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Lost Realist

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About Lost Realist

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    Citizen

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  • Gender
    Male
  • Location
    Northern Germany

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  1. Show Us What You're Working On

    This I am totally cool with. I would have probably ridden the medevial theme a little harder but the village being a former citadel really makes sense.
  2. Show Us What You're Working On

    That's a really cool idea. I just think the area looks extremely separated from its surroundings; the bright white texture is hard to blend in as it is and then there's only one access street that gives it this "fenced community" kinda feel. I don't think that's ideal because the Old Town would have been a center of commerce way back when and it would make sense if it were connected directly to the docks for example, then it wouldn't look so much like a complex someone just dropped into the landscape on a slab of white pavement ;).
  3. Lot Editor - Help

    And right back at it again. These are the LRM's props this is happening to, no others so this might be more of a case for their support thread come to think of it but anyway... this happens to every version of them I've tried, what am I doing wrong here now? They work fine ingame. Or is this NABIAF? They did show normally the last time I used them in LE_X. Edit: Oh hold on, looks like it's all the seasonal/timed props, eh? Been looking around but I can't find a description of this issue anywhere.
  4. Lot Editor - Help

    Both of you hit the nail on the head, adding a prop fixed it. Thanks for the help!
  5. Lot Editor - Help

    Does this thread offer LE_X support as well? I'll hope so because I'm having the weirdest issue with it : The base texture is overlaying the overlay texture. On top of that, whenever I use two overlay textures that do not actually overlap each other by pixels, only the upper one will show at all and will be untransparent so the other one will be hidden entirely. I have no idea how this could have come to be. Edit: Reinstalling PIM-X did not resolve it.
  6. Show Us What You're Working On

    So it looks like I mostly got GoFSH figured out. And that's pretty nifty. I don't even want to know how much work this would have been if most of it hadn't been done already.
  7. Show Us Your Interchanges - The Sequel

    Well, by order it goes: FLEXRamp - 45°FLEX-Curve - 90° FLEX-Curve - 45° FLEX-Curve - FLEXRamp The real gem about the FLEX-Curves is that they're very slope tolerant and with good preparation and some trial and error you can curve your way down any slope super smoothly. I am actually pretty sure this is the tightest possible smooth loop.
  8. Show Us Your Interchanges - The Sequel

    For the symmetry enthusiasts among us, the world's grumpiest interchange:
  9. NAM: Requests - 2nd Edition

    Oh dang that's sweet! I had this feeling it was going to happen any day now...
  10. Show Us What You're Working On

    The MMPs along the coast look soooo legit. Great stuff.
  11. Any good Beach mods out there?

    Think he's talking about your beach shoppe, in which case I couldn't agree more.
  12. NAM: Requests - 2nd Edition

    There it is. I couldn't have said it any better. You get a tremendous amount of choices with the NAM and this is one of them. Also concerning all the requests (demands?) that are getting thrown around here, I think a new generation of players that was not here to see the NAM grow to what it currently is, that doesn't know how restricted the possibilities used to be does not quite see the level of appreciation this community has for the NAM team's work. To see the way the mod has come when you compare it to where it was when you used it ten years ago is just amazing, but this amazingness doesn't reveal itself all that well to people who did not witness the evolution, didn't follow the development to see all the sweat, blood and tears being poured into it the way that many of us did. The limitations that apply are not so apparent to them either, but I for one find it remarkable and absolutely very due for pointing out how professional the NAM team represents itself within the community and with what amount of patience they will seem to always listen. YMMV but from what I've seen, this is not really the norm and really deserves gratitude of its own. Maybe none of that's news to anyone but I just felt like spelling it out after catching up on the last few pages of this thread, if only so maybe both sides of the little "misunderstandings", let's say, can gain a little perspective.
  13. NAM: Requests - 2nd Edition

    I would really not say that they are as long as realism is the main concern. And as you aptly noted, it is. On another note and in my personal opinion, expanding the functionality and flexibility of existing content is the wiser choice considering the point the NAM's currently at, rather than adding on more. Focusing on existing pieces tends to allow better workflow, especially in light of the whole FLEXification that I can honestly not imagine would benefit from new network options in the NWM or any such addition. Keep in mind that's an outsider's idea.
  14. Law & Order

    Much appreciated civic relot.
  15. Added support is always exciting news, so are the bridges. Great stuff.
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