-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'pump'.
Found 10 results
-
Version 1.0
49 Downloads
Hi guys, this is an utilities called "Pozzo di San Patrizio" (in English San Patrick's Well) based on the historic well built in the sixteen century in the city of Orvieto in Italy. In the game it works as a water pump. Here its properties: Plop cost: 95 Monthly cost: 30 Water produced: 1.500 mc per month I'll wait for your comments and suggestions. Have fun! -
Version 1.0.0
719 Downloads
Specs: The file contains an 3x4 lot (You can put mmp's around the model). Night: Darknite & Maxisnite You can find the building in the Lot Editor as: AGC_Parks_Pump_Track_V01_S1_90 Ubication: Parks. Icon: Scale of the models: 133% on all axes. Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). Dependencies: ------------------------------------------------------------------------------------------------------- Now you can make voluntary contributions to support me in continuing to create more content for SimCity 4 (I decided to use Paypal instead of Patreon because I want everyone to have access to my content). https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to people who have donated to me! -
I've had this problem for some time, and it gets worse the bigger the city is. When a plant needs to be replaced, I usually replace my water pumps at the same time. After plopping them, there's a delay when the new structures start to work. During that delay, buildings all over the city report they have no water and then turn black. For good. The last time this happened, it nearly annihilated my city and it was almost like starting over. I had about 40,000 people and over 300,000 dollars. Things were going great. But simply have to replacing plants and pumps nearly devastated the city, all because of that delay when they started to work again. Why the delay? I don't know. Everything is hooked up. Plenty of pipes, and the pumps aren't even that far from the city. I started connecting a solar plant or windmills to my pumps so that when the plants start to fail, the water will keep pumping. But then that didn't work. So I'm really at a loss to counter this grossly unfair part of the game.
-
Version 1.0.0
2,060 Downloads
SM2 Main Water Depot At 1 million m3 of water, this lot can easily provide water to an entire large city tile. 500 years life span coupled with a low monthly maintenance fee makes it an ideal choice. You can even use it as a source of income for the city coffers by selling the water to a neighboring city. Just run a pipe across the border and setup a business deal. Don't forget to connect it to the water network. Lot size 9x8 Cost to plop 28000 Cost to bulldoze 2500 Power req 35 Water consumed 0 Monthly maintenance 100 Water produced 1 million m3 Life expectancy 500 years Cheers! Simmer2 Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SM2 Water reservoir https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3878 Custom textures included. -
Version 2.0
1,916 Downloads
SM2 Large Water Pump House This lot replaces the large Maxis water pump. The old one produced 200,000 m3, this one produces 350,000 m3 at a much lower cost per m3. Lot size 1X2 Plop Cost 30000 Bulldoze cost 4000 Power req 25 Water req 0 Water produced 350,000 m3 You will find it under the water menu. Dependencies SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Simmer2 -
Version 3.0
1,924 Downloads
SM2 Desalination Plant. There are 2 main Desalination plant designs, one works by evaporation and the other by osmosis. Both method use a lot of energy to achieve clean drinking water but they have come a long way in cost of production reduction. More of them are popping up around the globe especially in countries where fresh water is a precious commodity but have abundance of seawater. Lot size 4x4 plus 1 (the overhang seawall) Plop cost 45000 Bulldoze cost 4500 Water produced 45000 liters per month Monthly maintenance 50 Power consumed 90 SM2 Water Holding Tank X1 is also included with this set. Plop them around the desalination plant for added visual effect. Connect them to your water grid. Lot size 1x1 Plop cost 200 Bulldoze cost 20 Water capacity 3500 Power consumed 1 Water leaks...2 You will find them under the utilities menu. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Have a glass of clean water on me! Simmer2 Note. For obvious reasons this lot will only work if real game water is present on the tile. If you don't see water being produced, switch to underground water view, run a pipe from the lot's water connection point a few tile in the water and then loop it back to the lot's connection point. Sometimes water lots behave strangely. Close all the open pipes, make sure you have power at the lot and plop one of my water holding tanks near the lot. Also sometimes you have to click the underground pipes with the pipe tool and suddenly it all works. -
Version 2.0.0
1,005 Downloads
SM2 Small Water Pump. This small 1x1 HD water pump can be used to replace the old Maxis one. Simple to use, just plop it and connect the water network to it. Needs power to run. Produces 30,000m3 of water per month. You will find it in your water utilities menu. Have fun! Simmer2 Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ -
