The Bald City
Hi Friends.
My last CJ post was 3 years ago apparently. To be honest I have not loaded SimCity in that entire time and have only occasionally lurked the ST forums, but here I am, making another - always perhaps fleeting - return.
Do tell me what I've missed!
The story of this CJ is as follows:
I had this tile, in this region. The city is called Grundsburgh for reasons that I don't remember.
I made a tutorial on this tile about creating sand dunes and uploaded it here on ST with loads of trees and rocks and and MMPs and the like to demonstrate what one could do with a coastline and a dream, but I never really 'finished' the tile.
If I could be bothered, I'd link that sand-dune tutorial here (but I can't be bothered). You might want to check it out though, if you like MMPs.
Anyway, at a certain point in time, (which I can't remember right now) I came to a certain decision (which I also can't remember right now, but it involved an over complicated plugins folder and a feeling that I would never get things organised and it was probably more effort than enjoyment to play SC4) so I stopped playing, this tile, this region, SimCity altogether.
For some reason, before I stopped playing, I used some kind of command to remove all the trees (I guess, both God Mode Trees and MMPs) from this tile. I think it had something to do with me using the Arden (seasonal, coastal) tree controller forever, and basically being married to it; a reliable tree controller husband who satisfied everything I was looking for in a tree controller - and then on a whim, cheating on it with the Pacific Northwest tree controller.
I instantly regretted the fling, and decided to erase all evidence (because it would have crashed the game when I loaded this tile otherwise) by using a cheat that I now don't remember to essentially remove all the foliage, the rocks, the trees, the shrubs, bushes and grasses. Everything from the tile.
This has left everything in this tile bald.
The (bald) Sand-dunes with Dutch houses (houses that really bring the sand-dune verisimilitude)
The (bald) Supermarket / Suburbs - (those trees in the middle of the houses to the top left centre of the pic are lots, not MMPs)
The (bald) probably painstaking laid electrical pylons, the interchanges which are probably no doubt now outdated by a spectacular new version of NAM that so far I haven't downloaded (or maybe 5 new versions)
The (bald) town by the sea that I think I only built to serve as a backdrop to a sand-dune tutorial.
The (bald) attempt at messing about with these slope tolerant houses that I saw in a CJ once that I probably intended to demolish later. (I do really love the Swiss style design with the stilts on the houses closest to the 90 degree corner of the street and repeating throughout though).
This (bald) diagonal and FA residential area that I never finished. The diagonal in the bottom of the image really behaved, the one in the top not so much. Don't get me started on the FA bit.
This (bald) weird area of farmland and village that I was cultivating right on the corner of the tile with more manually laid (not to mention non-functional) pylons.
This second interchange and agridustrial area which probably looked relatively ok (although unfinished) when it wasn't bald - unlike now where it looks basically horrendous.
Finally, this completely bizarre (bald) campsite, which I must have thought was a good idea at the time I started plopping it (and apparently by flattening too much terrain - creating out of context giant cliffs that show off the rock mod). Imagine how sad and windswept you would be if you were staying here.
The only trees you see are the trees on tiles that have grown or been plopped.
No MMPs.
No God Mode Trees.
Nada.
Now, I am back. The plugin folder is still largely a mess, perhaps beyond redemption, but I intend to MMP this tile back into life. (eventually).
The next few CJ entries (if I am enthusiastic enough to make them) will be a story of MMPs.
I started by drawing the course of a needless river, which will make things much more complicated and probably be a real challenge to get right with painstakingly laid MMPs, but a challenge is good.
The mouth of the river as it flows into the 'sea'. (All SC4 game water is - as far as I am concerned - 'Sea' by definition, which is why our river must be made of MMPs).
Upstream, towards the town and a number of potential bridges where we might struggle later.
Past the windswept campsite and beneath the cliffs that (thanks to our drawing of a river here) now make more geological sense. I couldn't be bothered decided not to continue sketching the river in, but I imagine It will curve round past the houses and due north to the edge of the tile. If I can keep the road there I will, but that will be a big challenge unless someone can make me a MMP tolerant optical illusion lot that lets me make a 'bridge' on essentially flat land there to the west of the crossroads....
So next time I load SC4, I will try to re-MMP this tile, to make it look nice again. I expect that I will get into trouble at some stage, because it's really hard to do these kinds of things without some LOTTING / BATTING power to make clever workarounds to certain situations (for example, roads / rail lines crossing the river), but let us see how it goes, maybe we will all learn something.
As Heraclitus said back in the day; Nobody steps in the same river twice.
Thanks for reading.
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