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    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX re-available to guests :)   09/21/2018

      Update: 25 Sept, 2018 @ 18:57 EDT With the success of Dirk's server tweaks we have now brought the STEX back online for guests. Their download speed will be unchanged from 500 kB/s, but we are temporarily adding a 10 second delay as well as one download at a time allowed. The 20 downloads per day limit will remain the same as it's always been. We'll see how this test goes and if successful then bring the Gallery back and later remove the additional temporary restrictions we've imposed for downloads. Update: 25 Sept, 2018 @ 13:20 EDT Dirktator our Webmaster has adjusted the site's server configuration in attempt to resolve the degraded performance. Should this provide a notable improvement, we will attempt to bring the STEX fully back online later this evening and see how it goes. Here's hoping! For now the STEX remains online to members only with the same download throttling in place. Update: 25 Sept, 2018 @ 08:00 EDT As previously mentioned we are temporarily adding a few limits for member downloads. Transfer speed will be dropped to 1,024 kB/s (previously 2,048 kB/s), one download at a time (previously unlimited simultaneous downloads), and a 10 second delay before the download starts (previously a zero second delay). Again, these are temporary measures we are taking in the hopes that it will keep the site from going totally offline. Update: 25 Sept, 2018 @ 07:15 EDT The site went totally unresponsive twice overnight. Cyclone Boom was able to get us going again. The underlying server issue is still eluding us. We will need to go the other direction in an attempt to balance member access to the STEX while not losing the site altogether. This means the planned reopening of the STEX for guest downloads will be postponed and we may need to place some temporary limits on members such as reducing the file transfer speed, the number of simultaneous downloads, and a short waiting time before the download starts. To be honest, this really sucks. On the other hand, any usable access to the files will be better than none at all. We appreciate everyone's patience while we struggle with these problems. Update: 24 Sept, 2018 @ 21:00 EDT All seems to still be working with quick response times. As mentioned below we will continue this test until tomorrow evening before adding guests back to the settings. Tis now my bedtime so please don't break anything while I sleep. But, if anything seems wacky, please post in the ST Bugs Thread. Update: 24 Sept, 2018 @ 19:45 EDT We've been up for one hour with this STEX test and so far server loads are looking good, page load times seem normal, and avatar hover overs are mostly zippy fast. The plan is to run with this configuration until tomorrow evening to give us plenty of time to see if the site stays responsive before we add the STEX access back for guests. (Rest assured, dear guests, we are not trying to force you to join ST. It's just that we have to figure out what has been causing the site to totally crash.) Update: 24 Sept, 2018 @ 18:41 EDT We've brought the STEX back online for members only as our next test. This test might also overload the site as there is some underlying bug which we have not yet identified. Both Cyclone Boom and I are here to keep an eye on the performance. Should ST get overloaded and go down you will first start seeing long page load times and eventually 522/524 errors from Cloudflare. At that point CB will work his magic and then you'll start seeing a 403 Forbidden error. (This means all access is blocked so the site can re-recover.) And then in about 10-15 minutes we'll bring it back without the STEX again should this bad stuff happen causing the aforementioned site crash. See also: My initial Bugs Thread post and CB's recent post there saying we are up in test mode for members. Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.
    • CorinaMarie

      A Separate Bug   09/24/2018

      We are also having trouble with the Contact Us thinger. I do receive them (and they come to me as an email), but now when I reply they immediately bounce back. This could be due to peeps providing invalid email addresses or it could be an actual problem. I do reply to all of them so if you don't get a response within 24 hours you might consider sending me a private message here on ST instead. -Cori (PM me here.)

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Found 5 results

  1. Looking for Oil Refinery That excepts medium to heavy crude Oil on a" Millions Per Barrel a Month Basis ... Need Help !!! ... Thanks !
  2. Version 1.0.0

