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Entry no.33 - The Railways of Dresden

This entry will cover the passenger and freight rail network in Dresden. Slight difference in format as this time I'll intersperse the mosaics' throughout the entry. I'll go over the passenger train network first and then go over the freight train network(s). Some of the images will cover locations already seen(but no duplicate photo's were used) but in order for this to be an all encompassing update they will be included here as well. However most of the mosaics seen below are taken from a higher and wider/longer perspective which gives a much better sense of how the network runs through the city.
But first I'll start with something I've been working on for a long time. Completion of this project has been delayed mostly due to city building and work on the CJ but I've finally managed to finish this sucker - the Dresden city map.
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Passenger Service
The city is served by two Fastraxx commuter train lines - the L(Loop) line and the SS(South Shore) line. There are 5 train stations in the city, 4 on the L line and 2 on the SS line. Dresden station located in the downtown area serves both lines allowing for commuters to transfer over between the two. The L line features all day(5am to 1pm) commuter train service operating every 15 minutes in both directions while commuter trains only run during the peak period(morning and afternoon rush hours) on the SS line. Hallmark trains, the name of the inter-regional train service(the equivalent to Amtrak) operates regional long distance trains on the SS line. The only station that they stop at is the Dresden(downtown) station.

1 The first station on the combined L & SS lines coming into the city from the north is Portlands. This station is fairly busy because of the nearby Industrial Sector G which is directly to the east of it. SS line trains pass through the station without stopping. The station is built on a viaduct that is 1.85km and passes over 10 roadways.
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2 Average daily ridership is 3,945(all number used are actual in-game counts), parking for 180 vehicles is provided in a small surface lot across Edison Rd.
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The next stop on the combined line is Dresden(downtown) station. You can barely see the station itself because of the surrounding highrises. Average daily ridership is 5,961 and parking for 1,250 vehicles is provided in an underground lot. As mentioned above, trains on both lines stop here as do regional trains. The station is currently operating near maximum capacity.
It's difficult increase service any further because the station(and the entire viaduct) has only two tracks. Problem is there is no space to add an additional track(s) through the area without demolishing many highrise buildings. That's the in-game justification, out of the simulation the problem is the nearby curves don't really allow for any space for a turnout.

A total of 192 trains pass through the station on a daily basis:
-160 on the L line, all-day(20 hours) 15min service in both directions
-32 on the SS line, 10 commuter trains every 20 minutes northbound in the morning rush hour(s) and the same number and spacing for southbound trains in the evening. Additional, 12 daily regional trains, 6 northbound 6 southbound
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4 The L & SS lines diverge between this station and the next stop, Orchard Height. If you've seen just about any of my previous dozen or so updates you'll have seen this junction already but for completion purposes here it is again.
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5 The SS line continues southward, stopping at Woodside before leaving the city. The station is currently very lightly used with an average daily ridership of only 281. Proposals have been tendered to develop nearby land which would greatly increase it's usage and the location could certainly use some work.
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6 The L line meanwhile continues northeast, stopping next at Orchard Heights. Daily usage is 1,061 commuters with a surface lot of 255 spaces.
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7 The last stop on the L line in Dresden is Gonzaga, another lightly used station with a daily ridership of 312 and parking for 170 vehicles.
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8
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For the record, Gonzaga is the name of a small neighborhood in Dresden's north east quadrant. In all honesty it's the least interesting of Dresden communities, mostly because the roadways all straighten out before entering the next city over.
In any case here's a little pano of what Gonzaga generally looks like.
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Freight service
Both of the regions two major freight companies operate line through Dresden. The ICR's(InterContinental Railway) Lakeridge subdivision(railway specific term for a mainline corridor) runs northeast to south. First running along side the crest of the Costello mountain range before spiting the communities of Orchard Heights and Valhalla Park. Next it crosses over the Farham corridor and highway 702 on a 440m long viaduct(seen up close in the last entry images 17&18) before cutting though Woodside on an elevated embankment. ICR's Sumeria spur branches off the Lakeridge sub(northward), runs around Valhalla Hill and connects to the GWR mainline at the Sumeria-Dykon Junction where traffic between the two freight companies is interchanged.

