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Showing results for tags 'airports'.
Found 19 results
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Recently I unexpectedly uncovered an old hobby... and have been building away in Gmax to create more planes and other stuff for SC4. I've been enjoying modelling the planes and texturing the different airline liveries (paint schemes) and maybe a few other people might enjoy using what I've made. Today I uploaded a pack of planes I've numbered "1" - implying maybe there will be more? In this thread I'll just post a few things about it and keep a catalogue of the planes/liveries I've BATted. Feedback welcome! Catalogue Details of the airliners BATted and LOTted to date:
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Unfounded doubt about airport and seaport "controllers"
Daealus posted a topic in SC4 Bugs & Technical Issues
Hello, Sorry about this dumb question, but i recently installed the CDK3 collection, and i am very happy with the results, everything works perfectly, I also use the AC Functional Airports, and i tried to plop an AC airport and it worked correctly, i also plopped a seaport and it also works fine, on a test tile But i am a litte bit "paranoid", so before saving a "Real City" with both ports i would like to ask if both mods are compatible, there shouldn't be a reason for them to not be compatible, but i just wanted to ask and be sure Thanks in advance. if I should be more clear I'll try to explain myself further- 2 Replies
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- ac functional airports
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Rhennus earns its wings with its Regional Airport!
Lucario Boricua posted a City Journal entry in Kingdom of Rota
Queen Ilene: Today we have one of the grandest news update of the Kingdom, we are delighted to present our first airport, the Rhennus Regional Airport! Jenny Salisbury: That's right! It took an awful lot from the royal coffers but it is finally open for business. Most of our debut travelers are arriving for the Festival, and many more are expected in the coming winter for another big project we'll soon inaugurate, the Mount Steel Ski Resort. Let's now go with Mew, he'll show us around the new facilities. Mew: NYYAAAAHH nyah-nyah-nyah!! Nyah nyu-niu myah-nyah nyah-nah, miu-mew-mew nyu nyu-nyah!! (Translation: Hiiii everyone!! The airport is ready at last, let us show you around!!) ֍ RHENNUS REGIONAL AIRPORT ֎ ROYAL AIR TRANSPORT CORPORATION Jenny Salisbury: This airport is located close to the village of Rhennus, the namesake of this city district and visible just behind Mew. After many years investigating the lands of the Kingdom, we found this to be one of two outstanding candidate sites for a major airport facility. Among the considerations we had striking a balance between minimizing nuisance to highly populated areas while maintaining sufficient proximity to these, followed by ensuring an exceptionally convenient access to the Rhennus Industrial Park, visible in the far left side of the view Mew is showcasing. Mew: Nyah nee-nee nyu-niu miu-niu! (Translation: And this is the airport itself!) Jenny Salisbury: We start with an overview of the cargo facilities, the main reason for the operation of this airport. During the construction we coordinated with various freight logistics enterprises to establish a large distribution center adjacent to the cargo terminal. Meanwhile, the airport itself is expected to handle approximately 300 million tonnes of cargo per year once in full operation and 85 processed airplanes per day. We expect to reach this goal in six years, once operations have normalized between this airport and the upcoming Kingdom of Rota International. Until the latter is fully constructed, we will handle the bulk of passenger traffic at Rhennus. Queen Ilene: We are not only handling cargo from within the Kingdom, but also from our bigger neighbors with much higher passenger demands in their airports. To actually do that effectively, we still need to expand the railway facilities around the airport, connecting them to the Kingdom's wider rail network. Mew: Nyah nee-nee niau miu-miai myu-miu mew-mewmew! (Translation: And this is where your online orders go through!) Mew: Nanau mew niu nyah miau-myah nya-nya-nyah, mew-mew! (Translation: Follow me to the passenger terminal, this way!) Queen Ilene: Here we are at last! This passenger facility looks surprisingly big for a single runway cargo airport, but we are providing installations big enough to handle all sorts of situations: peak demand from highly touristy periods, space for emergency landing of medium and large aircraft, and numerous smaller routes within and beyond the Kingdom. We made it such that it peaks at