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City-building game(s)

Found 6 results

  1. Who owns these models?

    I downloaded a file called Big Bob's Traffic School by minidoxiegirlie from 2004 that was missing the building model but included 2 models that are not part of the lot can someone identify them? both are called building2 thanks in advance
  2. I'm attempting to mod a building but this is all I see. When I try to add a property, the only option is "!Unknown!". I tried a quick tweak with Leprop, but as is often the case, problems arose. I got a CTD when I clicked on it.
  3. I was looking though images on Google and came across an item that looks legit, but sends you to a different site and file is 124MB Im not sure what this is, but it uses MattB325 image for Urban School. Anyone know what this is ? I wont post link, but it shows in image. If I do a Google Search for - SimCity fasrdial , it shows up as top result and no other info on this person
  4. Version 1.0.0

    234 Downloads

    SIM-ple Jack's Maps of the Macabre Macabre Map-Lake Herman 12 Medium Tiles, 0 Small Tiles Editable grayscale included. Made from scratch, pre-transitted(for select maps) cities or regions of the most notorious locations of the world. Be afraid...be very afraid! To Use: Unpack, place in Regions folder, play. Raised lines reference streets, roads and highways. Refer to enclosed maps if you're unsure which is which. Simply level and place roads as you go. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Stand alone or import into larger regions. Preview Pic Texture: NHP Palm Springs California (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1200 About: The first murders widely attributed to the Zodiac Killer were the shootings of high school students Betty Lou Jensen and David Faraday on December 20, 1968, on Lake Herman Road, just inside Benicia city limits. The couple were on their first date and planned to attend a Christmas concert at Hogan High School about three blocks from Jensen's home. The couple instead visited a friend before stopping at a local restaurant and then driving out on Lake Herman Road. At about 10:15 p.m., Faraday parked his mother's Rambler in a gravel turnout, which was a well-known lovers' lane. Shortly after 11:00 p.m., their bodies were found by Stella Borges, who lived nearby. The Solano County Sheriff's Department investigated the crime but no leads developed. Utilizing available forensic data, Robert Graysmith postulated that another car pulled into the turnout, just prior to 11:00 pm and parked beside the couple. The killer apparently exited the second car and walked toward the Rambler, possibly ordering the couple out of the Rambler. Jensen appeared to have exited the car first, yet when Faraday was halfway out, the killer apparently shot him in the head. The killer then shot Jensen five times in the back as she fled; her body was found 28 feet from the car. The killer then drove off.
  5. So I discussed this with A Nonny Moose already in August 2015, but his suggestions did not fix my problem. This is not good, as this problem, until I understand exactly what is causing it, is pushing me away from SC4. I am convinced it is a bug or glitch of sorts, so until I know that it isn't, it's hard to look past it. Anyways, here is a copy-paste of what I wrote A Nonny Moose, here's to hoping somebody can help me fix this!: "My problems are as followed, these always happen, I have yet to see it not happen and I have been playing on and off since 2006 or so. Do note that I have yet to find somebody with the exact problem, thus I could not properly fix this myself yet: Whenever I start a new region, my first city is always perfect, it always works without problem, and any problems that arise are manageable, for example, my first city in a new region I started is 100% finished with 172K people and I am very proud of the city. Now I started a new city on the block right next to it, this is where the problems begin. I notice that I-D demand is -6000. How can this be? I have no clean air act or similar ordinances, I have the taxes at the standard 9% (even changing it to 0%, just for a test, doesn't change anything after 6 in-game months). As with most people I always start with dirty industry, this won't work. As odd as it seems, Manufacturing & High-Tech always want in and build up right away, where as in the first city it was the opposite (until much later in-game of course). So basically, in city 1, it's normal, at the start, dirty wants in, but not manufacturing or high-tech, but in city 2 it's vice-versa, and even after 27 in game years (I play at turtle speed) no matter what I do, dirty has never once wanted to come in, despite me never doing one single thing to negatively influence their demand. I also have no RCI or demand mods installed. For some reason, in city 1, unemployment was manageable and no annoyances occured, sure it's not 100% employment, but that isn't my goal of course, my goal is fun and enjoyment. In city 2, despite being more commercial and industrial jobs than citizens, unemployment keeps coming and coming (my worst attempt saw nearly 65% unemployment). Residents want in, but commercial and industry wants out aka doesn't develop. Odd thing is that the unemployment is changing between all wealths, it's not just upper-class like by so many others that have this problem. This always seems to happen when I connect the two cities aka make use of the roads and what not. Pretty much acting as if city 1's citizens are stealing city 2's citizens' jobs but not vice-versa. Mass-transit doesn't seem to help much either and this is quite frustrating... So yeah, those are my problems that ALWAYS (at least by me) seem to happen when I start a second city in a region, I always play on hard difficulty, but believe it or not, hard difficulty in city 1 is vastly easier than in city 2, which makes no sense. I realize that I get more citizens because some from city 1 will come, but why is it that tactics that worked in city 1 for per se, 30K citizens, doesn't work in city 2 for 30K as well? 30K's 30K, how should that make anything harder, this is just an example, but still. I am so frustrated that I already attempted city 2 10 times, I haven't started the 11th attempt yet. I feel as if something is wrong with the industry if the start is the same in both cities, yet city 1 wants dirty, whereas city 2 doesn't. Hmm, I hope I didn't confuse you, explaining is a serious weakness of mine. I thought i'd ask you first before posting to get your two cents since you seem to be the elite of elites in terms of knowledge :)"
  6. Overview ~ When the Reaper threat is expelled by the Crucible superweapon, The Milky Way and its people are liberated. But on a distant garden world away from the Human home-system, the SSV Normandy makes a crash landing to avoid the Crucible's power. RepublicMaster Thanks a lot Will! Forthwall Thanks Shub Fox Thanks a lot Fox! #1SithLord That's great to hear! Thanks so much Hazani Pratama Thank you! Terring Thanks a lot Bipin Thanks haha KonstantinII It's partly a recap, but if you noticed, there are some fresh images Thanks anyway. gman28 Thanks, there are stories for most of them here already. For Lera Station, Ferust, Lera and Austra. Just not Vemas or Annex. I'll eventually get to them ____________________________________________________________________________ Note: The Ending to Mass Effect 3. This is a 2 part episode update that depicts the ending of the main story. These 2 updates will be the apex of the Mass Effect: The Milky Way series. 1/2 Special Episodes ____________________________________________________________________________ The Reapers have been defeated, the Citadel is in ruins...but the Milky Way is liberated. And as the many people of the disparate worlds of a once divided galaxy begin to emerge from scorched cities and ruined towns...and planets as a whole... ...the crew of the Normandy endure a crash landing on an uncharted garden world; avoiding the Crucible's wrath. ______________________________________________ 1 of 2
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