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1,120 DownloadsMuseum of Modern Art, San Francisco, by Mattb325. --------------------------------------- Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art. The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995. It was recently given a large extension in 2009, but I have not modelled that part of the building. This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius. It is found in the Education Menu. --------------------------------------- STATS MUSEUM: Lot size : 4x4 Growth Stage: Ploppable only; Plop Cost: § 22,250 Bulldoze Cost: §31,110 Wealth: §§ Jobs/Demand: § 43; §§ 195; §§§ 77 Catalogue Capacity: 310 Pollution: 7 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 8,360 Capacity: 98,500 EQ Boost: 40 Power Consumed: 13 Mwh Water Consumed: 48 Gal/Month Occupant Group: Civic; Museum Cost: §900 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: There are no external dependencies for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
4,123 Downloads_________________________________________________________________________________________________________ --100K VIEWERSHIP SPECIAL UPLOAD-- Featured in ME:TMW's Episode #70.1 comes the Viewdeck Condos, as scene as a background condo structure. Among Vancouver's many residential condos and apartment complexes, the actual condos are over several decades old, refurbished numerous times, and has been given numerous renovations and additions to the building complex. The apartments (once) provided the comforts and ambience of a 21st century loft or condo apartment, while giving the tenant a view of the crowding metropolitan skyline of the evergrowing city of Vancouver. The in-game lot has 5 varieties, with few ground decorative variations. It's in the R§§ / R§§§ wealth levels and grows at stage 6 to 8+, of high and medium density. In-game demonstration Attention! This building currently is only 'compatible' (so to speak) with SF Darknite. A Maxis-nite will be made available soon, but this cannot currently be guaranteed Attention! _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 5x6 (all) Lot Type - Residential Growth Stage - 6-8+ (Medium, High) Wealth - R§§ / R§§§ Occupant Capacity - 1300 City Style - Euro Contemporary/Houston/New York Do you Plop? Search for... BuildingPlop Console Code - Hu_TRP Dependencies METMW: Prop Pack Alpha (1.3 or later) Nams Prop Pack VOL01 and/or Nams Prop Pack VOL02 by namspopof Light Replacement Mod (LRM) v4.0 Mega Pack by MandelSoft VIP Girafe Car Pack VOL. 1&2 (v1.0) by girafe BSC MEGA Props CP Volume 01 by C.P. BSC MEGA Props CP Volume 02 by C.P. Recommended Download☆ SimFox Day and Nite Modd by SimFox (Optional) Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots.** Problems? **Contact me if there are any problems, whether comment below or PM!** _________________________________________________________________________________________________________
(Nieuwezee, town centre) Nieuwezee is a small provincial town in Noord-Holland, located on the shores of the IJsselmeer (the huge man-made lake at the heart of the Netherlands): (a view across the IJsselmeer) It's a sleepy place, nestled in the midst of the 'Green Heart' of the Dutch Randstad. (Nieuwezee, as seen from the surrounding countryside) The town is centred along a peninsula, where the mouth of the river Vos enters the IJsselmeer. To the East and West the town gives way to fertile farmland along the shores of the lake: (farmland to the South-west of town) To the North is the vast floodplain of the Noord Randstad; the town is however cut off from its hinterland by the railway (ca. 1910) and by the imposing highway (ca. 1975) which diverts through-traffic away from the congested town centre... (a thumbnail view of the town in its surroundings. Note the highway which bridges the floodplain, and which marks the northernmost limit of the town) The result, is a town that is surrounded on all sides by water and by valuable farmland. Fortunately, a Polder program was begun in the 90's to reclaim a tract of land behind the peninsula, immediately to the East of town. (the polder operation in progress, late 2014) After nearly twenty years, the process of draining the polder is almost complete and it will soon be possible to make several square kilometres of new land available for development. In support of this, the central government has shortlisted Nieuwezee for a potential €100,000,000 Infrastructure Development Fund. Subject to approval, Nieuwezee may bid to use this investment as the first stage in its ambitious '15 Year Plan', to expand the town beyond its current limits and revision it as a high-tech, 21st Century regional city hub. This is an exciting time for Nieuwezee, as its citizens contemplate a once-in-a-lifetime opportunity to genuinely transform the place they live. Will the new polder give way to more mundane suburbs for commuters heading to nearby city of Hoorn, or will Nieuwezee grow to become a city in its own right? Next time in the Nieuwezee city journal, we will take a closer look around the Peninsula and, we can expect an announcement from central government regarding the funding bid...