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Showing results for tags 'alley'.
Found 7 results
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Version 1.0.0
640 Downloads
Garbage is an inconvenient issue that every city must deal with, and SimCity is no exception. But instead of leaving your dirty garbage on the front curb, why not have a dedicated space for your sims to dispose of their waste, hidden away from public view? This is a series of six 1x1 alley pieces designed to be mixed-and-matched to go between buildings mid-block. It was inspired by the alleyways of Chicago and works best in an urban environment. The alleys technically function as a park (and can be found in the Parks menu), but I've tried to minimize their impact so that they do not artificially inflate the values of surrounding buildings. As such, these are eyecandy lots and are not transit-enabled. This is my first ever lot, so please let me know if you encounter any issues with these files or have feedback to improve these lots. I've tried to ensure that these lots have No Dependencies, but let me know if you see any problems. To Install: Simply download the folder and unzip into your Plugins folder. STATS Modifier Effect Plop Cost §1 Bulldoze Cost §1 Monthly Cost §1 Polution - Air 0 Pollution - Water 0 Pollution - Garbage 0 Polution - Radiation 0 Flammability 0 -
Version 1.0.0
456 Downloads
L.A. R$$ House Pack 1.pdf About My 4th upload to STEX. A house pack of Spanish Revival houses founded in Los Angeles. There are seven color variations and multiple custom garages, fences and paths. They grow on 1x2 and 1x3 lots. Some are designed to have alleys in the back. I hope you like them, they were fun to make. I hope to have more L.A. content in the future. Dependencies Edvarz Essentials- 10 Comments
- 2 Reviews
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- 7
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- los angeles
- spanish revival
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Version 2.0.0
212 Downloads
My second BAT and second upload. Three Story Apartment on 1x3 lot in Vancouver. Designed to have alleys in the back. Tudor Revival style. There is a medium and low wealth version of both styles. I'm have a difficult time getting it to grow, so if anyone has a solution I can try to fix it. Dependencies 1445 W 10th Ave (just the props) BSC Mega Props CP Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props D66 Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396 BSC MEGA Props - SG Vol 01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 SFBT Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 BSC BAT Prop Mattb325 Vol 1 sc4devotion.com/csxlex/lex_filedesc.php?lotGET=281 -
Version 2.0.0
408 Downloads
My first BAT and first upload. Three Story Apartment on 1x3 lot in Vancouver. Designed to have alleys in the back. Just 4 dependencies. Comments and suggestions welcome. Dependencies Garage_4 (included) BSC Mega Props CP Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props D66 Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396 BSC MEGA Props - SG Vol 01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC - VIP girafe chestnuts (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 I believe that’s it. 1445 W 10th Avenue.pdf -
Version 1.0
242 Downloads
A path, an alley and a boardwalk. All made on a neutral lot. Part of DCS-Traffic. Alley Path_Grey Promenade Pieces: Pieces: Pieces Straight Straight long Corner T Blank Straight Corner Cross T Entrance Straight Corner Inner corner End (left) End right Dependencies: Paeng textures V104 https://community.simtropolis.com/files/file/22823-paeng-textures-vol104/ BSC Textures V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 NamsPropPack V2 https://www.toutsimcities.com/downloads/view/1882 BSCMegaProps-CP V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 -
One thing I like to do in my cities is add space around buildings for ally ways, which I usually use Ped Mall Tiles or Open Paved Area While I have made a simple lot in the Lot Editor with a simple pavement texture, I'd like to make it transit enabled to allow pedestrians and maybe cars to drive through. I do have iLives Reader installed as well, though I wouldn't know where to start to make a transit enabled lot. Oh, and like the pedestrian mall tiles from NAM, I'd prefer if the Alley Way I'm making could just be plopped without needing a road connection (unless I need that to allow cars to drive through as well) Any help would be appreciated, and if anyone has a sample I can build off of that would also help me
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Version 1.1
20,499 Downloads
That nasty old alley is back. But this time... it has friends!! The PEG Alley Kit now includes 4 different alleys for use in Residential, Rural, Industrial & Commercial areas. The Residential Alley remains very similar to the original. Its ideal to place between rows of homes to provide that classic, established neighborhood look. The new Rural Alley is almost identical to the Residential alley but takes "grunge" to the next level by ripping up the asphalt and leaving simple packed dirt. It look quite natural in rural settings and "low-value" residential areas. The new Industrial Alley adds a new twist by visually serving as an industrial parking area as well as functioning as a lower capacity Bus Stop. This promotes the use of mass transit in your cities. It also solves the problem of having to find a single tile in your industrial areas for a normal bus stop where it either prevents a larger industry from developing or blocks the road access to what ever develops behind it. The new Commercial Alley also pulls extra duty by functioning as a lower capacity Parking Structure that increases the efficiency of nearby mass transit. The COM alley also has small park/plaza effects to promote commercial development and can be used to dress up High Tech industrial areas. It has also been designed to be plopped side-by-side so you can create large, functional parking lots of almost any size. ** All alleys are transit enabled as streets. Commuter & automata traffic will use them as normal streets. But, remember that transit enabled lots do not provide road access to adjacent lots. ** The RES, Rural & IND alleys use the PEG Refuse Relocation Mod to randomly have garbage trucks appear at different times. Therefore, those lots do have a dependency on that mod. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

