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  1. Education experiment

    I also wanted to add that I might use the meta-chart facility in the future I devise another experiment to present some of my results. It looks like it fairly easy to use and somewhat similar to the "bar graph" functionality of Word or LibreOffice. Brian Christiansen
  2. Education experiment

    Yes, I did not analyze it the same way, but it was quite noticeable, even after only 20 game years, that the R$$$, Co$$$, Cs$$$, and HT (which I suppose could be called I$$$) go up quite a bit when using all the educational facilities. That is why I really don't like to build a city without them, even if I do not use the "infinite money park" and the Cosmic Neutrino power plant and money is an issue. I just have to be a bit more methodical in building the city, and a little more careful about my education/health funding levels (I can't just set them to the max and not worry about it, I have to gradually increase them, the hospital/school going on strike being my indication about when to increase the funding or build a new one). Brian Christiansen
  3. Education experiment

    Here are some pictures of my education experiment, which I redid under windows. I redid the experiment under windows for 2 reasons: to see if it made much difference going from linux/wine to windows (it didn't, really), and a technical problem I am having with taking linux screenshots. Before I show the pictures, I suppose I ought to try to explain the problem I am having with taking linux screen shots. It is only when playing SC4 that I am having this problem. Normally, under linux, when I press the print screen key, a window comes up in about the middle of the screen that has the options of copying it to the clipboard (presumably to open it in GIMP or Inkscape) or to save it as a file called "screenshot from mm/dd/yyyy.png," though it can be renamed, and what directory to save it to. When I am playing SC4, when I press the print screeen button, instead of a window in the middle of the screen, the window from the screenshot is full screen, with only the screenshot visible on the left side of the screen, just blankness on the right side of the screen. The buttons for copying to the clipboard and saving to a file are not visible, and I can't figure out any way get rid of the "print screen" screenshot other than to restart the computer with the power button. I have tried a few troubleshooting steps. I have tried the "-W" switch on the command to start linux, but under linux/wine that command doesn't seem to do anything, at least not on my system. I ran "wincfg" to see if there is anything I can do there, but I didn't see anything. Since I did not find a solution (at least yet), I decided it would just be easier to run it again in windows. Well, any way my first picture is of how I set up my towns. I originally thought I would put up pictures of how I set up all of my towns, but decided that would be a waste of server space since my second town, called "elementary," was the same in zoning and the "city center", just with an elementary school added, the next town, called "High School," had a High School added, my next town, called "All," had the branch library, the community college, and the museum added, and my final town had the educational facilities from the "You don't deserve it" cheat added as well (the branch library and the city museum were totally replaced with the main library and the major art museum". I also think the pictures that I have showing the RCI trends show I changed the "city centers as well." How I zoned my cities as shown by the "no education" city. The zones (RCI) are all medium density, if I were "really playing" this city, I would probably tweak that some, as I will discuss at the end of this message: Here are the pictures showing the RCI trends of my cities over 20 years. I decided that 20 years for each city was enough, because the graphs indicate, at least to me, that they had reached and equilibrium, and would not have changed much if I had run them longer, such as 100 game years No education: Elementary: High School (I messed up a few of these screen shots, but since they conveyed the information I wanted, I decided not to redo them): All educational facilities: All + "you don't deserve it cheat I think this mostly conveys somewhat the same information as I presented in the chart in my original post, just hopefully in an easier to understand format. I did not include graph of the educational level in each town, because the point of my experiment was to see how adding in the educational facilities changed the RCI ratios and demand levels, and not the EQ itself. Obviously, as can be seen by the money amounts in each picture, I used the "Infinite money park" and the business deal form of the "Cosmic Neutrino Power Plant", so whether my city was or was not making money was not an issue. I only ran each city for ~20 game years, as I did not think it would make much difference if I ran them for longer, such as 100 game years. I, however, thought about what I would do if I played the the "no