-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'empty'.
Found 14 results
-
Prevent growing empty growables (and Parent Cohort questions)
atsf189 posted a topic in SC4 Modding - Open Discussion
I have the JIM12x12_Joerg Automobile download. I read that this lot uses the RCI Blank Lot Set and will cause Empty Growables. It is doing this in my cities. Is there a fix to make it stop growing empty growables? Is there a setting in the lot file to correct this? -
I've been working on my first serious city in a new region for 3 weeks now and when I saved it the other day it disappeared. It appears as a blank city tile. I tried importing the city, but it doesn't appear in the folder in game, even though the sc4 file is in the region folder. I'm REALLY hoping this is something that can be fixed. Any help would be greatly appreciated
-
Hi, I'm getting back into SimCity 4 and I am trying to edit the layout of a new region, however, there are a few spots that are displaying weirdly. How do I correct this?
-
Hello, as u can see in the uploaded image, the re are holes or gaps between items of the menu. It happens in several sub menus of my game, i put this image just as an example. Is there someting to do to solve this. Because the annoying thing is, it moves the correct name of items, and to recover i have to down far forward and come back with the mouse. More, some items (like church ou "Lieu de Culte" en français, TLC Transfer yard too) appear several time in the same submenu and eventually in others one at the same time. I made a check up inside plugin directory, visually and with HcCloner, and there are not any "same-name", "full clones" or whatever. Otherwise, all is clear, phantom slider is magically gone, i manage textures with dataviews, and i 'm now used to live with the unknown origin spawning little boats automata (which can go through anything even SNM Submarines, sometimes i wish i could use torpedos..... Seriously game is still ok and the help is very wise on simtropolis...
-
-
Chapter 3 - Ghost Airport
drocca posted a City Journal entry in Izzy City - A Ghost Town Exploration Story
The red numbers in the image indicates where the chapter takes place. Chapter 3 The airport terminal building, made of concrete, still looked relatively stable. Most of the windows were still in place, but some were broken out, their tempered glass piled up along parts of the perimeter of the building. Melissa went to the back of the van and grabbed a mask and a walkie-talkie for each person; each explorer donned their mask and put their walkie-talkie in their pocket. All five opened a front door that said, “Airport Employees Only” and walked in. The interior of the terminal was huge, probably at least 150 feet wide and 80 feet deep, with a 20-foot high ceiling. Dirt, leaves, and bits of fallen plaster from the ceiling covered the red-carpet floor. Above, the plaster came off the roof in some places, revealing the concrete roof underneath. The floor was at ground level and rock solid. About every 30 feet or so, there were concrete pillars. A hallway came off each end of the room; the left one was labeled Food, and the right one Services. A metal fence, about 5’ high was about 15 feet in front of them; looking to the right they saw the main entrance to the terminal, a pair of doors between the railing and front wall. A baggage claim conveyor belt was in the middle of the room. Only a railing separated the check-in area from the rest of the terminal. The explorers observed that that would never fly in the present day. The back wall facing the runways was mostly windows, but there were sections of wall, with peeling beige paint, at regular intervals; about 10 linear feet of floor-to-ceiling wall, then 40 linear feet of floor-to-ceiling windows, in a repeating pattern. On each section of wall, there was a number – from 1 to 3 – and a large board which would show flight details. Board #3 had fallen and was laying, broken, at an angle propped up on a chair. Banks of large beige leather chairs, probably about 80 per section, were adjacent to the back wall, covered in the same detritus that covered the floor. There were also small booths where airport employees would check tickets. All the explorers, except Billy and Dirk, took a wide-shot picture of the terminal; Billy took a video of the room, panning his camera from left to right. Dirk got out his EMF meter, scanning for ghosts. Melissa explained the purpose of the airport. “This airport took people to other small airports within a few hundred miles or to the big international airports in Helmintoller and Cormack City. People wanting to take a vacation overseas would normally take a flight of about an hour to Helmintoller City and then catch their main flight there. During peak tourist season, sometimes there would be 5 or 6 flights a day to and from Helmintoller City alone. But it never was a particularly busy airport, if