The GWR's(Great Western Railway) has 3 mainlines in the city. The Almera sub. enters the city from the northeast and runs along the shoreline of Cisco Bay until the Sumeria-Dykon Junction. The Portland sub. enters the city from the north via the Vandenburg tunnel under Cisco Bay, curves eastward through the Portlands area and ends at the Sumeria-Dykon Jct. Lastly the Farham sub. begins at the Sumeria-Dykon Jct and runs southward, adjacent to(but physically separated from) the SS commuter rail line between the Woodside & Valhalla Park neighborhoods. All the above mentioned mainline rail corridors are double tracked, signalized and fully grade separated from road traffic. The Sumeria spur has grade crossing but is not considered a "mainline". The Almera & Farham subs are connected to each other with what in railway parlance is called a "connecting track"(what else would they call it? :)) at the Sumeria-Dykon Jct to complete the wye. The GWR also has a medium sized intermodel facility and rail yard adjacent to the port of Dresden. There are multiple private rail sidings and spurs throughout the city, mostly concentrated within Industrial Sector G.

All of that talk about running this way and through such and such location is difficult to conceptualize, so here's another map of the city with all the mainlines and important connecting tracks properly labeled and uniquely colored.
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We'll start off with thew Portland sub. in the northwest quadrant of the city and go from there.
11 After exiting the Vandenburg tunnel from Calgon, GWR's Portland sub runs along side highway 700 and the Fastraxx commuter line
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12 The mainline then enters into Industrial Sector G where GWR's Aberdeen Yard is located.
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13 Up close the yard admittedly could use some more work, I have some rail car props but I haven't gotten around to relotting them yet. But from afar things are much more interesting;
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14 Just east of Aberdeen yard is the "Racetrack Intermodel" Facility, so called for it's likeness to a racetrack. The runaround track allows trains to change directions without having to wye or disconnect the engines and reconnect them on the opposite end of the train either of which are much more time consuming activities. The facility seen at the bottom of the image is the South Shore sewage treatment plant originally shown in entry 29.
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15 The Portland's control tower rises above the area and was actually once the tallest structure in the city.
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16 The Port of Dresden is lightly used compared to the Port of Calgon on the other side of Cisco Bay. Most of the lots used here are of the older and probably less interesting variety, it might be something that I'll change in the future or I might just keep em'. Either way I don't like to use the same kinds of lots and buildings in another city if I've already used them once before.
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Another angle of the Port & Rail yard, one of my favorite images of the update.
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18 The Portland Sub the continues on until the Sumeira-Dykon Jct where it officially ends. This junction is where GWR's 3 mainlines converge along with the Sumeria spur leading to the ICR mainline.
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19 The single track rail line is the Farham-Almera connecting track, though it's only lightly used because most of the freight traffic continues off either of those lines onto the Portland sub in order to get to Central Pretoria.
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The Almera sub begins at the Junction and continues north east towards the City of Cisco Bay in the Middle East borough and points further East. I posted some similar image in a previous update as the one below but this one is one zoom level higher and more inclusive. It covers the GWR mainline from the Portland sub.(entering on the right side midway down the image)to the Almera sub. exiting at the bottom of the image.
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21 The Almera sub runs next the the power plant and then through undeveloped land along the shoreline of Cisco Bay before exiting the city and entering the Middle East borough of Pretoria.
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22 The Fraham sub also begins at the Sumeria-Dykon Junction but instead continues southward. The lower portion of the junction is actually one of my favorite network connections. It wasn't easy to link the two railway companies lines together with what is know as the Sumeria spur especially considering the switch onto the Farham sub need to be facing northward, otherwise freight traffic from the ICR would be just doing one big nonsensical U-turn. Managed to figure out what I think is an interesting and very compact solution that I've been hiding from view until now ;) 
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23 All that's missing is proper RRW textures under the highway which I think is something the NAM team is currently working on.
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ICR's Sumeria Spur(the single track line) runs around the neighborhood of Valhalla Park. It passes underneath highway 700 no less than three times and once under the L-line before finally linking up with ICR's mainline. Although it might no be noticeable, there is a significant change in elevation along the spur of 52m/171ft.
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25 Closeup of the Sumeria Spur junction with the ICR mainline
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While I feel I've done even more elaborate work with highway networks in cities I've yet to show, Dresden is probably my best work with railroads to date and will be hard to surpass;
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27
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Going north from the switch in the ICR, the line meets up with the commuter L-line just east of the Orchard Heights station and shares the same corridor(the Lakeridge corridor) but is otherwise complete separated.
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Now lest go back south. The ICR line runs above and the GWR line( the Farham sub) runs below in the same corridor as the SS line for about 2km. I've already shown plenty of close up shots of the area but never a shot of the 'complete picture' So without further ado, here is the Farham corridor in it's entirety
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30
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Great railroading!  The Sumeria Spur makes me wish that SC4 could do multiple unit lash-ups so we could see four or five locos pulling cars up the grade.