education" city for 100 game years, and this is what I would do, at least at first: Build the rewards I had won so far, the mayor's house and the church (I think) as these seem to have a positive influence on RCI demand. Increase the agriculture tax to 20% so as to kill any demand for that. Tweak the zoning as follows: Change the residential from medium density to high density, perhaps change some of the Industrial to residential, and change the medium density industrial to high density industrial since this town is not going to attract much HT industry, so I might as well zone it to attract the large factories that high density zoning is supposed to attract. If money were a concern, I would either reduce the funding for the Harbor Clinic hospital to the absolute minimum I could, or replace it with either the in-game clinic or medical center. Brian Christiansen
  4. Education experiment

    I considered putting in some pictures, but in the end I wasn't sure of exactly what to put in - pictures of the way I zoned the cities, I am pretty sure I zoned all the cities the same so I could do that with basically 1 picture, the "city service centers" I built for each city, which would be 5 pictures, or pictures of the different graphs of how the various things (R$$$, HT etc,) grew and changed over the 20 years that I ran each city, though by doing a quick count, I am pretty sure that would be well over 50 pictures. If you perhaps give me some hints about what pictures would be most helpful, I will start working on taking the appropriate screen shots and posting them to my flickr account, though I have no idea how long it will take me to do so Brian Christiansen
  5. Recently, there have been some posts about education("questions about education," "the 550 year education experiment"), so I decided to perform a little experiment: First, I made a new area, and on the small grids, I built 5 different cities, all zoned kinda based on a post I made several months ago called "new neighborhood design," though I think I have modified it some since I made that post. In the first city's "city center", I put in a police station, fire station, harbor clinic hospital(that was overkill, but I will discuss that a bit more in my conclusion), and no educational facilities whatsoever. Then I built a city with the same "city center", but with an elementary school, then a third with both an elemetary and high school, then another with both types of schools, and the other educational facilities of branch library, museum, and community college. I decided also to build another city with not only all the educational facilities that come at the start of the game, but also the educational facilities that come with the "you don't deserve it" cheat. For the schools, I upped the amount they are funded from whatever the default is to the maximal amount, for other educational facilities (such as the branch library), I left the funding at the default level. In each city I put an "infinite money park" and let the city run for 2-3 months before I started zoning, so I would not have to worry about whether the city made or lost money. I also used the "cosmic neutrino power plant" so I did not have to worry about water or electricity (which also comes in a "business deal form that gives $50000/month), and I plonked down a hyperspace garbage disposal so I did not have to worry about that either. I hope this is an adequate description of the zoning I did in each city, but after I zoned them, I let them run for 20 game years, declining any rewards that I earned, though I think the only rewards I got were the upgraded pumps and schools, neither of which I needed (the upgraded schools would be very improtant if I had used high-density residential, but not with the medium-density that I did use). I also got the mayor's house, which probably does make some difference, but probably not a lot, and I wanted to be as consistent as I could from city to city. These are my results. Many of the numbers are my "best guess" from the appropriate graph, and I hope that I got them all transcribed correctly: No Education: Population: $-5600 $$-650 $$$-100 Industrial: D-3000 M-160 HT-0 C. Service: $-1200 $$-110 $$$-7 C. Office: $$-140 $$$-15 EQ: 0, Mayor Rating: 50, Cashflow (w/o mods) per month: -$3000 Elemetary: Population: $-3200 $$-2400 $$$-480 Industrial: D-1600 M-820 HT-9 C. Service: $-700 $$-400 $$$-28 C. Office: $$-660 $$$-87 EQ: 50, Mayor Rating: 65, Cashflow (w/o mods) per month: -$200 Elementary + High Population: $-4800 $$-4500 $$$-800 Industrial: D-1800 M-1100 HT-280 C. Service: $-450 $$-850 $$$-140 C. Office: $$-1200 $$$-500 EQ: 110, Mayor Rating: just over60, Cashflow (w/o mods) per month: +$500 Elementary + High + Other(comm. coll., library, museum) Population: $-11000 $$-5900 $$$-1500 Industrial: D-3000 M-1600 HT-1200 C. Service: $-24 $$-330 $$$-330 C. Office: $$-1200 $$$-1900 EQ: 140, Mayor Rating: just over 60, Cashflow (w/o mods) per month: -$400 All Education + "you don't deserve it" education cheats Population: $-1200 $$-2500 $$$-650 Industrial: D-280 M-200 HT-700 C. Service: $-0 $$-550 $$$-260 C. Office: $$-590 $$$-1100 EQ: almost 200, Mayor Rating: ~69, Cashflow (w/o mods) per month: -$2000 These are the conclusions I draw from the results of this experiment: One of the questions asked was whether it makes a difference if the coverage area of schools needs to cover inustrial/commercial areas. I don't think so, and the reason why I don't is that if you go to "data views", and select "education," stats ("low," "med," "high," etc) are shown for residential areas, but no education stats, positive or negative, are shown for industrial/commercial areas, though I suppose an experiment with educational coverage in just the residential areas vs. a city with coverage in all areas (residential or not), could be devised to determine this. I think overall the cities got "slightly better" in the cited statistics as educational facilities were added in, at least until the last city with the "you don't deserve it" cheats. Perhaps, using the cheat invoked some kind of penalty, that at least in the short term, made things "worse," I just don't know. However, I got to thinking, and although after a short amount of game years (20) the city with the "you don't deserve it" cheats was "almost as bad" in most of its stats as the "no education" city, I think that if the cities had run for a longer amount of time (100, 200, 500, or even 1000 game years), the "no education city" would not have gone much past where it was based on its stats (EQ=0, mayor rating = 50), but the "you don't deserve it" cheat city was poised to expand in terms of r$$$ population and HT indstry based on its stats (EQ=almost 200, mayor rating = 69.) I also think that without the mods (infinite money park, hyperspace garbage dump, cosmic neutrino power plant), each of these cities could have been tweaked (zoning, money spent on health care, education) to make money. As I mentioned before, the harbor clinic hospital was overkill because I looked the number of patients in the hospitals, and the number could have been handled by either a fully funded clinic or partially funded general hospital, both of which are cheaper than even the lowest level of funding for the harbor clinic hospital (I think). I also got to thinking about it and I think my final statistic, that I called "cashflow (w/o mods)" is perhaps a bit misleading. The reason I say this is because I subtracted the $50000 is got from the business deal of the cosmic neutrino plant and then compared the city income vs. city expenses. However, it is not quite this simple because I would have not had essentially free power and water either, but would have had to factor in the cost (both envirinmental and monetary) of having a power plant and water pumps supplied by the game. So my final conclusion is that educational facilities are not necessary at all, at least if the goal is to make money, as I think any of my "test" cities could be tweaked to make money without it. If the goal is to make the most money possible get a high EQ, or to attract rich people, or HT industry, they are essential. As to a question asked in the thread "question about education," whether high schools are necessary, the answer depends on your goal in playing the game. The city can probably be tweaked to make money without them, and in the short run they will cost money both to build and to operate. However in the long run they will increase the overall EQ, and thus increase the proportion of R$$$, HT industry, CS$$$, and CO$$$, all of which will increase your income. If your goals are something else, such as mayor rating, or whatever, increasing the EQ with more schools will probably help as well. Brian Christiansen
  6. SimCity 2000

    Did you not get it at all, did you get a corrupted copy, or will a 22-year simply not install on what I am pretty certain is a newer system, even if it has been ported to the slightly newer operating systems XP(17 years old, I believe) and Vista (11 years old). I do not think they have any obligation to do that. If it is ported or recompiled for say a newer operating system such as windows 8 or 10, then they might have such an obligation, but even then they simply cannot guarantee that there is not something running on the system that interferes with their game. Brian Christiansen
  7. SimCity 2000

    If you're talking about the link to the article for the legitimate uses of bittorrent, it dedicates at most one sentence to the fact that many people associate it with piracy, but the rest of it was about legitimate uses for it. I don't think it even had links or instructions on how to actually use bittorrent, legitimately or illegitimately. I am still massively confused about what I think are massively unclear rules, but I don't think a case could even be made for this site even potentially violating the rules, at least as they have been explained to me. I have yet to see any thing that really leads me to that conclusion. That is kind of a ridiculous analogy because if I took the money, I would be physically taking some thing, if I actually installed some kind of software to download a video, I would be physically taking something (or more technically making an