a plane was coming every hour then it was a busy day. The big jet planes, like 747s, never flew here. We’d mostly get the smaller turboprop type planes, 50 or 60 passenger tops.” “Did you ever catch a flight out of here?” asked Billy. “A few times. I went to New York City in ‘74, to the U.S. Virgin Islands spring break of my junior year of college in ‘85, and a couple of local flights in between. My dad also brought us here in 1977 when they expanded the airport. We didn’t take a flight then, but it was a source of local pride for us to finally have an up-to-date airport.” said Melissa. Dirk walked off during Melissa’s speech, scanning his EMF meter around the room, but it wasn’t indicating anything. Melissa kept an eye on Dirk as she and the rest of the explorers went to the back of the room. Staying several feet back from the board in case it fell, they read it. A line of “CANCELED” notices ran down the right of the board. Even a chair said “CANCELED”, one of the decals having come off and landed on it. “People weren’t very worried about their flights. The minute the volcano hit, all of that got canceled. I remember hearing that they sent everyone at the airport home. There was an inbound flight, they diverted it to Cormack.” said Melissa. Billy wiped off one of the cleaner looking chairs and sat down. “Still comfortable after all these years.” he said. David tried one out too, coming to a similar conclusion. Dirk was near the opposite wall of the terminal near the ticket check-in booths, so the group went that way. The outside of the booths was fairly non-descript; faded white letters said HELMINTOLLER AIRLINES, EXPRESS AIR, AIR IZZY. Another flight information board, bigger than the ones near the other wall, hung between the Helmintoller Airlines and Air Izzy booths. Megan found a door that led to the interior of the booths. The interior of the Helmintoller Airlines booth was a small room, a square about 10 feet on each side. A desk at the front of the room had an old Macintosh computer on one side, connected to a printer on the other. Somewhat protected from the main terminal area itself, the room was remarkably clean; the red-carpet floor still felt in good shape. A paper on the table said, “LIST OF SCHEDULED FLIGHTS: MARCH 28-30, 1987”. The first four flights, the last of which had left for Helmintoller City at 9:00 pm on March 28, were checked off as departed. The 5th to 11th flights, which would leave at various hours on the 29th and 30th, were marked through with a red line, the red Sharpie still laying a few inches away. Tickets for the next flight had been printed. It was a connecting flight from Izzy to Helmintoller, which would then leave for Orlando, FL. The date on the tickets said “SUN MAR 29, 1987 6:00 AM” “What you are seeing is several canceled vacations. I hope all these people eventually got to go where they wanted to go.” said Billy, filming the papers close-up. They might have data he could put on Wikipedia or something. Melissa responded to Billy, adding to his video. “Helmintoller Airlines was really good about giving refunds if I recall correctly. My mom’s friend had a flight canceled from the volcano, and she got her money back within a few weeks. So, they probably did get to make them up, but it might have been a year or two later.” Seeing that the others were beginning to wait on him, Billy turned off the camera and went back toward the group. As they walked toward one of the hallways that led out of the main terminal room, Billy asked if it would be okay if he put video of the airline tickets on the internet. “I don’t see why not. They don’t have any personal information and they’re 33 years old.” said Melissa. “Why would you take video of airline tickets?” asked Dirk. “I find the data interesting.” said Billy. “Weirdo.” said Dirk. “Some people like that kind of stuff. It’s not weird.” said Megan. The left hallway of the terminal was lined with advertisements for various airlines. The ceiling was lower in here, but much of the drop ceiling had come down, littering the floor with the ceiling tiles, and leaving pieces of the ceiling framing hanging down. The explorers had to watch their steps to avoid slipping on the tiles; luckily, the ceiling was high enough that the framing hanging down was still above their heads. The metal roof itself was mostly intact but had a couple of small holes in it. The hallway itself was only about 25 feet long before opening into a large circular area with white tables and attached chairs in the middle, still arranged as they had been decades ago. The walls were beige, and the carpet blue in this area. Restroom doors were at the very end of the hallway. There was a large dome skylight above the tables. Most of the glass panes were intact. “Whoa, they had a Queso Burgers here. I’ve always wanted to go to a Queso Burger again. I only went once, when I was like 7, and it was delicious.” said