Jump to content
  •   Announcement

  • Entries
    55
  • Comments
    752
  • Views
    26,737

Entry no.47 - A Twisted point of View

TakemeThere

3,497 Views

Wow, it's been so long I don't even know what to say! But I do know where to begin... A few weeks back I happened to come across this in my chrome homepage feed; https://gamerant.com/SimCity-4-change-camera-angle-3d-mod/ Immediately I assumed it was some sort of April Fools' joke due to the timing. I'm guessing most did, after all we've had a few of these in the past, exactly like this if I recall correctly. At first I shrugged the 'news' off, but in the days that followed I found myself thinking more and more; "what if it's not a joke?" Finally, curiosity got the better of me, I was prepared to say; "Okay, you got me, good one." but lo and behold, there she was. So, I downloaded the mod, dusted off my copy of SC4, and booted the game up once again.

All I can say is; MIND BLOWN. It pretty much goes without saying, but this is one of the greatest SC4 mods of all time, up there with the NAM. Thank you @memo, for gifting us with this development and for personally getting me back into playing the game for the first time in years. I honestly wasn't sure if I would ever play SimCity 4 again especially with the release of Cities Skylines 2, though it also helped that Paradox really fumbled the ball on that one. For now I've just been enjoying playing around with the new camera and scoping out all my cities from entirely new perspectives. So while I haven't done much work in new areas of my region just yet I'll be revisiting an old fav and the very first city I profiled in the CJ; Cisco Bay. This entry also serves as a sort of mini tutorial of the 3D CAM mod and my own personal experiences with it.

So without further ado, let's enter into the 3D realm...  
e6FCxYU.gif

Top down view - Camera Pitch 85, Camera Yaw 0
This was the first angle that I tested
MzSfXG5.jpg
A camera pitch of exactly 90 will result in buildings not showing up, just the bare lots (seen the images in the spoilers below) and water also becomes completely transparent. Buildings will start to appear as you slowly deviate from 90 degrees; by about 85 degrees they should all be visible.

Spoiler

G2BxUBp.jpg

Here's how the city map I made many years ago compares with that top-down shot, not too shabby, I'd say! I'm rather proud of how accurate it turned out, considering such views weren't available before. Mapmaking will become so much easier with this top-down view. Perhaps someone could develop an automatic map-making mod, just a thought... *;)
IRUdOzM.jpg

Straight down - Camera Pitch 10, Camera Yaw 0
Yaw 0, low-angle pitches make for an interesting perspective, particularly with regards to transportation networks. However, many individual buildings will unfortunately have noticeable distortions at this angle.
ELkUd13.jpg

The Side profile - Camera Pitch 0, Camera Yaw unchanged. 
512uyuV.jpg
This angle allows you to capture ground-level shots of a city's skyline silhouette, which can help in identifying the tallest buildings and structures in a city, and more easily observe the changes in elevation. Most buildings will have a skewed perspective, but the effect is less evident if the yaw is changed. The good thing is that, no matter how unusual or warped a building's profile is, its overall height is accurate. However, it's important to note that a pitch of 0 isn't actually possible - the closest the game seems to allow is a pitch of 1 degree; entering 0 will not lower the pitch any further than 1. This means that buildings closer to the camera will be at a slightly lower level, so it's not a perfect height comparison but it's close enough to it. Another interesting effect is that once you get close to a pitch of 3, the background completely disappears (above ground level), resulting in a blacked-out sky. This makes sense when you think about it since the background is only 2D and doesn't extend indefinitely; there is a limit to its size. This limitation becomes evident as early as pitch 15 when zoomed out to higher levels. The black background feels a bit bare, so adding effects like clouds does wonders to enhance the overall ambiance.
Sx9Kg0w.jpg
The black background also lend itself well with night time shots;
yGoTHr6.png

The 45/45 "all-evens" view - Camera Pitch 45, Camera Yaw 45
Compared to the other angles this one is generally less interesting as it's closer to the standard frame of view. But it can create nice symmetrical vantage points as it lines up perfectly with diagonal networks. This angle also has the benefit of limited building distortions.
5ZbdBLL.jpg
9
Oftqk6m.jpg
It also works well with mmp edited terrains
pSuTWqX.jpg
11
uC7q1n3.jpg