around 6 million annual passengers, but we do expect a decrease in this traffic once Kingdom of Rota International becomes well-established. Jenny Salisbury: We're making absolutely sure to have room for big loads of visitors, distributed in these four terminals and totalling 33 gates, 26 of which handle scheduled commercial passenger flights: Terminal A: 10 gates for small regional jets and turboprop aircraft Terminal B: main international terminal with space for 6 wide-body passenger jets and 1 narrow body passenger jet. Terminal C: auxiliary international terminal with space for 9 narrow-body passenger jets. We expect to use this one mainly during peak demand seasons, as is currently the case with the ongoing Festival of the Guardian. Terminal D: general aviation terminal with room for private jets and chartered narrow-body regional jets, accommodating up to 7 aircraft Mew: Nyah nee-nyah niau nyau-nyah myai! (Translation: And here's the entrance side!) Jenny Salisbury: Ahem! Make sure the camera is properly focused first. Mew: Nyah-nyah, nyah-nyah!! Mewmewmew! (Translation: Alright, alright!! Here we go!) Queen Ilene: The entrance space is currently designed to have five passenger pick-up and drop-off areas, a singular and very large parking garage with space for 12,600 vehicles and some charming plazas for our visitors. We are currently evaluating the possibility of routing a high capacity passenger railway system with direct connections to the major cities in the vicinity: Cameran, Wellesley, Imbin and Obstragon. Mew: Mew-new nyah nee Nyah-nee nyah nee nah miau-nee nyah. Myah-myah-mee nee niau-nau mew new-niu nyah niau-nee, miau-myah nah miah-miou. (Translation: Jenny and the Queen call this an office park. All I see is houses for hasty people with coffee, papers and smartphones.) Mew: Nyah niu-niu nah mew-miu-myah-myah!! Nee-nee mew nah miiiiaaaauuu miu myah nyah-niou. (Translation: And here's the service area!! This is where the planes go to the doctor.) Queen Ilene: Silly Mew! Those are maintenance hangars, it's kind of like a doctor for the planes, but they are machines, not living creatures like humans and pokémon. Mew: Nyah-niou mew-nah mew miiiiaaaauuu! (Translation: Doctors' offices for small planes!) Jenny Salisbury: And don't forget the southern side firefighting station, the road tunnel and the airport radio system. Those are super important to keep the airport operating safely. Queen Ilene: here's the hangars for the maintenance of the large airplanes, we have to make sure they can be in top shape to carry our passengers and merchandise. Mew: Nyah-niou mew-nah nyaaah miiiiaaaauuu! Nyah new-nah miiiiaaaauuu myam-myam niau-niu Nee-ni-niu-nee myah mew! (Translation: Doctors' offices for big planes! And here's the airplane food pantry @kim026 asked for!) Jenny Salisbury: Why don't we show our viewers how other parts of Rhennus are doing? Queen Ilene: Great idea! The airport has created big expectations for everyone, especially for the big industrialists of Rota and the residents affected by the airport project. Below we have Mew peering into the new Rhennus Technological Industries Zone, our brand new hi-tech industrial park. ֍ RHENNUS TECHNOLOGICAL INDUSTRIES ZONE ֎ MINISTRY OF ECONOMIC DEVELOPMENT Mew: Miu-myah-miou nyah nah nee-nee miu-miui! (Translation: It's powered by the spinny winds!) Mew: Nyah niu mee-miau! Miou myah niu-niu-nyaunyah nyah miiiaaauuu mrrr-mrrr! (Translation: A new village! Safe from river floods and airplane noise!) Jenny Salisbury: It also has a new park as well! Queen Ilene: Thanks for coming once again, we expect you in the next journal, we'll have more amazing views from our beloved Kingdom for all to marvel at. Take care! Jenny Salisbury: We still have more action going on at the Festival of the Guardian, we'll soon provide an update on the third day and the quarter finals of the tournament. Mew: Myah-nyai!!! (Translation: Bye-bye!!!)- 4 Comments
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Howdy, fellow SC4 enthusiasts. I just ran into another weird SC4 quirk which I haven't seen before. In one of my cities, the municipal airport is "buffered" from the rest of the city by a row of groves of trees. Which is cool, except for one strange 2x6 piece of land on which no tree can be planted. It's located across the street from the airport, about 9-10 squares to the right of the main terminal building (see image). I know of no valid reason why trees can't be planted there. And yet, no seedling will take root. I've tried the shft-ctrl-alt-Sun God-mode oak trees, the standard mayor-mode fir and maple trees, and 3rd-party poplar and redwood trees, but nothing takes root. I might as well be trying to plant trees on concrete. Anyone have a clue as to what's up with that?