Billy. “What’s a Queso Burger?” asked Megan. “It was a burger place where you could get burgers with spicy cheese dip right inside the patties. I think it started here in Izzy in the ‘70s. When I was growing up, they were everywhere. It was one of my favorite places to eat, they were delicious. Then about 2005 or so they went out of business.” said David.” “Maybe you should have eaten a few less of them.” said Dirk. “Maybe you should be a little less negative.” said Melissa. There were two other restaurants in the food court: Uno’s Pizza and Subway. While Melissa and Megan explored them, and Dirk kept “ghost hunting”, Billy and David went over to the Queso Burger. Aside from being very dirty and stained with rotting food, the serving troughs looked just as David remembered them. They opened a door and went into the kitchen. The scents of mold and rotting food wafted through the air. It smelled bad, but not overpoweringly bad. Then David opened a large fridge. That was a mistake. David and Billy quickly walked out of the room, recoiling at the smell of beef rotted decades ago and dead bugs. “Serves you right, dumba**es.” said Dirk. David and Billy cleared off two chairs and sat down to catch their breath; Melissa and Megan walked over to them and stood nearby. “Are you two okay?” asked Melissa. “Yeah, pardon my French, but that kitchen smells like s***.” said Billy. After about two minutes, Billy and David got back up. Billy got out his camera and filmed the food court, making sure to get close-ups of the serving areas of all three restaurants and poking his camera into Queso Burger’s kitchen. “I’m warning you, any prospective explorers, do NOT open anything in this kitchen.” said Billy. The group then went to leave the food court area. Billy filmed down the hallway, choosing the return trip so he could better chart his course so he wouldn’t slip on any of the fallen ceiling tiles. After that, the group crossed the main terminal room again and went into the right-side hallway. In here was the non-food services of the airport: a rental car agency, a gift shop, and a money exchange. This hallway was, architecturally, a mirror image of the other, and the level of decay was remarkably similar. Melissa, David, and Megan looked through the duty-free shop while Billy went to the rental-car agency counter and Dirk looked at the money exchange. The rental-car agency was rather plainly labeled, “Airport Rent-A-Car”. Billy perused the binder on the counter, finding a selection of Ford and Toyota vehicles, everything from Toyota Tercels and Ford Escorts to Lincoln Town Cars. Billy also peeked inside the booth and found a desk with a computer and a printer, much like he’d seen at the check-in terminal. He moved on to the gift shop and met up with those in there. Everything had been left on the shelves of the gift shop; T-shirts, cups, and various other souvenirs that said, “We call it Izzy because even we can’t pronounce Izydorczak”, along with various other corny slogans. The gifts were covered in a thick layer of dust, but somehow 98% of them were still on the shelves. Meanwhile, Dirk stuffed 50 dollars in his pocket from the money exchange – no one was the wiser. The group had been in the airport for over an hour and were eager to start exploring the city itself. After finishing up with the airport exploration, the group went outside to find it noticeably warmer and sunnier than when they’d came into the airport. That was a rather small airport, but I’ll take it, thought Billy, as they walked back toward the van. They’d explored only about 30% of the airport. “SHOTGUN!” yelled Dirk. He climbed in the front seat of the van; Billy and David got the second row, while Megan took the third. In her mind, Melissa didn’t want Dirk getting the front seat, but she didn’t say anything. Melissa turned the van turned around and went back down Airport Road, making a left turn at the end of the road to go into the ghost town itself.-
- 1
-
-
- ghost town
- simcity 4
-
(and 2 more)
Tagged with:
-
When I get a brown-box of a building, I know I am missing a dependency such as a building model. But what's happening when a lot is simply barren? I have a couple SG industrial lots appearing in my game that look as if they were scraped clean by an EF-5 tornado. All that's there is a pattern of grass and pavement with a few props in the parking lot. These might be lots that I tried to edit to fit the IRM scheme (Dirty into medium density, clean into high-density). It is possible that I was still using a buggy version (1.4) of iLives back when I did my edits. Could either my inexpert editing or a bug in ilives cause buildings to vanish without a trace? Please let me know what other info (using what tool) that I should gather to solve this mystery. Before I go back to the (many) original industrial downloads and redo all of my work in iLives 1.56, I'd like to find out if there's a simpler fix.