illegal copy of something, and for at least some YouTube videos making copies is perfectly legal), but if I merely watch it, I have done neither of those things, and saying that it is illegal because a temporary copy is made, would make the entire internet illegal. Just because I have good reason to believe that the Nozomi Entertainment shows are put up by a company that has the legal right to do so, and that the dub of Pretty Cure is not (or was not, I am pretty certain that particular upload is not there), does not make either one so, and the only reasonable conclusion, at least to me, is that stuff that is on YouTube is legal to watch (I still think that is a different matter from if it is "wrong") until such time as the powers that be at YouTube can show that it is not legal for it to be there or a court rules on what exactly is and is not legal content on YouTube, and whether it is or is not legal for someone to merely watch it. There are links to many tutorials on YouTube on how to make fancy interchanges using NAM, how to basically play SC4, how to make a money making city, etc. The links don't go to just the video, but the general "YouTube" interface where other YouTube videos, whether legally uploaded or not can be viewed, or a gaming channel might play a pirated game, and give a link to where the YouTuber illegally downloaded it from. Also the description of most videos have links, most have several, and at least some might have or lead to sites with illegal software, and I quote the following: "Linking to a site with pirated content, even if not all content there is pirated, is verboten," thus I contend that several of the posts on this site, at least some of which, that as far as I can tell, are put up by site administrators, violate the rules of the site, at least as how they have been explained to me so far. I again quote the following: "Linking to a site with pirated content, even if not all content there is pirated, is verboten." I think that any link that the user sees, could potentially meet that definition. A link to Youtube might lead to pirated videos. A link to flickr might have pirated pictures, even if the pictures from that specific user are not. An online radio station might have pirated music. There is just no way to tell, and any site might have pirated content. I have heard of legitimate software companies having worked with web developers and cancelling the contract, but using some of the material that the web developer developed without paying for is so even a link to a "legitimate" company site might have "pirated" or at least "stolen" content, though the company might claim that it is legitimately theirs. There is simply no way to have an internet at all without pirated content somewhere, even if "by accident," or if there is "controversy" as to whether the content is pirated or stolen. Some companies may not like the fact that their content might be pirated, but I think they would like it even less if there were no internet, even though it means that their content might be pirated. Suppose I put up a link to a site that has games (or at least says it has games) that are either creative commons or public domain. Is the burden of proof on me to prove they are not lying about this? What if they make a mistake and accidentally put up a game that is not under either license, and don't catch it and presumably do remove it when they discover the error until several people have downloaded it. Am I responsible for such accidents at least potentially happening. I didn't say that I was the one that thought that, but that there are those that do. I quote the following from the superuser site: "Around 2000 when I was starting my Computer science degree, a subject was Operating systems. The teacher asked us to list a few OS. I said Windows 95. I was immediately shot down. Windows 95 wasn't on OS, as it used DOS to boot up. The actual OS was DOS, Win 95 was just a graphical wrapper around it.(and this was from a computer science professor, not the opinion of the waitress a Denny's, parenthetical statement mine) I pointed that all trade magazines called Win95 an OS, but was told that they were run by laymen, and as a professional, I should know better. DOS was the only OS from Microsoft, at least till Win2K came out later that year." My opinion is that Win95 and perhaps Win98 and perhaps ME (that is a win 9x operating system as well) were sort of "transitions" between DOS being Microsoft's flagsip operating system and various versions of Windows being their flagship operating system. Some backwards compatiblility had to be maintained between windows XP and older 16 bit systems, but the backwards compatibility was far from "perfect," and created a lot of problems. I say this because I did technical support for XP for I think about 2 years when it came out, and did indeed know that this attempted backward compatibility did indeed, create a lot of problems. I was at best OK, but I can say with a high degree of certainty and confidence that maintaining this backward compatibility created several problems and simply was not possible in some cases, and