 

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The... mosaics... Can't... breathe...

... and oh, right at the beginning, pict 4, the curves, so well balanced ! (there's another one further down, just before the first of the last mosaics, bu as you see,t it's hard to tell without a number for the pict [hint, hint])

If you got cities more amazing re their transport network, we're all gonna die.

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Wow, you have put so much thought and effort into your railway network, i tend to just place tracks without too much thought. 

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Raceway Intermodal awesome track design; Yard isn´t that busy in use showing the abscence of cars ? Very nice collection of stations; would love if there where like the deep cut stations elevated on a bank with street access; not the usual elevated in between one´s; special some multitrack and diagonal multitrack one,  instead of grouping stations together to form one big one; often you get the no car access  sign, pedmall not reaching far up, nice presentation of the transport mode´s in Pretoria, well done !

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A bit of strange texture blending here and there but that can't always be helped. Great work on those rails. Some amazing city planning.

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Wow! Very impressive. Thanks for sharing your work! How did you create that map? How did you get it to look to close to real maps? 

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It's pretty crazy to think that after so many updates of Dresden there's always something left that blows me away. The mosaics are amazing as always, and that map... whoa. It really does showcase how much work and planning you've put into the city. Definitely your magnum opus so far, and I'm scared to think what crazy things you'll be cooking up beyond Dresden. :thumb:

 

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@Ln X @tankmank @TekindusT @Compdude787 Thanks! I'm glad you guys enjoyed the update :thumb:

@rkellywlu That would of been a really cool possibility. Definitely would need tons of power to get over that grade especially since you can't take a run at it from the bottom.

@tariely Thanks for the comment and the tip! Forgot to do that off the bat, fixed it now. And all I can say is that you might need to practice some deep breathing exercises before looking at some of the future transportation entries I have planned for the Central Pretoria area, beginning in a couple weeks with the NAM 34 remake of spaghetti junction :D

@MilitantRadical For the textures did you mean the terrain or on individual lots? Not sure if there's something wrong with the terrain mod I'm using or if this is just normal but sometimes the depth of green randomly changes;

Spoiler

In the first image with the lush green textures everything blends in much better.
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But usually around 10 minutes after I start the city the textures change to lighter more yellowish tone and the scenery no longer blends in seamlessly
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I'd really like to know if that's what you were referring to or if it's something else so I can try to correct it  :)


@Ducio Thanks you. Map making is quite an arduous and detailed process, it's a difficult process to explain clearly but I'll try. The most important thing is finding/using a good image editing software. The program I use is called inkscape, it's available online for free. The next step is learning how to use that program and the different features available, which can be quite frustrating at time especially when your learning from scratch as I did. I'd recommend watching online tutorials on map making and using your program of choice which would explain the processes far better than I ever could. Once you have a feel for using the program the rest is fairly simple but very time consuming. Though a lot depends on how accurate you want to be. It's would take me a while to explain the step by step procedure from here on so I feel it would be best if I made a tutorial for the process either in a new entry or in the forum section and I'll definitely give you the heads up when I make it.

@kingofsimcity Thanks man. I've actually surprised myself with how many entries I've been able to make with this city - 15 and counting, never though I'd be able to pack so much detail in one city. Even this entry was suppose to be the grand finale but I decided to focus primarily on the railways. But it is indeed the crescendo :)

As for whats in the future, it's going to be hard to improve upon what I've done with Dresden but there are two cities which I hope will be up to the task. The focus of both is more urban and the resulting road and highway networks in particular are much more dense than Dresden's.

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One heck of an update . Well planned and explained nicely . I think those ports turned out fabulous , great job . 

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I've been a lurker for some time now, but this update brought me out of the shadows... I am simply in awe. Every single picture my jaw drops at the sheer level of detail you have crammed into this project... no wasted space anywhere! All functional, all beautiful! I would seriously love to develop a city like this. Your use of various elevations has me salivating. Flat towns can be boring, but the terrain finessing seems daunting, especially when considering the little nooks and crannies in contrast with the overall plan of large hills and mountains. Did you first have an overall terrain idea, then build the infrastructure to fit? The reverse? Or was it piecemeal? :) What slope mod do you prefer? My apologies for so many questions.

Well, maybe one more: ;) I know you mentioned in previous updates about that unique road piece you acquired from a Japanese site.. I can't think of a name for it... <scrolls up to find it> top of Pic #23! It has the brighter green grass texture with a little overpass... seems to convert an avenue into two separate two-way roads... do you have a link, perchance? 

Fan-freakin-tastic... thank you for doing what you do!

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Part of me finds the town too small for the infrastructure, more like a model town...But I can't deny there's a lot of detail and it's well explained, so that's really cool :D

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Your use of the RRW and RHW along with all the other NAM features is stellar! Keep up the great work! :) 

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This is train-Crazy. I loveTrain-Crazy.

This is map crazy. I love map crazy.

This is good. I like good. =)

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@Titanicbuff Thanks, appreciate the comment. The program I used to make that map is called inkscape. Since a couple of people have asked how I created the map I promise to post a detailed tutorial in the future on how it is done as unfortunately it's not something I can thoroughly explain quickly here.

@raynev1 @michae95l @morris128Thank you guys very much for the regards :)

@Linoa06 Thanks for the comment. And I do agree with you, the scale of the city could have been bigger but as I'll explain below at this point I'm committed to it till the end.

@egret 

Quote

I've been a lurker for some time now, but this update brought me out of the shadows

That's awesome to hear, I love bringing lurkers out of the shadows even if it's just once and it seems I've done that a few times with this city. Afterall I was a long time lurker myself up until the end of 2014 :P

And no worries, I like answering specific questions about how I went about building my cities and the region, the more the merrier actually. The terrain came first, from the moment I saw the Cape Newenham map it I knew it was the one and here I am a decade later still working on it. My only regret is not making the scale a little large - 50% more would of been perfect but that ship has long since sailed as I'm not about to ditch about 5000 hours of work,(I kid you not - what can I say I'm a perfectionist :D) while the region is nearing completion.

From there I intricately planned and mapped out the general routes of the primary transportation networks across the entire region(highways & rail). I generally followed the lay of the land from there. I avoided building route that would go through large grade changes and instead built them to curve around such. I had a very flexible approach and over time as I slowly built up each city the plan was modified repeatedly as this gif from my first entry shows;

u77AQPi.gif

I've modified it many time since the last image, now fractional angles are compliance. As for the slope mod, I went into a little bit of detail about the process and my thoughts about it near the start of this entry;

Basically I use the RHW mod to generally smooth out the slope first after which I manually smooth it out the terrain by hand. You could say I've become an expert at analyzing the slope by sight alone and at quickly switch between the different tools I use to smooth out the land using hotkeys.

And absolutely I can find that link for you! I'm more than happy to help out anyone who actually takes the time to post a comment on the CJ. I see you remember that I posted it but I don't blame you at all for not being able to find it, it just took me almost 10 minutes to scan through all the comments(not that I'm complaining about that though :P) while they were being pushed back because of all the images being loaded(perhaps I post too many pictures per entry? hmm...) and I generally had a good idea  of which entry to look in! Anyhow here it is; http://www.bripizza.net/sc4/1107overcrossroad/1107overcrossroad.html You should take a look at the main page of that site, they have some other good stuff in there too.

Thanks again for your comments and I can guarantee you that there'll be lots more of the above building style seen in future cities over the next few months.


@Skimbo That makes two of us then :thumb:  
Anyone who doesn't like trains or maps is definitely out of place here, they'd probably say "I’m in that weird part of youtube Simtroplis again"  :P

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Another fantastic update ! Rails and trains are my favourite part of this game with the permission of ports and I must say that your region has an exceptional rail system.

Great job as always my friend :thumb:

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   Hey thanks for the link to that crossover . I use to have it on my last PC , and I couldn't remember where I had DL'ed it from . Thanks again . Cool GIF BTW . I like how it shows progression .

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greatest    superbe !!!    

excuse me for my english

one question please

how you make a road ramp as a picture 20

you can change of level with road without all destroy square

enjoy

 

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@kelistmac Thanks for the compliments! It's cool that we like the same things *:thumb:

@raynev1 No problem at all & thanks mate!

@lair Thank you for the regards. Unfortunately I'm not entirely sure what your asking me about, if you like you can send me a mesg. You could copy that image and circle what it is that your specifically interested in, then you won't have to worry about english.

@DavidDHetzel haha, awesome!
 

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Hello 

I look for a bridge or ramp as that front of hardun factory. It's a bridge which connect level 0 to level 1 and there is no problem with embarkment. You see!!

thanks for all........ and 5000 hours... WWaaooouuu BRAVO

 

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