your coasts at so that your car/passenger ferry terminals don't look goofy tall when you plop them?
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