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Showing results for tags 'owr-1'.
Found 2 results
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Version 3.1
258 Downloads
OWR-1 Parking This mod allows you to have parking spaces on the side of the OWR-1 track. Depending on the type of zoning or wealth around the OWR-1, different vehicles or trees will appear. This mod is a simple conversion of the same option available in SENT, with textures compatible with those of NAM. Compatibility Incompatibility • STEX - Aka - SENT • STEX - 958517907 - Street trees for NWM OWR-1 Dependencies Obligatory • STEX - NAM Team - Network Addon Mod (NAM) Obligatory - T21 • STEX - Barroco Hispano - AGC - Automobile DLC • STEX - Barroco Hispano - AGC - Casual Sims DLC • STEX - Barroco Hispano - AGC - Environment DLC • STEX - Barroco Hispano - AGC - Industry, Energy & Telecom DLC • STEX - Barroco Hispano - AGC - Streets DLC • TSC - Citymax - Prop pack panneaux routiers • SC4E - Girafe - BSC VIP Girafe Flora Pack Version 4 • STEX - Girafe - BSC-VIP Girafe Urbanpack vol01 • STEX - VIP Team - BSC-VIP Girafe Carpack vol03 v2 • STEX - VIP Team - VIP Girafe-Vnaoned CarPack Vol01-Vol02 v2 Installation Installation To avoid compatibility problems as much as possible, the first thing to do is delete the OWR-1 Parking mod from your plugins folder if you have an older version. Be sure to keep your dependencies up to date. OWR-1 Parking installation requires Java Runtime Environment (JRE). If you're not using 64-bit Windows and need Java, the open-source Adoptium edition is recommended at https://adoptium.net/temurin/releases/, although the JRE and JDK can also be obtained in proprietary/commercial (but free) form from Oracle at https://www.java.com/fr/. The Java Development Kit, or JDK, also works, but it contains additional files that you don't need unless you're a Java developer. Loading order This mod must be read after the NAM, so that the textures of the OWR-1 car parks overwrite those of the NAM. Note Visit the SENT - Support & Development page for more information about the mod, to follow the latest news, ask questions, or for any other requests. Thanks to @rivit, this mod was his idea! -
I've been working on an override for the straight parts of the OWR-1 network, coming with the NAM. The purpose was adding parking lots at one side of the network, and grass at the other one. For the part with the parking lots and the grass themselves, I created a texture override, nothing special, but I can live with it. I also added some trees, shrubs, and cars with a T21 mod. It should be noted that I want the parking lots to be at the right-hand side (I'm playing with RHD) - in the screenshot below, they are supposed to be right adjacent to the residential zones. The result, however, doesn't make much sense to me: Somehow, when the OWR is leading to the north or east (north is at the top of this picture), the textures are displayed properly, but when the OWR is leading to the west or south, the textures are mirrored and thus wrong. How can I fix this?