Version 1.3.0
5,250 Downloads
This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile. It was tested also with the Utility Radius and Traffic Pollution Modd. Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution. The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator You must connect both the large water pump and the sewage treatment connectors to realize both the effect of the radical volume of water and the treatment. The large water pump is the re-lot that will appear in the water utilities. The dual purpose is combined into one lot with its own unique menu icon. You must connect the water pipe to the water pump house which is in the top-right of the lot, the center connection is for the water treatment connection. Stats: Lot Size: 5 (width) by 6 (depth) Water Produced and Treated: 1,000,000 cubic meters per hour. Pollution Reduction: -1200 over 300 Plop Cost: 25,000§ Maintenance Cost: 10§ Jobs: 15§, 290§§, 15§§§ Moderate Landmark and Park Effect. Transit and Network Enabled Power Consumed: 200 MWh (megawatt hours) Dependency: Included base texture .dat file. Maxis Night-lighting FOLDER: Radical Water Pump and Pollution Reduction V1 File: List of Alternate Water Systems.txt File: Preview and Install.html File: Readme.txt SUB-FOLDER: Radical Water Pump and Pollution Reduction This is the folder inside the unzipped title folder to be placed in your User\Documents\SimCity 4\ Plugins folder. It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package. If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice. The larger package is linked below: Base Textures Vol 1.1: Elements, for SC4 1.1.0 SUB-FOLDER: 500 MWh Power Generator 1x1 File: RadicalWaterPump_PowerGenerator.SC4Lot I've added a 1x1 lot to generate power for the water pump. If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area. The power generator is equal to 2½ times the wind power plant. Previews: The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile. The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall. In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below: Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie The top 2 frames show the progressive increase of water-flow over the entire tile. Water pipes are tedious to place in large tiles requiring about a 30x30 grid. To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below: UtilityRadius TrafPollution Modd by @RalphaelNinja The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files. Using Lot Editor is not much more complicated. Below is the tutorial that got me started almost a year ago. Lot Editor: Beginner's Tutorial by @jbbry232 INSTALL: To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above. Mac Users The original lot does not work with the Mac version of the game. If you use a Mac, after installation, replace the original .SC4Lot file with the one contained within "Mac Fix.zip". Thanks to @Hernank for the fixed file(s). -
River Drainage, Water Dam Fault or Water Pumps?
aldywaani posted a topic in Cities: Skylines General Discussion
"Yep, 12 Water pumps definitely suck out all the waters in the river. Specially when you put those right before a dam. Noted!" Thats what i said to myself after seeing this in my city. Anyone experience this before? any workarounds? I have dozens more in other area. Questions is: If i bulldoze the dam, will it solve this issue?If i bulldoze the dam, will it be massively flooded around the area? I've been thru this epic floods before, and its really really frustrating. lolIf i move those pumps upstream will it solve the issue? upstream (to the rightside) area still it normal condition. downstream is great water depth but already contaminated with dozens of sewage.I'm pretty sure that this will affect the dam electricity output as well. and it's been the one and only busy access to other areaI appreciate any workarounds.. specially to avoid massive floods Cheers -
Version 1.0
15,431 Downloads
Fresh water is not always available everywhere in the globe, so industrial processes were developed to use seawater and transform it into fresh water. The most used one is called reverted osmosis, and it consists in pumping at high pressure the previously filtered seawater (in the green-coloured tanks in the plant are sand filters) through a set of membranes (inside the main building, visible at night that only allows H2O through it. Doing that, we obtain fresh water and concentrated brime, that is later diffused into the sea. Fresh water is then re-ionized and pumped into the water system. This process needs quite a lot of energy, and the plant has a little power plant with 2 generators and 2 smokestacks. The building comes with a 6x3 lot that must be placed on land and an overhanging jetty to be placed on water, so you can build beaches and another around the building. Reminder: this building uses High Tech jobs, so be sure to have enough educated workers before plopping it Stats Size: 6x3 HT Jobs: 50 Water production: 200 Function: Water pump Menu: Water *this model is nightlighted -NO DEPENDENCIES-