that the only way that 100% backward compatibility could be maintained is to to make no changes whatsoever to the OS leaving them forever stuck at DOS 6.22 and Windows 3.1 or whatever they happened to be at. As for 16-bit programs running on later versions of windows I quote the following, which is from the actual Microsoft support site: Question: I am running on Windows 7. Windows 7 will not run16 bit programs, e.g. Dbase III. Windows XP will run 16 bit programs. How can I incorporate windows XP which will run 16 bit programs? Asnswer: Yes you can, run Windows 7 and Windows XP like Dual-boot. (Does not say anything about making the program actually run on windows 7) Question: Is Windows 7 able to run 16 bit installers under XP mode? Answer: Assuming you can run the program on Windows XP, you might be able to run it. If you meet the hardware requirements you can go ahead and try it out. Question (or issue, in this case): How to run 16 bit DOS *.EXE files? (It worked on XP in a DOS window. Doesn't on Win 7) Also, *.EXE files created in XP creates a message asking for 32 bit or 64 bit. How to run these as well? Answer1: "64-bit versions of Windows do not support 16-bit components, 16-bit processes, or 16-bit applications, https://support.microsoft.com/en-us/help/896458/64-bit-versions-of-windows-do-not-support-16-bit-components-16-bit-pro," whic goes on further to say: "In order to run a 16-bit program or a 32-bit program that uses 16-bit processes or 16-bit components, you must install the program on a 32-bit version of Windows. In order to run such a program, you can install a 32-bit version of Windows in a dual-boot configuration with the 64-bit version of Windows. Then, you can restart your computer to the 32-bit version of Windows and install the 16-bit program or 32-bit program that uses 16-bit processes or 16-bit components. " Says nothing about there being some work around to make the 16 bit program work on 64 bit versions. There might have been one found since this article was posted, but I don't think it is either officially endorsed or supported. For running 16 bit programs on windows 8, Microsoft says the following: "It's true of Windows 8 64-bit as well - 16 bit programs just aren't supported, because they're so old. Microsoft can't maintain support for everything forever. You have a couple of options:You could dual-boot with a 32-bit OS - This would let you run Windows 8 or switch to XP to run the map program. Do you still have your copy of XP?You could downgrade Win8 to 32 bit which might let you run the program, but that's an extreme solution for one program. There's also still no guarantee the program would work.You could make a "virtual machine" in Virtualbox, which would let you run Windows XP inside Windows 8, and you could run the map program on that. That's actually what I would suggest.There are ways to run your program, but none of them are simple, quick and easy solutions, I'm afraid." I think MS has clearly moved away from 16-bit support, though somebody somewhere may have found a workaround, and there are perhaps companies that provide backward compatibility for 16 bit systems, and virtualbox at least claims to be able to run operating systems as "low" as Windows 3.1, though getting actual installation disks are another problem entirely because at least my computer does not have a 3.5 inch floppy disk drive. I also think that within 10 years, if not sooner, they will be moving away from 32-bit support. There will no doubt be workarounds such as dual-booting, virtual machines, etc., but I think that Microsoft will move away from the operating system directly supporting it because it pretty much has to to keep moving forward. Brian Christiansen
  8. SimCity 2000

    So then, let me try to get this straight, a statement such as "software piracy is something that happens, but is not a good thing to do for the following reasons: 1..." is bad? Mentioning piracy in any context, even if it is a discussion about how to change copyright laws, or enforcement of those laws, to discourage it, is bad? Both of those mention it, but neither one encourages it, says it is "good," something that is justifiable in certain situations, or even mentions any illegal download sites. I apologize for linking to the site, but would it be illegal to say that this site can be found rather easily with a google search, as I think that is pretty common knowledge that even illegal sites can be found with google searches. Just trying to make sense of the rules. I somewhat understand having rules against having links to sites with illegal software or detailed instructions on how to do it. On the other hand, having rules against merely mentioning that it exists, that some people do it, or that copyright laws (to presumably prevent it) are inconsistent across the globe and thus need to be "fixed," which the site rules could be interpreted as saying is just, well, basically, in my opinion, silly. What if a company releases a game, releases it as the freely available, but stipulates that the only way to get it legally is through their site(I am not a copyright lawyer so I am