-
hello, guys, I've been concern about a bug I have in part of my cities I've maken. some of the zoned areas are looking as in the image below. They look horrible and I don't know what to do to delete that... the thing is that not in all zones this is happening but in some parts of the city. If it was a matter of dependencies or anything like that it would be for all zones in all areas in all my cities but is not, can somebody help me with this? please. The trees, flowers and all details in the houses tilesets are not showing up they look completely empty.
-
I have finished my MMPs project but ...... All MMPs function properly and all models can be set in-game !!! Only one small detail but one big problem for me. The game's icons in the game arn't working. I get a blank box which you can click on the MMP in the game but the images to recognize the MMP remains empty and you see nothing. I can not live with these. Sure i have the Titel and I know were I can find them. Have been looking at for a SimCity Devotion '' MMP range '' the EA53300 to EA534000 it is not used! Have had contact with Girafe (a master in MMP) he indicating that the MMPs game icons do work when the plugin folder is empty. This is true, he told me that I should request own MPP range to avoid ''these problems''. Indeed he is right but I allready made them but this MMP range is not in use and I do not want re-create all 100 MMPs. I have spent around 4 weeks making these. I thoughted if the will work proper ingame I will make the icons at the end! I thought when all MMP's will work proper even without the icons there will be no modconflict with other TGI!! I do like to upload these set but it is not uploadable no without the finishing touchs To see I made a no mistake about the TGI I have tried to made the same MMP with another TGI (MMP) range but the replaced game-icon still isnt working. When I use the old PGN icon that I pasted own my first made MMP is working properly. From there on I made the rest of my 100 MMP. I only can use my old PGN not my new replaced ones. How is the possible???? Extra info : https://drive.google.com/file/d/0B3C2Tnclrz4cUncwelNzVjQ2Sk0/view Can anyone help me im kinda wrecked today with this issue.
-
I plopped a lot of BATs and it was all ok, I uploaded the city many times and there wasn't any problem but today a lot of BATs are empty, for example the marrast embankments: if I select a straight piece from the seaport menu and I plop it the embankment works well
-
Version 1.0
3,074 Downloads
It's a very simple, square-ish and almost flat map for Cities XL 2012, replacing either BigIsland_01 (The Tropical Island) or BigIsland_02 (The Two Sisters) or both, depending on which files you unpack. The terrain looks better on the former, but the latter is probably a more useful replacement. It has custom textures, lots of place to build, a coast all around for placing ports (or blueprints built on water, like the Alcatraz or oil platform), and fertility everywhere. The Tropical Island version also has oil everywhere. Both have a fair bit of vacation areas from the start. Like the default islands, it has no road or rail connections anywhere, so you WILL need ports and airports. It has no ground water by default in the normal game, just like the normal island, BUT if you use Neidhard's resource enabler ( http://www.file-upload.net/download-2360525/mod_requied-for-new-maps.rar.html ) then you'll have underground water reserves everywhere too. It's up to you exactly how much you want to cheat, basically. Personally I'd think an island would get plenty of rainfall to have water for its people, but you can also take it as just a desert island and import your water if you prefer it that way. Or you can use the sandbox mod buildings to give you water. The same resource enabler will also give you oil everywhere on The Two Sisters replacement map, if you use that version. Either version is a flat and gently rounded square, almost perfectly flat in the middle, and gradually curving down towards the shore line, to meet the water in a gentle slope. It's still more than flat enough to build on in any point. It is not based on the altitude data of any real place. It's just an artifficial island with as much place to build as possible, while not having any hard corners or perfectly straight edges, so it basically still looks somewhat natural. If it