Low Angle perspectives - Camera Pitch from 5 to 20, Camera Yaw unchanged or 0
Next, a look at various areas of the city using various other perspectives, starting off with views of Broadcast Hill and the Sky Bridge. The blue tiles seen in the distance is just a custom background I use.
oh0xcVy.jpg
13
iJ0NBFw.jpg
The Sky Bridge and The Great Western Tower
Fr2pho3.jpg
15
1bzAmCs.jpg
16
5sDM6Ly.jpg
17
fJ9XccI.jpg
18 Palmetto beach
1ynnSZk.jpg
19 Downtown CB
ws3yj6y.jpg
Network elevation changes are so much more noticeable using low pitch perspectives 
msMVw2D.jpg
21
lRN0wWr.jpg
22
PUHjNi9.jpg
23
914xEv2.jpg
24
1JoNkp0.jpg
25 Broadcast Hill overlooking the Guardian's Gate bridge(no fog vers.)
eDbnGxk.jpg
26 A foggy haze rolling through Cisco Bay as if often does along the Trueno River
cUcBBOX.jpg
27 One of my favorite shots of this whole set; the small but detailed Port of Isuza
72RbMXl.jpg
These views really demonstrate the beauty of the in-game Rail Cantilever bridge, perhaps still the game's best when it comes to intricate details.
dO87O4C.jpg
29
5MUuGAL.jpg30 Hydro corridors never looked so good either
YAcOFAy.jpg
31 Electrical jungle
S4C3aGI.jpg
32 Don't even ask me what's going on here v. Just an absolute mess of metal and wires, any guesses as to how many pylons are in there or where the corridor starts and where it ends(furthest)? ?‍♂️
Jgeefx0.png

I'll close things out with my favorite pic - I love how you can get so much into one single compact image now. This mod pretty much eliminates the need for vertically extended panoramic screenshots. Also with Sepia editing you can made neat postcard-like images like the ones below.
sDnlFRm.jpg

cixfkta.jpg

Thanks for stopping by, feels good to be playing SimCity again! :)

  • Like 42
  • Yes 1


10 Comments


Recommended Comments

This is fantastic, really wonderful to have you back. 

(P.S. I still don't believe that the mod is real, everyone who has posted pictures of it in action is in on a private joke)

  • Like 5
  • Haha 2

Share this comment


Link to comment

The railway bridge looks just stunning in your shots. I always liked that particular bridge and you are showing it off to its best. Well done indeed!

  • Like 3
  • Thanks 1

Share this comment


Link to comment

Nice to see you back. I liked your CJ a lot and used it as inspo to my gameplay like the refinery you did, those river/marsh transition to sea you created, etc. and this new entry showing your work in a new angle is very good too!

  • Like 4
  • Thanks 1

Share this comment


Link to comment

These are the best shots I've seen using the 3D camera so far! The shots of the bridge are awesome and you've seem to avoided most of the mutations that can happen while using this mod. Great stuff! 

  • Like 2

Share this comment


Link to comment

@MissVanleider Thanks! Glad to see your active on here as well these days, always nice to see familiar faces. It's incredible how this old game just keeps getting better and better - makes me wonder just what will people come out with next? (Shhh... don't tell anyone, but he paid me a lot of money to do some very extensive fake 3D photo editing 🤫 Took me damn near forever! but I hope he's happy with the results)

@simmering Thank you, I did my best as she deserved nothing less - it's one of favs too. A real shame they don't build bridges like that anymore in real life. 

@philforhockey51 Hey Phil long time no see buddy! Man it's been ages but I'm glad to see your still around. Absolutely full credit to him, these are some exciting days I bet the mod has triggered a wave of activity towards SC4 that hasn't been seen in ages. Who knew that we actually had a 3D version of SimCity all along? I bet we'll see a lot more members from the good 'ol days popping up around here in due time and I hope we'll get to see some stuff from you too.

@JulioC I really appreciate that Julio. It means a lot to me to hear that some of the specific things I created are still remembered after all these years and that they were a source of inspiration.

@SneakyDeaky Well now, that's some high praise indeed! *:thumb: I made that my specific goal so I'm glad to hear it came across that way. Takes a bit of time to play around with the angles and unfortunately some buildings will never work with any changes in yaw. But a lot work well enough and all the original maxis stuff is great for it. Ultimately if you take enough photos from different angles and perspectives trust me you'll find some good shots in there.
 

  • Like 6

Share this comment


Link to comment

Awesome! The bridges look great with the new angles. Your map looks really professional too with the colours matching printed maps really well! 

  • Like 1
  • Thanks 1

Share this comment


Link to comment

Top-down view is really useful for making maps, isn't it? Very nice slideshow, I enjoyed it.

May I ask what resource did you use to define textures for bridge embankments? Like in pictures 10 and 23? Is it just a pedmall (which has this potential) or some decorative ploppable?

  • Like 2

Share this comment


Link to comment

@TheMurderousCricket Thanks! Those would be Jeronij's Concrete Walls, unfortunately I think they were originally hosted on SC4 devotion. But the lots might be found in this file(JRJ modern concrete walls v4) with links to the needed dependencies for the textures seemingly there as well;

 

Share this comment


Link to comment

That top down and side vieuw show stunning non angled pictures wich I haven't explored. Deformation oftheBat's is non escistent as far as I can see. 45dgr I aswell haven''t used much, classic 2\k/3K style ! Up down you see my Mayon and Europe Anno 3D CJ. This is certainly a new way to enjoy our SC4 work. Gimick, visit maybe soon in Catalunya or Puglia but these aren't finished, maybe diarama here and there !

Sincerely yours,

Kschmidt

  • Thanks 1

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections