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City-building game(s)

Found 2 results

  1. Things are always done the way they are done, simply because they always were done the way they were done. The advent of high quality mmp's by creators like Barroco Hispano, Girafe, Jeronij and others, have provided many more options for players and creators to dress up their cities and lots. I propose that the long-standing tradition of dressing up lots with dependencies should come to an end. Eliminating trees, bushes, vehicles, etc. would create more natural, uniform cities. Options/Pros and Cons 1. Dressed(w. dependencies) Pros: The creator gives their vision of what the lot should look like, and allows them to make a more attractive preview. Player doesn't have to do much except grow or plop the lot. Cons: Long list of dependencies, unless props are vanilla Maxis or baked into the building. Depending on how it was made, player may have very few options of making it their own vision. 2. Plain(no, or few dependencies) Pros: Creator only has to concentrate on the building and base, without thinking about decorating. Allows unlimited options for how your city comes out looking. Cons: May not be eye-catching enough to potential down-loaders, but creators simply have to dress their preview pics better. 3. Both Pros: Lotters could potentially increase dl stats by offering more choice. Players have more choice in how their cities look. Cons: A little more work for creators. Discuss.
  2. Northern Overview

    From the album Siskiyou: Welcome to a lil slice of Heaven

    This is a overview of the northwest part of the first tile Hixon County (NW). Left is Henrietta, Right is Clarkvale
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