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Showing results for tags 'pylon'.
Found 6 results
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Hi there! One of my favorite Pegasus is PEG Power Tower Pylons. I was wondering, how can I edit the power pylon lot so it doesn't show a paved texture under the pylon but rather no texture at all, so it looks more realistic? Especially in rural settings. The reskin by Pegasus is supplied as a .DAT file.
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- power line
- skin
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So I found this Mod. The dependence require NAM 32 and I have 34. Will this mod work with the version I have?
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From the album Hall of Fame
Entered the Hall of Fame from the Best Picture Competition. December 6th, 2015.© 2015 Ln X
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I've subscribed to a couple of pylons from the Steam workshop - but they seem to act as standalone buildings instead of string wires between them. I'm going for a rural feel, and found some nice log/timber poles. I tried searching to see how/if it is possible to have actual pylon behaviour, but did turn up anything. So - is it possible, and how could I make it work?
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- cities skylines
- electricity
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I've downloaded and installed the DBE (dated 12-Sep-2011). I have NAM 32 and the RHW that came with it (highways up to 10S whose dat files are dated between 2-Feb and 2-June 2013). Water disappears as expected, but roads and highways fail utterly. I start on perfectly god-mode level terrain and then drag into the abyss, but no matter what network type I try, it dives down the cliff until it generates a red streak with a "failed to smooth terrain" bubble (or builds a road/avenue/freeway on the bottom of an empty SF Bay). Nothing I tried would generate any pylons in any direction. Obviously I've done something wrong, but I'm not sure what. I tried setting aside my entire plugins folder and running with only the NAM and the DBE, but I got the same behavior. I've hunted for threads on this, but the mod seems to work for everyone but me. Is the RHW stuff in NAM 32 the wrong version (or incomplete)? Does anyone know the actual filenames I need to see in my NAM folder? Could the DBE from 2011 have been obsolesced by NAM 32? I guess my confusion comes from trying to use 2013's available downloads to satisfy dependencies described in 2011. PS: I'm building on parts of a life-sized San Francisco region. In an ideal world, I would build a double-deck (5 lanes each way) highway suspension bridge from Pier 24 to Yerba Buena Island, maybe 100 map cells away. Using a canonical diagonal, I can make my neighbor connection on the island and still hit Pier 3, an acceptable distance north of historical. I just need a bridge. Am I doomed to kludging E-W and N-S bridges via a god-mode artificial island for the neighbor connection?
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Version 1.01
6,860 Downloads
Hi all! its been more than a year since i released something! and i finally completed the German set i promised ages ago! These new pylons have tons of little changes including a more realistic height and alot of new details. but thats not all The sets are bigger now including even more pylons like -Anchor pylons -Switch pylons -Rivercrossing pylons. The pylons are in real life arround 30 meters(or slightly higher) and in simmeter its arround 60(because sims are 4 meters long) So they dont fit that well with my older models For more info check out the readme wich you can find VVV and in the rar file. have fun! This set will eventually get an expansion pack including diagonal switch, anchor and river crossing pylons. but also more substation models and another pylon model. ---German themed high voltage pylons--- --------------------------------------- Models and lot files are created by Buzzit. --------------------------------------- This package contains the following files: 1x Straight pylon(model+lot) 1x diagonal pylon(model+lot) 1x Corner pylon left(model+lot) 1x Corner pylon right(model+lot) 1x Corner Pylon 90 degree(model+lot) 1x Substation pylon(model+lot) 1x Anchor pylon(model+lot) 1x Switch pylon((model+lot) 1x Rivercrossing pylon(model+lot) No dependencies required! --------------------------------------- Whats new? - pylons are twice the size of the other sets. This time i used a character to help me modeling. After i knew that sims are accually 4 meters instead of 2 i remodeld my standards to fit this. Thats why my pylons look so big compared to some maxis buildings. allthough they fit quite nicely with newer/custom buildings. -More details: This one speaks for it self. The pylons now have more details. - Darker textures on the pylon it self with little dirt and rust spots. -More pylon types including anchor switch and river crossing pylons. --------------------------------------- Known issues - The pylons catch fire sometimes. i dont know why these pylons do that. as my other sets arent having this glitch. to fix this just send your firefighters to controle the flames hehe if they catch fire alot. come back here and tell me i will seriously look into it furter more.(but as far as i know they dont catch fire that much) - You cant place trees arround and under the pylons. if you do want to have vegitation. first demolish the pylon and after that add the vegitiation you like(but this glitch is accually realistic lol.) --------------------------------------- This set contains 9 220kV double circuit one-level pylons wich are based on RL models. the corner, straight and special pylons are all power-eye-candy. But the substation pylons act like actual powerplants(wich generate about 2000MW) wich means you don't need to plop a new powerplant or use a power cheat everytime you create a new map. The pylons aren't slope friendly and should only be used on flat ground. Feel free to use the pylons for your own powerlots under the condition that you give me credit for the pylons themselves. If you have any issues place the issue on the forums of SC4D or Simtropolis and i will try to solve them ASAP Have fun! Buzzit Next set: French 20kV medium voltage pylons HD 2.0(Overhauled) Mod edit 15th May 2017 - Fixed formatting- 24 Comments
- 23 Reviews
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- german
- high voltage
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