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I just had this idea of creating a (potentially massive) list of airports maintained by Simtropolis players throughout their regions. This can be fun for a few reasons: * Keeping a centralized database of airports for players to use as inspiration for their future cities and regions * Building a sense of realism in forming our own collective universe, even though interactions within the game are currently limited to city districts within a region * Encouraging players to participate of one of the more challenging parts of the custom content game aspects I myself have been very hesitant to use custom airports because of just how much patience and dedication they're required, and even then my latest regions do have formal plans to incorporate them, and even started a few of them. Each airport will list these elements: * Custodian player. * Name (official and colloquial/informal). * Location (city district, region). * Status: planning, under construction, operational-stable, operational-under expansion/improvement, abandoned. * Type of facility: major international airport, small international airport, regional airport, municipal airport, general aviation airfield, military base, spaceport. A facility can have more than one use type * Single picture (size limit of 640 X 480 pixels, to keep the list from loading too slowly), hosted by the player either in Simtropolis or their image hosting site of choice. * Logo (if available, same hosting rules). * SimCAO code (Simtropolis Civil Aviation Organization): four-letter code whose first two letters pertain to a major jurisdiction (country, region within large country, or even custodian player) and whose two last two letters designate the particular site. * SimATA code (Simtropolis Air Transport Association): three-letter code to designate either a particular airport or an airport system within a major metropolitan area. These are the ones that appear in checked bag tags and postage. * Brief description left to each player's discretion. * Link to post showcasing it in detail (CJ entry, forum post, image hosting album...). Players with multiple airports can also provide a regional map showing the location of each facility. This one isn't subject to the image size limit. Here's a sample with some of my airports:
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I have never been able to upgrade any of my airports. I am sure that you can do that correct? What am I missing? Is it based on the city size and other elements or does it depend on the region stats?
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Hi, I'm trying to create airports that would look the part. I've seen amazing examples at several forums, and yet now I'm unable to find any guide on how to built them. Is there you would advice me? What BATs should I download before I even attempt to start? I've already tried, and enjoyed, AC Functional Prefabricated Airports, and now it is time to mover forward. Thanks in advance.
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I am currently building the 2nd of my 4x4 cities, and it has 2 small municipal airports, one in the far SE corner, and one in the approximate center, both of which are running at 204,448/428,800 or a tiny bit less than half capacity, but the transportation advisor, Jamil Herd, is giving me guff about building another one. I can only think of 2 possible reasons why this might be: There is some glitch in the game that makes that message come up even when there is enough airport capacity. The municipal airports have an effective radius of 1 or so kilometer (if this is indeed the case, it cant be much more than 1), and I have enough business outside of the effective radius for Mr. Herd to want another one, though I can't find any thing about the airports being limited in this way. I think the 2nd possibility is more likely, and I have come up with 2 solutions if it is. Upgrade one of the municipal airports, the center one, to an international airport, not to increase capacity, but (hopefully) to increase the "effective radius" of the airport, though I don't know if the international airport has a "effective radius." Then bulldoze the other municipal airport and replace it with business zoning. Another solution is to make a municipal airport near each corner of my city, though an airstrip in each might be enough since I will have so many of them. Brian Christiansen
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Hello all, i see some of my installation airports facilities are turned black, some way to resolve the problem, thanks... And please how I remove the rewards boxes...
