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Version 1.0
7,432 Downloads
This time re-Factory Lots presents a set of six industrial warehouses of different sizes and manufacturing job capacities. All lots are transit-enabled but carry no transit switch information (except for the freight stop): A large warehouse with multiple, sunken loading bays and rail access acting as a Freight Station (10x8, SD) A large, flat-roofed warehouse with auxiliary storage (8x4, HD) Two medium-sized flat roof warehouses (5x4, 5x3, both HD) A small, old wooden waterfront warehouse (for plopable water, 4x2, SD) A large, four storey waterfront warehouse (for plopable water, 6x4, SD) The dependencies (prop packs & texture files) only need to be downloaded once and are identical for all warehouses. SHK's cars are included as prop families, thus change with every plop. In addition the parked cars are various timed RFY props. NOTE: For those who would rather download the warehouses individually, each warehouse is available as a separate download on the WMP Exchange. The dependencies only needed to be downloaded once. Lot Details and Information: Lot sizes - 01: 10 x 8 tiles; 02: 5x3 tiles; 03: 8x4 tiles; 04: 5x4 tiles; 05: 5x3 tiles; 06: Menu position - All warehouses are located in the Rail Transit Menu Plop cost - varies; Monthly cost - varies between 10 to 25 Power consumption - varies; Water consumption - varies; Pollution - varied Garbage polution depending on warehouse lot size; Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder: rfy_warehouse_props.dat wmp_texture08.dat OR wmp_mega_texture.dat SHK_ParkingPack.dat BSC Mega Props - JES Vol09.dat Paeng_Grunge_Concrete_Textures.dat Credit where credit is due: Shokthrpy made the excellent parking lot dependencies, textures, and cars; Paeng is responsible for what he calls "grunge concrete" textures; Jestarr made most of the lampposts; and DocRorlach provided most of the textures, fences & freight props; The warehouse models and some of the props (a few) are our own. -
Version 1.0
7,020 Downloads
A luxury car dealship, selling Jaguars, Bugatti, and the odd classic roadster. Provides 25 high-paid jobs and belongs to the higher class residential or commercial neighbourhoods. The staff parking at the rear can be connected via drive-through one-way road, and the three front entrances have each street access (no transit data). It's expensive - but it looks good. Lot Details: Lot size: 6 x 5 tiles Menu position: Building: Landmark,Building: YIMBY,Building: CO$$$ Jobs: C$$$ 25 Plop cost: $ 1,675 Bulldoze cost: $ 985 Monthly cost: $ 35 Landmark effect: 24 over 20 tiles Power consumption: 45 MWh/month Water consumption: 12 Gallons/nth Pollution: Air: 0 over 0 tiles; Water: 0 over 0 tiles; Garbage: 8 over 8 tiles Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. SHK_ParkingPack.dat rfy_cardealer_props.dat (included) Credits: Thanks to SHK for the prime carpark props and textures.- 16 Comments
- 36 Reviews
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- 7
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Agree with Jay, I do: the texture looks like its simply a grey colour and has no depths. And yes, these days STR variants are a must..
- 9 Replies
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- mod
- transportation
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Where's the image/URL for the explanation??
