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THE REBOOT: Flatop Hill.

THE DAY IS OCTOBER 23RD.

THE SEASON IS AUGUST.

THE CITY IS FLATOP HILL.

YOU ARE TUNING IN TO...

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Special thanks to Bipin for the header!

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Here we have the edge of the city, an entrance to the dirt road (Rancherdale Dr.) connected to two larger roads. You can see the water tower, an antennae, a newly built fire station, and housing.

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We go further down the road, and meet ourselves with a small place with commercial buildings (Gambit Sq.)! A church in the upper corner over there, and a peek at the bikepath streets!

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The inner part of the neighborhood featuring some commercial buildings!

(BACKSTORY:  At about 1967, swathes of immigration left unemployment festering. A vote between governors Chris Kaley, Keith Tristoph, and Trumald Donp, including a confirmation from Lurdol Kurilt (3-term presidency) signed a bill that claimed areas of neighborhoods that were abandoned and built commercial there. Some neighborhoods and cities met it with abandonment and slumification, but others did not change, one or two had met it with valor and increased substantially in development.)

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The elementary school, and a lot more housing.

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A peek at the farms, and the other lower side of the neighborhood.

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Farms.

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Upper end of the neighborhood and more farms. You can see the library from here in the upper corner.

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Onto Rancherdale Drive!

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That's the end!

But not the end of the entry! We still have 20 pictures!!!!! HA HA HA!!!!!!

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Bushes.

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Substations.

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AND POWERLINES!

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Powerlines coming from the other city.

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A small pond.

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A planned housing area.

(BACKSTORY: Due to increased immigration from the Middle-East, Lizkond is creating new housing districts specifically for the immigration. Due to an injured current economy, cheaper roads have to be used, however it's not specific as this style of road is in other neighborhoods and districts.)

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Now let's get commercial, and rail through.

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A museum dedicated to the railroad inside a roundhouse. Right around the corner is the station halt.

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Train repair yard.

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The trains needed for repair go through into the repair yard, once repaired, they are tested. They go through that long rail curve farthest from the rail. If fully functioning, and if industrial, they go up through the first exit into the dedicated heavy industrial rail line. If fully functioning, and a passenger train, they go down and over to the main rail. If still in need of repairs, it keeps going south back into the repair yard.

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The coal power plant, a transformer, and a garbage dump.

(BACKSTORY: The coal power plant only powers the hills, because it also delivers power to the neighboring country. There are multiple power plants along the edge of Lizkond that sell power to the neighboring country. It also receives coal from the neighboring city. The passenger train has to run through the power plant as pictured.)

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AND NOW

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WE TAKE TO THE HILLS!

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The underground parking lot for the rail halt goes under and exits through that tunnel.

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We move on to a small village, only accessible from outsiders via the railroad!

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And now to some high altitude shots!

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Now, on to a question:

Where is Leira?

Leira and Boomooderie have sprung into a war, and high violence is abroad, unfortunately we had to leave. Lizkond's military and protection are immensely stronger. So we do not have to worry about doing business here.

We have taken the chance to become more professional, Karl Pilkington cameo pending. We will see you next time!

KEEP ON ROLLING!

 

(the labor of making this was very high. i dont want to ask for pity, but i have newfound respect for ln x, tariely, michael, and other cj creators because this stuff is incredibly tedious. maybe its just me.

thanks for hanging in for me and giving me a reason to play my favorite game.

love.)

(special thanks to @CorinaMarie for hanging with me and helping me improve the rails, helping me make them realistic.

special thanks to @Bipin for the cj header, super nice of the guy.

and thanks to the simtrop chatroom for keeping me sane and letting me vent anger, love you guys)

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  • Like 8


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Very nice entry . You have improved much . And I have to say I love the irregular shaped farms and the "High Altitude" images . Looking really good .  

Keep it up , 5/5

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25 minutes ago, raynev1 said:

Very nice entry . You have improved much . And I have to say I love the irregular shaped farms and the "High Altitude" images . Looking really good .  

Keep it up , 5/5

Yeah, looking back, I should've been more tentative and testing with my cities. I have darknite and the cascadia tree controller and you'll be seeing night pictures pretty soon.

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Very nice, you got a great mix of well... just about thing! Railways, powerlines, industry, custom sidewalks & streets(haven't seen that one before) and a number of rarely seen BAT's as well. It's nice to see your making good use of some of my lots as well :) and I have to say using that underground parking garage as one end of that road tunnel was quite ingenious. Your mmp and terrain work is also coming along too. Only thing I would recommend is to turn the grid off before taking pictures, which can be done by pressing the 'G' button.

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Your design and layout are pretty. I love how the towns are smaller and realistic and fit in well with the overall plan of the tile. (As you know, I'm not a fan of metal monstrosities.) The detail showing real world stuff like the dirt road to the radio tower and the cleared path for the high tension power lines among many other things adds a nice touch.

Keep up the good work.

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9 hours ago, Takingyouthere said:

Very nice, you got a great mix of well... just about thing! Railways, powerlines, industry, custom sidewalks & streets(haven't seen that one before) and a number of rarely seen BAT's as well. It's nice to see your making good use of some of my lots as well :) and I have to say using that underground parking garage as one end of that road tunnel was quite ingenious. Your mmp and terrain work is also coming along too. Only thing I would recommend is to turn the grid off before taking pictures, which can be done by pressing the 'G' button.

I FORGOT AGAIN GOD DANG IT I COULD NARD KICK MYSELF! Otherwise, thanks! I'm sure you are familiar with Troica's dirt streets, i have a mod that replaces those with 

I think the sidewalks were by Moonlight, but im unsure and i'll be sure to provide a link tomorrow.

3 hours ago, CorinaMarie said:

Your design and layout are pretty. I love how the towns are smaller and realistic and fit in well with the overall plan of the tile. (As you know, I'm not a fan of metal monstrosities.) The detail showing real world stuff like the dirt road to the radio tower and the cleared path for the high tension power lines among many other things adds a nice touch.

Keep up the good work.

Thanks Corina! Some things (like any commercial zone) don't really work with me well, but I use a demand mod, so I'm sorta stuck with the issue lol. Thanks for the compliments, they mean so much!!

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Very nice work Bugeyed, and thanks for the shoutout! I think this will be a regular read for me, I like what you're doing, and if you ever need another banner, don't hesitate to ask!

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Great masive entry ! Those suburb SAM alternative sidewalk streets give it nice contrast to the rural scene. Electric very realistic set; myself as well other oversee to have a good suppose to electric rural power suply displayed; most alternative sets require flat land so are showing up if it get to bumpy. Rural scen very nicely exceuted. Railway infratructure maybe a little bit to overstrechted, well done !

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