    750 Downloads

    This file contains the .obj, fbx, and textures for my pipeline asset. I hope that others can use this model to help unify styles and help align other modular buildings for other refinery assets as a part of the SimtropOils refinery project. If you do use any of the textures or meshes in whole or in part, I would love to see it - please make a post in our project thread here:
  3. It's quite the exciting time on simtropolis these days is it? The trixies are finally upon us, meanwhile there's plenty of new and exciting developments in the pipeline, as can be see in the show us thread(s). It's fairly common around this time of the year for some of the more regular CJ creators to put out a yearly review of their work from the previous year(s). I was hoping to do the same however at the moment I don't have the time to make a entire new entry. Instead I'm 'piggy backing' a brief review into this entry, which in any case features what I think was probably my best work. In the past two years I've published 49 entries(29 in 2015 and 20 in 2016) with well over a thousand images in total. That's a lot to go through So I've made a brief list entries which I think stand out the most in those two years. I'd very much appreciate it if you could kindly take a look through these. It's going to be hard but I think it's important to try to differentiate what content was produced in what year so with an eye towards that I've separated the lists into two for each year. 2015 The year I stated this CJ. As such my work back then wasn't as refined in comparison to recent work and it was not definitely not on par with the front runners for best CJ of the year 2015, which imo would be Kim Sunwoo's "Leningrad," Tonraq's "Okaiken", Mymyjp's "New Manshin" & Ln X's "My SC4 Scrapbook". But there are some things that I think this journal would still be notable for in that year, specifically in regards to; roadgeek & railway work, overall transportation planning, industry, attention to detail, being informative, city and regional functionality, and showing large mosaics. All of which was probably best seen in the following two entries. Not quite as intimidating as the 5 points but still quite massive in it's own right, the first appearance of; And the megaplant, which a bit of a historical perspective to boot; And another important road/rail entry was this one; For a little total Overkill on the info/details/presentation there's these three entries Those would be the best 6 out of 29 entries in 2015. I wasn't quite there yet with mmp's & CBD's (hey it rhymes!) and I'd think you'd probably agree. If you want to see for yourself, the best examples are; mmp - Gravenhust CBD - Cisco Bay, Dresden. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2016 In brief, this was a good year for the CJ Of course it was also a very good year for a few others as well such as Kover's "True Earth" & Ln X's "My SC4 CJ Scrapbook". Once again the journal was heavy on transportation, industry, details and functionality with a new added focus on suburban & landscaped environments. Best of Industry(this entry) and; Best of Transportation; Railways, Mosaics and a the Road map; Best of Suburbs; Including this entry that highlights 8 of the 20 entries of the year, so I'll stop right here. I also showed you guys some detailed mmp work in entires 41 & 42 but there's others who showcased way more of that genre than I did, quality and quantity count. Lastly there is an ongoing large scale project that I've been working on for the last couple of years which I first introduced here; A BIG thanks again to all of you for stopping by and supporting the journal over the last two years. Let's have great trixie season! That concludes my brief 2-year review. Please check out the entry below if you haven't yet already. Now if you'll excuse me for a bit, it's going to takemeawhile to put in all these trixie nominations ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2. 3. 4. 5. 6. The physical connection between the two sections can be seen below. Also the facility is partially automated which is why you see robots running around all over the place Secondary Unit 9. 10. 11. In the mood for some very colorful night shots? 13. 14. 15. 16. 17. And here come the mosaics. First the the Central Section(the Primary Production Unit) The Secondary Unit across the road and the rail fueling depot both looking West 21. looking East 23. 24. Some wide angle pano action 26. 27. 28. Final shot(s) of the entire facility. 31.
  4. Baia Central

    Bem-vindo à Baía Central / Welcome to Baía Central Português // English Baía Central é um dos maiores centros de refino de petróleo da região. O dinheiro das petroquímicas, gera cerca de 50% da receita da cidade. // Baía Central is one of the largest oil refining centers in the region. The petrochemical money, generates about 50% of the revenue of city. B.C. possui uma importante zona portuária, com conexão para outras cidades da USN. // B.C. has an important port area, with connections to other cities of USN. Conexão(em trevo) da CS-100 com a CS-230, no coração da cidade. // The interchange CS-100 with CS-230, in heart of city. Subúrbios na Zona Oeste e Estação Central de Trem. // Suburbs in the West Zone and Central Train Station. Congestionamentos na região central... // Congestion in the central region... Centro de Baía Central. // Baía Central Downtown. Propriedades de luxo na beira-mar. // Luxury properties in seaside. + Baía Central possui 57.987 habitantes. // Baía Central has 57.987 inhabitants; + É o principal ponto de entrada de petróleo, no Cruzeiro do Sul, // Is the main entry point of oil in Cruzeiro do Sul; + Seus maiores problemas são os constantes congestionamentos nas proximidades da CS-230, e a poluição gerada pela indústria petroquímica. // Their biggest problems are the constant congestion near the CS-230 and the pollution generated by the petrochemical industry.
  5. Oil Refinery Upgraded 1.0

    Version 1.0

    3,563 Downloads

    Hello everyone ... I'm very excited this is my eight mod and I hope you will like it .... what this mod works. I changed everything as you will seeI think it's awesome people...if you have any comments or wishes feel free to let me know..... Construction Cost 33000 Before Construction Cost 53000 Now Power Consumer Capacity 191520 Power Consumer Capacity 251520 Water Consumer Capacity 114912 Water Consumer Capacity 159333 Air Pollution Transmitter Amount / Air Pollution Transmitter Amount / Air Pollution Transmitter Rate 16 Air Pollution Transmitter Rate 20 Ground Pollution Transmitter Amount / Ground Pollution Transmitter Amount/ Ground Pollution Transmitter Rate / Ground Pollution Transmitter Rate / Garbage Production (Garbage Only) 300 Garbage Production (Garbage Only) 500 Module Limit1 4 Module Limit1 8 Module Limit2 4 Module Limit2 7 Module Limit3 1 Module Limit3 1 Oil Crude Capacity 2000 Oil Crude Capacity 16000
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