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I have 1 saved city were the date is 1904. Is there a cheat to turn on the airport button? 2nd question. On one of my citys no mater what I do the air and sea ports will not build (the rest of the city builds fine). Water depth is set right for the sea port to build. They are zoned, powered and water pipes layed. But the city is bone dry. I can't get 1 drop of water to flow. The desaltification plants are at the waters edge and the water pumps are right behind the desaltification plants. Everything is powered, pipes layed but no water flows. I am stumped. If need be I can screen capture any part of the city and post it. Steve
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Hey guys, I am a new mac user. I am back from a long absence of SC4 when I used to play on PC. I am trying to get custom airplanes for my airports. When I try to install the dependency packs for downloads such as: ACB VLT Terminals and Jets Series 1 It tells me that I cannot extract the file because it is a windows .exe file. Is there any way I can install these types of files, or any other means of finding them? I'm really bummed that I can't figure this out.
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Sub Buildings Enabler: The better "Larger Footprints"
boformer posted a topic in Cities: Skylines Modding - Open Discussion
Sub-buildings are separate building assets which can be used to create assets which are larger than 16x8. For example, the feature is used by the International Airport (After Dark DLC). This mod enables the feature for workshop assets. Possible Use-cases of the mod: Create (extremely) large buildings made of many 8x16 modules (e.g. the world trade center or a 1:1 international airport)Use the same module multiple times. That means you can save a lot of memory and increase the rendering performance.Use the mod to add "building" parts to growables, for fast creation of many assets.Create buildings with irregular-shaped footprints (composed of squares and circles)Combine buildings with different functionalities (e.g. hospital + fire station).Create buildings with multiple overlayed modules using different shaders (one that follows the terrain as a custom ground texture, one that does not)Create "props" (actually buildings) that will not disappear when you zoom out.What makes this mod awesome: Feature is officially supported by the game, no hacks.You only need the mod to place down the building. Even if the mod breaks, your super-large buildings are still there.Minimal, high-performance code (only active during loading screen)The main building and the extension modules can be published as a single workshop item, or as separate items.You can use any building from the workshop as a sub building.How it works: I solved the problem that the "sub buildings" asset property can not be serialized by the asset editor. Instead of that, you just create the different modules as separate buildings in the asset editor. Then you have to write a simple xml file that defines how the modules are arranged. Check the documentation for examples. Links: Workshop-Link Documentation für Asset-Creators Source Code- 24 Replies
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Share your Custom Airport Tutorials With us
SharkSark posted a topic in SimCity 4 General Discussion
Ladies and Gentleman all those people who know or have made some kind of tutorials on Custom airport please come forward and share it with us we have a dearth of Custom airport tutorials !!!- 4 Replies
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Tutorial or Guides for Constructing Realistic Airports
Jimmyson posted a topic in SimCity 4 General Discussion
I have downloaded the RMIP and ACE Modular Airports Sets off SC4 Devotion and I need to find a tutorial on how to construct a realistic airport. I have come across a set of videos on YouTube, but they are not very useful for myself and the words overlay the content and the recorded Screen size is very small. There was a thread on another forum detailing the construction, but the screenshot have since been removed, or are no longer available. Is there a new and updated tutorial on this? -
The man responsible for setting fire to the air traffic control center outside of Chicago, causing the city's airports to shut down and disrupting flights across the U.S., was apparently upset over plans to have him transferred to Hawaii. Air traffic across the Midwest is still chaotic more than a day after the fire. http://www.cnn.com/2014/09/26/travel/chicago-ohare-midway-flights-stopped/index.html
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- chicago
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Hey simtropolians show us your airports here!!!
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So I built a booming city in SimCity 3000, but when the time came for me to build airports, I met a problem. You see, I zoned 3 airports at different locations. One was near the edge of the map, a few tiles away from a forest and is just opposite to a cluster of power plants. However half of that airport is NOT powered, even when I 'wrapped' the perimeter with power lines. Things got even worse when the power plants, each only used 60-65% of its capacity, exploded one by one. They were only 40 years old and can still go for 60 more. Is it a bug? I think it may be.
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Tried something that I hadn't done before today. When I got the demand for an airport, I created it out-of-town and connected the business districts to it only by Elevated rail with parking garages at the in-town terminals of the EL. Workers went to work there but no passengers. Once I set up a road connection to the airport, then the passengers showed up. So, it appears that airports do not function as commercial traffic until you connect a road. I consider this to be an undocumented feature (bug).