helps, you can imagine it as an artifficially built island, like Dubai has been building, except bigger. There are no trees in water, nor in fact even on the beach. I have reduced the ground texture and shadow map to 2048x2048, down from the default 4096x4096, since it seems to run smoother on my computer that way and it's not like a flat map really needs more detail. And the game's terrain multi-texturing makes it look ok up close too anyway. To install, just unzip one or both .patch files from the .zip file into your Paks folder. To uninstall, just remove it. (Removing it might, however, break any cities built on the custom map.) IMPORTANT NOTE 1: No attempt has been made to match the height of the map it replaces, and arguably it's not even possible to both have two maps have the same height in any place AND have one be flatter than the other. I.e., it might or might not break existing cities built on the island it replaces. It is highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big island city on. Maybe someone else can use it too. Or maybe not. -
Version 1.0
4,820 Downloads
It's a very simple and almost flat map for Cities XL 2012, replacing the Peninsula. It has custom textures, lots of place to build, a coast for placing ports (or blueprints built on water, like the Alcatraz), and all resources almost everywhere. It has road/railroad/highway connections on two out of four sides, so you can haul a lot of cargo even before placing a harbor. It's basically like a quarter of a frisbee, almost perfectly flat in the corner opposite to the water, and gradually curving down towards the shore line, to meet the water in a gentle slope. It's still more than flat enough to build on in any point. There are no trees in water. In fact, the the shore was actually built around the existing trees. So you don't have to buldoze anything. It's inspired by the very flat geography of peninsulas like Denmark or Florida, or rather, coastal places on them rather than the whole peninsula, but it's not based on the actual terrain data of any particular place. To install, just unzip the file into your Paks folder. To uninstall, just remove it. (Removing it might, however, break any cities built on the custom map.) IMPORTANT NOTE 1: No attempt has been made to match the height of the map it replaces, and arguably it's not even possible to both have two maps have the same height in any place AND have one be flatter than the other. I.e., it might or might not break existing cities built on the Peninsula. It is highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big coastal city on. Maybe someone else can use it too. Or maybe not. -
Version 1.0
2,629 Downloads
It's a very simple flat map for Cities XL 2012 that replaces the Rocky Desert, with a custom texture. Basically you have the whole map available for building whatever you wish. Furthermore, I reduced the texture and shadow map to 2048x2048, down from 4096x4096, since it seems to run smoother on my computer this way. And besides, it's not like a flat desert actually needed more detail. It has oil everywhere, as well as tourism everywhere. It has no water or fertility by default in the normal game, just like the normal desert, BUT if you use Neidhard's resource enabler ( http://www.file-upload.net/download-2360525/mod_requied-for-new-maps.rar.html ) then you'll have underground water reserves and fertility everywhere too. It's up to you exactly how much you want to cheat, basically. You can imagine that it's an otherwise fertile area, if only someone pumps water from underground to irrigate the crops, or you can take it as just a desert and import your food and water. Or you can use the sandbox mod buildings to give you food and water. To install it, just unpack the zip file into the Paks folder. To uninstall it, just delete the mod file from the Paks folder. (It might however break any cities built on the modified map.) IMPORTANT NOTE 1: No attempt has been made to have it at the same height as the original map, and arguably it's not even possible to exactly match the height everywhere AND be flatter than the original. The two are mutually incompatible. I.e., it will likely break any existing city that's built on the Rocky Desert map. It's highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big Las Vegas style city on. Maybe someone else can use it too. Or maybe not.

