Jump to content


  • Content Count

  • Joined

  • Last Visited

  • Most Liked  



About TPB

  • Rank

Contact Methods

  • Skype

Profile Information

  • Gender
  • Location
  • Interests
    Cities:Skylines!!! History, Art, Music, Urban Planning, Landscaping, Politics, Gardening, Farming, Simcity 4, Graphic Design, Web Design, Gaming, and more :)

Recent Profile Visitors

1,696 Profile Views
  1. So there are 4 slots for each decoration type, that are used to render sprites, which is why we have different sizes of "cliff" decorations, aka greasy blobs. This is pretty awesome though because it means we can have 4 different models for each decoration type. In these images, I'm using 3 models that MrMaison gave me, but with different scale/rotation to create more variety. Rocks are on the to-do list, I only changed the textures and resoltion on them so far but you can already see they look much better(the rock in the second image)
  2. Making some progress with a good friend's help Thanks MrMaison! It's possible to change the model used to render the sprites in 3d I agree with Judazz that it would be nice to selectively pick where you want them to grow though. Who knows, maybe it's feasible to mod it in?
  3. There is also the problem that the new ones are actually just 2d sprites on a plane, whereas the originals are rendered dynamically onto a render texture so they give the appearance of being 3d. The new ones look the same from any angle... even from top down. So yeah... trying to figure out how to load better plants that are also 3d. Meanwhile, at least I can increase the resolution of the originals... and change the texture too, perhaps this is the best solution after all, just making the vanilla sprites better.
  4. I've been tinkering with the decorations renderer... Results are promising, considering that I don't particularly like the vanilla sprites.. However, it looks kind of flat from up close... but still better, in my opinion. Could be better though, particularly considering they look a bit odd when you look straight down from up-close... What do you think?
  5. My guide is kind of outdates so I had made it invisible. But maybe the info is still useful even if old, so now it's back up. Sorry for confusion.
  6. This is from a workshop theme from OWL, didn't do anything to it. It doesn't happen to other users, just me. So I'm guessing it's either something in my GPU or a mod conflict.
  7. Hello! I'm having trouble figuring out what is causing this issue: Before I start the drawn out process of manual debugging by elimination, which will take ages seeing as I have 150+ mods to sift through, I thought I'd seek help from the community first. The Map Theme is OWL's Mediterranean Alternative, but so far no one I've asked can reproduce the problem. Maybe I'm running out of VRAM? no idea. If anyone knows which mod is causing this, do let me know. Thank you in advance!
  8. Yeah but that's on Valve's end. This is from Paradox: " You hereby grant Paradox and its affiliates the nonexclusive, irrevocable, royalty-free, sublicensable, perpetual right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, publicly display and publicly perform your UGC, and derivative works of your UGC, in connection with the operation and promotion of the Game. " I suppose that doesn't give other users those rights, though. Still, I don't see how you can stop people from re-uploading content as long as they make even a minor modification to it, thus qualifying it as "derivative" work, unless you attach some draconian license to your content, which I haven't seen anyone do.
  9. Is there a way to just remove the actual ship but have "ghost" ships maybe?
  10. Regarding the DLC, coming back to topic, I think I'm also starting to change my mind as to the quality of it, although I still believe its a bit overpriced for 15 buildings. But the images boformer posted look very nice. Shame about the illumination issue. I also am not a fan of the overscaled roof textures. Maybe if they fix the LOD issue I might actually end up buying it, even if just to please my completionist impulses
  11. Show Us Your... Nature

    Those roads are so similar to SC4 streets it's uncanny! Are those from NExt?
  12. I have a request/idea if anyone is bored and looking for ideas for mods. I wish I knew how to make this myself but I don't so here goes: Improved Map Theme Editor / More Themefication I want to access the Map Theme Editor Panels while inside a city. How on earth am I supposed to edit/create road and building textures when I cant see roads and buildings? The oversights by CO when making their features are unbelievable. Also, why can't we pick a custom map to load into the Editor? Sigh. Anyway, it would be awesome if we could have Map Theme Editor Panels available inside a city, including Save Theme and Load Theme buttons so I can easily pick a good theme to use on current map without having to reload the city.... Something like More beautification where you press a button on toolbar an the Theme Editor Panels group pops up and lets you create/edit/save/load a theme right there and then. BAM! Awesome. Thanks in advance! Edit: Removed improved pause menu idea as I'm having a go at building that myself. Wish me luck
  13. Ok this is beyond the point of this thread but I was under the distinct impression that the new version of Skyrim is actually a separate game, we've been told we can still use our old, heavily modded version of Skyrim alongside the remaster. Coming back to the issue at hand; I agree that we should probably just not say anything, look the other way and carry on with life as usual
  14. Well that's embarrassing. Ha. I guess most of us are guilty of not having even read the EULA or conveniently forgotten about that very relevant part. I'm particularly perplexed by the prohibition to accept donations and the fact that they haven't enforced it at all, seeing as many of us do ask for donations on workshop and no one has raised an issue with it in all these months. Would be nice to hear officially from CO/Paradox what their stance is on that and why they aren't actively enforcing it. So yeah, thats the end of that
  15. If you need assistance with GUI stuff before October I can also lend a helping hand. I studied Ultimate Eyecandy's GUI code for my last project