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Version 1.0
6,314 Downloads
Located in a renovated city wall guard house, the bus and tram depot acts as a switch between the two modes of urban transport. The 5x7 lot acts as both tram and bus stop, with a capacity of 7,500, providing 15 medium wealth jobs. It came about as part of an earlier (but since abandoned) city wall project. The timed busses are all from Glenni's bus pack. The lot is pathed for both street and GLR access, allowing for dragable GLR to be run through the lot. Dependencies: rfy_busdepot_props.dat (included) glenni_rfy_timed_busses.dat (included) SHK_ParkingPack.dat rfy_cardealer_props.dat (will also be needed in the shortly coming Luxury Car Dealer project) Optional Dependency for those driving on the left: Left-hand Drive Pathing Credits: Special thanks goes to Glenni for his permission to change the contents of his bus pack to timed props, and Rivit for his pathing work. -
[quote name='Azunai' timestamp='1336701236'] whoaa,,thats great,,a big viaduct station.., umm,anyway does somebody know where i can get the mod that can make my road like in the picture (in bottom of the pic) thankyou [/quote] You can get it at the WMP Exchange: [url="http://workingman-productions.co.uk/downloads/rvt_sam5_rural_tarsealed.asp"]Rivit's Tarsealed Streets..[/url]
- 19 Comments
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Version 2.01
5,828 Downloads
RFY Elevated Rail Viaduct Set by pLynn The RFY Rail Viaduct Series - based on DocRorlach's monorail models - contains seventeen lots for the NAM Elevated Rail System. These can be combined to cover the default NAM viaducts. The size of the total download is due to the HD rendering of the models. Included are: two on/off ramps; on-slope left/right lots; a railway station; several 1x1/2x1 lots; left/right bridges over avenues, streets, roads, and rail tracks. All lots are off-set, do not contain base or overlay textures, and only the railways station features jobs. The set is intended for the more grimy industrial/ghetto areas but could be used anywhere. Optional: Players who want the uncovered NAM viaducts show the same dark brick (dirty brick) texture as our viaducts need to download the RUM for RRW (latest) by rivit and you need to choose to keep/use the F_Viaduct_Style_Dirty_Brick Option. (Follow the proper install instructions of the RUM for RRW mod, but you need to keep the F_Viaduct_Style_Dirty_Brick_Model.dat and F_Viaduct_Style_Dirty_Brick_Rail.dat files). Lot Details and Information: Lot size: 1 x 1 tiles Menu position: All lots: Transportation - Rail Jobs: Station only: $ - 23; $$ - 5 Plop cost: varied Bulldoze cost: varied Monthly cost: varied Power consumption: varied Water consumption: varied Pollution: Garbage: between 2-4 over 4 tiles Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. WMP/RFY Dependencies: rfy_viaduct_props_v2.dat (INCLUDED) WMP Mega Props vol. 02 - Misc Industrial Props and for the SC4D LEX Link WMP Essentials v1.0 and for the SC4D LEX Link. It is ESSENTIAL you to have this if you want to avoid annoying BROWN BOXes. External Dependencies: SHK Parking Pack Network Addon Mod (latest) - well without NAM you don't really have the elevated heavy rail option, so you need that one. Although, bear in mind, that these viaducts are only compatible with the L2 ERRW (dragable elevated rail viaducts) or the L2 (15.5m) Rail Viaduct Puzzle pieces. They are NOT compatible with the L1 (7.5m) ERRW. Installation: Unzip the whole bundle, or COPY the "RFY" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: Original Creditings: The original viaduct models were made by DocRorlach; thanks also goes to shkthrpy for his excellent cars. djp1 did the testing, as usual.. Additional Credits: pLynn, the RFY and the WMP team and their associates for creating the models, props and the LOTset. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges Tyberius06 (STEX Custodian) and xxdita for the restoration/rehosting of these contents. Support: These RFY/pLynn creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here on SC4 Devotion or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 19 Comments
- 45 Reviews
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- 9
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While I hardly ever use skyscrapers, this one looks great; could be used as an island resort perhaps. Getting few responses these days is probably the fault of Maxis - their SC5 idea seems to have everyone buzzing around it (not this player).
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Version 1.0
1,115 Downloads
Container Cities offer an alternative solution to traditional space provision. They are ideal for office and workspace, live-work and key-worker housing. Three landmark lots, 2x3 and 3x3, roughly based on the Container City idea in London, UK. Three landmark lots without jobs: 2x2, 2x2, 2x3. All models are rendered in HD. Most of the dependencies, with perchance the exception of Orange TSC's cars, are common enough to already exist in everyone's SC4 plugins folder. Dependencies: #1 BSC MEGA Props CP Vol01 #2 BSC MEGA Props - Misc Vol02.dat #3 OrangeTSC MegaProp V.01.dat #4 PEG-SPAM_TEXTURES_RESOURCE_b200.dat #5 BSC Textures Vol 01 Thanks go to the Pegasus, BSC, WMP, and Orange TSC for their excellent props and textures. re-Factory lots are also available at the WMP Exchange. Mod Edit: Linked dependencies. -
- 13 Comments
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- terrain tool
- lifter
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- 17 Comments
