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wojtason

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About wojtason

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  1. 1.Very good, I used Park Life templates. I don't know why but when I used a standard bicycle path I had weird effects (falling into the ground etc). 2.Crossings are possible but keep in mind these are only eye-candy as you won't be able to have traffic lights. Cars may also park on crossings. Just disable parking with TM:PE if you can't stand it. 3.Well, I think this is quite realistic, what would you suggest? LOL Porky pink I like it. It's RGB 192 111 111. Not sure what will work better?
  2. Hello, Here are my bicycle networks: 2m Bicycle Path - all elevations (tunnel not rendered) https://steamcommunity.com/sharedfiles/filedetails/?id=1550328266 2m Bicycle Crossing - ground only https://steamcommunity.com/sharedfiles/filedetails/?id=1550328716 More coming soon!
  3. I think pavement map is inverted. Thanks.
  4. I dumped textures with modtools. How does ARP work? Should I just copy parts of it and create 3 separate ones? What is the green thing texture?
  5. Here's some update on bus stops. I wanted to put bike paths behind the bus stop but as The Urbanist mentioned it's impossible. There will be a "crossing" (eye candy but cims actually use it) through the bicycle path on the bus stop. I used vertex paint for it. There will also be a shelter (not visible in road editor). Still to do the elevated and slope model and prop and lane positioning. I hope it looks ok, I know textures are shitty but that's max I can do at the moment. I want to keep it as vanilla as possible.
  6. I would like to put a bike lanes BEHIND the bus stop but don't know if thats possible?
  7. I'm still struggling with bus stops... Can we set an offset for bikes on part with bus stop?
  8. Sure! I would like to take a look. Please send them
  9. Sorry for interrupting you interesting discussion but maybe someone could tell me why these edges appear? Thanks! EDIT: Nevermind! Fixed it by adjusting width of pavement.
  10. Cool. I just noticed the my bike path won't appear sometimes, mostly on slope terrain. I'm talking about ground segments and nodes. Need to fix them.
  11. I think it will connect better when everything is 2m wide
  12. I don't think it's possible, when I went lower than 2m I had some weird glitches. I'll make 2m wide one-way as well (It will be easy, I will just base on this one). Next is a simple road with bike paths (both way) on both sides of the road. I also want to fit 1m pavement
  13. Here's my red bike path I hope you like it. https://steamcommunity.com/sharedfiles/filedetails/?id=1516948089
  14. There is only 1 video tutorial on yt which shows how to model roads but thanks to that I was able to understand the basics and I also got addicted to road editor. I nearly finished my bike path (all elevations) but I see that there is plenty to learn.
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