not sure what the legal term would be:"public domain," "creative commons," or what the proper legal term would be.). If I mention that this can be done, and link to the site where this can be done but am only, say 99.9% sure of this, with the remaining .1% doubt remaining that it might be a site that is run by some jolly joker that is using the logo of that particular company, am I "encouraging piracy" because I am not 100% certain. Just trying to make sense of the rules. What if I forget the site, but mention that it can easily be found by doing a google search, and somebody decides they want to try this game and does the google search, and gets 2 results. One of them is the site where it can be dowloaded legally, and another is a site where it and other games can be downloaded, but not so legally. Is that "encouraging piracy" since it ultimately leads or at least can lead to a site where software can be pirated. Just trying to make sense of the rules. What if a company releases a game into the public domain (which I think means that anyone can make it available on any site they want to), link to a site that has it and a bunch of other games on it, some of which might be legal, and others which might not be, and I explicitly say to make sure any other game on that site is in the public domain(or at least has a license that allows for other people to distribute the game. Is that "encouraging piracy" since it can at least potentially lead to illegal downloads. Just trying to make sense of the rules. What if I link to a technical article about electronic copyright protection, and it talks about some ways that various methods can be broken(even if just by naming them, and not giving any technical details about how they are done), and which are better and worse ways to implement copy right protection. Is this a violation since the article could at least potentially lead to someone cracking the protection on a piece of software to illegally distribute it. Just trying to make sense of what I think are very unclear rules, Or what if I put forth the opinion that copyright should be totally done away with, and everything should be publicly and legally available from day 1. I do not hold that opinion, and am not certain if I could or would even want to make a "good" argument for that, but that is irrelevant. Is that somehow against the rules? Is Simtropolis now in the business of deciding what opinions are "right" and "wrong?" Just trying to make sense of what I think are very unclear rules. Nozomi Entertainment has a channel on YouTube that has a lot of good shows on it (or at least shows that I like), and I am 99.9% sure (in fact over 99.9% sure) that it is by a company that has the legal right to do so. I suppose that that a .01% doubt still remains that it might be a jolly joker just using the Nozomi Entertainment logo, but I am pretty sure that if that were the case, it would have been shut down by the powers that be at Youtube and/or Nozomi Entertainment long ago(or at least long ago in relation to how long YouTube has been around). On the other hand, there is, or at least used to be an upload of the dub of "Pretty Cure" (I don't think it still is, at least not by that uploader). I have somewhat opposite feeling about that, that the probability that it was uploaded by someone that does not have the legal right to do so is over 90%, with at most a small chance that it was uploaded by someone who has the legal right to do so. Whatever the case is, I don't think I am doing anything wrong by enjoying the dub of "Pretty Cure" until such time as the powers that be at YouTube/Toei Animation(at least that is who I think produced it originally)/the dubbing company either decide to have it taken down or decide that it is fine that it is up and take no action against the original uploader. I also don't think that my merely telling people that this dub exists (if it still does) is doing anything wrong, since it is relatively easy to find this upload or perhaps another one if this one is not still there. I have a Singer Featherweight sewing machine that is probably from the mid to late 40's, and I suppose could be called my inheritance from my late mother. The Singer company might have been started with some dirty financial deals, or they might have had an illegal monopoly on sewing machines (at least in the 1800's, or early 1900's). Heck, even the person that originally sold it to my mother might have obtained it by some illegal means. None of those things have any bearing on whether it is "wrong" for me to sew with it today. Even if I personally stole it, that would be both wrong and illegal (I don't think the 2 words are necessarily synonymous, but in this case they are), selling it would be both wrong and illegal. I don't know about the legality of merely sewing on it, but I do not think it would be "wrong" to do so. If I made a quilt on this stolen machine, would the quilt be somehow illegal or "wrong" because it was made on a stolen machine. I don't think it would be either one. Even though a sewing machine from the 40's might not have, at least on the surface anything to do