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Found 7 results

  1. Boarhead Lake

    Please don't reupload. https://1drv.ms/u/s!AqEBDyDot9BBhGPc77H7nlAccziq
  2. hello, guys, I've been concern about a bug I have in part of my cities I've maken. some of the zoned areas are looking as in the image below. They look horrible and I don't know what to do to delete that... the thing is that not in all zones this is happening but in some parts of the city. If it was a matter of dependencies or anything like that it would be for all zones in all areas in all my cities but is not, can somebody help me with this? please. The trees, flowers and all details in the houses tilesets are not showing up they look completely empty.
  3. MMP game icons

    I have finished my MMPs project but ...... All MMPs function properly and all models can be set in-game !!! Only one small detail but one big problem for me. The game's icons in the game arn't working. I get a blank box which you can click on the MMP in the game but the images to recognize the MMP remains empty and you see nothing. I can not live with these. Sure i have the Titel and I know were I can find them. Have been looking at for a SimCity Devotion '' MMP range '' the EA53300 to EA534000 it is not used! Have had contact with Girafe (a master in MMP) he indicating that the MMPs game icons do work when the plugin folder is empty. This is true, he told me that I should request own MPP range to avoid ''these problems''. Indeed he is right but I allready made them but this MMP range is not in use and I do not want re-create all 100 MMPs. I have spent around 4 weeks making these. I thoughted if the will work proper ingame I will make the icons at the end! I thought when all MMP's will work proper even without the icons there will be no modconflict with other TGI!! I do like to upload these set but it is not uploadable no without the finishing touchs To see I made a no mistake about the TGI I have tried to made the same MMP with another TGI (MMP) range but the replaced game-icon still isnt working. When I use the old PGN icon that I pasted own my first made MMP is working properly. From there on I made the rest of my 100 MMP. I only can use my old PGN not my new replaced ones. How is the possible???? Extra info : https://drive.google.com/file/d/0B3C2Tnclrz4cUncwelNzVjQ2Sk0/view Can anyone help me im kinda wrecked today with this issue.
  4. I plopped a lot of BATs and it was all ok, I uploaded the city many times and there wasn't any problem but today a lot of BATs are empty, for example the marrast embankments: if I select a straight piece from the seaport menu and I plop it the embankment works well
  5. Flat Square Island

    Version 1.0

    2,963 Downloads

    It's a very simple, square-ish and almost flat map for Cities XL 2012, replacing either BigIsland_01 (The Tropical Island) or BigIsland_02 (The Two Sisters) or both, depending on which files you unpack. The terrain looks better on the former, but the latter is probably a more useful replacement. It has custom textures, lots of place to build, a coast all around for placing ports (or blueprints built on water, like the Alcatraz or oil platform), and fertility everywhere. The Tropical Island version also has oil everywhere. Both have a fair bit of vacation areas from the start. Like the default islands, it has no road or rail connections anywhere, so you WILL need ports and airports. It has no ground water by default in the normal game, just like the normal island, BUT if you use Neidhard's resource enabler ( http://www.file-upload.net/download-2360525/mod_requied-for-new-maps.rar.html ) then you'll have underground water reserves everywhere too. It's up to you exactly how much you want to cheat, basically. Personally I'd think an island would get plenty of rainfall to have water for its people, but you can also take it as just a desert island and import your water if you prefer it that way. Or you can use the sandbox mod buildings to give you water. The same resource enabler will also give you oil everywhere on The Two Sisters replacement map, if you use that version. Either version is a flat and gently rounded square, almost perfectly flat in the middle, and gradually curving down towards the shore line, to meet the water in a gentle slope. It's still more than flat enough to build on in any point. It is not based on the altitude data of any real place. It's just an artifficial island with as much place to build as possible, while not having any hard corners or perfectly straight edges, so it basically still looks somewhat natural. If it helps, you can imagine it as an artifficially built island, like Dubai has been building, except bigger. There are no trees in water, nor in fact even on the beach. I have reduced the ground texture and shadow map to 2048x2048, down from the default 4096x4096, since it seems to run smoother on my computer that way and it's not like a flat map really needs more detail. And the game's terrain multi-texturing makes it look ok up close too anyway. To install, just unzip one or both .patch files from the .zip file into your Paks folder. To uninstall, just remove it. (Removing it might, however, break any cities built on the custom map.) IMPORTANT NOTE 1: No attempt has been made to match the height of the map it replaces, and arguably it's not even possible to both have two maps have the same height in any place AND have one be flatter than the other. I.e., it might or might not break existing cities built on the island it replaces. It is highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big island city on. Maybe someone else can use it too. Or maybe not.
  6. Flat Coastal Map

    Version 1.0

    4,580 Downloads

    It's a very simple and almost flat map for Cities XL 2012, replacing the Peninsula. It has custom textures, lots of place to build, a coast for placing ports (or blueprints built on water, like the Alcatraz), and all resources almost everywhere. It has road/railroad/highway connections on two out of four sides, so you can haul a lot of cargo even before placing a harbor. It's basically like a quarter of a frisbee, almost perfectly flat in the corner opposite to the water, and gradually curving down towards the shore line, to meet the water in a gentle slope. It's still more than flat enough to build on in any point. There are no trees in water. In fact, the the shore was actually built around the existing trees. So you don't have to buldoze anything. It's inspired by the very flat geography of peninsulas like Denmark or Florida, or rather, coastal places on them rather than the whole peninsula, but it's not based on the actual terrain data of any particular place. To install, just unzip the file into your Paks folder. To uninstall, just remove it. (Removing it might, however, break any cities built on the custom map.) IMPORTANT NOTE 1: No attempt has been made to match the height of the map it replaces, and arguably it's not even possible to both have two maps have the same height in any place AND have one be flatter than the other. I.e., it might or might not break existing cities built on the Peninsula. It is highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big coastal city on. Maybe someone else can use it too. Or maybe not.
  7. FlatDesertMap

    Version 1.0

    2,498 Downloads

    It's a very simple flat map for Cities XL 2012 that replaces the Rocky Desert, with a custom texture. Basically you have the whole map available for building whatever you wish. Furthermore, I reduced the texture and shadow map to 2048x2048, down from 4096x4096, since it seems to run smoother on my computer this way. And besides, it's not like a flat desert actually needed more detail. It has oil everywhere, as well as tourism everywhere. It has no water or fertility by default in the normal game, just like the normal desert, BUT if you use Neidhard's resource enabler ( http://www.file-upload.net/download-2360525/mod_requied-for-new-maps.rar.html ) then you'll have underground water reserves and fertility everywhere too. It's up to you exactly how much you want to cheat, basically. You can imagine that it's an otherwise fertile area, if only someone pumps water from underground to irrigate the crops, or you can take it as just a desert and import your food and water. Or you can use the sandbox mod buildings to give you food and water. To install it, just unpack the zip file into the Paks folder. To uninstall it, just delete the mod file from the Paks folder. (It might however break any cities built on the modified map.) IMPORTANT NOTE 1: No attempt has been made to have it at the same height as the original map, and arguably it's not even possible to exactly match the height everywhere AND be flatter than the original. The two are mutually incompatible. I.e., it will likely break any existing city that's built on the Rocky Desert map. It's highly recommended that you start a new city if you want to use it. IMPORTANT NOTE 2: It has only been tested with Cities XL 2012. I have no idea if it works with 2011 or any other version. Note 3: yes, I know it's not some great achievement. It's not the best map out there, nor particularly hard to make, nor the most realistic, nor anything else. I just wanted a flat map to build a great big Las Vegas style city on. Maybe someone else can use it too. Or maybe not.
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