with software, I bring it up to help explain, at least why I think there is a difference between "wrong" and "illegal." Or, as I asked before, is Simtropolis now in the business of deciding whether someone's opinions are "right" or "wrong." The show RWBY is available on lots of streaming sites, such as YouTube, Cruchyroll, Rooster Teeth's own site, probably many others. I have no idea if the license for that show says it can be put up only by people that have explicit permission from Rooster Teeth, or if anyone can put it on any site they want to, which would essentially make it public domain. Suppose it is public domain, or at least has a license that allows it to be put on whatever site anyone wants to. If a viewer goes to a streaming site that has RWBY on it, but the other shows are not legal uploads, but the viewer watches only RWBY, is he doing anything wrong by merely going to this site. I don't know anything about the legal status of what he is doing, but I don't think he is doing any thing "wrong." Second, I just did not know there was a windows version of SC2000, but it depends on what the highest version of windows it can run on (without an emulator, such as DOSBOX, because with an emulator, I could run it on a LINUX machine, to whatever degree of success). If the highest version is 3.1, then it is definitely a DOS game, as windows 3.1 is a graphical "operating environment" for DOS, and not an OS. If the highest is windows 95, there seems to be some controversy as to whether Windows 95 is and OS or just a graphical "operating environment" for DOS, but it still has to have an underlying DOS. Windows 98(or maybe it's windows2000) and higher, I believe, are operating systems unto themselves, and might have a "DOS-like" command line, but there is no actual underlying DOS. Brian Christiansen
  9. SimCity 2000

    Uhh...yes it is, but I never said that I found/played a "Windows version" in the first place. I didn't think this game had a "Windows version" in the first place. I think this brings up a much more important issue anyway. In the guidelines for this site, one of them is: d) Anything relating to the pirating, or copying, of any software game title. What does that even mean? If, for example, I make the statement that it is possible to use bittorrent (or some other method) to illegally download games or anime, am I encouraging piracy? I don't think so. While many people just aren't gamers and have no interest in downloading games, legal or illegal, they are aware that it can be done, so I am not telling anyone anything they don't alredady know. If I give detailed instructions on how to set up your computer for bittorrent, such as installing whatever software, doing this, that, and the other, am I encouraging it. Again, I don't think so: Like I said, there are people just not interested in doing so, either for ethical reasons or they just are not gamers (or anime-watchers) in the first place. There are many legitimate uses for bittorrent: http://www.makeuseof.com/tag/8-legal-uses-for-bittorrent-youd-be-surprised/, it isn't just for downloading illegal anime and games. Even if it were, would merely telling someone how the set up their computer be "encouraging" it. You might think that it is, and might even be able to make a compelling argument for that, but I do not think it is. If I go to a site that has currently copyrighted games and download one via bittorent, I am participating in piracy. If I run a site(or make available on bittorrent) a game that is currently copyrighted (that I don't hold the copyright to, if I own the copyright, I can distribute it in anyway I see fit, or at least I think I can), I am participating in piracy. If I merely tell people that such games are located at "www.pirate_these_games_illegally.com" (not a real website, or at least I don't think it is), am I encouraging piracy? If I go to such a site, and they have it set up so I can play this game online, and I do go and play it, am I encouraging piracy? Again, I don't think so. Brian Christiansen
  10. SimCity 2000

    No, it was SimCity 2000: <Mod Edit - Link removed>. Thsi may be an "illegal" copy, but that is the problem of the uploader and/or Maxis, not mine. Brian Christiansen
  11. SimCity 2000

    The other day (well actually longer than that, I think it was actually several weeks to several months ago), I was faffing about and found a site called "abondonware.com" (or something like that), and one of the programs on it was an online version of SimCity 2000. For nostalgia's sake, I played it for a little while. Although I found it kinda interesting, I got the nostalgia out of my system in about 10 or 20 minutes. Although SC2000 is sort of fun, SC4K is a better game in just about every measurable sense. It has better graphics, it can be expanded with mods from STEX, SC4devotion, and probably lots of other places, the maps are more "customizable" (I think), etc. I also found another on-line game that was like SimCity, but I don't remember where. Except for my 10-20 minute nostalgia fix, I haven't played SC2000 in years, and don't think I ever played the original, so I can't say which one it is more like. I also think you can play, or at least used to be able to play the original game on EA's (or Maxis, or whoever owns them now) site. I also used to have a disc for SC3000, and I probably still do, somewhere, but I just can't find it. I looked on amazon and ebay, and could not find any copies of it for a price that I am willing to pay, so unless I either find it online like SC2000, or find the disc I already own, that is a game I just will not be playing in the near future. As for the next game in the series, SC5, SC2013, or whatever it is called, I have not played it, so I cannot say from personal experience, but I have heard that it is actually a "worse" game than SC4K. Brian Christiansen
  12. Fairview: Linux vs. Windows

    I guess I get John Hancock CENTER Rockefeller CENTER mixed up, but whichever one is the tall black skyscraper (John Hancock?) was working fine in the regular land mark and the job-producing landmark forms. I guess now that you remind me of it, the Korea Life Insurance and Capitol Records buildings did not work either, but I went to the site that you mentioned (http://www.simcityplaza.de/index.php/tools-und-andere-downloads/maxis-landmarks) and dowloaded the appropriate files, which fixed the "brown box" problem. The amount of german words I know you could probably count on one hand (einz, vei, drei, 1,2,3 just in case I spelled them wrong. being 3 of them), but it was not to hard to figure out how to download the correct files. Brian Christiansen
  13. Fairview: Linux vs. Windows

    I did a little experiment. First I booted into windows, and opened the task manager, selected the "performance" tab and got the following: Total memory: 3,407,080K(Under the "properties" of my computer, it shows the total memory as 3.25G) Memory available: 2,754,000K(That is sort of rounded, that number oscillated near that number. I did not think I had that much stuff running in the background, but I guess I do. Then I started SC4, started up my largest city in the fairview region (Central Producer) pressed the "Windows" key the minimize it, opened the task manager, and got this from the performance tab: Total memory: 3,407,080K(This one is the same, of course) Memory available: 2,270,000K(Again, this metric was oscillating about this value.) Then I wondered if perhaps minimizing the window did something to the memory usage, so instead of simply starting the program in full screen like usual, I started it with the "-w" switch so it would run in a window rather than full screen, and I could look at the task manager without minimizing the SC4 window, and the results in terms of memory available was about the same as the other test. My conclusion is that I am not even coming close to maxing out the system memory. While it is technically true that when I boot into Linux, it is a 64-bit operating system and can "see" the entire 8G as opposed to Windows which can only "see" 3.25G, I don't think the reason that the simulation stops every once in awhile (actually quite often) under Windows, and does not do this under linux is not about the absolute amount of memory available, but how efficiently the OS/operating environment (Windows vs Linux/Wine) uses the underlying hardware. Brian Christiansen
  14. Open paved area

    Maybe I missed it somewhere in this thread, but which one did of the suggestions did you actually use? Brian Christiansen
  15. Fairview: Linux vs. Windows

    When I first installed the plugin that gave me the brown box(it was several months ago, I think), I did some goggling about to try to find a solution. I did not "fix" the problem, but I did find enough to understand what was going on, and this is a quote from one of the articles I found from the "help" forum here on Simtropolis: When you download a lot, there are sometimes so-called dependencies (other downloadable stuff needed for this file), and if some of these dependencies are not installed (not installed in your plugins folder), you may have brown boxes popping up in your city when this lot is being plopped/grown. When installed the FLOG golf course set, I had to install several(8-10 maybe?) dependencies to keep from having a brown box instead of the golf course element (golf hole, filler lot, whatever) being shown. Every other article or thing I found about the brown boxes calls them dependencies. I just point this out because everything I found about preventing/fixiing brown boxes calls the additional stuff you need to install dependencies, and this is the first time I have heard them called models. The package that I installed that gave me the brown box, I am pretty sure is this one(landmarks with employment): The specific building that gives me the "brown box" is the John Hancock center, the others, like the living mall and smith tower, do not. Both the readme and Simtropolis page about the plugin do not say anything about having to install something extra to make it work, but it does say to use RHLandmarkSet1.dat if I have SC4 deluxe, and I checked both the plugins directory on Windows and Linux, and that is the file I am using Brian Christiansen